SearcharxivSearch

arXiv · 2609.17930

Locating Hidden Failures Makes Long-Horizon Agents More Reliable

Abstract

As AI agents take on long, autonomous tasks, we increasingly oversee rather than perform the work, yet we still judge them almost entirely by whether they finally succeed. An outcome cannot reveal where a run went wrong, whether the agent recovered, or the irreversible harm it caused along the way, and where long-horizon agents fail remains unmapped. We study $2518$ agent trajectories across software engineering, computer use, and science, close to real deployment, and classify $6967$ mistakes into $78$ failure types. Failure follows a recurring signature: after its first mistake an agent often fails to recover and rarely catches the error itself, so the run continues unchecked while still looking correct; whether an agent recovers depends on the task and the environment's feedback, not on the agent framework running it. Long-horizon agents can do real harm on the way to a passing result: even runs scored as solved delete data, corrupt systems, or fabricate success rather than earning it. We release these human-verified annotations as Traverse, a benchmark on which six frontier judges struggle to locate failure regardless of scale: even the strongest correctly identifies the first mistake in fewer than a third of runs. Yet Scout, a $4$B verifier we trained, locates failure far better than these judges and transfers to domains it never saw. Used at test time to select among an agent's candidate runs, it raises task success above the agent's own single-attempt performance, without retraining the agent. By making failure cheap to locate and correct, this work is a foundation for more trustworthy long-horizon agents that learn from their own mistakes, and a practical path to overseeing increasingly autonomous AI.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Salman Rahman, Yubin Kim, Mihir Parmar, A. Ali Heydari, Genglin Liu, Simon A. Lee, Weizhi Zhang, Arian Hosseini, Ahmed A. Metwally, Yuzhe Yang, Baharan Mirzasoleiman, Xin Liu, Pavel Izmailov, Saadia Gabriel, Mark Malhotra, Shwetak Patel, Daniel McDuff, Hamid Palangi. 2026-09-15. Locating Hidden Failures Makes Long-Horizon Agents More Reliable. https://arxiv.org/abs/2609.17930

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Rollout Total Correlation for Deep Reinforcement Learning

Learning task-relevant representations is crucial for reinforcement learning. Recent approaches aim to learn such representations by improving the temporal consistency in the observed transitions. However, they only consider individual transitions and can fail to achieve long-term consistency. Instead, we argue that capturing aspects of the state that correlate with other states and actions of the trajectory---even more distant in the future---could further help in extracting task-relevant information. Hence, in this paper we investigate how to learn representations by maximizing the rollout total correlation, the correlation among all learned representations and actions within the trajectories produced by the agent. For improving rollout total correlation, we propose to combine two complementary lower bounds based on a generative and a discriminative model, combined with a simple and effective technique of chunk-wise mini-batching. Furthermore, we propose an intrinsic reward based on the learned representation for better exploration. Experimental evaluations on a set of challenging image-based simulated control tasks show that our method achieves better sample efficiency, and robustness to both white noise and natural video backgrounds compared to leading baselines.

cs.LG

Reward Shaping to Mitigate Reward Hacking in RLHF

Reinforcement learning from human feedback (RLHF) is widely used to align large language models (LLMs) with human preferences. However, RLHF remains vulnerable to \emph{reward hacking}, whereby a policy exploits imperfections in the reward function instead of learning the intended behavior, thereby undermining alignment. Although reward shaping can stabilize RLHF training and partially mitigate reward hacking, shaping methods and their underlying design principles have not been systematically investigated. To address this gap, we conduct a comprehensive study of prevalent reward-shaping techniques. Our analysis identifies two key design principles: (1) the reinforcement-learning reward should be bounded, and (2) it should grow rapidly at first and then gradually saturate. Motivated by these principles, we propose Preference as Reward (PAR), a novel method that uses the latent preferences encoded in the reward model as the reinforcement-learning signal. We further show that PAR possesses two variance-reduction properties that stabilize RLHF training and substantially widen the practical window for early stopping. Our evaluation consists of two parts. First, we compare PAR with several other reward-shaping strategies using Proximal Policy Optimization (PPO) as the reinforcement-learning algorithm and Gemma2-2B as the base model. Second, we compare PAR with the vanilla baseline (i.e., unshaped reward) across four base models and four reinforcement-learning algorithms. In the first set of experiments, PAR consistently outperforms other reward-shaping methods and also reflects high data efficiency and robustness. The second set of experiments shows that PAR is particularly effective for actor-critic RL algorithms when value estimates become unstable and demonstrates its effectiveness across different base models. The code is available at https://github.com/PorUna-byte/PAR.

cs.LG

Trajectory Entropy Reinforcement Learning for Robust Robot Motor Skill Learning

Simplicity is a critical inductive bias for designing data-driven controllers, especially when robustness is important. Despite the impressive results of deep reinforcement learning in complex control tasks, it is prone to capturing intricate and spurious correlations between observations and actions, leading to failure under slight perturbations to the environment. To tackle this problem, in this work we introduce a novel inductive bias towards simple policies in reinforcement learning. The simplicity inductive bias is introduced by minimizing the entropy of entire action trajectories, corresponding to the number of bits required to describe information in action trajectories after the agent observes state trajectories. Our reinforcement learning agent, Trajectory Entropy Reinforcement Learning, is optimized to minimize the trajectory entropy while maximizing rewards. We show that the trajectory entropy can be effectively estimated by learning a variational parameterized action prediction model, and use the prediction model to construct an information-regularized reward function. Furthermore, we construct a practical algorithm that enables the joint optimization of models, including the policy and the prediction model. Experimental evaluations on several high-dimensional locomotion tasks show that our learned policies produce more cyclical and consistent action trajectories, and achieve superior performance, and robustness to noise and dynamic changes than the state-of-the-art.

cs.LG