SearcharxivSearch

arXiv · 2607.14489

EdgeFaaS: A Function-based Framework for Edge Computing

Abstract

Edge computing brings unique challenges as the resources on the edge are highly diverse in capabilities and capacities, and highly distributed across many users and the physical world. Existing distributed computing frameworks cannot adequately handle this level of heterogeneity and distribution. This paper proposes EdgeFaaS, a novel function-based edge computing framework to enable edge applications to effectively utilize heterogeneous resources distributed across the Internet of Things (IoT), edge, and cloud for computing. It proposes function virtualization and storage virtualization to abstract distributed and heterogeneous physical resources and provides consistent virtual interfaces for deploying and executing functions and storing and accessing data. EdgeFaaS provides comprehensive support to diverse edge computing workflows, and at the same time allows users to flexibly adjust the configurations and explore various important tradeoffs. To demonstrate its usability, the paper also presents the implementation and evaluation of three representative workflows on EdgeFaaS for video analytics, federated learning, and audio classification, on a real testbed of 100+ geographically distributed IoT devices, edge servers, and cloud services. EdgeFaaS allows users to flexibly explore the deployment configurations of these workflows over distributed and heterogeneous resources. For example, users can easily vary the function placement of the video processing pipeline across IoT, edge, and cloud resources and study the tradeoff between computation and communication costs; users can also flexibly adjust the cluster count and size in the hierarchical federated learning system and explore the tradeoff between training accuracy and speed.

Explore related subjects

Keep this discovery

BibTeXRIS

Neha Vadnere, Yu-Ting Wang, Yitao Chen, Sreehari Sadesh, Ming Zhao. 2026-07-16. EdgeFaaS: A Function-based Framework for Edge Computing. https://arxiv.org/abs/2607.14489

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Online Treasure Hunt in Vertex-Permuted Dynamic Rings

We study the problem of treasure hunt by a group of $k \geq 1$ agents in vertex-permuted dynamic rings (VP). In this model, the $n$ vertices remain on a ring but are permuted at each time step. We first show that treasure hunt is impossible for any $k \leq n-3$ agents, if there are no restrictions on the sequence of permutations used in the dynamic ring. We then study the $VP(\delta)$ setting, in which for every pair $i, j$ of vertices, the edge $(i, j)$ is guaranteed to appear within $\delta$ steps. We show that the class $VP(\delta)$ is feasible only for $\delta \geq \left\lceil \frac{n-1}{2}\right\rceil$. For the one-agent case, we show a tight bound of $\Theta(\delta n)$ on the worst-case search time as well as competitive ratio of any online algorithm for treasure hunt, provided $\delta \geq 2n$. We then give an optimal algorithm for $k$ agents, thereby showing that $k$ agents can obtain a speedup of $k$ on the worst-case search time. Finally, in the R-VP setting, in which in every step, the vertices are arranged as a ring according to a random permutation, we show that treasure hunt takes expected $\Theta(n)$ steps against an oblivious adversary and $\Theta(n \log n)$ steps against an adaptive adversary.

cs.DC

The Computing Channel: How Modulation Programs the Airwaves

Distributed computing and distributed artificial intelligence require frequent exchanges of intermediate results, although many applications need only an aggregate rather than messages from individual devices. Conventional systems recover each message before computing the aggregate, whereas over-the-air computation (OAC) exploits simultaneous transmission to obtain it directly. However, dominant OAC implementations rely on analog signaling, creating a mismatch with finite-precision data and digital communication procedures. This article presents digital function-oriented communication, in which finite-alphabet symbol representations and receiver decisions are jointly designed so that multiple-access superposition encodes the desired function without recovering individual inputs. We introduce its computational-constellation principle, main design approaches, extensions, and implementation challenges. Federated edge learning illustrates how the framework can reduce user-dependent data-bearing resources while operating directly on quantized model updates.

cs.DC

Can AI Remediate Backend Failures Safely? GuardedAct with Blast-Radius-Aware Sandboxing

Large Language Models (LLMs) have shown promising capabilities in generating remediation actions for microservice failures. However, directly executing AI-generated repair actions in production risks cascading collateral damage. We propose GuardedAct, a sandbox-first remediation framework that interposes a blast-radius-aware verification layer between the LLM action generator and the production environment. GuardedAct operates in four phases: (1) ingesting a diagnosis report together with the live system topology and recent telemetry, (2) prompting an LLM to produce a ranked list of candidate remediation actions, (3) simulating each action in a lightweight digital-twin sandbox that estimates the blast radius and assigns a risk label, and (4) enforcing a rollback-confidence gate that auto-executes only low-risk actions while escalating high-risk ones for human review. We evaluate GuardedAct on five fault scenarios injected into the DeathStarBench social-network application. Experimental results show that GuardedAct achieves an overall recovery rate of 87.4% while reducing collateral damage by 79.7% relative to direct LLM execution (from 25.6% to 5.2%), at the cost of a modest sandbox-induced increase in mean time to recovery (approximately 8 s). Ablation studies confirm that each component contributes meaningfully to the safety-speed trade-off.

cs.DC