Searcharxiv⌕ Search

arXiv · 2610.21156

Stop Training Against Soft Users: Mentalized Adversarial Self-Play for Proactive Dialogue

Abstract

Proactive dialogue agents must guide multi-turn interactions toward task goals while adapting to users whose intentions and attitudes evolve. Existing planners improve system side action selection through search, learned policies, or user aware planning, but are often trained and evaluated against fixed or overly compliant simulators; as a result, high simulated success can reflect soft user bias rather than robust dialogue ability. We introduce MASP, a Mentalized Adversarial Self Play framework that treats proactive dialogue as a partially observable game between a system and a rationally resisting user. MASP represents the user's evolving mental state with a BDI based latent state, separates reward side teacher mentalization from policy side student mentalization, and alternates self play updates for the system and user policies. This turns robustness to rational resistance into a training objective rather than only an evaluation condition. Across diverse proactive dialogue benchmarks, compared with the widely used SFT and Planner-only approaches, MASP substantially improves success rate (SR) and rationality constrained success (RCSR), reduces average turns (AT), and performs better against hard users who make the task goal more difficult to achieve.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Zanwu Liu, Dan Zhang, Xiaodi Wang, Yongbo Mao, Xiaoyang Guo, Yonglin Wu, Peiyue Jiang, Yangyang Wei, Zecheng Lin. 2026-10-15. Stop Training Against Soft Users: Mentalized Adversarial Self-Play for Proactive Dialogue. https://arxiv.org/abs/2610.21156

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Learning From How Humans Correct

In industry NLP application, our manually labeled data has a certain number of noisy data. We present a simple method to find the noisy data and relabel them manually, meanwhile we collect the correction information. Then we present novel method to incorporate the human correction information into deep learning model. Human know how to correct noisy data. So the correction information can be inject into deep learning model. We do the experiment on our own text classification dataset, which is manually labeled, because we need to relabel the noisy data in our dataset for our industry application. The experiment result shows that our learn-on-correction method improve the classification accuracy from 91.7% to 92.5% in test dataset. The 91.7% accuracy is trained on the corrected dataset, which improve the baseline from 83.3% to 91.7% in test dataset. The accuracy under human evaluation achieves more than 97%.

cs.CL↗

MBBQ: A Dataset for Cross-Lingual Comparison of Stereotypes in Generative LLMs

Generative large language models (LLMs) have been shown to exhibit harmful biases and stereotypes. While safety fine-tuning typically takes place in English, if at all, these models are being used by speakers of many different languages. There is existing evidence that the performance of these models is inconsistent across languages and that they discriminate based on demographic factors of the user. Motivated by this, we investigate whether the social stereotypes exhibited by LLMs differ as a function of the language used to prompt them, while controlling for cultural differences and task accuracy. To this end, we present MBBQ (Multilingual Bias Benchmark for Question-answering), a carefully curated version of the English BBQ dataset extended to Dutch, Spanish, and Turkish, which measures stereotypes commonly held across these languages. We further complement MBBQ with a parallel control dataset to measure task performance on the question-answering task independently of bias. Our results based on several open-source and proprietary LLMs confirm that some non-English languages suffer from bias more than English, even when controlling for cultural shifts. Moreover, we observe significant cross-lingual differences in bias behaviour for all except the most accurate models. With the release of MBBQ, we hope to encourage further research on bias in multilingual settings. The dataset and code are available at https://github.com/Veranep/MBBQ.

cs.CL↗

LLMR: Knowledge Distillation with a Large Language Model-Induced Reward

Large language models have become increasingly popular and demonstrated remarkable performance in various natural language processing (NLP) tasks. However, these models are typically computationally expensive and difficult to be deployed in resource-constrained environments. In this paper, we propose LLMR, a novel knowledge distillation (KD) method based on a reward function induced from large language models. We conducted experiments on multiple datasets in the dialogue generation and summarization tasks. Empirical results demonstrate that our LLMR approach consistently outperforms traditional KD methods in different tasks and datasets.

cs.CL↗