Searcharxiv⌕ Search

arXiv · 2610.08621

Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness

Abstract

Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games. Recursive Game Creator organizes recursive development around four components: Designer, Builder, Player, and Reviewer. The Designer translates user instructions and Reviewer's feedback into detailed plans. The Builder turns these plans into candidate games. The coding-native Player creates and executes reusable policies through programmatic interfaces to efficiently collect diverse gameplay trajectories, mitigating evaluation bias caused by slow GUI-based collection. The Reviewer uses carefully designed trajectory-based metrics to induce player preferences, integrating with visual evidence and explicit textual preferences to evaluate games against game-specific criteria. Finally, the Reviewer accepts the better version and provides improvement reviews for the next round, closing the recursive loop. Our method achieves state-of-the-art overall performance of 77.89 on GameCraft-Bench. On GameASG-Bench, it achieves a strict task success rate of 53.2%, a 34.1% improvement over the same-model baseline, and the highest mean runtime-check pass rate at 93.4% among compared methods. A user study shows longer playtime and higher ratings. Code is coming soon.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Jiajun Chen, Haoyu Wu, Mingda Jia, Xihui Liu. 2026-10-06. Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness. https://arxiv.org/abs/2610.08621

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Thought-Like-Pro: Enhancing Reasoning of Large Language Models through Self-Bootstrapped Prolog-based Chain-of-Thought

Large language models have demonstrated remarkable capabilities as general-purpose assistants, excelling in a wide range of reasoning tasks and supporting various aspects of daily web usage. This achievement represents a significant step toward achieving artificial general intelligence. Despite these advancements, the effectiveness of large language models often hinges on the specific prompting strategies employed, and there remains a lack of a robust framework to facilitate learning and generalization across diverse reasoning tasks. To address these challenges, we introduce a novel learning framework, Thought-Like-Pro. In this framework, we utilize imitation learning to imitate the Chain-of-Thought process which is verified and translated from reasoning trajectories generated by a symbolic Prolog logic engine. This framework proceeds in a prompt-guided but self-bootstrapped manner, that enables large language models to formulate rules and statements from given instructions and leverage the symbolic Prolog engine to derive results. Subsequently, large language models convert Prolog-derived successive reasoning trajectories into natural language chain-of-thought for imitation learning. The empirical findings indicate that our proposed approach greatly improves the reasoning capacity of large language models. By employing model averaging techniques, our method exhibits only a marginal decline in performance for distributional extrapolation tasks, showing robust generalization capabilities. We present a technical approach that integrates symbolic reasoning with language modeling, with the potential to support the development of large language models as cognitively inspired systems. The part of the dataset we used has been open-sourced.

cs.AI↗

AgentFly: Scaling Agentic Reinforcement Learning with Unified Resource System

Methods to build LLM agents have evolved from prompt engineering and supervised finetuning to agentic reinforcement learning (agentic RL). However, agentic RL remains bottlenecked by its surrounding systems: agents must interact with heterogeneous environments, such as sandboxes, model services, and external APIs. Their allocation, reuse, and lifecycle dominate rollout cost and cap the scale at which training becomes practical. In this work, we present AgentFly, an agentic RL framework built with a unified resource layer that treats each of these environments as a distinct, typed resource scheduled through one engine, with per-tool acquisition for multi-turn reuse, asynchronous backpressure, and rollout versus global-scoped lifecycles. AgentFly adopts a four-layer design: (I) agent layer that abstracts the agent, tool, and reward concepts, decomposing agentic RL into defining agents, tools, and reward functions; (II) rollout layer that composes these into agent loops and computes rewards; (III) context layer that organizes rollouts, injects contextual information, and arranges resources; and (IV) a low-level resource layer that performs resource management. We provide a suite of prebuilt tools and environments, demonstrate successful agent training across multiple tasks and models, and report the first controlled cross-framework throughput comparison against agentic RL frameworks.

cs.AI↗

Neural Architecture Discovery via Autonomous Evolution

Recent progress in LLM agents has advanced the prospect of autonomous research. Yet whether AI can complete difficult long-horizon tasks, especially those that advance AI research itself, remains largely unexplored. We present ASI-Arch, a system for AI-driven AI research that autonomously conducts neural architecture research through a closed-loop research-experiment-analyze-update process. Applied to linear attention, ASI-Arch ran 1,773 iterative experiments and discovered 105 state-of-the-art architectures. Its best architecture improves over DeltaNet by nearly three times the gain achieved by Mamba2. Beyond the final performance gains, we analyze the contributions of different parts of the framework in this hard research setting, shedding light on what enables autonomous progress in complex AI research tasks.

cs.AI↗