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Šimon Schierreich

Publications and source records attributed to Šimon Schierreich.

29 records · Page 2Linked to original sources

On the Complexity of Target Set Selection in Simple Geometric Networks

We study the following model of disease spread in a social network. At first, all individuals are either infected or healthy. Next, in discrete rounds, the disease spreads in the network from infected to healthy individuals such that a healthy individual gets infected if and only if a sufficient number of its direct neighbors are already infected. We represent the social network as a graph. Inspired by the real-world restrictions in the current epidemic, especially by social and physical distancing requirements, we restrict ourselves to networks that can be represented as geometric intersection graphs. We show that finding a minimal vertex set of initially infected individuals to spread the disease in the whole network is computationally hard, already on unit disk graphs. Hence, to provide some algorithmic results, we focus ourselves on simpler geometric graph classes, such as interval graphs and grid graphs.

cs.CC↗

Towards More Realistic Models for Refugee Integration: Anonymous Refugee Housing with Upper-Bounds

[Knop and Schierreich; AAMAS~'23] recently introduced a novel model for refugee housing, where we are given a city's topology represented as a graph, a set of inhabitants who occupy some vertices of the topology, and a set of refugees that we need to house in unoccupied vertices. Moreover, each inhabitant approves specific numbers of refugees in his neighbourhood, and our goal is to find housing such that every inhabitant approves the number of refugees housed in his neighbourhood. However, such a model suffers from several problems: (i) it is computationally hard to find desirable housing, and (ii) the inhabitants' preferences are not necessarily continuous, which hardly occurs in practice. To avoid these objections, we introduce a restricted variant of the problem that is more closely aligned with practical scenarios of refugee housing and study its complexity.

cs.GT↗

Equitable Connected Partition and Structural Parameters Revisited: N-fold Beats Lenstra

We study the Equitable Connected Partition (ECP for short) problem, where we are given a graph G=(V,E) together with an integer p, and our goal is to find a partition of V into p parts such that each part induces a connected sub-graph of G and the size of each two parts differs by at most 1. On the one hand, the problem is known to be NP-hard in general and W[1]-hard with respect to the path-width, the feedback-vertex set, and the number of parts p combined. On the other hand, fixed-parameter algorithms are known for parameters the vertex-integrity and the max leaf number. As our main contribution, we resolve a long-standing open question [Enciso et al.; IWPEC '09] regarding the parameterisation by the tree-depth of the underlying graph. In particular, we show that ECP is W[1]-hard with respect to the 4-path vertex cover number, which is an even more restrictive structural parameter than the tree-depth. In addition to that, we show W[1]-hardness of the problem with respect to the feedback-edge set, the distance to disjoint paths, and NP-hardness with respect to the shrub-depth and the clique-width. On a positive note, we propose several novel fixed-parameter algorithms for various parameters that are bounded for dense graphs.

cs.DS↗

Individual Rationality in Topological Distance Games is Surprisingly Hard

In the recently introduced topological distance games, strategic agents need to be assigned to a subset of vertices of a topology. In the assignment, the utility of an agent depends on both the agent's inherent utilities for other agents and its distance from them on the topology. We study the computational complexity of finding individually rational outcomes; this notion is widely assumed to be the very minimal stability requirement and requires that the utility of every agent in a solution is non-negative. We perform a comprehensive study of the problem's complexity, and we prove that even in very basic cases, deciding whether an individually rational solution exists is intractable. To reach at least some tractability, one needs to combine multiple restrictions of the input instance, including the number of agents and the topology and the influence of distant agents on the utility.

cs.GT↗

The Complexity of Fair Division of Indivisible Items with Externalities

We study the computational complexity of fairly allocating a set of indivisible items under externalities. In this recently-proposed setting, in addition to the utility the agent gets from their bundle, they also receive utility from items allocated to other agents. We focus on the extended definitions of envy-freeness up to one item (EF1) and of envy-freeness up to any item (EFX), and we provide the landscape of their complexity for several different scenarios. We prove that it is NP-complete to decide whether there exists an EFX allocation, even when there are only three agents, or even when there are only six different values for the items. We complement these negative results by showing that when both the number of agents and the number of different values for items are bounded by a parameter the problem becomes fixed-parameter tractable. Furthermore, we prove that two-valued and binary-valued instances are equivalent and that EFX and EF1 allocations coincide for this class of instances. Finally, motivated from real-life scenarios, we focus on a class of structured valuation functions, which we term agent/item-correlated. We prove their equivalence to the ``standard'' setting without externalities. Therefore, all previous results for EF1 and EFX apply immediately for these valuations.

cs.GT↗

Elections in the Post-Quantum Era: Is the Complexity Shield Strong Enough?

The election, a cornerstone of democracy, is one of the best-recognizable symbols of democratic governance. Voters' confidence in elections is essential, and these days, we can watch practically in live broadcast what consequences distrust in the fairness of elections may have. From the times of the celebrated Gibbard-Satterthwaite theorem, it is well-known in the social-choice community that most voting systems are vulnerable to the efforts of various players to influence elections. Luckily for us, computing such influence to affect election outcomes is a hard problem from the computational complexity perspective. This intractability is regarded as a ``complexity shield'' that secures voting rules against this malicious behavior. In this work, we consider quantum computers to be a new threat to the complexity shield described above, as they break out of standard computing paradigms and unlock additional computational resources. To this end, we provide an overview of possible attacks on election, discuss the abilities of quantum computing, and chart possible directions for future research in this area.

cs.CR↗

Hedonic Diversity Games: A Complexity Picture with More than Two Colors

Hedonic diversity games are a variant of the classical Hedonic games designed to better model a variety of questions concerning diversity and fairness. Previous works mainly targeted the case with two diversity classes (represented as colors in the model) and provided some initial complexity-theoretic and existential results concerning Nash and individually stable outcomes. Here, we design new algorithms accompanied with lower bounds which provide a complete parameterized-complexity picture for computing Nash and individually stable outcomes with respect to the most natural parameterizations of the problem. Crucially, our results hold for general Hedonic diversity games where the number of colors is not necessarily restricted to two, and show that -- apart from two trivial cases -- a necessary condition for tractability in this setting is that the number of colors is bounded by the parameter. Moreover, for the special case of two colors we resolve an open question asked in previous work (Boehmer and Elkind, AAAI 2020).

cs.GT↗

Maximizing Social Welfare in Score-Based Social Distance Games

Social distance games have been extensively studied as a coalition formation model where the utilities of agents in each coalition were captured using a utility function $u$ that took into account distances in a given social network. In this paper, we consider a non-normalized score-based definition of social distance games where the utility function $u^s$ depends on a generic scoring vector $s$, which may be customized to match the specifics of each individual application scenario. As our main technical contribution, we establish the tractability of computing a welfare-maximizing partitioning of the agents into coalitions on tree-like networks, for every score-based function $u^s$. We provide more efficient algorithms when dealing with specific choices of $u^s$ or simpler networks, and also extend all of these results to computing coalitions that are Nash stable or individually rational. We view these results as a further strong indication of the usefulness of the proposed score-based utility function: even on very simple networks, the problem of computing a welfare-maximizing partitioning into coalitions remains open for the originally considered canonical function $u$.

cs.GT↗

Maximizing Social Welfare in Score-Based Social Distance Games

Social distance games have been extensively studied as a coalition formation model where the utilities of agents in each coalition were captured using a utility function u that took into account distances in a given social network. In this paper, we consider a non-normalized score-based definition of social distance games where the utility function u_v depends on a generic scoring vector v, which may be customized to match the specifics of each individual application scenario. As our main technical contribution, we establish the tractability of computing a welfare-maximizing partitioning of the agents into coalitions on tree-like networks, for every score-based function u_v. We provide more efficient algorithms when dealing with specific choices of u_v or simpler networks, and also extend all of these results to computing coalitions that are Nash stable or individually rational. We view these results as a further strong indication of the usefulness of the proposed score-based utility function: even on very simple networks, the problem of computing a welfare-maximizing partitioning into coalitions remains open for the originally considered canonical function u.

cs.GT↗

On Polynomial Kernels for Traveling Salesperson Problem and its Generalizations

For many problems, the important instances from practice possess certain structure that one should reflect in the design of specific algorithms. As data reduction is an important and inextricable part of today's computation, we employ one of the most successful models of such precomputation -- the kernelization. Within this framework, we focus on Traveling Salesperson Problem (TSP) and some of its generalizations. We provide a kernel for TSP with size polynomial in either the feedback edge set number or the size of a modulator to constant-sized components. For its generalizations, we also consider other structural parameters such as the vertex cover number and the size of a modulator to constant-sized paths. We complement our results from the negative side by showing that the existence of a polynomial-sized kernel with respect to the fractioning number, the combined parameter maximum degree and treewidth, and, in the case of Subset-TSP, modulator to disjoint cycles (i.e., the treewidth two graphs) is unlikely.

cs.DS↗

Waypoint Routing on Bounded Treewidth Graphs

In the \textsc{Waypoint Routing Problem} one is given an undirected capacitated and weighted graph $G$, a source-destination pair $s,t\in V(G)$ and a set $W\subseteq V(G)$, of \emph{waypoints}. The task is to find a walk which starts at the source vertex $s$, visits, in any order, all waypoints, ends at the destination vertex $t$, respects edge capacities, that is, traverses each edge at most as many times as is its capacity, and minimizes the cost computed as the sum of costs of traversed edges with multiplicities. We study the problem for graphs of bounded treewidth and present a new algorithm for the problem working in $2^{O(\mathrm{tw})}\cdot n$ time, significantly improving upon the previously known algorithms. We also show that this running time is optimal for the problem under Exponential Time Hypothesis.

cs.DS↗