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arXiv · 2609.34584

In-game Toxic Detection: Bi-directional Representations with Attention Residuals

Abstract

In-game toxic language has emerged as a critical concern in the gaming industry and community. While several frameworks and models for online game toxicity analysis have been proposed, detecting toxicity in player chat utterances remains a formidable challenge: stemming not only from the extremely short length of such utterances but also from the heavy reliance on game slang, abbreviations, and domain-specific jargon, which generic language models are poorly suited to recognize. This paper presents a shared task for in-game toxic language detection built upon real-world in-game chat data, and proposes the best-preforming model for the toxic language slot filling: Bi-directional Representations with Attention Residuals (BRAR). Experimental results demonstrate that BRAR effectively captures the global context and outperforms the existing baselines on slot filling.

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BibTeXRIS

Yuanzhe Jia. 2026-09-28. In-game Toxic Detection: Bi-directional Representations with Attention Residuals. https://arxiv.org/abs/2609.34584

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