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cs.GT: explore 43 source-linked works published from 2026 to 2026, with original documents and citations.

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Sources: arxiv. Collection updated 2026-09-14. Counts describe this index, not the complete source archives.

On the Equivalence of the Graph-Structural and Optimization-Based Characterizations of Popular Matchings

Popular matchings provide a model of matching under preferences in which a solution corresponds to a Condorcet winner in voting systems. In a bipartite graph in which the vertices have preferences over their neighbours, a matching is defined to be popular if it does not lose in a majority vote against any matching. In this paper, we study the following three primary problems: only the vertices on one side have preferences; a generalization of this problem allowing ties in the preferences; and the vertices on both sides have preferences. A principal issue in the algorithmic aspects of popular matchings is how to determine the popularity of a matching, because it requires exponential time if the definition is simply applied. In the literature, we have the following two types of characterizations: a graph-structural characterization; and an optimization-based characterization described by maximum-weight matchings. The graph-structural characterizations are specifically designed for each problem and provide a combinatorial structure of the popular matchings. The optimization-based characterizations work in the same manner for all problems, while they do not reveal the structure of the popular matchings. A main contribution of this paper is to provide a direct connection of the above two types of characterizations for all of the three problems. Specifically, we prove that each characterization can be derived from the other, without relying on the fact that they characterize popular matchings. Our proofs offer a comprehensive understanding of the equivalence of the two types of characterizations, and suggest a new interpretation of the graph-structural characterization in terms of the dual optimal solution for the maximum-weight matching problem.

cs.GT

Learning Proportional Committees from Violation Feedback

We study violation-feedback learning of proportionally representative approval-based committees. In each round, a learner proposes a committee of size $k$. An oracle either accepts the proposal or adversarially selects a representation violation with respect to a single fixed hidden approval profile. We compare \emph{full-witness feedback}, which reveals the violation level, an omitted candidate, and the affected voter group, with \emph{candidate-only feedback}, which reveals only that candidate. The target notions are proportional justified representation plus (PJR+) and extended justified representation plus (EJR+). In every setting we study, the number of rejected proposals can be bounded solely in terms of $k$, with no dependence on the numbers of voters and candidates. For PJR+, the optimal deterministic and randomized rejection complexities equal $k$ under both feedback models. For EJR+, the picture is more nuanced. Under full-witness feedback, we prove an $Ω(k^{3/2})$ deterministic lower bound and give a deterministic polynomial-time algorithm using $O(k^2\log k)$ rejections. Under candidate-only feedback, randomization achieves $O(k^2\log k)$ expected rejections via uniform random deletion, while deterministic exhaustive branching gives a $2^{O(k^2(\log k)^2)}$ rejection bound. Even with full-witness feedback, randomized learners may require $k$ rejections.

cs.GT

Rival-Injective Allocations: Support-List Structure and Maximum-Anchor EFX$_0$ Certificates

We study complete allocations under nonnegative additive valuations through the positive supports of goods, focusing on the all-good form of envy-freeness up to any good (EFX$_0$). We define rival-injective (RI) endpoint ownership: every good with nonempty positive support is assigned to an agent who values it positively, and every ordered observer--owner pair is used by at most one good. RI ownership is exactly proper list coloring of the graph joining goods whose positive supports overlap in at least two agents. For pair-supported goods with arbitrary exceptional goods, fixing the exceptional owners yields a necessary-and-sufficient pair-capacity criterion and an exact finite-domain owner constraint satisfaction problem (CSP). Every RI allocation in which each agent's own bundle is worth at least her maximum-valued singleton is all-good EFX$_0$. A specified injective choice of maximum-singleton anchors, together with residual support-list degeneracy, constructs such an allocation by reverse greedy coloring in $O(nm^2)$ time. We give two explicit witness families: a nonempty relatively open, 22-dimensional cone on a fixed $4\times10$ support face, and a family for every $n\ge4$ with two universal-support goods and $m=(n-1)(n-2)+2$ goods. Both fail unanchored list degeneracy and are not implied by the explicit pure-multigraph or published high-girth/controlled-multiplicity hypotheses compared here. We also study recognition of the maximum-anchor certificate class, leaving its general complexity unresolved. The exact list-coloring and pair-capacity results concern RI ownership, not general EFX$_0$ existence; unrestricted four-agent, ten-good all-good EFX$_0$ remains unresolved.

cs.GT

Residual Maximin Share: Exact Finite-Agent Frontier, Sparse Extremizers, and Threshold Cuts

Residual maximin share (RMMS) is the largest share threshold that remains guaranteeable throughout dynamic allocation processes, even after previously allocated, lower-valued bundles are removed from the item pool. For additive valuations, recent density-balance analyses established finite-agent lower bounds comparing RMMS with the classical maximin share (MMS). In this paper, we prove that these finite-agent lower bounds are exact. Specifically, if $d_n$ denotes the largest odd integer at most $n$, the worst-case ratio satisfies $\inf_{M,v:\operatorname{MMS}>0}\frac{\operatorname{RMMS}(M,v,n)}{\operatorname{MMS}(M,v,n)}=\frac{2d_n}{3d_n-1}$. Consequently, the exact additive frontier forms consecutive odd-even plateaus and converges monotonically to $2/3$. We then investigate the combinatorial structure of extremal instances. While naive witnesses require $Θ(n^2)$ items, we construct an explicit three-valued family achieving the exact boundary with only linear support: $(5n-3)/2$ items for odd $n$ and $(5n-4)/2$ items for even $n$. Its low-valued block supports two exact partitions that simultaneously certify the MMS benchmark and the residual obstruction. By modeling these dual partitions as a bipartite transportation graph, we prove that this block attains the absolute minimum support $q+d-1=3q$. At minimum support, any two-valued filler is uniquely rigid up to relabeling. Finally, we establish structural characterizations of RMMS. A general min--max representation applies to all finite monotone valuations. For integer additive valuations, we prove that a threshold $T$ is residual self-feasible if and only if every subset cut satisfies a packing-covering condition. Because RMMS is pointwise maximal among residual self-feasible shares, these exact constants establish a tight limitation on the fairness guarantees achievable by share-based lone-divider algorithms.

cs.GT

The Exact MMS Guarantees of EFX and PMMS

Envy-freeness up to any good (EFX) and pairwise maximin share (PMMS) are standard local fairness criteria for indivisible goods, whereas maximin share (MMS) is a global benchmark. We determine the exact quantitative relationship between these local fairness notions and the global MMS guarantee under nonnegative additive valuations. We show that the optimal universal factor for both notions is $ρ^{\mathrm{EFX}\to\mathrm{MMS}}=ρ^{\mathrm{PMMS}\to\mathrm{MMS}}=\frac{10}{17}$. We prove the lower bound by a combinatorial charging argument. After an initial reduction, both EFX and PMMS imply the same local condition on every foreign bundle from the perspective of a focal agent: deleting its least valuable good leaves value at most the focal bundle. A three-piece concave weight function translates this local condition into the global $10/17$ guarantee. We then construct an explicit family of complete allocations that are simultaneously PMMS and EFX$_0$, whose MMS ratios converge to $10/17$, showing that both constants are tight even in the presence of zero-valued goods. The argument also gives $α$-EFX $\Rightarrow (10α/17)$-MMS. Finally, we establish an exact correspondence between these fair-division guarantees and scheduling equilibria. For every fixed number of agents $n$, the EFX-to-MMS extremal ratio equals the reciprocal of the pure price of anarchy for selfish identical-machine covering. Similarly, the PMMS-to-MMS ratio equals the reciprocal of a locality gap based on exact pairwise machine repartition. These correspondences explain why the constant $10/17$ governs both problems.

cs.GT

Mechanism Design for Facility Location Games Under a Prelocated Facility

We study the problem of locating a new homogeneous facility under a prelocated facility. Here, a set of $n$ agents is located on a real line or a circle, each of whom has her location as private information, and her cost is the (expected) distance from her location to the nearest facility. Our goal is to design mechanisms which can approximately minimize the maximum cost or the social cost while eliciting agents' private information truthfully (i.e., strategy-proof). Based on real-life scenarios, we consider the problem in two settings: the general setting where each agent can be located at both sides of the prelocated facility, and the special setting where all the agents are located at the same side of the prelocated facility. For agents on a line, in the general setting, we design the best possible deterministic strategy-proof mechanism with $2$-approximation and provide a lower bound of $1.5-ε\textbf{ }(ε>0)$ for any randomized strategy-proof mechanism under the maximum cost objective. For the social cost, we obtain an upper bound of $n$ for deterministic strategy-proof mechanisms and lower bounds of $1.5$ and $1.0425$ for any deterministic strategy-proof mechanism and any randomized strategy-proof mechanism, respectively. In the special setting, we further provide a randomized strategy-proof $5/3$-approximation mechanism for the maximum cost and a deterministic strategy-proof $(n-1)$-approximation mechanism for the social cost. For agents on a circle, we provide a deterministic strategy-proof 2-approximation mechanism under the maximum cost objective.

cs.GT

LangBP: Language-Guided Reasoning and Acting for Joint Bidding and Pricing

Auto-bidding is a long-horizon sequential decision problem for maximizing conversion value under budget and key performance indicator (KPI) constraints. Recent work extends this task from bidding alone to joint bidding and pricing, where a policy controls bidding decisions and pricing corrections. Existing methods mainly rely on numerical trajectory modeling, which offers limited support for interpreting campaign context and expressing high-level strategies. Large language models (LLMs) can complement this paradigm with their reasoning capabilities. However, existing language-guided methods have two limitations. First, they condition actions on language strategies without modeling the corresponding state changes, making it difficult to distinguish errors in strategy understanding from errors in action generation. Second, different instructions can produce similar execution effects, leading to imbalanced policy updates across effects. We propose LangBP, a hierarchical framework for language-guided joint bidding and pricing. LangBP's Semantic Decision Transformer (S-DT) predicts target states from the instruction and the trajectory history, then recovers the joint action via inverse dynamics. We further propose Execution-Grouped Policy Optimization (EGPO), which scores candidate effects with a Context--Effect Verifier (CEV) and balances policy updates across effect groups. Experiments on AuctionNet show that LangBP outperforms strong baselines, and online A/B tests further demonstrate business gains in real-world deployment on a large-scale e-commerce platform.

cs.GT

Perturbation Sensitivity of Maximum-Likelihood Pairwise Ranking in Computational Decision Systems

Maximum-likelihood pairwise ranking is a com- mon computational mechanism for prioritization, reputation estimation, and comparison-driven decision support. Despite its broad use, the perturbation sensitivity of this estimator under structured changes in comparison data remains insufficiently characterized. We study this question as an applied-mathematics and computational-science problem in stability analysis. We for- mulate coordinated perturbation as a budgeted subset-selection problem over pairwise observations and introduce an Adaptive Subset Selection Attack (ASSA) as a scalable search heuristic for probing high-impact perturbation sets. Through experiments on synthetic and observed preference datasets, we show that MLE-based ranking can exhibit pronounced regime-dependent sensitivity: relatively small but coordinated perturbations may in- duce meaningful changes in output orderings, while the response profile varies across budgets and data conditions. By comparing ASSA with random, greedy, and randomized subset baselines under repeated trials, we characterize both the magnitude and the variability of perturbation-induced ranking shifts. These results position pairwise ranking sensitivity as a problem in computational reliability, numerical stability, and robustness auditing for engineering systems built on comparison-driven inference.

cs.LG

Truthful AI Advisors: A Pre-Specified Benchmark for Large Language Model Honesty Under Preference Misalignment

Large language models are increasingly deployed as advisors whose objective is not aligned with the user's: recommenders optimize for engagement, sales assistants for purchases. Whether they stay truthful when honesty conflicts with their own payoff is a core alignment question. We turn the canonical Crawford-Sobel cheap-talk model into a pre-specified benchmark for LLM honesty under preference misalignment, in which theory supplies an exact oracle. A sender observes a state omega in [0,1], wants the receiver's action near omega+b, and sends one costless message to a receiver whose ideal action is omega. For the positive-bias grid b in {0.01,0.04,0.08,0.12} the exact most-informative partition sizes are 7,4,3,2, with oracle normalized mutual information 0.5294, 0.3268, 0.2205, 0.1829. Extending a pre-registered 4-model run of 12,000 sender calls to eight models across two capability tiers and 39,569 logged calls, all models over-reveal relative to the most-informative equilibrium by 1.8 to 4.5x: pooled normalized mutual information stays at 0.82-0.96 where the oracle prescribes 0.18-0.53. Informativeness declines with bias as predicted (beta = -1.71, t = -7.50) but never approaches the strategic optimum; rather than coarse partitions, models show near-full revelation with a constant upward offset tracking their bias (linear exaggeration). A structural hint separates capability from propensity: told the equilibrium partition size, reasoning models state a correct Crawford-Sobel cell in 0.20-0.99 of messages while the non-reasoning tier never exceeds 0.005. The capability is present but goes unexercised unless asked for, locating the failure in propensity rather than competence. A decoder ablation shows the finding is recoverable only when the receiver reads the sender's stated number: an embedding-only decoder mis-reads the same data as near-babbling.

cs.LG

Reaching as Cheap as Possible in 1-clock Robust Weighted Timed Games

The value problem for 2-player games on graph generally consists in determining the minimal value Min can ensure against any possible strategy for Max. We consider here the value problem for reachability objectives in weighted timed games (WTGs) under a robust semantics. WTGs are a modelling formalism combining real-time constraints and integer weights on transitions and locations in an adversarial setting. Robustness allows for representing timing imprecisions in the measurement of delays and clock values. Robust weighted timed games have been introduced more than a decade ago: they are undecidable in general, and were quite recently shown decidable for the subclasses of acyclic or divergent robust WTGs. This paper pursues the goal of identifying decidable subclasses and establishes the decidability of the robust value problem for 1-clock WTGs.

cs.GT

Individual Rationality in Constrained Hedonic Games: Friends, Enemies, and Neutrals

We study constrained coalition formation in games induced by friends, enemies, and neutrals, under the two standard refinements of additively separable preferences: friend-oriented and enemy-oriented. We ask for partitions that are individually rational (IR), while additionally requiring exactly $k$ non-empty coalitions, each satisfying a prescribed lower and upper bound on its size. Although IR alone is trivial to satisfy for any hedonic game, the size constraints make it computationally intractable to decide whether a feasible partition exists. The two models tell strikingly different stories. Under enemy-oriented preferences, the problem collapses to size-constrained graph coloring, and its complexity follows accordingly. Under friend-oriented preferences, however, the picture is far more intricate, and is governed by the enmity structure rather than the friendships. The complexity is further shaped by two factors: how strict the imposed size requirements are, and whether relationships are symmetric or asymmetric, with several cases turning out tractable in the symmetric setting but intractable once asymmetry is allowed. Charting this boundary in terms of both classical and parameterized complexity, we provide a complete understanding of which properties of the friend/enemy structure are responsible for hardness.

cs.GT

Sample Complexity of the Second-Best Bilateral Trade

We study the sample complexity of learning near-optimal bilateral trade mechanisms. Unlike previous work on learning simple or fixed-price bilateral-trade mechanisms, we focus on mechanisms satisfying Bayesian incentive compatibility (BIC), interim individual rationality (IIR), and ex-ante weak budget balance (WBB). In other words, our target is to design a sample-based mechanism that achieves the second-best gains-from-trade benchmark. We give matching or nearly matching upper and lower bounds in three regimes. For regular product distributions on $[0,h]^2$, additive $\varepsilon$-approximation has sample complexity $\widetildeΘ(h^2/\varepsilon^2)$. For multiplicative $(1-α)$-approximation under the same assumptions, we find that the sample complexity is $\widetildeΘ(h/(\mathrm{SB}(D)α^2))$, which is benchmark-sensitive with unavoidable dependence on the second-best gains from trade $\mathrm{SB}(D)$. We also investigate unbounded distributions under a monotone hazard rate (MHR) assumption. The sample complexity depends on the ratio $χ_μ(D)=μ(D)/\mathrm{SB}(D)$, where $μ(D)$ is the sum of the buyer's expected value and the seller's expected cost.

cs.GT

Fair Division Under Boolean Valuations: Beyond Normalization

We study fair division of indivisible items when agents have arbitrary two-level preferences: the value of each agent for any set of items is Boolean, which need not be monotone or additive. Notably, we do not impose the standard assumption of normalization, i.e., different agents may value the empty set at different Boolean levels. Since the preferences are nonmonotone, envy-freeness up to one item (EF1) and envy-freeness up to any item (EFX) each admit several variants, depending on which items are tested for removal and whether they are removed from the envious agent's bundle or the envied agent's bundle. This paper investigates the existence of these variants of EF1 and EFX, on their own and together with economic efficiency, incentive compatibility, feasibility constraints, and lottery-based randomization. Our results highlight that the existence landscape depends crucially on the number of normalized agents, who value the empty bundle at the lower Boolean level. The authors used significant assistance from GPT-5.6-Sol for deriving theoretical results, verified any AI-generated proofs for correctness, and expanded on the exposition and simplified arguments, with the aid of GPT-5.6-Sol and Claude Opus 5.

cs.GT

Fair Division of Graphs: Beyond Traceability

In this paper, we study fair division problems in which resources are structured as graphs and agents must receive connected bundles. This connectivity requirement fundamentally alters the problem, making it significantly more challenging than its classical counterpart. We focus on the fairness notion of $\mathrm{EF1}_{\mathrm{outer}}$, where envy can be eliminated by removing at most one vertex whose deletion does not disconnect the bundle -- a critical constraint for applications such as land division and network allocation. Our first result extends prior work by establishing the existence of $\mathrm{EF1}_{\mathrm{outer}}$ allocations for an infinite family of non-traceable graphs (that is, graphs that do not admit a Hamiltonian path), answering a central open question and generalizing Bilò et al.'s result for traceable graphs. We then make progress on a conjecture concerning the $\mathrm{EF1}_{\mathrm{outer}}$ spectrum of trees due to Chen and Zwicker. Finally, we complement our structural results with algorithmic insights, showing that deciding the existence of an $\mathrm{EF1}_{\mathrm{outer}}$ allocation is NP-complete even for binary additive valuations, thereby resolving an open complexity question. Taken together, our results deepen the connection between graph theory and fair division, and offer new tools for studying fairness in structured resource environments.

cs.GT

Equilibria in Network Constrained Markets with System Operator

We study a networked economic system composed of $n$ producers supplying a single homogeneous good to a number of geographically separated markets and of a centralized authority, called the market maker. Producers compete à la Cournot, by choosing the quantities of good to supply to each market they have access to in order to maximize their profit. Every market is characterized by its inverse demand functions returning the unit price of the considered good as a function of the total available quantity. Markets are interconnected by a dispatch network through which quantities of the considered good can flow within finite capacity constraints and possibly satisfying additional linear physical constraints. Such flows are determined by the action of a system operator, who aims at maximizing a designated welfare function. We model such competition as a strategic game with $n+1$ players: the producers and the system operator. For this game, we first establish the existence of pure-strategy Nash equilibria under standard concavity assumptions. We then identify sufficient conditions for the game to be exact potential with an essentially unique Nash equilibrium. Next, we present a general result that connects the optimal action of the system operator with the capacity constraints imposed on the network. For the commonly used Walrasian welfare, our finding proves a connection between capacity bottlenecks in the market network and the emergence of price differences between markets separated by saturated lines. This phenomenon is frequently observed in real-world scenarios, for instance in power networks. Finally, we validate the model with data from the Italian day-ahead electricity market.

cs.GT

Level-2 Inverse Games for Inferring Agents' Estimates of Others' Objectives

Effectively interpreting strategic interactions among multiple agents requires us to infer each agent's objective from limited information. Existing inverse game-theoretic approaches frame this challenge in terms of a "level-1" inference problem, in which we take the perspective of a third-party observer and assume that individual agents share complete knowledge of one another's objectives. However, this assumption breaks down in decentralized, real-world scenarios like urban driving and bargaining, in which agents may act based on conflicting views of one another's objectives. We demonstrate the necessity of inferring agents' different estimates of each other's objectives through empirical examples, and by theoretically characterizing the prediction error of level-1 inference on fictitious gameplay data from linear-quadratic games. To address this fundamental issue, we propose a framework for level-2 inference to address the question: "What does each agent believe about other agents' objectives?" We prove that the level-2 inference problem is non-convex even in benign settings like linear-quadratic games, and we develop an efficient gradient-based approach for identifying local solutions. Experiments on a synthetic urban driving example show that our approach uncovers nuanced misalignments that level-1 methods miss.

cs.GT

Aspiration-based Perturbed Learning Automata in Weakly-Acyclic Games with Noisy Utility Measurements

Reinforcement-based learning dynamics may exhibit several limitations when applied in a distributed setup. In (repeatedly-played) multi-player/action strategic-form games, and when each player applies an independent copy of the learning dynamics, convergence to (usually desirable) pure Nash equilibria cannot be guaranteed. Prior work has only focused on a small class of games, namely potential and coordination games. Furthermore, strong convergence guarantees (i.e., almost sure convergence or weak convergence) are mostly restricted to two-player games. To address this main limitation of reinforcement-based learning in repeatedly-played strategic-form games, this paper introduces a novel payoff-based learning scheme for distributed optimization in multi-player/action strategic-form games. We present an extension of perturbed learning automata (PLA), namely aspiration-based perturbed learning automata (APLA), in which each player's probability distribution for selecting actions is reinforced both by repeated selection and an aspiration factor that captures the player's satisfaction level. We provide a stochastic stability analysis of APLA in multi-player positive-utility weakly-acyclic games under the presence of noisy observations. We provide conditions under which convergence is attained (in weak sense) to the set of pure Nash equilibria. A methodology is also derived for calculating the stochastically stable equilibria through the aspiration action functional minimization, which simplifies the derivation of stochastically stable states. Conditions can then be derived for convergence to the Pareto efficient Nash equilibria. To the best of our knowledge, this is the first reinforcement-based learning scheme that provides global convergence guarantees in weakly-acyclic games and in a fully-distributed setup. A Monte-Carlo simulation study validates the derived conclusions.

cs.GT

Performance Manipulation: Labor Market Implications in AI-assisted Era

Performance manipulation arises when agents exploit easily measurable, routine tasks to inflate observable outcomes without contributing genuine innovation or expert judgment. We formalize this phenomenon in a game-theoretic model in which agents allocate effort along two margins. Creative effort is non-routine cognitive labor whose return is complementary to the agent's private expertise; it is the scarce input that principals seek. Mechanistic effort is the execution of well-defined, rule-based tasks that raise performance independently of expertise, a commoditized input that AI heavily augments. We establish the existence of a symmetric, monotone pure-strategy equilibrium and show that performance-based screening remains viable so long as evaluations retain a sufficient creative component, but collapses into an uninformative pooling equilibrium once AI capability grows large enough to crowd out creative effort. Comparing contest allocations against a single-agent baseline isolates performance manipulation as the competition-induced over-investment in mechanistic effort, which we show is undertaken systematically by low-type agents but not high-type ones. We further prove that more sharply skewed reward structures mitigate this friction by eliciting greater creative effort across the participant pool. Finally, using a novel, language-model-based methodology to measure both effort types from nearly 1,500 Kaggle competition scripts, we provide robust empirical support for the model's predictions.

econ.GN
Compare source metadata on this page
WorkPublishedSource identifierSource
On the Equivalence of the Graph-Structural and Optimization-Based Characterizations of Popular Matchings2026-08-312508.00349arxiv
Learning Proportional Committees from Violation Feedback2026-08-312608.30111arxiv
Rival-Injective Allocations: Support-List Structure and Maximum-Anchor EFX$_0$ Certificates2026-08-312608.30203arxiv
Residual Maximin Share: Exact Finite-Agent Frontier, Sparse Extremizers, and Threshold Cuts2026-08-312608.30257arxiv
The Exact MMS Guarantees of EFX and PMMS2026-08-312608.30267arxiv
Mechanism Design for Facility Location Games Under a Prelocated Facility2026-08-312608.30292arxiv
LangBP: Language-Guided Reasoning and Acting for Joint Bidding and Pricing2026-08-312608.30343arxiv
Perturbation Sensitivity of Maximum-Likelihood Pairwise Ranking in Computational Decision Systems2026-08-302604.17805arxiv
Truthful AI Advisors: A Pre-Specified Benchmark for Large Language Model Honesty Under Preference Misalignment2026-08-302606.01456arxiv
Reaching as Cheap as Possible in 1-clock Robust Weighted Timed Games2026-08-302606.28773arxiv
Individual Rationality in Constrained Hedonic Games: Friends, Enemies, and Neutrals2026-08-302608.14461arxiv
Sample Complexity of the Second-Best Bilateral Trade2026-08-302608.25303arxiv
Fair Division Under Boolean Valuations: Beyond Normalization2026-08-302608.29497arxiv
Fair Division of Graphs: Beyond Traceability2026-08-302608.29902arxiv
Equilibria in Network Constrained Markets with System Operator2026-08-292501.00191arxiv
Level-2 Inverse Games for Inferring Agents' Estimates of Others' Objectives2026-08-292508.03824arxiv
Aspiration-based Perturbed Learning Automata in Weakly-Acyclic Games with Noisy Utility Measurements2026-08-292511.18418arxiv
Performance Manipulation: Labor Market Implications in AI-assisted Era2026-08-292604.22230arxiv

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