SearcharxivSearch

arXiv · 2608.29087

The Art of Calling the Winner by Asking Just Enough Questions: Competitive Preference Elicitation with Next-Best Queries

Abstract

We study active elicitation of agent preferences for collectively choosing among $m$ alternatives using prominent voting rules. We focus on the next-best query model, in which an agent responds to a query by revealing their next favorite alternative, and measure the competitive ratio, which is the worst-case ratio between the number of queries made by the active elicitation algorithm and the minimum number of queries needed to reveal the winning alternative(s) in hindsight. We show that sublinear competitive ratios are achievable for many positional scoring rules, whereas every Condorcet-consistent rule has competitive ratio linear in $m$. For Borda count, we develop two complementary techniques: level-wise pruning, whose analysis extends to general concave scoring rules, and multi-scale score thresholding, which gives an $O(\sqrt m)$ worst-case guarantee for Borda. We also demonstrate strong empirical performance of level-wise pruning on real data.

Explore related subjects

Keep this discovery

BibTeXRIS

Nisarg Shah, Ziqi Yu. 2026-08-29. The Art of Calling the Winner by Asking Just Enough Questions: Competitive Preference Elicitation with Next-Best Queries. https://arxiv.org/abs/2608.29087

Cite the original work for its findings. Save a collection to share your selection of sources.

Discover connections

Connections use source metadata and explicit phrase matches, not verified experimental comparisons.

KEEP EXPLORING

Related discoveries

Peer Oversight in Collective Decision Making

This article introduces peer $k$-oversight, a property of sequential collective decision mechanisms requiring at least $k$ agents to be responsible for every harmful outcome. It is shown that whenever $k$-oversight can be achieved by redistributing control over the decisions in a mechanism, it can be achieved using just $k$ agents. A polynomial-time algorithm is also presented that determines whether such a redistribution exists and, when it does, constructs one. These results establish peer oversight as a tractable design principle for multiagent decision-making systems.

cs.GT

Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers

Recent machine learning research has increasingly focused on equilibrium analysis in non-cooperative games rather than solely on optimal solutions. Many such problems involve shared constraints and can be formulated as Generalized Nash Equilibrium Problems (GNEPs). For strongly monotone games, existing methods compute consensus-based variational GNEs (v-GNEs) by exchanging Lagrange multipliers. We propose a fully distributed continuous-time algorithm for shared linear equality constraints that converges without multiplier exchange and reaches any GNE, reducing communication overhead and improving privacy. Discrete-time schemes are also provided, and the method is validated on a multi-robot placement task.

cs.LG

From the Social Choice Problem to a Collusion-Proof Tendering Mechanism for Dynamic Stochastic Projects

The VCG family and the AGV mechanism are two classical approaches to efficient implementation in the static social choice problem. In 2024, Csóka et al. showed that AGV has critical weaknesses. In contrast, the transferable-utility Guaranteed Utility Mechanism (TU-GUM) retains all the standard desirable properties of AGV while adding further ones, including collusion-proofness, because it implements efficiency in Guaranteed Utility Equilibrium. TU-GUM also applies to a more general dynamic setting with multiple extensions. Moreover, TU-GUM is a special case of an even more general and robust mechanism that combines contingent first-price tendering with the coordinated execution of dynamic stochastic multi-agent projects through a surprisingly simple rule. This paper summarizes and connects existing results from a different perspective, with some minor new observations.

econ.TH