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Aaron Courville

Publications and source records attributed to Aaron Courville.

At least 37 records · Page 2Linked to original sources

Why Open Source? A Game-Theoretic Analysis of the AI Race

In recent years, with the advancement of frontier AI, we have observed certain dynamics in open-sourcing and closed-sourcing decisions. We propose a game-theoretic model to analyze these dynamics in the current landscape of the AI race. Our model builds on an R&D race framework under a winner-takes-all setting, and it accounts for the cases where the players' actions can be either discrete or continuous (i.e., partial open-sourcing, such as open weights). We show that determining the existence of a discrete pure non-trivial Nash equilibrium is NP-hard in general but that we can transform the discrete Nash existence computation into a MIP (Mixed-Integer Programming) problem, making it tractable for small instances using a standard MIP solver. Next, we show the existence and tractability of pure Nash equilibria in the continuous version of our problem, leveraging standard convex analysis results, and constructing an equivalent MIP formulation. Throughout this work, we leverage both our main technical results as well as surrounding technical analysis, to derive socially relevant insights that we believe can serve both to understand already existing decisions and dynamics and to potentially inform new policies.

cs.GT↗

A Mechanistic Analysis of Looped Reasoning Language Models

Reasoning has become a central capability in large language models. Recent research has shown that reasoning performance can be improved by looping an LLM's layers in the latent dimension, resulting in looped reasoning language models. Despite promising results, few works have investigated how their internal dynamics differ from those of standard feedforward models. In this paper, we conduct a mechanistic analysis of the latent states in looped language models, focusing in particular on how the stages of inference observed in feedforward models compare to those observed in looped ones. To this end, we analyze cyclic recurrence and show that for many of the studied models each layer in the cycle converges to a distinct fixed point; consequently, the recurrent block follows a consistent cyclic trajectory in the latent space. We provide evidence that as these fixed points are reached, attention-head behavior stabilizes, leading to constant behavior across recurrences. Empirically, we discover that recurrent blocks learn stages of inference that closely mirror those of feedforward models, repeating these stages in depth with each iteration. We study how recurrent block size, input injection, and normalization influence the emergence and stability of these cyclic fixed points. We believe these findings help translate mechanistic insights into practical guidance for architectural design.

cs.LG↗

The Intricate Dance of Prompt Complexity, Quality, Diversity, and Consistency in T2I Models

Text-to-image (T2I) models offer great potential for creating virtually limitless synthetic data, a valuable resource compared to fixed and finite real datasets. Previous works evaluate the utility of synthetic data from T2I models on three key desiderata: quality, diversity, and consistency. While prompt engineering is the primary means of interacting with T2I models, the systematic impact of prompt complexity on these critical utility axes remains underexplored. In this paper, we first conduct synthetic experiments to motivate the difficulty of generalization with regard to prompt complexity and explain the observed difficulty with theoretical derivations. Then, we introduce a new evaluation framework that can compare the utility of real data and synthetic data, and present a comprehensive analysis of how prompt complexity influences the utility of synthetic data generated by commonly used T2I models. We conduct our study across diverse datasets, including CC12M, ImageNet-1k, and DCI, and evaluate different inference-time intervention methods. Our synthetic experiments show that generalizing to more general conditions is harder than the other way round, since the former needs an estimated likelihood that is not learned by diffusion models. Our large-scale empirical experiments reveal that increasing prompt complexity results in lower conditional diversity and prompt consistency, while reducing the synthetic-to-real distribution shift, which aligns with the synthetic experiments. Moreover, current inference-time interventions can augment the diversity of the generations at the expense of moving outside the support of real data. Among those interventions, prompt expansion, by deliberately using a pre-trained language model as a likelihood estimator, consistently achieves the highest performance in both image diversity and aesthetics, even higher than that of real data.

cs.CV↗

Evolution Strategies at the Hyperscale

Evolution Strategies (ES) is a class of powerful black-box optimisation methods that are highly parallelisable and can handle non-differentiable and noisy objectives. However, naïve ES becomes prohibitively expensive at scale on GPUs due to the low arithmetic intensity of batched matrix multiplications with unstructured random perturbations. We introduce Evolution Guided GeneRal Optimisation via Low-rank Learning (EGGROLL), which improves arithmetic intensity by structuring individual perturbations as rank-$r$ matrices, resulting in a hundredfold increase in training speed for billion-parameter models at large population sizes, achieving up to 91% of the throughput of pure batch inference. We provide a rigorous theoretical analysis of Gaussian ES for high-dimensional parameter objectives, investigating conditions needed for ES updates to converge in high dimensions. Our results reveal a linearising effect, and proving consistency between EGGROLL and ES as parameter dimension increases. Our experiments show that EGGROLL: (1) enables the stable pretraining of nonlinear recurrent language models that operate purely in integer datatypes, (2) is competitive with GRPO for post-training LLMs on reasoning tasks, and (3) does not compromise performance compared to ES in tabula rasa RL settings, despite being faster.

cs.LG↗

Towards Sustainable Investment Policies Informed by Opponent Shaping

Addressing climate change requires global coordination, yet rational economic actors often prioritize immediate gains over collective welfare, resulting in social dilemmas. InvestESG is a recently proposed multi-agent simulation that captures the dynamic interplay between investors and companies under climate risk. We provide a formal characterization of the conditions under which InvestESG exhibits an intertemporal social dilemma, deriving theoretical thresholds at which individual incentives diverge from collective welfare. Building on this, we apply Advantage Alignment, a scalable opponent shaping algorithm shown to be effective in general-sum games, to influence agent learning in InvestESG. We offer theoretical insights into why Advantage Alignment systematically favors socially beneficial equilibria by biasing learning dynamics toward cooperative outcomes. Our results demonstrate that strategically shaping the learning processes of economic agents can result in better outcomes that could inform policy mechanisms to better align market incentives with long-term sustainability goals.

cs.LG↗

Measure gradients, not activations! Enhancing neuronal activity in deep reinforcement learning

Deep reinforcement learning (RL) agents frequently suffer from neuronal activity loss, which impairs their ability to adapt to new data and learn continually. A common method to quantify and address this issue is the tau-dormant neuron ratio, which uses activation statistics to measure the expressive ability of neurons. While effective for simple MLP-based agents, this approach loses statistical power in more complex architectures. To address this, we argue that in advanced RL agents, maintaining a neuron's learning capacity, its ability to adapt via gradient updates, is more critical than preserving its expressive ability. Based on this insight, we shift the statistical objective from activations to gradients, and introduce GraMa (Gradient Magnitude Neural Activity Metric), a lightweight, architecture-agnostic metric for quantifying neuron-level learning capacity. We show that GraMa effectively reveals persistent neuron inactivity across diverse architectures, including residual networks, diffusion models, and agents with varied activation functions. Moreover, resetting neurons guided by GraMa (ReGraMa) consistently improves learning performance across multiple deep RL algorithms and benchmarks, such as MuJoCo and the DeepMind Control Suite.

cs.LG↗

Stable Gradients for Stable Learning at Scale in Deep Reinforcement Learning

Scaling deep reinforcement learning networks is challenging and often results in degraded performance, yet the root causes of this failure mode remain poorly understood. Several recent works have proposed mechanisms to address this, but they are often complex and fail to highlight the causes underlying this difficulty. In this work, we conduct a series of empirical analyses which suggest that the combination of non-stationarity with gradient pathologies, due to suboptimal architectural choices, underlie the challenges of scale. We propose a series of direct interventions that stabilize gradient flow, enabling robust performance across a range of network depths and widths. Our interventions are simple to implement and compatible with well-established algorithms, and result in an effective mechanism that enables strong performance even at large scales. We validate our findings on a variety of agents and suites of environments.

cs.LG↗

Shape of Thought: When Distribution Matters More than Correctness in Reasoning Tasks

We present the surprising finding that a language model's reasoning capabilities can be improved by training on synthetic datasets of chain-of-thought (CoT) traces from more capable models, even when all of those traces lead to an incorrect final answer. Our experiments show this approach can yield better performance on reasoning tasks than training on human-annotated datasets. We hypothesize that two key factors explain this phenomenon: first, the distribution of synthetic data is inherently closer to the language model's own distribution, making it more amenable to learning. Second, these `incorrect' traces are often only partially flawed and contain valid reasoning steps from which the model can learn. To further test the first hypothesis, we use a language model to paraphrase human-annotated traces -- shifting their distribution closer to the model's own distribution -- and show that this improves performance. For the second hypothesis, we introduce increasingly flawed CoT traces and study to what extent models are tolerant to these flaws. We demonstrate our findings across various reasoning domains like math, algorithmic reasoning and code generation using MATH, GSM8K, Countdown and MBPP datasets on various language models ranging from 1.5B to 9B across Qwen, Llama, and Gemma models. Our study shows that curating datasets that are closer to the model's distribution is a critical aspect to consider. We also show that a correct final answer is not always a reliable indicator of a faithful reasoning process.

cs.AI↗

Compositional Discrete Latent Code for High Fidelity, Productive Diffusion Models

We argue that diffusion models' success in modeling complex distributions is, for the most part, coming from their input conditioning. This paper investigates the representation used to condition diffusion models from the perspective that ideal representations should improve sample fidelity, be easy to generate, and be compositional to allow out-of-training samples generation. We introduce Discrete Latent Code (DLC), an image representation derived from Simplicial Embeddings trained with a self-supervised learning objective. DLCs are sequences of discrete tokens, as opposed to the standard continuous image embeddings. They are easy to generate and their compositionality enables sampling of novel images beyond the training distribution. Diffusion models trained with DLCs have improved generation fidelity, establishing a new state-of-the-art for unconditional image generation on ImageNet. Additionally, we show that composing DLCs allows the image generator to produce out-of-distribution samples that coherently combine the semantics of images in diverse ways. Finally, we showcase how DLCs can enable text-to-image generation by leveraging large-scale pretrained language models. We efficiently finetune a text diffusion language model to generate DLCs that produce novel samples outside of the image generator training distribution.

cs.CV↗

Learning Robust Social Strategies with Large Language Models

As agentic AI becomes more widespread, agents with distinct and possibly conflicting goals will interact in complex ways. These multi-agent interactions pose a fundamental challenge, particularly in social dilemmas, where agents' individual incentives can undermine collective welfare. While reinforcement learning (RL) has been effective for aligning large language models (LLMs) in the single-agent regime, prior small-network results suggest that standard RL in multi-agent settings often converges to defecting, self-interested policies. We show the same effect in LLMs: despite cooperative priors, RL-trained LLM agents develop opportunistic behavior that can exploit even advanced closed-source models. To address this tendency of RL to converge to poor equilibria, we adapt a recent opponent-learning awareness algorithm, Advantage Alignment, to fine-tune LLMs toward multi-agent cooperation and non-exploitability. We then introduce a group-relative baseline that simplifies advantage computation in iterated games, enabling multi-agent training at LLM scale. We also contribute a novel social dilemma environment, Trust-and-Split, which requires natural language communication to achieve high collective welfare. Across a wide range of social dilemmas, policies learned with Advantage Alignment achieve higher collective payoffs while remaining robust against exploitation by greedy agents. We release all of our code to support future work on multi-agent RL training for LLMs.

cs.LG↗

The Markovian Thinker: Architecture-Agnostic Linear Scaling of Reasoning

Reinforcement learning (RL) has recently become a strong recipe for training reasoning LLMs that produce long chains of thought (LongCoT). Yet the standard RL "thinking environment", where the state is the prompt plus all prior reasoning tokens, makes the state unbounded and forces attention-based policies to pay quadratic compute as thoughts lengthen. We revisit the environment itself. We propose Markovian Thinking, a paradigm in which the policy advances reasoning while conditioning on a constant-size state, decoupling thinking length from context size. As an immediate consequence this yields linear compute with constant memory. We instantiate this idea with Delethink, an RL environment that structures reasoning into fixed-size chunks. Within each chunk, the model thinks as usual; at the boundary, the environment resets the context and reinitializes the prompt with a short carryover. Through RL, the policy learns to write a textual state near the end of each chunk sufficient for seamless continuation of reasoning after reset. Trained in this environment, an R1-Distill 1.5B model reasons in 8K-token chunks yet thinks up to 24K tokens, matching or surpassing LongCoT-RL trained with a 24K budget. With test-time scaling, Delethink continues to improve where LongCoT plateaus. The effect of linear compute is substantial: we empirically estimate at 96K average thinking length LongCoT-RL costs 27 H100-months vs. 7 for Delethink. Analysis at RL initialization shows off-the-shelf reasoning models (1.5B-120B) often sample Markovian traces zero-shot across diverse benchmarks, providing positive samples that make RL effective at scale. Our results show that redesigning the thinking environment is a powerful lever: it enables very long reasoning without quadratic overhead and opens a path toward efficient, scalable reasoning LLMs.

cs.LG↗

Mixture-of-Recursions: Learning Dynamic Recursive Depths for Adaptive Token-Level Computation

Scaling language models unlocks impressive capabilities, but the accompanying computational and memory demands make both training and deployment expensive. Existing efficiency efforts typically target either parameter sharing or adaptive computation, leaving open the question of how to attain both simultaneously. We introduce Mixture-of-Recursions (MoR), a unified framework that combines the two axes of efficiency inside a single Recursive Transformer. MoR reuses a shared stack of layers across recursion steps to achieve parameter efficiency, while lightweight routers enable adaptive token-level thinking by dynamically assigning different recursion depths to individual tokens. This allows MoR to focus quadratic attention computation only among tokens still active at a given recursion depth, further improving memory access efficiency by selectively caching only their key-value pairs. Beyond these core mechanisms, we also propose a KV sharing variant that reuses KV pairs from the first recursion, specifically designed to further decrease memory footprint. Across model scales ranging from 135M to 1.7B parameters, MoR forms a new Pareto frontier: at equal training FLOPs and smaller model sizes, it significantly lowers validation perplexity and improves few-shot accuracy, while delivering higher throughput compared with vanilla and existing recursive baselines. These gains demonstrate that MoR is an effective path towards large-model quality without incurring large-model cost.

cs.CL↗

Asymmetric Proximal Policy Optimization: mini-critics boost LLM reasoning

Most recent RL for LLMs (RL4LLM) methods avoid explicit critics, replacing them with average advantage baselines. This shift is largely pragmatic: conventional value functions are computationally expensive to train at LLM scale and often fail under sparse rewards and long reasoning horizons. We revisit this bottleneck from an architectural perspective and introduce Asymmetric Proximal Policy Optimization (AsyPPO), a simple and scalable framework that restores the critics role while remaining efficient in large-model settings. AsyPPO employs a set of lightweight mini-critics, each trained on disjoint prompt shards. This design encourages diversity while preserving calibration, reducing value-estimation bias. Beyond robust estimation, AsyPPO leverages inter-critic uncertainty to refine the policy update: (i) masking advantages in states where critics agree and gradients add little learning signal, and (ii) filtering high-divergence states from entropy regularization, suppressing spurious exploration. After training on open-source data with only 5,000 samples, AsyPPO consistently improves learning stability and performance across multiple benchmarks over strong baselines, such as GRPO, achieving performance gains of more than six percent on Qwen3-4b-Base and about three percent on Qwen3-8b-Base and Qwen3-14b-Base over classic PPO, without additional tricks. These results highlight the importance of architectural innovations for scalable, efficient algorithms.

cs.LG↗

World Modelling Improves Language Model Agents

Tool use in stateful environments presents unique challenges for large language models (LLMs), where existing test-time compute strategies relying on repeated trials in the environment are impractical. We propose dynamics modelling (DyMo), a method that augments LLMs with a state prediction capability alongside function calling during post-training. This enables LLMs to predict the future states of their actions through an internal environment model. On the Berkeley Function Calling Leaderboard V2, DyMo improves success rates and significantly reduces hallucinations. We further integrate the internal environment model into self-verification sampling (SVS), and show that this substantially improves pass^k over number of trials k, and allows the model to refuse unreliable outputs. Together, DyMo and SVS greatly enhance the effectiveness and reliability of LLMs for tool use. We believe this work charts a path towards scalable planning RL methods for LLM inference without repeatedly querying the oracle environment.

cs.AI↗

Adaptive Computation Pruning for the Forgetting Transformer

The recently proposed Forgetting Transformer (FoX) incorporates a forget gate into softmax attention and has shown consistently better or on-par performance compared to the standard RoPE-based Transformer. Notably, many attention heads in FoX tend to forget quickly, causing their output at each timestep to rely primarily on local context. Based on this observation, we propose Adaptive Computation Pruning (ACP) for FoX, a method that dynamically prunes computations involving input-output dependencies that are strongly decayed by the forget gate. In particular, our method performs provably safe pruning via a dynamically set pruning threshold that guarantees the pruned attention weights are negligible. We apply ACP to language model pretraining with FoX and show it consistently reduces the number of FLOPs and memory accesses in softmax attention by around 70% across different model sizes and context lengths, resulting in a roughly 50% to 70% reduction in attention runtime (or a 2-3$\times$ speedup) and a roughly 10% to 40% increase in end-to-end training throughput. Furthermore, longer context lengths yield greater computational savings. All these speed improvements are achieved without any performance degradation. Our code is available at https://github.com/zhixuan-lin/forgetting-transformer.

cs.LG↗

BiXSE: Improving Dense Retrieval via Probabilistic Graded Relevance Distillation

Neural sentence embedding models for dense retrieval typically rely on binary relevance labels, treating query-document pairs as either relevant or irrelevant. However, real-world relevance often exists on a continuum, and recent advances in large language models (LLMs) have made it feasible to scale the generation of fine-grained graded relevance labels. In this work, we propose BiXSE, a simple and effective pointwise training method that optimizes binary cross-entropy (BCE) over LLM-generated graded relevance scores. BiXSE interprets these scores as probabilistic targets, enabling granular supervision from a single labeled query-document pair per query. Unlike pairwise or listwise losses that require multiple annotated comparisons per query, BiXSE achieves strong performance with reduced annotation and compute costs by leveraging in-batch negatives. Extensive experiments across sentence embedding (MMTEB) and retrieval benchmarks (BEIR, TREC-DL) show that BiXSE consistently outperforms softmax-based contrastive learning (InfoNCE), and matches or exceeds strong pairwise ranking baselines when trained on LLM-supervised data. BiXSE offers a robust, scalable alternative for training dense retrieval models as graded relevance supervision becomes increasingly accessible.

cs.IR↗

Adaptive Accompaniment with ReaLchords

Jamming requires coordination, anticipation, and collaborative creativity between musicians. Current generative models of music produce expressive output but are not able to generate in an \emph{online} manner, meaning simultaneously with other musicians (human or otherwise). We propose ReaLchords, an online generative model for improvising chord accompaniment to user melody. We start with an online model pretrained by maximum likelihood, and use reinforcement learning to finetune the model for online use. The finetuning objective leverages both a novel reward model that provides feedback on both harmonic and temporal coherency between melody and chord, and a divergence term that implements a novel type of distillation from a teacher model that can see the future melody. Through quantitative experiments and listening tests, we demonstrate that the resulting model adapts well to unfamiliar input and produce fitting accompaniment. ReaLchords opens the door to live jamming, as well as simultaneous co-creation in other modalities.

cs.SD↗

The Courage to Stop: Overcoming Sunk Cost Fallacy in Deep Reinforcement Learning

Off-policy deep reinforcement learning (RL) typically leverages replay buffers for reusing past experiences during learning. This can help improve sample efficiency when the collected data is informative and aligned with the learning objectives; when that is not the case, it can have the effect of "polluting" the replay buffer with data which can exacerbate optimization challenges in addition to wasting environment interactions due to wasteful sampling. We argue that sampling these uninformative and wasteful transitions can be avoided by addressing the sunk cost fallacy, which, in the context of deep RL, is the tendency towards continuing an episode until termination. To address this, we propose learn to stop (LEAST), a lightweight mechanism that enables strategic early episode termination based on Q-value and gradient statistics, which helps agents recognize when to terminate unproductive episodes early. We demonstrate that our method improves learning efficiency on a variety of RL algorithms, evaluated on both the MuJoCo and DeepMind Control Suite benchmarks.

cs.LG↗