Searcharxiv⌕ Search

arXiv · 2610.20922

Defining and Generating Compositional Structure

Abstract

Compositional structure is pervasive in nature and across scales: atoms combine into molecules, molecules into cells, and cells into organisms, while further compositional hierarchies appear within each level. More broadly, compositionality, the reuse and recombination of parts into novel structures, is a fundamental source of interesting complexity in both natural and artificial systems. Yet despite its importance, and despite our apparent ease in recognizing it, mathematical accounts capturing what we intuitively mean by compositional structure remain limited. Here, we fill this gap by formalizing a simple idea: compositional structure emerges when parts, considered together, reveal shared structure that is not captured when those parts are modeled separately. We express this idea using algorithmic information theory, the mathematics of information and compression, which provides a natural way to identify structure in arbitrary data without specifying in advance what that structure must look like. Applied across scales, our definition informs where and how compositional structure emerges within an object. Using tractable approximations, we then invert the framework to generate compositional objects: we specify the desired form of their compositional structure without prescribing their particular content, and optimize directly over strings and images. The resulting objects exhibit readily recognizable hierarchical reuse and part-whole organization, suggesting that the definition captures compositional structure rather than merely complexity, regularity, or shared information. Finally, we discuss implications for machine learning, including a new perspective on depth in neural architectures and principles for constructing compositional data curricula capable of supporting open-ended learning.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Eric Elmoznino, Tejas Kasetty, Blaise Agüera y Arcas, Yoshua Bengio, Guillaume Lajoie. 2026-10-14. Defining and Generating Compositional Structure. https://arxiv.org/abs/2610.20922

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Atomic Proximal Policy Optimization for Electric Robo-Taxi Dispatch and Charger Allocation

Pioneering companies such as Waymo have deployed electric robo-taxi services in several U.S. cities. Operating such fleets requires coordinating ride matching, vehicle repositioning, and battery charging in a stochastic environment while accounting for limited charging infrastructure. Understanding both how to design efficient, scalable control algorithms for large fleets and how charger deployment shapes system performance is therefore critical for robo-taxi operators. We model the operations of an electric robo-taxi system as a discrete-time Markov decision process with a long-run average reward objective. To efficiently evaluate system performance under different configurations, we develop a scalable deep reinforcement learning algorithm, Atomic Proximal Policy Optimization (Atomic-PPO), which reduces the action space using atomic action decomposition. The resulting training procedure requires only modest computational resources, making it practical to evaluate a large number of system configurations. We calibrate a simulation environment using real-world NYC for-hire vehicle trip records and benchmark Atomic-PPO against heuristic policies and a fluid-based reward upper bound. The results show that Atomic-PPO produces near-optimal fleet dispatching policies and serves as a reliable tool for system evaluation. We conduct extensive numerical experiments to evaluate how charging infrastructure and fleet size affect system performance. Our findings highlight the importance of ridership-based charger placement, balanced investments in charger quantity and charging speed, and joint planning of charging infrastructure and fleet size.

cs.AI↗

Generalising from Self-Produced Data: Model Training Beyond Human Constraints

Current large language models (LLMs) are constrained by human-derived training data and limited by a single level of abstraction that impedes definitive truth judgments. This paper introduces a novel framework in which AI models autonomously generate and validate new knowledge through direct interaction with their environment. Central to this approach is an unbounded, ungamable numeric reward - such as annexed disk space or follower count - that guides learning without requiring human benchmarks. AI agents iteratively generate strategies and executable code to maximize this metric, with successful outcomes forming the basis for self-retraining and incremental generalisation. To mitigate model collapse and the warm start problem, the framework emphasizes empirical validation over textual similarity and supports fine-tuning via GRPO. The system architecture employs modular agents for environment analysis, strategy generation, and code synthesis, enabling scalable experimentation. This work outlines a pathway toward self-improving AI systems capable of advancing beyond human-imposed constraints toward autonomous general intelligence.

cs.AI↗

Learning to Pose Problems: Reasoning-Driven and Solver-Adaptive Data Synthesis

Data synthesis for training large reasoning models offers a scalable alternative to limited, human-curated datasets, enabling the creation of high-quality data. However, existing approaches face several challenges: (i) indiscriminate generation that ignores the solver's ability and yields low-value problems, or reliance on complex data pipelines to balance problem difficulty; and (ii) a lack of reasoning in problem generation, leading to shallow problem variants. In this paper, we develop a problem generator that reasons explicitly to plan problem directions before synthesis and adapts difficulty to the solver's ability. We recover problem-design CoT from human-authored multi-part questions, using later subquestions as targets to infer the design rationale. These traces initialize the generator, which is then optimized with a seed-conditioned reward based on solver answer consistency. The reward guides difficulty adjustment relative to each seed while favoring problems near the solver's competence boundary. Across 10 mathematical and general reasoning benchmarks, our method outperforms seed-only training by 2.69 and 3.39 percentage points after one and three rounds, respectively. The framework also extends to vision-language models. Our code is publicly available at https://github.com/WalkerWorldPeace/Reasoning-Synthesis.

cs.AI↗