Searcharxiv⌕ Search

arXiv · 2610.03031

CrowdOcc: Monocular Semantic Scene Completion for Quadruped Robots in Crowded Indoor Environments

Abstract

Monocular semantic scene completion (SSC) for quadruped robots remains underexplored in real crowded indoor environments, where human-scene occlusion disrupts static geometry and human occupancy predictions are often incomplete or spatially misplaced. We present CrowdOcc, an RGB-D dataset and monocular SSC framework for this setting. CrowdOcc contains 25.1K frames from 11 indoor scenes, with semantic occupancy annotations constructed through static dynamic decoupling. Our framework combines: (i) Normal Guided Scene Geometry Fusion (NGSGF) to complement depth-aware lifting with surface-normal cues for occlusion robust geometry; and (ii) Human-Centric Sparse Interaction (HCSI) to selectively model human-human and local human scene relations in 3D. Our method achieves state-of-the-art SSC performance on CrowdOcc's scene-disjoint test set, reaching 15.80 IoU, 11.40 mIoU, and 46.23 Human IoU, demonstrating generalization to unseen indoor scenes.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Feiyang Chen, Jincheng Hu, Yiduo Chen, Jihao Li, Yue Liang, Bingzhao Gao, Yanjun Huang, Yuanjian Zhang. 2026-10-02. CrowdOcc: Monocular Semantic Scene Completion for Quadruped Robots in Crowded Indoor Environments. https://arxiv.org/abs/2610.03031

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

VIDiff: Translating Videos via Multi-Modal Instructions with Diffusion Models

Diffusion models have achieved significant success in image and video generation. This motivates a growing interest in video editing tasks, where videos are edited according to provided text descriptions. However, most existing approaches only focus on video editing for short clips and rely on time-consuming tuning or inference. We are the first to propose Video Instruction Diffusion (VIDiff), a unified foundation model designed for a wide range of video tasks. These tasks encompass both understanding tasks (such as language-guided video object segmentation) and generative tasks (video editing and enhancement). Our model can edit and translate the desired results within seconds based on user instructions. Moreover, we design an iterative auto-regressive method to ensure consistency in editing and enhancing long videos. We provide convincing generative results for diverse input videos and written instructions, both qualitatively and quantitatively. More examples can be found at our website https://ChenHsing.github.io/VIDiff.

cs.CV↗

Textualized and Feature-based Models for Compound Multimodal Emotion Recognition in the Wild

Systems for multimodal emotion recognition (ER) are commonly trained to extract features from different modalities (e.g., visual, audio, and textual) that are combined to predict individual basic emotions. However, compound emotions often occur in real-world scenarios, and the uncertainty of recognizing such complex emotions over diverse modalities is challenging for feature-based models. As an alternative, emerging large language models (LLMs) like BERT and LLaMA can rely on explicit non-verbal cues that may be translated from different non-textual modalities (e.g., audio and visual) into text. Textualization of modalities augments data with emotional cues to help the LLM encode the interconnections between all modalities in a shared text space. In such text-based models, prior knowledge of ER tasks is leveraged to textualize relevant non-verbal cues such as audio tone from vocal expressions, and action unit intensity from facial expressions. Since the pre-trained weights are publicly available for many LLMs, training on large-scale datasets is unnecessary, allowing to fine-tune for downstream tasks such as compound ER (CER). This paper compares the potential of text- and feature-based approaches for compound multimodal ER in videos. Experiments were conducted on the challenging C-EXPR-DB dataset in the wild for CER, and contrasted with results on the MELD dataset for basic ER. Our results indicate that multimodal textualization provides lower accuracy than feature-based models on C-EXPR-DB, where text transcripts are captured in the wild. However, higher accuracy can be achieved when the video data has rich transcripts. Our code is available.

cs.CV↗

A Sobel-Gradient MLP Baseline for Handwritten Character Recognition

This study examines how much handwritten-character information is retained by a deliberately simple first-order edge representation. Instead of learning spatial filters, each input image is transformed by the fixed Sobel-Feldman operator into signed horizontal and vertical derivative maps, which are independently normalized, flattened, and classified by a multilayer perceptron (MLP). The resulting model therefore separates fixed edge extraction from learned classification and provides a controlled baseline for evaluating the sufficiency of first-order image gradients. In the executed experiments, the Sobel-gradient MLP achieves 98.54 percent test accuracy on MNIST and 92.50 percent on the TensorFlow Datasets (TFDS) EMNIST Letters configuration. Macro F1 scores are 0.9853 and 0.9265, respectively. One-vs-rest ROC analysis further yields micro/macro AUC values of 0.9998/0.9998 on MNIST and 0.9987/0.9982 on EMNIST Letters. Confusion-matrix analysis shows that the remaining errors are concentrated among geometrically similar classes, especially 3/8 and 4/9 for MNIST and I/L and G/Q for EMNIST Letters. These results show that fixed first-order gradients preserve substantial class-discriminative structure, while also revealing the specific ambiguities that remain when recognition is driven by edge geometry alone.

cs.CV↗