Searcharxiv⌕ Search

arXiv · 2610.10227

From Prompts to Trees: Effective LLM-Guided Tree Generation for Few-Shot Tabular Classification

Abstract

While Large Language Models (LLMs) possess rich world knowledge and impressive generalization capabilities, their direct application to tabular data classification is hindered by high inference costs and limited interpretability. In contrast, decision trees are fast and transparent but often underperform in low-data regimes. In this work, we propose a novel framework that bridges these paradigms by distilling LLM knowledge into interpretable decision trees under a few-shot learning setting. Instead of directly prompting the LLM to generate full trees, which is often unstable and inefficient, we develop a three-stage paradigm that prompts the LLM to generate rules and organize the rules into a tree. Experiments on multiple real-world tabular datasets demonstrate that our method achieves superior accuracy and interpretability with significantly lower prompting overhead compared to existing baselines.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Yue Qiu, Zekang Du, Yiqun Diao, Bingsheng He, Qinbin Li. 2026-10-07. From Prompts to Trees: Effective LLM-Guided Tree Generation for Few-Shot Tabular Classification. https://arxiv.org/abs/2610.10227

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Policy Learning with a Language Bottleneck

Modern AI systems such as self-driving cars and game-playing agents can achieve superhuman performance, but often lack human-like generalization, interpretability, and inter-operability with human users. Inspired by the rich interactions between language and decision-making in humans, we introduce Policy Learning with a Language Bottleneck (PLLB), a framework enabling AI agents to generate linguistic rules that capture the high-level strategies underlying rewarding behaviors. PLLB alternates between a *rule generation* step guided by language models, and an *update* step where agents learn new policies guided by rules, even when a rule is insufficient to describe an entire complex policy. Across five diverse tasks, including a two-player signaling game, maze navigation, image reconstruction, and robot grasp planning, we show that PLLB agents are not only able to learn more interpretable and generalizable behaviors, but can also share the learned rules with human users, enabling more effective human-AI coordination. We provide source code for our experiments at https://github.com/meghabyte/bottleneck .

cs.LG↗

BEAT: Balanced Frequency Adaptive Tuning for Long-Term Time-Series Forecasting

Long-term time-series forecasting supports a wide range of applications, including weather prediction and electricity demand planning. Frequency-domain methods address this task by decomposing observations into components that describe temporal variations at different scales. However, separate representations do not by themselves provide an explicit mechanism for adjusting the training emphasis across components. Under a shared forecasting objective, the frequency-specific networks can retain different levels of coefficient prediction error, motivating an error-dependent adjustment to their gradients. To this end, we propose BEAT (Balanced frEquency Adaptive Tuning), a framework that combines frequency-specific error monitoring with adaptive gradient modulation. We design a Frequency-Specific Monitor that compares predicted and target wavelet coefficients in a common normalized space and expresses each discrepancy relative to a reference error computed from the detail components. We further introduce a Dynamical Gradient Balancer that converts these ratios into positive, bounded coefficients. Components with higher relative errors receive larger gradient weights, whereas those with lower relative errors receive smaller weights. A shared modulation-strength parameter controls the departure from unmodulated training, and the monitoring and balancing operations are used only during training. Experiments on seven real-world datasets show that BEAT achieves competitive performance against state-of-the-art forecasting methods.

cs.LG↗

C-LoRA: Continual Low-Rank Adaptation for Pre-trained Visual Models

Pre-trained visual models have become fundamental in computer vision, but they face challenges in continual learning scenarios where data and tasks evolve over time. Low-Rank Adaptation (LoRA) offers efficient fine-tuning capabilities but remains limited for such dynamic environments. Standard LoRA cannot distinguish important subspaces, causing critical knowledge to be overwritten in sequential training. Existing approaches address this by dynamically expanding the set of LoRA adapters, either maintaining a growing pool of task-specific modules or merging new adapters into prior ones, at the cost of unbounded parameter growth or increasing inference complexity. We propose Continual Low-Rank Adaptation (C-LoRA), a method that enables a single, shared LoRA adapter to handle sequential tasks without catastrophic forgetting, without requiring any module selection or fusion at inference. The core of C-LoRA is a learnable routing matrix R that explicitly controls how each rank-one subspace contributes to the weight update. This matrix is decomposed into a stability component (R_base), which preserves knowledge from prior tasks, and a plasticity component (R_delta), which drives adaptation to the current task, providing direct control over the stability-plasticity trade-off. We analyze how R governs gradient flow during sequential training, and demonstrate competitive performance across multiple benchmarks.

cs.LG↗