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Haoyu Wu

Publications and source records attributed to Haoyu Wu.

At least 19 recordsLinked to original sources

EchoWM: Open and Enterable Omnimodal World Models

We present EchoWM, an omnimodal world model for enterable generative media that responds to continuous navigation while jointly generating 720p video, environmental sound, music and speech. We organize interaction around camera intent: in first-person scenes, it specifies observer motion, while in third-person scenes, camera--character dynamics are learned from data without view-specific controllers. Discrete commands and continuous poses are mapped to a shared metric-scale relative 6-DoF trajectory, with dataset-level calibration preserving motion magnitude across heterogeneous data. To jointly learn audio-visual generation and trajectory control, we construct a complementary data engine and adopt progressive training followed by autoregressive post-training for long-horizon generation. Extensive evaluations show that \model achieves strong trajectory following and high visual quality on public world-model benchmarks, supporting both first- and third-person interaction across varied subjects, and maintaining synchronized environmental sound and speech over long-horizon generation.

cs.CV

CoEvoKG: Co-Evolving Knowledge Graphs with Self-Evolving Search Agents

Large language models can improve with reinforcement learning for search agents, yet existing self play agents repeatedly generate tasks while discarding the knowledge gained during successful searches. We introduce CoEvoKG, a framework that turns a knowledge graph into both a source of verifiable training tasks and a persistent evidence memory for agent evolution. CoEvoKG jointly trains a task generator and a search agent: the generator creates multihop questions from entity chains sampled from the knowledge graph, while the agent learns from rewards for answer correctness and search trajectories whose entity paths are supported by graph evidence. When a search succeeds, CoEvoKG verifies and deduplicates the retrieved evidence, then writes it back to the corresponding graph nodes and edges. Future rounds reuse this enriched graph for task generation and reward computation, closing the loop between model self evolution and knowledge accumulation. Experiments on six QA benchmarks (NQ, TriviaQA, PopQA, HotpotQA, 2WikiMultiHopQA, and Bamboogle) with three backbone models show that CoEvoKG improves macro average accuracy over the corresponding base models by +11.2, +10.1, and +11.6 points on Qwen2.5-3B-Instruct, Qwen2.5-7B-Instruct, and Llama-3.1-8B-Instruct, respectively. Under matched training budgets, CoEvoKG further improves over competitive self play baselines and RL baselines for search agents by +2.6 to +3.7 macro average points across the three backbones. Code is available at https://github.com/lazzy1225/CoEvoKG.

cs.AI

Self-Play Meets Skill Evolution: Self-Evolving Search Agents that Pose, Solve, and Remember

Self-play agents can generate training problems without questions from target benchmarks, but their curricula lack persistent state: failures affect gradients yet do not explicitly shape future practice. External skill memories preserve procedural experience but are typically learned from fixed task distributions. We introduce \textbf{SESA} (Self-Evolving Skill-Augmented Agent), which makes procedural memory an evolving state of tool-augmented search self-play. A challenger poses problems, while a separately parameterized solver alone retrieves skills. Informative failures are distilled into reusable skills and written back to memory. The updated memory changes solver behavior and success, which changes the challenger's reward and the distribution of future problems; the resulting frontier produces new failures that rewrite memory. This bidirectional loop makes task generation and skill memory co-evolve. Because retrieved skills shape on-policy training trajectories, their benefits can enter the model parameters as well as remain in the external bank, enabling memory-free deployment and optional inference-time retrieval. Across seven open-domain and multi-hop question-answering benchmarks, SESA improves average accuracy over SSP by 1.2--3.2 points across multiple backbones and surpasses the skill-augmented SkillRL baseline by 0.9 points under a unified evaluation protocol. On Qwen3 models, SESA-Off retains 1.8--2.2 points of improvement over SSP, while the final skill bank adds a further 0.5--1.0 points. These results show that evolving skill memory is not merely an inference-time plug-in: it changes policy learning and the future training distribution while retaining value as optional external memory. Our code is available at https://github.com/Zenghuang-Fu/SESA-Self-Evolving-Search-Agents.

cs.AI

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System

Text-to-video models have achieved remarkable visual quality, yet they still struggle to generate physically consistent dynamics because the temporal evolution of a scene must be inferred implicitly from a highly compressed text prompt. Existing chain-of-thought approaches introduce intermediate plans or visual states, but these representations are typically non-executable or temporally sparse, limiting their ability to instantiate and control the complete spatiotemporal process. To address this limitation, we introduce VideoCoCo, an agentic dual-engine framework in which executable Blender code serves as a process-level chain of thought. Given a text prompt, a coding agent synthesizes a Blender program that explicitly specifies the scene and its temporal evolution. The executable simulation engine runs the program to produce a deterministic spatiotemporal draft, which is subsequently transformed into a photorealistic video by a generative video engine through draft-conditioned editing. This decomposition separates process-level reasoning from high-fidelity visual realization. To adapt the video editor to simulated drafts, we construct VideoCoCo-3K, a curated dataset of draft-instruction-target triplets. VideoCoCo improves the OmniWeaving baseline from 0.475 to 0.558 on PhyGenBench and from 52.18 to 77.88 on VBench-2.0, achieving the best average score on both benchmarks. These results demonstrate that executable code provides an effective, controllable, and inspectable intermediate representation for physically consistent video generation.

cs.CV

Constraints on the remote quadrupole field from the polarized Sunyaev Zel'dovich effect

The polarized Sunyaev Zel'dovich (pSZ) effect is a cosmic microwave background (CMB) polarization anisotropy induced by Thomson scattering from free-electrons in non-linear structure. The pSZ signal is determined by the distribution of ionized gas tracing the cosmic web and the CMB quadrupole at the location of free-electrons - the remote quadrupole field. Measuring the pSZ effect provides a consistency check of the optical depth to reionization and sheds light on the anomalous nature of the large-scale CMB temperature anisotropies, such as the low observed CMB temperature quadrupole. In this paper, we demonstrate that a CMB-CMB-galaxy bispectrum summarizes several existing pSZ statistics, and that in our observable Universe the ideal galaxy sample to detect pSZ is at $z \sim 1-2$. We evaluate the bispectrum using CMB data from Planck and ACT with galaxy density from the unWISE galaxy redshift catalog as well as Planck cosmic infrared background (CIB) maps. We do not make a statistically significant detection of the pSZ effect, which is consistent with the expected O$(1)$ signal-to-noise from this data combination. The measured amplitude of the pSZ bispectrum provides constraints on the optical depth bias associated with large-scale structure (the amplitude of the pSZ signal) of $b_q=1.02 \pm 2.64$, the optical depth to reionization of $\tau_{\rm rei} = -0.01 \pm 0.14$, and the tensor-to-scalar ratio $r$ of $\sigma_r \sim 150$ ($n_t = 0$) or $\sigma_r \sim 3$ ($n_t = -1$). We forecast that future measurements could tighten the constraints on these quantities by roughly a factor of 3, which is sufficient to provide independent confirmation of the low CMB quadrupole and the optical depth to reionization.

astro-ph.CO

A Novel Method for Differential-Algebraic Dynamic Model Discovery in Power Systems: An LLM-Based Multi-Agent Collaborative Framework

With large-scale integration of emerging power electronic devices represented by grid-forming inverters, power system dynamics increasingly exhibit strong nonlinearity, multi-timescale coupling, and black-box control logic. These features hinder conventional parameter identification requiring known model structures and structure identification based on predefined function libraries, making complete differential-algebraic dynamic model recovery difficult under weak prior information. To address this challenge, this paper proposes an LLM-based multi-agent collaborative framework for differential-algebraic dynamic model discovery in power systems. It integrates heterogeneous exploratory agents, individual candidate model memories, parameter fitting and evaluation, and a coordinator agent. Under unified measurement-data constraints, agents generate candidate equation structures in parallel, while candidates are optimized, evaluated, retained, and summarized to provide closed-loop search guidance. The task is decomposed into differential equation structure discovery and algebraic closure discovery, enabling joint recovery of state dynamics, algebraic constraints, and key intermediate variables with incomplete prior information. Case studies on synchronous generators and grid-forming inverters show that the proposed method outperforms single-agent LLM-based discovery and conventional symbolic regression in reconstruction accuracy, generalization, search efficiency, and noise robustness. In the generator case, OOD MAPE reaches 0.19\%; in the inverter case, discovery time is reduced by 25.7\% compared with the single-agent LLM baseline.

eess.SY

OmniGF: A Dual-Branch Vision-Language Framework for Unified Gaze Following

Understanding human gaze behavior is essential for complex scene comprehension and human-computer interaction. Traditional gaze following models are typically restricted to pure spatial localization, lacking the high-level capacity to reason about semantic targets or complex social contexts. Furthermore, these models often process individuals sequentially, requiring redundant computations over the same scene image for multi-person inference. While recent Vision-Language Models (VLMs) offer the exceptional semantic reasoning needed to address gaze-related semantic tasks, their reliance on discrete text generation inherently limits precision in continuous spatial tasks like gaze localization. To bridge this gap, we propose OmniGF, a unified vision-language framework that adapts foundational VLMs for highly scalable multi-person gaze reasoning. The model adopts a dual-branch decoding strategy: a structured language branch generates discrete reasoning states, while a continuous spatial branch directly taps into the VLM's dense hidden states. Supervising these extracted representations with high-resolution gaze target heatmaps effectively overcomes the spatial bottleneck of text-only coordinate generation. Furthermore, to explicitly ground the model in multi-person scenes, we augment the input with head embeddings encoded from cropped head images, providing fine-grained appearance and orientation cues for all individuals simultaneously. By modeling all individuals and leveraging the strong semantic capability of VLMs, OmniGF seamlessly integrates precise spatial gaze target estimation, semantic gaze prediction, and complex social gaze reasoning. Extensive experiments demonstrate that our framework establishes new state-of-the-art performance across multiple standard benchmarks. Code is available at https://github.com/cvlab-stonybrook/omnigf.

cs.CV

ForeSplat: Optimization-Aware Foresight for Feed-Forward 3D Gaussian Splatting

Feed-forward 3D Gaussian Splatting models offer fast single-pass reconstruction,but scaling them to match per-scene optimization quality is fundamentally hindered by the scarcity of large-scale 3D annotations. A practical compromise is predict-then-refine,where post-prediction optimization compensates for the limited capacity of the feed-forward network. However,standard feed-forward 3DGS is trained solely for zero-step rendering error,ignoring whether its output constitutes a good initialization for the downstream optimizer. We present ForeSplat,an optimization-aware training framework that equips feed-forward 3DGS models to produce initializations explicitly designed for rapid,effective refinement. By offloading part of the scene-modeling burden to the optimizer,ForeSplat substantially reduces the capacity pressure on the feed-forward model,making high-quality reconstruction feasible even with compact networks. At its core is MetaGrad,a lightweight multi-anchor meta-gradient training rule that bypasses costly higher-order differentiation through the 3DGS optimizer. MetaGrad unrolls a short inner-loop refinement trajectory,samples anchor states,and back-propagates aggregated first-order gradients to the prediction head as a surrogate optimization-aware signal. This fine-tuning adds no inference cost and enables high-quality reconstruction within seconds after a few refinement steps. We instantiate ForeSplat on diverse backbones,including AnySplat,Pi3X,and a distilled variant tailored for edge deployment. Across all tested architectures,a ForeSplat-trained initialization converges in fewer refinement steps and reaches a higher peak reconstruction quality than its vanilla counterpart,even fully converged. The framework consistently bridges the gap between amortized prediction and per-scene optimization,establishing a practical path toward lightweight,high-fidelity 3D reconstruction.

cs.CV

Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling

Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned representations. To bridge the gap between video diffusion models and the underlying 3D nature of the physical world, we propose Geometry Forcing, a simple yet effective method that encourages video diffusion models to internalize 3D representations. Our key insight is to guide the model's intermediate representations toward geometry-aware structure by aligning them with features from a geometric foundation model. To this end, we introduce two complementary alignment objectives: Angular Alignment, which enforces directional consistency via cosine similarity, and Scale Alignment, which preserves scale-related information by regressing geometric features from normalized diffusion representations. We evaluate Geometry Forcing on both camera-view conditioned and action-conditioned video generation tasks. Experimental results demonstrate that our method substantially improves visual quality and 3D consistency over the baseline methods. Project page: https://GeometryForcing.github.io.

cs.CV

MultiWorld: Scalable Multi-Agent Multi-View Video World Models

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present \textbf{MultiWorld}, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/

cs.CV

Learning 3D Reconstruction with Priors in Test Time

We introduce a test-time framework for multiview Transformers (MVTs) that incorporates priors (e.g., camera poses, intrinsics, and depth) to improve 3D tasks without retraining or modifying pre-trained image-only networks. Rather than feeding priors into the architecture, we cast them as constraints on the predictions and optimize the network at inference time. The optimization loss consists of a self-supervised objective and prior penalty terms. The self-supervised objective captures the compatibility among multi-view predictions and is implemented using photometric or geometric loss between renderings from other views and each view itself. Any available priors are converted into penalty terms on the corresponding output modalities. Across a series of 3D vision benchmarks, including point map estimation and camera pose estimation, our method consistently improves performance over base MVTs by a large margin. On the ETH3D, 7-Scenes, and NRGBD datasets, our method reduces the point-map distance error by more than half compared with the base image-only models. Our method also outperforms retrained prior-aware feed-forward methods, demonstrating the effectiveness of our test-time constrained optimization (TCO) framework for incorporating priors into 3D vision tasks.

cs.CV

Phase-Aligned RoPE for Mixed-Resolution Diffusion Transformer

Rotary positional embeddings (RoPE) are widely used in diffusion transformers (DiTs) to encode spatial relationships, yet their behavior with mixed-resolution tokens remains underexplored. A natural approach is to rescale token positions from different resolutions into a unified coordinate system before attention, but we show this fails. Our analysis shows that with RoPE, the attention similarity score is a highly structured and periodic function of token distance, so rescaling distances across resolutions moves token pairs to different regions of this periodic function, leading to incorrect attention scores. Motivated by this, we introduce Phase-Aligned Mixed-Resolution Attention (PMA), a training-free mechanism that stabilizes mixed-resolution attention. PMA modifies the RoPE position mapping to enforce a consistent positional scale for every query-key pair, ensuring that relative distances are evaluated under a single reference scale. To further improve local coherence near resolution transitions, we incorporate a lightweight boundary refinement module that softly exchanges features across adjacent scales. Experiments on image and video diffusion models validate our analysis and demonstrate consistent improvements in visual fidelity and computational efficiency.

cs.CV

DistilCLIP-EEG: Enhancing Epileptic Seizure Detection Through Multi-modal Learning and Knowledge Distillation

Epilepsy is a prevalent neurological disorder marked by sudden, brief episodes of excessive neuronal activity caused by abnormal electrical discharges, which may lead to some mental disorders. Most existing deep learning methods for epilepsy detection rely solely on unimodal EEG signals, neglecting the potential benefits of multimodal information. To address this, we propose a novel multimodal model, DistilCLIP-EEG, based on the CLIP framework, which integrates both EEG signals and text descriptions to capture comprehensive features of epileptic seizures. The model involves an EEG encoder based on the Conformer architecture as a text encoder, the proposed Learnable BERT (BERT-LP) as prompt learning within the encoders. Both operate in a shared latent space for effective cross-modal representation learning. To enhance efficiency and adaptability, we introduce a knowledge distillation method where the trained DistilCLIP-EEG serves as a teacher to guide a more compact student model to reduce training complexity and time. On the TUSZ, AUBMC, and CHB-MIT datasets, both the teacher and student models achieved accuracy rates exceeding 97%. Across all datasets, the F1-scores were consistently above 0.94, demonstrating the robustness and reliability of the proposed framework. Moreover, the student model's parameter count and model size are approximately 58.1% of those of the teacher model, significantly reducing model complexity and storage requirements while maintaining high performance. These results highlight the potential of our proposed model for EEG-based epilepsy detection and establish a solid foundation for deploying lightweight models in resource-constrained settings.

cs.LG

Fact or Facsimile? Evaluating the Factual Robustness of Modern Retrievers

Dense retrievers and rerankers are central to retrieval-augmented generation (RAG) pipelines, where accurately retrieving factual information is crucial for maintaining system trustworthiness and defending against RAG poisoning. However, little is known about how much factual competence these components inherit or lose from the large language models (LLMs) they are based on. We pair 12 publicly released embedding checkpoints with their original base LLMs and evaluate both sets on a factuality benchmark. Across every model evaluated, the embedding variants achieve markedly lower accuracy than their bases, with absolute drops ranging from 12 to 43 percentage points (median 28 pts) and typical retriever accuracies collapsing into the 25-35 % band versus the 60-70 % attained by the generative models. This degradation intensifies under a more demanding condition: when the candidate pool per question is expanded from four options to one thousand, the strongest retriever's top-1 accuracy falls from 33 % to 26 %, revealing acute sensitivity to distractor volume. Statistical tests further show that, for every embedding model, cosine-similarity scores between queries and correct completions are significantly higher than those for incorrect ones (p < 0.01), indicating decisions driven largely by surface-level semantic proximity rather than factual reasoning. To probe this weakness, we employed GPT-4.1 to paraphrase each correct completion, creating a rewritten test set that preserved factual truth while masking lexical cues, and observed that over two-thirds of previously correct predictions flipped to wrong, reducing overall accuracy to roughly one-third of its original level. Taken together, these findings reveal a systematic trade-off introduced by contrastive learning for retrievers: gains in semantic retrieval are paid for with losses in parametric factual knowledge......

cs.IR

Oedipus and the Sphinx: Benchmarking and Improving Visual Language Models for Complex Graphic Reasoning

Evaluating the performance of visual language models (VLMs) in graphic reasoning tasks has become an important research topic. However, VLMs still show obvious deficiencies in simulating human-level graphic reasoning capabilities, especially in complex graphic reasoning and abstract problem solving, which are less studied and existing studies only focus on simple graphics. To evaluate the performance of VLMs in complex graphic reasoning, we propose ReasonBench, the first evaluation benchmark focused on structured graphic reasoning tasks, which includes 1,613 questions from real-world intelligence tests. ReasonBench covers reasoning dimensions related to location, attribute, quantity, and multi-element tasks, providing a comprehensive evaluation of the performance of VLMs in spatial, relational, and abstract reasoning capabilities. We benchmark 11 mainstream VLMs (including closed-source and open-source models) and reveal significant limitations of current models. Based on these findings, we propose a dual optimization strategy: Diagrammatic Reasoning Chain (DiaCoT) enhances the interpretability of reasoning by decomposing layers, and ReasonTune enhances the task adaptability of model reasoning through training, all of which improves VLM performance by 33.5\%. All experimental data and code are in the repository: https://huggingface.co/datasets/cistine/ReasonBench.

cs.AI

Direct imaging of quantum interference and Non-Abelian entanglement in Hopfion: an magnetic soliton possess loop-like anyonic properties

This work provides the first experimental elucidation of quantum topological effects in individual hopfions, establishing their potential as building blocks for three-dimensional topological quantum spintronics. The observed Non-Abelian characteristics suggest pathways toward fault-tolerant quantum operations through controlled hopfion braiding in engineered magnetic metamaterials.

cond-mat.mes-hall

DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversations

In face-to-face conversations, individuals need to switch between speaking and listening roles seamlessly. Existing 3D talking head generation models focus solely on speaking or listening, neglecting the natural dynamics of interactive conversation, which leads to unnatural interactions and awkward transitions. To address this issue, we propose a new task -- multi-round dual-speaker interaction for 3D talking head generation -- which requires models to handle and generate both speaking and listening behaviors in continuous conversation. To solve this task, we introduce DualTalk, a novel unified framework that integrates the dynamic behaviors of speakers and listeners to simulate realistic and coherent dialogue interactions. This framework not only synthesizes lifelike talking heads when speaking but also generates continuous and vivid non-verbal feedback when listening, effectively capturing the interplay between the roles. We also create a new dataset featuring 50 hours of multi-round conversations with over 1,000 characters, where participants continuously switch between speaking and listening roles. Extensive experiments demonstrate that our method significantly enhances the naturalness and expressiveness of 3D talking heads in dual-speaker conversations. We recommend watching the supplementary video: https://ziqiaopeng.github.io/dualtalk.

cs.CV

Importance-Based Token Merging for Efficient Image and Video Generation

Token merging can effectively accelerate various vision systems by processing groups of similar tokens only once and sharing the results across them. However, existing token grouping methods are often ad hoc and random, disregarding the actual content of the samples. We show that preserving high-information tokens during merging - those essential for semantic fidelity and structural details - significantly improves sample quality, producing finer details and more coherent, realistic generations. Despite being simple and intuitive, this approach remains underexplored. To do so, we propose an importance-based token merging method that prioritizes the most critical tokens in computational resource allocation, leveraging readily available importance scores, such as those from classifier-free guidance in diffusion models. Experiments show that our approach significantly outperforms baseline methods across multiple applications, including text-to-image synthesis, multi-view image generation, and video generation with various model architectures such as Stable Diffusion, Zero123++, AnimateDiff, or PixArt-$α$.

cs.CV