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Michael Weinmann

Publications and source records attributed to Michael Weinmann.

At least 19 recordsLinked to original sources

TinyDETR-Pose: Towards End-to-End Real-Time Single-Stage 6DoF Object Pose Estimation with Lightweight Transformers

Real-time 6DoF object pose estimation on resource-constrained hardware remains challenging, as accurate correspondence-based and refinement pipelines typically rely on non-differentiable PnP/RANSAC stages or costly iterative refinement, while recent foundation-model-based approaches incur inference costs that are prohibitive for edge deployment. We present TinyDETR-Pose, a lightweight, end-to-end, single-stage framework that jointly detects objects and regresses their full 6D pose in a single forward pass. Built on the efficient LW-DETR architecture, TinyDETR-Pose formulates detection and pose estimation as a set-prediction problem and attaches dedicated MLP heads for rotation, monocular depth, and projected object center regression to each decoder query, eliminating the need for PnP, NMS (non-maximum suppression), or iterative pose refinement. Object symmetries are handled through a ADD-S loss applied uniformly to all objects, without the need for object-specific loss schedules or separate geodesic/ADD supervision. In addition, predictions are assigned to ground truth using a symmetry-safe Hungarian matcher based on class and 2D spatial cues, yielding stable assignment under symmetry and depth ambiguity. On YCB-V, TinyDETR-Pose achieves a comparable ADD-S AUC of 85.9, while requiring up to 72.7% fewer parameters than other DETR-based single-stage pose-estimation approaches. Due to its compact design, TinyDETR-Pose runs in real time and achieves an inference latency of only ~4.5 ms per frame on an NVIDIA Jetson Nano using TensorRT, demonstrating that accurate end-to-end transformer-based 6D pose estimation can be made practical for edge deployment.

cs.CV

WildFireGS: Physics-Based Wildfire Simulation in Large-Scale Semantics-Enriched Gaussian Splatting Forest Scenes

Climate-driven environmental change is driving an increase in both the frequency and severity of wildfire events, making accurate simulation and prediction critical for effective risk mitigation and landscape management. While recent physics-based wildfire models achieve high realism by explicitly simulating combustion, heat transfer, and fuel dynamics, they remain largely restricted to synthetic environments with complete and idealized knowledge of forest structure, limiting their applicability to real-world environments captured via aerial imagery. To provide a pathway toward real-world wildfire digital twins derived directly from observational data, we present WildFireGS, a physics-based wildfire simulation framework operating directly on large-scale, semantics-enriched 3D Gaussian Splatting forest reconstructions. Our approach bridges learning-based scene reconstruction and environmental simulation by augmenting Gaussian primitives with semantics and material properties that encode vegetation type and fuel characteristics. We introduce a particle-based combustion model that operates natively on Gaussian representations, simulating ignition, heat transfer, combustion, and flame propagation across complex forest structures. This enables direct physics-based simulation of fire behavior on reconstructed real-world environments, without requiring conversion to explicit meshes or volumetric grids. We demonstrate the modularity of WildFireGS through a rain-driven cooling mechanism in terms of an energy-sink process to realistically model fire containment. Evaluations on synthetic scenes and real aerial forest captures show physically consistent wildfire behavior, reproducing characteristic dynamics including propagation scaling with vegetation density, wind velocity, and terrain slope. In addition, we validate our model through novel firebreak experiments and biomass loss estimation.

cs.GR

ScratchSim: A Procedural Synthetic Data Pipeline for Surface Scratch Detection

While automated defect detection such as the detection of surface scratched is an important aspect in industrial quality control, the scarcity of annotated defect data make this task challenging. This paper presents a procedural rendering pipeline that generates large-scale annotated synthetic training data using BlenderProc, with configurable material appearance, camera modes, and domain randomization, producing automatic COCO-format annotations. To show the potential of our approach, we evaluate four training strategies, namely synthetic-only, real-only, mixed, and fine-tuning from synthetic weights, across two objects with different material properties and three lightweight edge-deployable detectors, YOLOX, YOLO26, and LW-DETR. Our evaluation show that fine-tuning from synthetic weights consistently outperforms real-only training, and that mixed training effectively recovers performance under scarce real-data conditions, with findings validated across both convolutional and transformer-based architectures. The proposed approach enables scalable defect detection without the burden of large real annotated datasets, making it practical for on-device industrial inspection. The pipeline scripts for generating synthetic scratches, 3D model, and both the synthetic and real annotated scratch datasets for a glossy toy Ferrari car are publicly available at https://github.com/saptarshineil/ScratchSim.

cs.CV

Evaluation of Visual Place Recognition Methods for Image Pair Retrieval in 3D Vision and Robotics

Visual Place Recognition (VPR) is a core component in computer vision, typically formulated as an image retrieval task for localization, mapping, and navigation. In this work, we instead study VPR as an image pair retrieval front-end for registration pipelines, where the goal is to find top-matching image pairs between two disjoint image sets for downstream tasks such as scene registration, SLAM, and Structure-from-Motion. We comparatively evaluate state-of-the-art VPR families - NetVLAD-style baselines, classification-based global descriptors (CosPlace, EigenPlaces), feature-mixing (MixVPR), and foundation-model-driven methods (AnyLoc, SALAD, MegaLoc) - on three challenging datasets: object-centric outdoor scenes (Tanks and Temples), indoor RGB-D scans (ScanNet-GS), and autonomous-driving sequences (KITTI). We show that modern global descriptor approaches are increasingly suitable as off-the-shelf image pair retrieval modules in challenging scenarios including perceptual aliasing and incomplete sequences, while exhibiting clear, domain-dependent strengths and weaknesses that are critical when choosing VPR components for robust mapping and registration.

cs.CV

Optimizing Multi-Modal Models for Image-Based Shape Retrieval: The Role of Pre-Alignment and Hard Contrastive Learning

Image-based shape retrieval (IBSR) aims to retrieve 3D models from a database given a query image, hence addressing a classical task in computer vision, computer graphics, and robotics. Recent approaches typically rely on bridging the domain gap between 2D images and 3D shapes based on the use of multi-view renderings as well as task-specific metric learning to embed shapes and images into a common latent space. In contrast, we address IBSR through large-scale multi-modal pretraining and show that explicit view-based supervision is not required. Inspired by pre-aligned image--point-cloud encoders from ULIP and OpenShape that have been used for tasks such as 3D shape classification, we propose the use of pre-aligned image and shape encoders for zero-shot and standard IBSR by embedding images and point clouds into a shared representation space and performing retrieval via similarity search over compact single-embedding shape descriptors. This formulation allows skipping view synthesis and naturally enables zero-shot and cross-domain retrieval without retraining on the target database. We evaluate pre-aligned encoders in both zero-shot and supervised IBSR settings and additionally introduce a multi-modal hard contrastive loss (HCL) to further increase retrieval performance. Our evaluation demonstrates state-of-the-art performance, outperforming related methods on $Acc_{Top1}$ and $Acc_{Top10}$ for shape retrieval across multiple datasets, with best results observed for OpenShape combined with Point-BERT. Furthermore, training on our proposed multi-modal HCL yields dataset-dependent gains in standard instance retrieval tasks on shape-centric data, underscoring the value of pretraining and hard contrastive learning for 3D shape retrieval. The code will be made available via the project website.

cs.CV

6D Strawberry Pose Estimation: Real-time and Edge AI Solutions Using Purely Synthetic Training Data

Automated and selective harvesting of fruits has become an important area of research, particularly due to challenges such as high costs and a shortage of seasonal labor in advanced economies. This paper focuses on 6D pose estimation of strawberries using purely synthetic data generated through a procedural pipeline for photorealistic rendering. We employ the YOLOX-6D-Pose algorithm, a single-shot approach that leverages the YOLOX backbone, known for its balance between speed and accuracy, and its support for edge inference. To address the lacking availability of training data, we introduce a robust and flexible pipeline for generating synthetic strawberry data from various 3D models via a procedural Blender pipeline, where we focus on enhancing the realism of the synthesized data in comparison to previous work to make it a valuable resource for training pose estimation algorithms. Quantitative evaluations indicate that our models achieve comparable accuracy on both the NVIDIA RTX 3090 and Jetson Orin Nano across several ADD-S metrics, with the RTX 3090 demonstrating superior processing speed. However, the Jetson Orin Nano is particularly suited for resource-constrained environments, making it an excellent choice for deployment in agricultural robotics. Qualitative assessments further confirm the model's performance, demonstrating its capability to accurately infer the poses of ripe and partially ripe strawberries, while facing challenges in detecting unripe specimens. This suggests opportunities for future improvements, especially in enhancing detection capabilities for unripe strawberries (if desired) by exploring variations in color. Furthermore, the methodology presented could be adapted easily for other fruits such as apples, peaches, and plums, thereby expanding its applicability and impact in the field of agricultural automation.

cs.CV

Neural Restoration of Greening Defects in Historical Autochrome Photographs Based on Purely Synthetic Data

The preservation of early visual arts, particularly color photographs, is challenged by deterioration caused by aging and improper storage, leading to issues like blurring, scratches, color bleeding, and fading defects. Despite great advances in image restoration and enhancement in recent years, such systematic defects often cannot be restored by current state-of-the-art software features as available e.g. in Adobe Photoshop, but would require the incorporation of defect-aware priors into the underlying machine learning techniques. However, there are no publicly available datasets of autochromes with defect annotations. In this paper, we address these limitations and present the first approach that allows the automatic removal of greening color defects in digitized autochrome photographs. For this purpose, we introduce an approach for accurately simulating respective defects and use the respectively obtained synthesized data with its ground truth defect annotations to train a generative AI model with a carefully designed loss function that accounts for color imbalances between defected and non-defected areas. As demonstrated in our evaluation, our approach allows for the efficient and effective restoration of the considered defects, thereby overcoming limitations of alternative techniques that struggle with accurately reproducing original colors and may require significant manual effort.

cs.CV

NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives

While neural radiance fields (NeRF) led to a breakthrough in photorealistic novel view synthesis, handling mirroring surfaces still denotes a particular challenge as they introduce severe inconsistencies in the scene representation. Previous attempts either focus on reconstructing single reflective objects or rely on strong supervision guidance in terms of additional user-provided annotations of visible image regions of the mirrors, thereby limiting the practical usability. In contrast, in this paper, we present NeRF-MD, a method which shows that NeRFs can be considered as mirror detectors and which is capable of reconstructing neural radiance fields of scenes containing mirroring surfaces without the need for prior annotations. To this end, we first compute an initial estimate of the scene geometry by training a standard NeRF using a depth reprojection loss. Our key insight lies in the fact that parts of the scene corresponding to a mirroring surface will still exhibit a significant photometric inconsistency, whereas the remaining parts are already reconstructed in a plausible manner. This allows us to detect mirror surfaces by fitting geometric primitives to such inconsistent regions in this initial stage of the training. Using this information, we then jointly optimize the radiance field and mirror geometry in a second training stage to refine their quality. We demonstrate the capability of our method to allow the faithful detection of mirrors in the scene as well as the reconstruction of a single consistent scene representation, and demonstrate its potential in comparison to baseline and mirror-aware approaches.

cs.CV

SpectralGaussians: Semantic, spectral 3D Gaussian splatting for multi-spectral scene representation, visualization and analysis

We propose a novel cross-spectral rendering framework based on 3D Gaussian Splatting (3DGS) that generates realistic and semantically meaningful splats from registered multi-view spectrum and segmentation maps. This extension enhances the representation of scenes with multiple spectra, providing insights into the underlying materials and segmentation. We introduce an improved physically-based rendering approach for Gaussian splats, estimating reflectance and lights per spectra, thereby enhancing accuracy and realism. In a comprehensive quantitative and qualitative evaluation, we demonstrate the superior performance of our approach with respect to other recent learning-based spectral scene representation approaches (i.e., XNeRF and SpectralNeRF) as well as other non-spectral state-of-the-art learning-based approaches. Our work also demonstrates the potential of spectral scene understanding for precise scene editing techniques like style transfer, inpainting, and removal. Thereby, our contributions address challenges in multi-spectral scene representation, rendering, and editing, offering new possibilities for diverse applications.

cs.CV

RANRAC: Robust Neural Scene Representations via Random Ray Consensus

Learning-based scene representations such as neural radiance fields or light field networks, that rely on fitting a scene model to image observations, commonly encounter challenges in the presence of inconsistencies within the images caused by occlusions, inaccurately estimated camera parameters or effects like lens flare. To address this challenge, we introduce RANdom RAy Consensus (RANRAC), an efficient approach to eliminate the effect of inconsistent data, thereby taking inspiration from classical RANSAC based outlier detection for model fitting. In contrast to the down-weighting of the effect of outliers based on robust loss formulations, our approach reliably detects and excludes inconsistent perspectives, resulting in clean images without floating artifacts. For this purpose, we formulate a fuzzy adaption of the RANSAC paradigm, enabling its application to large scale models. We interpret the minimal number of samples to determine the model parameters as a tunable hyperparameter, investigate the generation of hypotheses with data-driven models, and analyze the validation of hypotheses in noisy environments. We demonstrate the compatibility and potential of our solution for both photo-realistic robust multi-view reconstruction from real-world images based on neural radiance fields and for single-shot reconstruction based on light-field networks. In particular, the results indicate significant improvements compared to state-of-the-art robust methods for novel-view synthesis on both synthetic and captured scenes with various inconsistencies including occlusions, noisy camera pose estimates, and unfocused perspectives. The results further indicate significant improvements for single-shot reconstruction from occluded images. Project Page: https://bennobuschmann.com/ranrac/

cs.CV

Neural inverse procedural modeling of knitting yarns from images

We investigate the capabilities of neural inverse procedural modeling to infer high-quality procedural yarn models with fiber-level details from single images of depicted yarn samples. While directly inferring all parameters of the underlying yarn model based on a single neural network may seem an intuitive choice, we show that the complexity of yarn structures in terms of twisting and migration characteristics of the involved fibers can be better encountered in terms of ensembles of networks that focus on individual characteristics. We analyze the effect of different loss functions including a parameter loss to penalize the deviation of inferred parameters to ground truth annotations, a reconstruction loss to enforce similar statistics of the image generated for the estimated parameters in comparison to training images as well as an additional regularization term to explicitly penalize deviations between latent codes of synthetic images and the average latent code of real images in the latent space of the encoder. We demonstrate that the combination of a carefully designed parametric, procedural yarn model with respective network ensembles as well as loss functions even allows robust parameter inference when solely trained on synthetic data. Since our approach relies on the availability of a yarn database with parameter annotations and we are not aware of such a respectively available dataset, we additionally provide, to the best of our knowledge, the first dataset of yarn images with annotations regarding the respective yarn parameters. For this purpose, we use a novel yarn generator that improves the realism of the produced results over previous approaches.

cs.CV

Efficient 3D Reconstruction, Streaming and Visualization of Static and Dynamic Scene Parts for Multi-client Live-telepresence in Large-scale Environments

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters remains challenging. In this paper, we aim at sharing 3D live-telepresence experiences in large-scale environments beyond room scale with both static and dynamic scene entities at practical bandwidth requirements only based on light-weight scene capture with a single moving consumer-grade RGB-D camera. To this end, we present a system which is built upon a novel hybrid volumetric scene representation in terms of the combination of a voxel-based scene representation for the static contents, that not only stores the reconstructed surface geometry but also contains information about the object semantics as well as their accumulated dynamic movement over time, and a point-cloud-based representation for dynamic scene parts, where the respective separation from static parts is achieved based on semantic and instance information extracted for the input frames. With an independent yet simultaneous streaming of both static and dynamic content, where we seamlessly integrate potentially moving but currently static scene entities in the static model until they are becoming dynamic again, as well as the fusion of static and dynamic data at the remote client, our system is able to achieve VR-based live-telepresence at close to real-time rates. Our evaluation demonstrates the potential of our novel approach in terms of visual quality, performance, and ablation studies regarding involved design choices.

cs.CV

BoundED: Neural Boundary and Edge Detection in 3D Point Clouds via Local Neighborhood Statistics

Extracting high-level structural information from 3D point clouds is challenging but essential for tasks like urban planning or autonomous driving requiring an advanced understanding of the scene at hand. Existing approaches are still not able to produce high-quality results consistently while being fast enough to be deployed in scenarios requiring interactivity. We propose to utilize a novel set of features describing the local neighborhood on a per-point basis via first and second order statistics as input for a simple and compact classification network to distinguish between non-edge, sharp-edge, and boundary points in the given data. Leveraging this feature embedding enables our algorithm to outperform the state-of-the-art techniques in terms of quality and processing time.

cs.CV

Incomplete Gamma Kernels: Generalizing Locally Optimal Projection Operators

We present incomplete gamma kernels, a generalization of Locally Optimal Projection (LOP) operators. In particular, we reveal the relation of the classical localized $ L_1 $ estimator, used in the LOP operator for point cloud denoising, to the common Mean Shift framework via a novel kernel. Furthermore, we generalize this result to a whole family of kernels that are built upon the incomplete gamma function and each represents a localized $ L_p $ estimator. By deriving various properties of the kernel family concerning distributional, Mean Shift induced, and other aspects such as strict positive definiteness, we obtain a deeper understanding of the operator's projection behavior. From these theoretical insights, we illustrate several applications ranging from an improved Weighted LOP (WLOP) density weighting scheme and a more accurate Continuous LOP (CLOP) kernel approximation to the definition of a novel set of robust loss functions. These incomplete gamma losses include the Gaussian and LOP loss as special cases and can be applied to various tasks including normal filtering. Furthermore, we show that the novel kernels can be included as priors into neural networks. We demonstrate the effects of each application in a range of quantitative and qualitative experiments that highlight the benefits induced by our modifications.

cs.CV

Occlusion Fields: An Implicit Representation for Non-Line-of-Sight Surface Reconstruction

Non-line-of-sight reconstruction (NLoS) is a novel indirect imaging modality that aims to recover objects or scene parts outside the field of view from measurements of light that is indirectly scattered off a directly visible, diffuse wall. Despite recent advances in acquisition and reconstruction techniques, the well-posedness of the problem at large, and the recoverability of objects and their shapes in particular, remains an open question. The commonly employed Fermat path criterion is rather conservative with this regard, as it classifies some surfaces as unrecoverable, although they contribute to the signal. In this paper, we use a simpler necessary criterion for an opaque surface patch to be recoverable. Such piece of surface must be directly visible from some point on the wall, and it must occlude the space behind itself. Inspired by recent advances in neural implicit representations, we devise a new representation and reconstruction technique for NLoS scenes that unifies the treatment of recoverability with the reconstruction itself. Our approach, which we validate on various synthetic and experimental datasets, exhibits interesting properties. Unlike memory-inefficient volumetric representations, ours allows to infer adaptively tessellated surfaces from time-of-flight measurements of moderate resolution. It can further recover features beyond the Fermat path criterion, and it is robust to significant amounts of self-occlusion. We believe that this is the first time that these properties have been achieved in one system that, as an additional benefit, is trainable and hence suited for data-driven approaches.

cs.CV

Spline-PINN: Approaching PDEs without Data using Fast, Physics-Informed Hermite-Spline CNNs

Partial Differential Equations (PDEs) are notoriously difficult to solve. In general, closed-form solutions are not available and numerical approximation schemes are computationally expensive. In this paper, we propose to approach the solution of PDEs based on a novel technique that combines the advantages of two recently emerging machine learning based approaches. First, physics-informed neural networks (PINNs) learn continuous solutions of PDEs and can be trained with little to no ground truth data. However, PINNs do not generalize well to unseen domains. Second, convolutional neural networks provide fast inference and generalize but either require large amounts of training data or a physics-constrained loss based on finite differences that can lead to inaccuracies and discretization artifacts. We leverage the advantages of both of these approaches by using Hermite spline kernels in order to continuously interpolate a grid-based state representation that can be handled by a CNN. This allows for training without any precomputed training data using a physics-informed loss function only and provides fast, continuous solutions that generalize to unseen domains. We demonstrate the potential of our method at the examples of the incompressible Navier-Stokes equation and the damped wave equation. Our models are able to learn several intriguing phenomena such as Karman vortex streets, the Magnus effect, Doppler effect, interference patterns and wave reflections. Our quantitative assessment and an interactive real-time demo show that we are narrowing the gap in accuracy of unsupervised ML based methods to industrial CFD solvers while being orders of magnitude faster.

cs.LG

FaDIV-Syn: Fast Depth-Independent View Synthesis using Soft Masks and Implicit Blending

Novel view synthesis is required in many robotic applications, such as VR teleoperation and scene reconstruction. Existing methods are often too slow for these contexts, cannot handle dynamic scenes, and are limited by their explicit depth estimation stage, where incorrect depth predictions can lead to large projection errors. Our proposed method runs in real time on live streaming data and avoids explicit depth estimation by efficiently warping input images into the target frame for a range of assumed depth planes. The resulting plane sweep volume (PSV) is directly fed into our network, which first estimates soft PSV masks in a self-supervised manner, and then directly produces the novel output view. This improves efficiency and performance on transparent, reflective, thin, and feature-less scene parts. FaDIV-Syn can perform both interpolation and extrapolation tasks at 540p in real-time and outperforms state-of-the-art extrapolation methods on the large-scale RealEstate10k dataset. We thoroughly evaluate ablations, such as removing the Soft-Masking network, training from fewer examples as well as generalization to higher resolutions and stronger depth discretization. Our implementation is available.

cs.CV

Teaching the Incompressible Navier-Stokes Equations to Fast Neural Surrogate Models in 3D

Physically plausible fluid simulations play an important role in modern computer graphics and engineering. However, in order to achieve real-time performance, computational speed needs to be traded-off with physical accuracy. Surrogate fluid models based on neural networks have the potential to achieve both, fast fluid simulations and high physical accuracy. However, these approaches rely on massive amounts of training data, require complex pipelines for training and inference or do not generalize to new fluid domains. In this work, we present significant extensions to a recently proposed deep learning framework, which addresses the aforementioned challenges in 2D. We go from 2D to 3D and propose an efficient architecture to cope with the high demands of 3D grids in terms of memory and computational complexity. Furthermore, we condition the neural fluid model on additional information about the fluid's viscosity and density which allows simulating laminar as well as turbulent flows based on the same surrogate model. Our method allows to train fluid models without requiring fluid simulation data beforehand. Inference is fast and simple, as the fluid model directly maps a fluid state and boundary conditions at a moment t to a subsequent fluid state at t+dt. We obtain real-time fluid simulations on a 128x64x64 grid that include various fluid phenomena such as the Magnus effect or Karman vortex streets and generalize to domain geometries not considered during training. Our method indicates strong improvements in terms of accuracy, speed and generalization capabilities over current 3D NN-based fluid models.

physics.flu-dyn