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Šimon Schierreich

Publications and source records attributed to Šimon Schierreich.

At least 19 recordsLinked to original sources

Nearly Group-Separable Elections

We study the problem of computing how close a given election is to being group-separable, measuring proximity by swaps of adjacent candidates in the votes. We also consider several other domains, including caterpillar group-separable, balanced group-separable, single-peaked, and single-crossing ones. Our problem is generally intractable, but we find practical FPT algorithms parameterized by the number of candidates or swaps. For the latter case, our algorithm applies to all domains characterized by finite forbidden subelections, resolving a well-established open problem. We supplement our theoretical findings with experimental analysis.

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Individual Rationality in Constrained Hedonic Games: Friends, Enemies, and Neutrals

We study constrained coalition formation in games induced by friends, enemies, and neutrals, under the two standard refinements of additively separable preferences: friend-oriented and enemy-oriented. We ask for partitions that are individually rational (IR), while additionally requiring exactly $k$ non-empty coalitions, each satisfying a prescribed lower and upper bound on its size. Although IR alone is trivial to satisfy for any hedonic game, the size constraints make it computationally intractable to decide whether a feasible partition exists. The two models tell strikingly different stories. Under enemy-oriented preferences, the problem collapses to size-constrained graph coloring, and its complexity follows accordingly. Under friend-oriented preferences, however, the picture is far more intricate, and is governed by the enmity structure rather than the friendships. The complexity is further shaped by two factors: how strict the imposed size requirements are, and whether relationships are symmetric or asymmetric, with several cases turning out tractable in the symmetric setting but intractable once asymmetry is allowed. Charting this boundary in terms of both classical and parameterized complexity, we provide a complete understanding of which properties of the friend/enemy structure are responsible for hardness.

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Algorithms for Candidate Control in Greedy Participatory Budgeting Rules

We study the problem of candidate control in participatory budgeting elections. Our focus is on two prominent sequential welfare-based rules---GreedyAV and GreedyCost---which are widely used in practice. Candidate control asks whether we can strategically modify the set of available candidates so as to either ensure that a preferred candidate $p$ is selected or prevent $p$ from being selected. Since all variants of candidate control under the two rules we consider are known to be NP-hard, we analyze the problems through the lens of parameterized complexity and approximability. Under the first lens, we provide a comprehensive classification with respect to natural parameters such as the number of voters, the number of controlled candidates, and the number of distinct costs, as well as their combinations. Within the second perspective, we establish a tight approximability bound.

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Network Allocation Games with Anonymous Preferences

We study network allocation games in which a set of agents must be allocated to (a subset of) the vertices of a graph topology. The agents are anonymous and strategic: Each of them aims to maximize her utility, which is a function of the number of agents in the neighborhood of their allocated vertex. We focus on the existence and the computation of stable allocations under various notions of stability. More specifically, we study swap-based stability notions, where agents can exchange locations between them, and jump-based stability notions, where agents can jump to an empty vertex of the graph. For almost all stability notions we consider, we provide dichotomies between existence and intractability that depend on the structure of the utility functions of the agents and the topology. In addition, we prove strong intractability results for computing welfare-maximizing allocations and for verifying whether a given allocation is Pareto optimal.

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An Entropy Potential for Type-Composition Games

Potential functions are a key tool in theoretical computer science with applications ranging from the runtime analysis of algorithms and data structures, through the analysis of the expected behavior of random processes and search heuristics, to proving the existence of equilibrium states in strategic games. Typically, proofs that employ potential functions are short, elegant, and easy to verify, yet very powerful. Moreover, potential functions are essential ingredients for constructive proofs, in particular in algorithmic game theory. There, a key question is the existence of equilibrium states, but the most powerful theorem in the field -- Nash's theorem -- is unfortunately non-constructive. For many strategic games, potential functions come to the rescue by enabling constructive proofs that sometimes even yield efficient algorithms for finding equilibria. We add to this by providing a novel class of entropy-inspired log-multinomial potential functions for natural game-theoretic settings where rational agents of different types strategically choose actions to maximize their utility. In particular, we consider utility functions that are based on the fraction of same- and other-type agents taking the same action. We demonstrate the versatility of the new potential function class by presenting simple equilibrium existence proofs for two recent game-theoretic models, for which only involved technical proofs were previously known. Even better, the new potential function class yields efficient algorithms for constructing equilibria for much more general models. Thereby, we positively resolve several open problems.

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What Makes Majority Illusion Easy to Detect?

Majority illusion is an undesirable phenomenon in social networks in which agents incorrectly perceive a minority opinion as dominant. This can severely distort collective behavior and decision-making. We study the fundamental question of detecting whether a social network allows for a majority illusion. Formally, in the $q$-Majority Illusion problem, we ask whether there exists a binary labeling of agents in which at least a $q$-fraction of agents have the majority of neighbors with the minority label. We investigate how various structural properties of the underlying social network influence the tractability of this question, and provide a detailed map of its computational complexity.

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Balancing the Spread of Two Opinions in Sparse Social Networks

Inspired by the famous Target Set Selection problem, we propose a new discrete model to simultaneously spread two opinions within a social network and perform an initial study of its complexity. Here, we are given a social network, a seed-set of agents for each opinion, two thresholds for each agent, a budget, and a number of rounds. The first threshold represents the willingness of an agent to adopt an opinion if the agent has no opinion at all, while the second threshold states the willingness to acquire a second opinion if the agent already has one. The goal is to add at most budget-many agents to the initial seed-sets such that the process started with these extended seed-sets stabilizes within the given number of rounds, with each agent having either both opinions or none. That is, our goal is to ensure that the spread of opinions is balanced. We show that the problem is NP-hard, and thus we study the problem from the perspective of parameterized complexity. In particular, we show that the problem is FPT when parameterized by the number of rounds, the maximum threshold, and the treewidth combined. This algorithm also applies to the combined parameter, the treedepth and the maximum threshold. Finally, we show that the problem is FPT when parameterized by the vertex cover number, the $3$-path vertex cover number, or the vertex integrity of the input network alone. To complement our tractability results, we show that the problem is W[1]-hard with respect to a) the sizes of the initial seed-sets and the feedback-vertex set number combined, even if all thresholds are bounded by a constant, and b) the budget, the 4-path vertex cover number, and the feedback-vertex set number combined, even if every activation process stabilizes in at most 4 rounds.

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Navigating the Complexity Landscape of Nominee Selection in Schulze Voting

We study the Possible President problem and the Necessary President problem for Schulze voting, a rule that, due to its many desirable axiomatic properties, is popular in practice. In both problems, we are given an election with the candidates partitioned into a set of parties, and we are interested in questions about a given distinguished party. In the Possible President problem, we ask whether it is possible for the parties to each nominate exactly one candidate such that the nominee of the distinguished party is a Schulze winner of the resulting election with only the nominees running. In the Necessary President problem, we ask whether the distinguished party's nominee is a Schulze winner of the resulting election, irrespective of the nomination from the other parties. Rothe and Woitaschik have shown that Possible President is NP-complete and Necessary President is coNP-complete for Schulze elections. We complement and improve their results by a more fine-grained analysis: we determine the parameterized complexity of both problems with respect to all possible parameterizations, where we consider each of three natural parameters -- the number of voters, the maximum party size, and the number of parties -- to be either a constant, a parameter, or unbounded. In particular, we obtain dichotomies regarding the number of voters for both problems.

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Individual Rationality in Constrained Hedonic Games: Additively Separable and Fractional Preferences

Hedonic games are an archetypal problem in coalition formation, where a set of selfish agents want to partition themselves into stable coalitions. In this work, we focus on two natural constraints on the possible outcomes. First, we require that exactly k coalitions are created. Then, loosely following the model of Bilò et al. (AAAI 2022), we assume that each of the k coalitions is additionally associated with a lower and upper bound on its size. The notion of stability that we study is that of individual rationality (IR), which requires that no agent strictly prefers to be alone compared to being in his or her coalition. Although IR is trivially satisfiable even in the most general models of hedonic games, the complexity picture of deciding whether an IR allocation exists, considering the above constraints, is unexpectedly rich. We reveal that tractable fragments of this computational problem require surprisingly nontrivial arguments, even if we restrict ourselves to additively separable and fractional hedonic games. Our tractability results, achieved by exploiting the structure of the underlying preference graph, are also complemented by their intractability counterparts, painting a fairly complete picture of the tractability landscape of this problem.

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Optimal Path Planning in Hostile Environments

Coordinating agents through hazardous environments, such as aid-delivering drones navigating conflict zones or field robots traversing deployment areas filled with obstacles, poses fundamental planning challenges. We introduce and analyze the computational complexity of a new multi-agent path planning problem that captures this setting. A group of identical agents begins at a common start location and must navigate a graph-based environment to reach a common target. The graph contains hazards that eliminate agents upon contact but then enter a known cooldown period before reactivating. In this discrete-time, fully-observable, deterministic setting, the planning task is to compute a movement schedule that maximizes the number of agents reaching the target. We first prove that, despite the exponentially large space of feasible plans, optimal plans require only polynomially-many steps, establishing membership in NP. We then show that the problem is NP-hard even when the environment graph is a tree. On the positive side, we present a polynomial-time algorithm for graphs consisting of vertex-disjoint paths from start to target. Our results establish a rich computational landscape for this problem, identifying both intractable and tractable fragments.

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Stability in Distance Preservation Games on Graphs

We introduce a new class of network allocation games called graphical distance preservation games. Here, we are given a graph, called a topology, and a set of agents that need to be allocated to its vertices. Moreover, every agent has an ideal (and possibly different) distance in which to be from some of the other agents. Given an allocation of agents, each one of them suffers a cost that is the sum of the differences from the ideal distance for each agent in their subset. The goal is to decide whether there is a stable allocation of the agents, i.e., no agent would like to deviate from their location. Specifically, we consider three different stability notions: envy-freeness, swap stability, and jump stability. We perform a comprehensive study of the (parameterized) complexity of the problem in three different dimensions: the topology of the graph, the number of agents, and the structure of preferences of the agents.

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Participatory Budgeting Project Strength via Candidate Control

We study the complexity of candidate control in participatory budgeting elections. The goal of constructive candidate control is to ensure that a given candidate wins by either adding or deleting candidates from the election (in the destructive setting, the goal is to prevent a given candidate from winning). We show that such control problems are NP-hard to solve for many participatory budgeting voting rules, including Phragmén and Method of Equal Shares, but there are natural cases with polynomial-time algorithms (e.g., for the GreedyAV rule and projects with costs encoded in unary). We also argue that control by deleting candidates is a useful tool for assessing the performance (or, strength) of initially losing projects, and we support this view with experiments.

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Tight Asymptotic Bounds for Fair Division With Externalities

We study the problem of allocating a set of indivisible items among agents whose preferences include externalities. Unlike the standard fair division model, agents may derive positive or negative utility not only from items allocated directly to them, but also from items allocated to other agents. Since exact envy-freeness cannot be guaranteed, prior work has focused on its relaxations. However, two central questions remained open: does there always exist an allocation that is envy-free up to one item (EF1), and if not, what is the optimal relaxation EF-$k$ that can always be attained? We settle both questions by deriving tight asymptotic bounds on the number of items sufficient to eliminate envy. We show that for any instance with $n$ agents, an allocation that is envy-free up to $O(\sqrt{n})$ items always exists and can be found in polynomial time, and we prove a matching $Ω(\sqrt{n})$ lower bound showing that this result is tight even for binary valuations, which rules out the existence of EF1 allocations when agents have externalities.

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Dividing Indivisible Items for the Benefit of All: It is Hard to Be Fair Without Social Awareness

In standard fair division models, we assume that all agents are selfish. However, in many scenarios, division of resources has a direct impact on the whole group or even society. Therefore, we study fair allocations of indivisible items that, at the same time, maximize social impact. In this model, each agent is associated with two additive functions that define their value and social impact for each item. The goal is to allocate items so that the social impact is maximized while maintaining some fairness criterion. We reveal that the complexity of the problem heavily depends on whether the agents are socially aware, i.e., they take into consideration the social impact functions. For socially unaware agents, we prove that the problem is NP-hard for a variety of fairness notions, and that it is tractable only for very restricted cases, e.g., if, for every agent, the valuation equals social impact and it is binary. On the other hand, social awareness allows for fair allocations that maximize social impact, and such allocations can be computed in polynomial time. Interestingly, the problem becomes again intractable as soon as the definition of social awareness is relaxed.

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Host Community Respecting Refugee Housing

We propose a novel model for refugee housing respecting the preferences of the accepting community and refugees themselves. In particular, we are given a topology representing the local community, a set of inhabitants occupying some vertices of the topology, and a set of refugees that should be housed on the empty vertices of the graph. Both the inhabitants and the refugees have preferences over the structure of their neighborhood. We are specifically interested in the problem of finding housing such that the preferences of every individual are met; using game-theoretical words, we are looking for housing that is stable with respect to some well-defined notion of stability. We investigate conditions under which the existence of equilibria is guaranteed and study the computational complexity of finding such a stable outcome. As the problem is NP-hard even in very simple settings, we employ the parameterized complexity framework to give a finer-grained view of the problem's complexity with respect to natural parameters and structural restrictions of the given topology.

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The Algorithmic Landscape of Fair and Efficient Distribution of Delivery Orders in the Gig Economy

Distributing services, goods, and tasks in the gig economy heavily relies upon on-demand workers (aka agents), leading to new challenges varying from logistics optimization to the ethical treatment of gig workers. We focus on fair and efficient distribution of delivery tasks -- placed on the vertices of a graph -- among a fixed set of agents. We consider the fairness notion of minimax share (MMS), which aims to minimize the maximum (submodular) cost among agents and is particularly appealing in applications without monetary transfers. We propose a novel efficiency notion -- namely non-wastefulness -- that is desirable in a wide range of scenarios and, more importantly, does not suffer from computational barriers. Specifically, given a distribution of tasks, we can, in polynomial time, i) verify whether the distribution is non-wasteful and ii) turn it into an equivalent non-wasteful distribution. Moreover, we investigate several fixed-parameter tractable and polynomial-time algorithms and paint a complete picture of the (parameterized) complexity of finding fair and efficient distributions of tasks with respect to both the structure of the topology and natural restrictions of the input. Finally, we highlight how our findings shed light on computational aspects of other well-studied fairness notions, such as envy-freeness and its relaxations.

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Balanced and Fair Partitioning of Friends

In the recently introduced model of fair partitioning of friends, there is a set of agents located on the vertices of an underlying graph that indicates the friendships between the agents. The task is to partition the graph into $k$ balanced-sized groups, keeping in mind that the value of an agent for a group equals the number of edges they have in that group. The goal is to construct partitions that are "fair", i.e., no agent would like to replace an agent in a different group. We generalize the standard model by considering utilities for the agents that are beyond binary and additive. Having this as our foundation, our contribution is threefold (a) we adapt several fairness notions that have been developed in the fair division literature to our setting; (b) we give several existence guarantees supported by polynomial-time algorithms; (c) we initiate the study of the computational (and parameterized) complexity of the model and provide an almost complete landscape of the (in)tractability frontier for our fairness concepts.

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Evaluation of Project Performance in Participatory Budgeting

We study ways of evaluating the performance of losing projects in participatory budgeting (PB) elections by seeking actions that would have led to their victory. We focus on lowering the projects' costs, obtaining additional approvals for them, and asking supporters to refrain from approving other projects: The larger a change is needed, the less successful is the given project. We seek efficient algorithms for computing our measures and we analyze and compare them experimentally. We focus on the greedyAV, Phragmén, and Equal-Shares PB rules.

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