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arXiv · 2607.27065

ScratchSim: A Procedural Synthetic Data Pipeline for Surface Scratch Detection

Abstract

While automated defect detection such as the detection of surface scratched is an important aspect in industrial quality control, the scarcity of annotated defect data make this task challenging. This paper presents a procedural rendering pipeline that generates large-scale annotated synthetic training data using BlenderProc, with configurable material appearance, camera modes, and domain randomization, producing automatic COCO-format annotations. To show the potential of our approach, we evaluate four training strategies, namely synthetic-only, real-only, mixed, and fine-tuning from synthetic weights, across two objects with different material properties and three lightweight edge-deployable detectors, YOLOX, YOLO26, and LW-DETR. Our evaluation show that fine-tuning from synthetic weights consistently outperforms real-only training, and that mixed training effectively recovers performance under scarce real-data conditions, with findings validated across both convolutional and transformer-based architectures. The proposed approach enables scalable defect detection without the burden of large real annotated datasets, making it practical for on-device industrial inspection. The pipeline scripts for generating synthetic scratches, 3D model, and both the synthetic and real annotated scratch datasets for a glossy toy Ferrari car are publicly available at https://github.com/saptarshineil/ScratchSim.

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Paul Julius Kühn, Saptarshi Neil Sinha, Tiago Kleist, Richard Hoffmann, Arjan kuijper, Michael Weinmann. 2026-07-29. ScratchSim: A Procedural Synthetic Data Pipeline for Surface Scratch Detection. https://arxiv.org/abs/2607.27065

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