Searcharxiv⌕ Search

arXiv · 2609.36842

Does the VGGT Family Need All Its Layers?

Abstract

Which layers of a feed-forward geometry model are needed to preserve both camera poses and dense 3D structure? We study layer redundancy in VGGT, $π^3$, and VGGT-$Ω$: 3,018 pruned configurations, scored on seven camera-pose and dense-geometry metrics across four indoor and outdoor datasets. Four findings follow: (i) Removable layers cluster in two redundancy regions: a dominant early region and a narrower late one, while deletions spanning the intervening layers are consistently more disruptive. This recurring pattern holds across models, datasets, and metrics, and contrasts with the middle-to-late redundancy commonly reported in the literature. (ii) Within these regions, we observe that the joint degradation from deleting two intervals is approximately the sum of their individual degradations, reducing the number of model evaluations for pruning search from $O(L^4)$ to $O(L^2)$, where $L$ is the aggregator depth. (iii) We find that CKA provides a cheaper representation-based proxy for interval degradation, offering a practical trade-off between pruning quality and calibration cost. (iv) Closed-form linear calibration recovers accuracy after pruning without end-to-end retraining. A least-squares analysis shows that using a shared map for special and patch tokens generally incurs excess reconstruction loss, motivating token-aware recovery. Recovery maps fitted on just 100 calibration scenes generalize to held-out scenes and unseen datasets. The resulting models reduce aggregator parameters by up to 44% while maintaining accuracy comparable to their intact counterparts. Code and experimental results will be available at our project page: https://xian-bei.github.io/vggt-family-layer-redundancy/

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Fengyi Zhang, Holger Caesar, Xiangyu Sun, Zheng Zhang, Zi Huang, Yadan Luo. 2026-09-29. Does the VGGT Family Need All Its Layers?. https://arxiv.org/abs/2609.36842

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Text-to-Image Synthesis: A Decade Survey

Text-to-image synthesis (T2I) focuses on generating high-quality images from textual descriptions In this survey, we review 490 papers on T2I spanning the past decade, with representative advances covered through 2026. We start by briefly introducing how GANs, autoregressive models, and diffusion models have been used for image generation, and we additionally examine the shared components whose evolution has driven recent progress. Building on this foundation, we discuss the development of these models for T2I and organize cutting-edge research by problem rather than by chronology alone, covering controllability, personalized and identity-preserving generation, instruction-based image editing, preference alignment and post-training with human and AI feedback, efficiency, safety, and consistency in content and spatial relationships. We further review unified multimodal understanding-and-generation models, summarize the datasets and evaluation metrics commonly used in T2I research, and provide a comparative discussion of the three paradigms together with their respective trade-offs. Finally, we discuss the potential applications of T2I within AIGC, along with the challenges and forward-looking research opportunities in this field.

cs.CV↗

Towards Accurate State Estimation: Motion Dynamics Kalman Filter for 3D Multi-Object Tracking

Robust 3D state estimation in multi-object tracking is crucial for object localization in self-driving vehicles. Misalignment between the Kalman filter (KF) motion model and an object's motion can cause state drift, particularly in distant and occlusion cases. The static motion model assumption in the conventional KF is widely used in 3D MOT due to its low latency; however, its estimation accuracy degrades as the object's motion disaligns with the chosen model due to traffic. Although recent work introduces a multimodel KF that runs multiple motion models simultaneously to improve state robustness, it incurs significant computational overhead, so many studies still favor the constant-motion KF to maintain efficiency. This work addresses this trade-off by introducing a motion dynamics Kalman filter (MD-KF) that accounts for motion variation through temporal modeling of object motion and adaptively scales the contribution of the motion components in the motion model to correct state-prediction drift caused by this variation, while maintaining computational efficiency by retaining a single-model structure. Evaluations on KITTI and the Waymo Open Dataset, complemented by vehicle experiments, show that MD-KF achieves tracking performance comparable to multimodel KF with an average 1.72x speedup, while outperforming it in handling highly distant and prolonged occluded objects.

cs.CV↗

RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction

Reconstructing high-fidelity underwater scenes remains a challenging task due to light absorption, scattering, and limited visibility inherent in aquatic environments. This paper presents an enhanced Gaussian Splatting-based framework that improves both the visual quality and geometric accuracy of deep underwater rendering. We propose decoupled learning for RGB channels, guided by the physics of underwater attenuation, to enable more accurate colour restoration. To address sparse-view limitations and improve view consistency, we introduce a frame interpolation strategy with a novel adaptive weighting scheme. Additionally, we introduce a new loss function aimed at reducing noise while preserving edges, which is essential for deep-sea content. We also release a newly collected dataset, Submerged3D, captured specifically in deep-sea environments. Experimental results demonstrate that our framework consistently outperforms state-of-the-art methods with PSNR gains up to 1.90dB, delivering superior perceptual quality and robustness, and offering promising directions for marine robotics and underwater visual analytics. The code of RUSplatting is available at https://github.com/theflash987/RUSplatting and the dataset Submerged3D can be downloaded at https://zenodo.org/records/15482420.

cs.CV↗