Searcharxiv⌕ Search

arXiv · 2610.22221

How Much Physics Can Vision Learn from Audio? Probing and Distilling Damping Structure

Abstract

Physical understanding is crucial for decision making, yet vision models struggle to infer properties such as damping that govern how materials behave. Audio encodes such properties directly, because an object's acoustic response to impact reveals its damping through measurable decay. We probe frozen encoders for the quality factor $Q$, a dimensionless measure of how many oscillations an object completes before its ring dies away, and report how well each embedding orders impacts by $Q$ using the Spearman rank correlation $ρ$, for which $ρ=1$ is a perfect ordering and $ρ=0$ an unrelated one. Audio embeddings reach $ρ=0.73$ and retain most of that advantage on materials withheld from training, while a single video frame taken at the moment of impact, encoded by CLIP, supports only $ρ=0.28$. Having established where the signal lives, we ask how much of that gap vision can recover. We distill a frozen audio teacher into a frozen CLIP backbone through a trained projection head and find that this recovers a useful fraction of the audio advantage. Because pooled correlations on this task are dominated in practice by category identity, we also evaluate under a leave-one-material-out protocol in which the held-out material is withheld from the projection head as well as the probe. Distillation with a four-frame input improves the correlation there from 0.234 to 0.338 (+0.053 over the matched four-frame baseline, 14 of 17 materials), a gain that no category-level strategy can produce. Widening the visual input to four frames spanning the impact supplies half of that improvement at no acoustic cost, which indicates that part of what a single frame misses is visible dynamics.

Explore related subjects

Keep this discovery

Explore connections, maps & timelines

BibTeXRIS

Zainab Afolabi, Vadim Selyutin, Zhao Gao, Babs Khalidson, Mohamed Ghoneim. 2026-10-15. How Much Physics Can Vision Learn from Audio? Probing and Distilling Damping Structure. https://arxiv.org/abs/2610.22221

Cite the original work for its findings. Save a collection to share your selection of sources.

KEEP EXPLORING

Related papers

Text-to-Image Synthesis: A Decade Survey

Text-to-image synthesis (T2I) focuses on generating high-quality images from textual descriptions In this survey, we review 490 papers on T2I spanning the past decade, with representative advances covered through 2026. We start by briefly introducing how GANs, autoregressive models, and diffusion models have been used for image generation, and we additionally examine the shared components whose evolution has driven recent progress. Building on this foundation, we discuss the development of these models for T2I and organize cutting-edge research by problem rather than by chronology alone, covering controllability, personalized and identity-preserving generation, instruction-based image editing, preference alignment and post-training with human and AI feedback, efficiency, safety, and consistency in content and spatial relationships. We further review unified multimodal understanding-and-generation models, summarize the datasets and evaluation metrics commonly used in T2I research, and provide a comparative discussion of the three paradigms together with their respective trade-offs. Finally, we discuss the potential applications of T2I within AIGC, along with the challenges and forward-looking research opportunities in this field.

cs.CV↗

Towards Accurate State Estimation: Motion Dynamics Kalman Filter for 3D Multi-Object Tracking

Robust 3D state estimation in multi-object tracking is crucial for object localization in self-driving vehicles. Misalignment between the Kalman filter (KF) motion model and an object's motion can cause state drift, particularly in distant and occlusion cases. The static motion model assumption in the conventional KF is widely used in 3D MOT due to its low latency; however, its estimation accuracy degrades as the object's motion disaligns with the chosen model due to traffic. Although recent work introduces a multimodel KF that runs multiple motion models simultaneously to improve state robustness, it incurs significant computational overhead, so many studies still favor the constant-motion KF to maintain efficiency. This work addresses this trade-off by introducing a motion dynamics Kalman filter (MD-KF) that accounts for motion variation through temporal modeling of object motion and adaptively scales the contribution of the motion components in the motion model to correct state-prediction drift caused by this variation, while maintaining computational efficiency by retaining a single-model structure. Evaluations on KITTI and the Waymo Open Dataset, complemented by vehicle experiments, show that MD-KF achieves tracking performance comparable to multimodel KF with an average 1.72x speedup, while outperforming it in handling highly distant and prolonged occluded objects.

cs.CV↗

RUSplatting: Robust 3D Gaussian Splatting for Sparse-View Underwater Scene Reconstruction

Reconstructing high-fidelity underwater scenes remains a challenging task due to light absorption, scattering, and limited visibility inherent in aquatic environments. This paper presents an enhanced Gaussian Splatting-based framework that improves both the visual quality and geometric accuracy of deep underwater rendering. We propose decoupled learning for RGB channels, guided by the physics of underwater attenuation, to enable more accurate colour restoration. To address sparse-view limitations and improve view consistency, we introduce a frame interpolation strategy with a novel adaptive weighting scheme. Additionally, we introduce a new loss function aimed at reducing noise while preserving edges, which is essential for deep-sea content. We also release a newly collected dataset, Submerged3D, captured specifically in deep-sea environments. Experimental results demonstrate that our framework consistently outperforms state-of-the-art methods with PSNR gains up to 1.90dB, delivering superior perceptual quality and robustness, and offering promising directions for marine robotics and underwater visual analytics. The code of RUSplatting is available at https://github.com/theflash987/RUSplatting and the dataset Submerged3D can be downloaded at https://zenodo.org/records/15482420.

cs.CV↗