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Abdulmotaleb El Saddik

Publications and source records attributed to Abdulmotaleb El Saddik.

At least 19 recordsLinked to original sources

DIA: A Deep Reinforcement Learning-Based Interest-Aware ABR Scheme for Cloud Gaming

The continuous evolution of cloud gaming has enabled users to play high-quality cloud games on thin clients, such as smartphones and tablets. However, how to effectively transmit the gameplay frames with high resolution and low latency, especially over wireless networks, remains a significant challenge. To address this challenge, we propose a Deep Reinforcement Learning (DRL)-based Interest-Aware Adaptive Bitrate (ABR) scheme, called DIA, that guarantees the quality of perceptually key objects in each frame, while dynamically allocating lower resolutions for non-key objects to conserve bandwidth under constrained network conditions. By leveraging an off-the-shelf semantic segmentation model, the proposed DIA scheme can adjust the bitrate at the object-level. We also design a transformer-based feature extractor and an interest-aware reward function to enable the proposed DIA scheme to identify key objects and dynamically adjust their bitrates. This adaptation is guided by users' in-game movement speed, object features, and prevailing network conditions and operates without requiring additional hardware, such as gaze trackers. Extensive experiments show that the proposed DIA scheme outperforms existing ABR schemes in dynamic wireless network environments. Notably, DIA achieves at least a 20% higher normalized average Quality of Experience (QoE) than the State-Of-The-Art (SOTA) ABR algorithms in 5G scenarios.

cs.MM↗

OrientedFormer: An End-to-End Transformer-Based Oriented Object Detector in Remote Sensing Images

Oriented object detection in remote sensing images is a challenging task due to objects being distributed in multi-orientation. Recently, end-to-end transformer-based methods have achieved success by eliminating the need for post-processing operators compared to traditional CNN-based methods. However, directly extending transformers to oriented object detection presents three main issues: 1) objects rotate arbitrarily, necessitating the encoding of angles along with position and size; 2) the geometric relations of oriented objects are lacking in self-attention, due to the absence of interaction between content and positional queries; and 3) oriented objects cause misalignment, mainly between values and positional queries in cross-attention, making accurate classification and localization difficult. In this paper, we propose an end-to-end transformer-based oriented object detector, consisting of three dedicated modules to address these issues. First, Gaussian positional encoding is proposed to encode the angle, position, and size of oriented boxes using Gaussian distributions. Second, Wasserstein self-attention is proposed to introduce geometric relations and facilitate interaction between content and positional queries by utilizing Gaussian Wasserstein distance scores. Third, oriented cross-attention is proposed to align values and positional queries by rotating sampling points around the positional query according to their angles. Experiments on six datasets DIOR-R, a series of DOTA, HRSC2016 and ICDAR2015 show the effectiveness of our approach. Compared with previous end-to-end detectors, the OrientedFormer gains 1.16 and 1.21 AP$_{50}$ on DIOR-R and DOTA-v1.0 respectively, while reducing training epochs from 3$\times$ to 1$\times$. The codes are available at https://github.com/wokaikaixinxin/ai4rs and https://github.com/wokaikaixinxin/OrientedFormer.

cs.CV↗

A Unified Framework and Dataset for Oriented Object Visual Grounding in Remote Sensing

Visual grounding in remote sensing images aims to locate objects described by referring expressions. Most existing methods predict horizontal bounding boxes, which are often inaccurate for objects with arbitrary orientations. To address this limitation, we introduce O$^2$-VG, a family of models for oriented object visual grounding with three complementary designs. Specifically, O$^2$-VG-Trans is a cross-modality transformer for oriented object visual grounding. It establishes a strong discriminative foundation for the model family. Building upon it, O$^2$-VG-Uni predicts universal oriented proposals for possible foreground objects without specific text prompts. It also supports object retrieval through cached proposal embeddings. Using these universal oriented proposals as input prompts, O$^2$-VG-VLM is an autoregressive vision-language model. It generates oriented box token blocks in parallel through multi-token prediction. In addition, we construct DIOR-R-RSVG, a dataset for oriented object visual grounding in remote sensing images. It provides image, expression, and oriented box triplets for training and evaluation. Together, the O$^2$-VG family provides a flexible framework that spans discriminative transformers and generative vision-language models. It achieves superior performance across multiple benchmarks. Code is available at https://github.com/wokaikaixinxin/ai4rs and https://github.com/wokaikaixinxin/Eagle_o2_vg.

cs.CV↗

The Potential of Haptic Foundation Models

Despite the success of foundation models in language and vision, their expansion into embodied AI is bottlenecked by a lack of generalized touch sensing. This limitation is especially relevant to consumer electronics, where smartphones, wearables, VR controllers, home robots, and health monitoring devices require safe and adaptive physical interaction. Constrained by hardware heterogeneity and the necessity of active physical data collection, current haptic models remain rigidly task-specific. To overcome these limitations, this article explores the transformative potential and developmental trajectory of Haptic Foundation Models (HFMs). We detail the paradigm shift required to transition from passive Large Language Models and Vision Language Models into active HFMs across four core dimensions: action coupling, physical dynamical representation space, continuous time-series data granularity, and action-conditioned future state prediction. Furthermore, we synthesize existing large-scale tactile datasets and benchmark UniTouch, AnyTouch, T3, and Sparsh on TacBench for force estimation, slip detection, and relative pose estimation.

cs.RO↗

Visual-to-Haptic Augmentation in XR: A Wearable Glove for Perceptual Grounding in Multimodal Interaction

Extended Reality (XR) systems increasingly deliver high-fidelity visual and auditory experiences, yet tactile perception remains comparatively underutilized as a modality for enriching embodied interaction. This work presents a visual-to-haptic wearable glove and a feature-based visual-to-haptic mapping algorithm that translates spatial and temporal visual features from images and videos into distributed vibrotactile patterns. The proposed method extracts motion, edge, and brightness cues and fuses them into actuator-level intensity maps aligned with a 29-actuator glove arranged in a five-by-seven layout. The system is implemented through a modular four-layer architecture comprising the XR environment, media content handling, visual-to-haptic processing, and embedded haptic hardware. A within-subject user study (N = 20) compared visual-only interaction with visual-plus-haptic augmentation across texture-based and dynamic video scenarios. Results indicate that tactile augmentation significantly improves perceived realism in dynamic video scenarios and enhances immersion and visual-tactile correspondence across conditions, with stronger and more consistent effects observed for dynamic visual events. While the current implementation operates in a single-user, offline-synchronized configuration, the findings demonstrate that vision-driven tactile augmentation can function as a perceptual enhancement layer within multimodal XR systems. Such a layer may provide a foundation for future socially enriched XR environments where coherent multisensory grounding supports higher-level interaction and communication.

cs.HC↗

PhysScene: A Scene Graph Dataset for Scientific Visual Reasoning in Physics Experiments

Scene Graphs (SGs) provide structured representations of visual scenes by modeling objects and their pairwise relationships. Despite recent progress, existing datasets primarily focus on generic natural contexts, leaving domain-specific and function-oriented scenes largely underexplored. This limitation restricts the evaluation of relational reasoning in scientific experimental scenes, thereby hindering the development of intelligent monitoring, analysis, and related applications in such scenes. To address this gap, we introduce PhysScene, the first SG dataset tailored to physics experiments. PhysScene encompasses specialized instruments, structured experimental setups, and functional relations intrinsic to experimental environments, enabling reasoning that extends beyond spatial co-occurrence to logical dependencies. Rather than pursuing large data scale, PhysScene focuses on strong semantic constraints and high relation density in experimental scenes, posing new challenges for existing scene parsing algorithms while offering opportunities for further improvements. Extensive analyses and experiments show that PhysScene complements existing benchmarks and establishes a valuable testbed for advancing scientific visual reasoning. The dataset is publicly available at https://github.com/ZMH-SDUST/PhysScene.

cs.CV↗

Selectivity Matters: Source Node Influence Pruning for Unsupervised Graph Domain Adaptation

Unsupervised Graph Domain Adaptation (UGDA) aims to facilitate knowledge transfer from a labeled source graph to an unlabeled target graph by mitigating cross-domain distribution shifts. Existing methods primarily focus on node-level feature alignment in latent spaces, relying on the implicit assumption that all source nodes contribute positively to the alignment. However, this assumption often fails because a node's semantic information is intrinsically coupled with its topological graph structure. Due to structural shifts, source nodes with severe structural deviations (e.g., structural outliers) lack semantic counterparts in the target graph, and forcing alignment on them introduces severe noise and causes negative transfer. To bridge this gap, we argue that selective source node utilization is superior to full-graph training, thereby shifting the research paradigm from feature-level alignment to data-level refinement. To this end, we propose Source Node Influence Pruning (SNIP), a novel model-agnostic, data-centric refinement framework. Specifically, SNIP quantifies the structural discrepancy between individual source nodes and the target domain by integrating multiple centrality measures, assigning each source node an influence score. A rank-based normalization mechanism is further employed to eliminate scale variations across different measures, allowing SNIP to effectively identify and filter out structurally incompatible nodes with low influence scores. As a plug-and-play method, SNIP constructs a refined "sub-source" graph that is inherently more beneficial for subsequent alignment. Comprehensive experiments across eight transfer scenarios on five real-world datasets demonstrate that SNIP consistently outperforms competitive baselines and significantly enhances adaptation performance, validating the superiority of selective node utilization over full-graph training.

cs.LG↗

Emergent Region-Level Facial Correspondence in Frozen Vision Foundation Models

Frozen self-supervised vision models can align parts of generic objects, but it remains unclear whether this correspondence extends to human faces, where global layout is shared while identity-specific appearance varies sharply. We test whether frozen DINOv3 features define a region-level facial coordinate system: a feature space in which eyes, brows, nose, mouth, skin, and hair remain distinguishable across people and across time without face-specific training. Using DINOv3 ViT-L/16 patch embeddings and FaRL only as a face-part labeling interface, we evaluate cross-identity nearest-neighbor matching and temporal label propagation on 200 CelebDF-v2 real videos. DINOv3 achieves 83.0% region-level semantic accuracy under unconstrained cross-identity matching, compared with a 23.0% area-weighted random baseline, and 95.5% temporal tracking accuracy without a learned temporal module. A no-FaRL control collapses to 0.9%, showing that FaRL supplies semantic initialization while DINOv3 supplies dense spatial correspondence. The strongest correspondence appears at an intermediate layer: block 18 gives a 4.93x same-region versus cross-region discrimination ratio, compared with 1.48x at the final block. Against CLIP ViT-L/14, DINOv3 shows only a small aggregate advantage but a +16.8 pp gain on anatomical regions, indicating that image-level contrastive supervision captures coarse facial layout but not fine-grained anatomical identity. These results establish frozen DINOv3 as a strong zero-shot representation for region-level facial correspondence and identify intermediate self-supervised features as the most useful layer for dense face analysis.

cs.CV↗

Vision-Language Guided Hyperspectral Object Tracking via Semantics Fusion and Contextual Template Updating

Hyperspectral object tracking (HOT) leverages the rich spectral information provided by hyperspectral videos (HSVs), offering substantial potential for object tracking. However, efficiently extracting and exploiting spectral information from redundant spectral bands remains a fundamental challenge, which severely limits model generalization and tracking performance. Moreover, in dynamic scenes, targets often experience drastic appearance variations due to factors such as occlusion and illumination changes. These variations lead to large deformations between the current frame and the template. Such discrepancies pose major challenges for existing temporal modeling approaches. In this work, we propose VLHTrack, a novel hyperspectral vision-language (VL) joint tracking framework. Specifically, we incorporate language priors to address the fundamental challenge of spectral redundancy by designing a Language-Guided Band Selection Module (LBSM). By leveraging Large Language Model (LLM) descriptions, LBSM establishes a semantic-to-spectral mapping that mitigates redundancy and accentuates discriminative spectral features. A Multi-Modal Vision-Language Fusion Module is then employed to seamlessly integrate visual and linguistic embeddings, harnessing their complementary advantages to learn coherent cross-modal representations. To address target deformation in long-term sequences, we propose a dynamic update template feature strategy implemented via the Dynamic Template Update with Mamba (DTUM) module. By leveraging selective state space modeling, DTUM learns inter-frame dependencies to update template feature, ensuring efficient template feature evolution guided by temporal context. Experiments on HOT2023 and HOT2024 demonstrate that VLHTrack outperforms state-of-the-art (SOTA) methods.

cs.CV↗

Segmentation-Guided Spatial Indexing for Generalizable and Explainable Deepfake Detection

We introduce segmentation-guided spatial indexing for generalizable and explainable deepfake detection. The key idea reverses the standard design order: rather than pooling all facial tokens and classifying afterward, we first select semantically meaningful patch tokens, then pool only those. A frozen FaRL parser assigns each DINOv3 ViT-L/16 patch token a semantic label; non-target tokens are discarded; a linear probe classifies the retained region. This spatial indexing exploits DINOv3's patch-level spatial consistency, the same property that enables emergent segmentation, to present the probe with a purer regional subspace where manipulation-relevant evidence is less diluted by whole-face cues. Region attribution is structural: when the mouth model predicts fake, the decision used only mouth tokens, not an overlaid saliency map. On Celeb-DF v2, the mouth-indexed probe achieves AUC 0.905, outperforming LipForensics (+8.1 pp) and Xception (+16.9 pp), with no DINOv3 or FaRL fine-tuning and no target-domain data. Ablations isolate the mechanism: replacing regional selection with DINOv3's CLS token drops Celeb-DF v2 AUC by 26.4 pp; replacing DINOv3 with FaRL features drops it by 20.9 pp. Both DINOv3 representation and the spatial index are independently necessary; neither alone approaches the full system.

cs.CV↗

Introducing WARM-VR: Benchmark Dataset for Multimodal Wearable Affect Recognition in Virtual Reality

With the growing integration of human-computer interaction into everyday life, advances in machine learning have enabled systems to better perceive and respond to users' emotional states. Most existing affect recognition datasets focus on static environments, limiting their applicability to immersive multimedia contexts such as Virtual Reality (VR). In this paper, we introduce WARM-VR, a novel publicly available multimodal dataset designed to support affect recognition in immersive, multisensory environments using wearable sensing instrumentation. Data were collected from 31 participants aged 19-37 using wearable sensors: a wristband measuring Blood Volume Pulse (BVP), EDA, skin Temperature, three-axis Acceleration, and a chest strap recording ECG signals. Participants engaged in immersive VR experiences designed to elicit relaxation through a calming beach environment following stress induction via an arithmetic task. These sessions incorporated synchronized multimedia stimuli: visual, auditory, and olfactory. Affective states were assessed subjectively through validated self-report questionnaires and objectively through the analysis of physiological measurements. Statistical analysis of the questionnaires confirmed that VR relaxation significantly reduced negative affect, particularly with olfactory enhancement. Furthermore, we established a benchmark on the dataset using widely recognized machine learning algorithms. The best performance for binary classification from BVP data of valence, was obtained with a CNN and a CNN-Bi-GRU model, both achieving an average F1-score of 0.63 and an AUC of 0.69. For arousal, a lightweight Transformer architecture provided the most balanced results (F1-0 0.54 and F1-1 0.63), outperforming recurrent hybrids. In the relaxation task, a CNN-Bi-GRU model reached the highest overall performance (average F1-score 0.64, AUC 0.69).

cs.LG↗

PPG-Based Affect Recognition with Long-Range Deep Models: A Measurement-Driven Comparison of CNN, Transformer, and Mamba Architectures

Photoplethysmography (PPG) is increasingly used in wearable affective computing due to its low cost and ease of integration into consumer devices. Recent advances in deep learning have introduced long-range sequence models, such as Transformers, and state-space models, like Mamba, which have demonstrated strong performance on natural language and general time-series tasks. However, it remains unclear whether these architectures offer tangible benefits over widely used Convolutional Neural Networks (CNNs) and Long Short-Term Memory (LSTMs) for PPG-based affect recognition, given that datasets are typically small and noisy. This work presents a measurement-driven comparison of four deep learning architectures, CNN, CNN-LSTM hybrid, Transformers, and Mamba, for classifying arousal, valence, and relaxation states from wrist-based PPG signals. All models are evaluated under a subject-independent 5-fold cross-validation protocol using identical preprocessing, segmentation, and training pipelines. Our results show that the Transformer and Mamba models achieve performance comparable to that of a CNN baseline, but do not consistently outperform it across all tasks. CNNs remain the most effective overall, providing the highest accuracy with the smallest model size, whereas Transformers have a better balance of F1 scores for Arousal and Relaxation. The study provides the first evaluation of Transformer and Mamba models for PPG-based affect recognition, offering practical guidance on model selection for wearable affective monitoring systems.

cs.LG↗

LOD-Net: Locality-Aware 3D Object Detection Using Multi-Scale Transformer Network

3D object detection in point cloud data remains a challenging task due to the sparsity and lack of global structure inherent in the input. In this work, we propose a novel Multi-Scale Attention (MSA) mechanism integrated into the 3DETR architecture to better capture both local geometry and global context. Our method introduces an upsampling operation that generates high-resolution feature maps, enabling the network to better detect smaller and semantically related objects. Experiments conducted on the ScanNetv2 dataset demonstrate that our 3DETR + MSA model improves detection performance, achieving a gain of almost 1% in mAP@25 and 4.78% in mAP@50 over the baseline. While applying MSA to the 3DETR-m variant shows limited improvement, our analysis reveals the importance of adapting the upsampling strategy for lightweight models. These results highlight the effectiveness of combining hierarchical feature extraction with attention mechanisms in enhancing 3D scene understanding.

cs.CV↗

Rethinking Feature Conditioning for Robust Forged Media Detection in Edge AI Sensing Systems

Generalization under manipulation and dataset shift remains a core challenge in forged media detection for AI-driven edge sensing systems. Frozen vision foundation models with linear probes are strong baselines, but most pipelines use default backbone outputs without testing conditioning at the frozen feature interface. We present the first controlled probing study on DINOv3 ConvNeXt and show that, without task-specific fine-tuning, linear probing alone yields competitive forged-media detection performance, indicating that ViT-7B self-supervised distillation transfers to security-critical vision workloads at edge-compatible inference cost. Backbone, head, data, and optimization are fixed while conditioning is varied; LN-Affine, the default ConvNeXt head output, is the natural baseline. On FaceForensics++ c23, five conditioning variants are evaluated under in-distribution testing, leave-one-manipulation-out (LOMO), and cross-dataset transfer to Celeb-DF v2 and DeepFakeDetection. In ConvNeXt-Tiny, conditioning alone changes LOMO mean AUC by 6.1 points and reverses ID-vs-OOD ranking: LN-Affine is strongest on external datasets, while LayerNorm is strongest in-distribution. In ConvNeXt-Base replication, the OOD winner becomes protocol-dependent, and ID-optimal selection still fails as a robust deployment rule. Results show that feature conditioning is a first-order design variable and should be selected with robustness-oriented validation, not ID accuracy alone.

eess.IV↗

Real-Time Oriented Object Detection Transformer in Remote Sensing Images

Recent real-time detection transformers have gained popularity due to their simplicity and efficiency. However, these detectors do not explicitly model object rotation, especially in remote sensing imagery where objects appear at arbitrary angles, leading to challenges in angle representation, matching cost, and training stability. In this paper, we propose a real-time oriented object detection transformer, the first real-time end-to-end oriented object detector to the best of our knowledge, that addresses the above issues. Specifically, angle distribution refinement is proposed to reformulate angle regression as an iterative refinement of probability distributions, thereby capturing the uncertainty of object rotation and providing a more fine-grained angle representation. Then, we incorporate a Chamfer distance cost into bipartite matching, measuring box distance via vertex sets, enabling more accurate geometric alignment and eliminating ambiguous matches. Moreover, we propose oriented contrastive denoising to stabilize training and analyze four noise modes. We observe that a ground truth can be assigned to different index queries across different decoder layers, and analyze this issue using the proposed instability metric. We design a series of model variants and experiments to validate the proposed method. Notably, our O2-DFINE-L, O2-RTDETR-R50 and O2-DEIM-R50 achieve 77.73%/78.45%/80.15% AP50 on DOTA1.0 and 132/119/119 FPS on the 2080ti GPU. Code is available at https://github.com/wokaikaixinxin/ai4rs.

cs.CV↗

3D Wi-Fi Signal Measurement in Realistic Digital Twin Testbed Environments Using Ray Tracing

Accurate and efficient modeling of indoor wireless signal propagation is crucial for the deployment of next-generation Wi-Fi. This paper presents a digital twin-based measurement system that integrates real-world 3D environment reconstruction with deterministic ray tracing for physically grounded electromagnetic modeling. Building geometry is obtained through LiDAR scanning, followed by object segmentation and assignment of ITU-R standard material parameters. The propagation process is simulated with a GPU-accelerated ray-tracing engine that generates path-level channel attributes, including delay, power, angular dispersion, and Ricean K-factor. Under identical runtime constraints, the proposed system is evaluated against a commercial measurement simulator, demonstrating up to 21 dB higher path gain and consistently improved signal-to-interference-plus-noise ratio in line-of-sight conditions. Additionally, experiments against onsite RSSI measurements confirm a high spatial correlation of 0.98 after calibration, proving the system's fidelity in real-world settings. Furthermore, coverage analysis across 2.4 GHz, 5 GHz, and 6 GHz bands demonstrates the capability of system to model frequency-dependent material attenuation for Wi-Fi 6E/7 networks. Finally, the system offers interactive 3D visualization and on-demand data extraction, highlighting its potential for digital twin-driven wireless system design and optimization.

cs.NI↗

Content-Adaptive Image Retouching Guided by Attribute-Based Text Representation

Image retouching has received significant attention due to its ability to achieve high-quality visual content. Existing approaches mainly rely on uniform pixel-wise color mapping across entire images, neglecting the inherent color variations induced by image content. This limitation hinders existing approaches from achieving adaptive retouching that accommodates both diverse color distributions and user-defined style preferences. To address these challenges, we propose a novel Content-Adaptive image retouching method guided by Attribute-based Text Representation (CA-ATP). Specifically, we propose a content-adaptive curve mapping module, which leverages a series of basis curves to establish multiple color mapping relationships and learns the corresponding weight maps, enabling content-aware color adjustments. The proposed module can capture color diversity within the image content, allowing similar color values to receive distinct transformations based on their spatial context. In addition, we propose an attribute text prediction module that generates text representations from multiple image attributes, which explicitly represent user-defined style preferences. These attribute-based text representations are subsequently integrated with visual features via a multimodal model, providing user-friendly guidance for image retouching. Extensive experiments on several public datasets demonstrate that our method achieves state-of-the-art performance.

cs.CV↗

Enhancing Generalization in PPG-Based Emotion Measurement with a CNN-TCN-LSTM Model

Human computer interaction has become integral to modern life, driven by advancements in machine learning technologies. Affective computing, in particular, has focused on systems that recognize, interpret, and respond to human emotions, often using wearable devices, which provide continuous data streams of physiological signals. Among various physiological signals, the photoplethysmogram (PPG) has gained prominence due to its ease of acquisition from widely available devices. However, the generalization of PPG-based emotion recognition models across individuals remains an unresolved challenge. This paper introduces a novel hybrid architecture that combines Convolutional Neural Networks (CNNs), Long Short-Term Memory networks (LSTMs), and Temporal Convolutional Networks (TCNs) to address this issue. The proposed model integrates the strengths of these architectures to improve robustness and generalization. Raw PPG signals are fed into the CNN for feature extraction. These features are processed separately by LSTM and TCN. The outputs from these components are concatenated to generate a final feature representation, which serves as the input for classifying valence and arousal, the primary dimensions of emotion. Experiments using the Photoplethysmogram Dataset for Emotional Analysis (PPGE) demonstrate that the proposed hybrid model achieves better model generalization than standalone CNN and LSTM architectures. Our results show that the proposed solution outperforms the state-of-the-art CNN architecture, as well as a CNN-LSTM model, in emotion recognition tasks with PPG signals. Using metrics such as Area Under the Curve (AUC) and F1 Score, we highlight the model's effectiveness in handling subject variability.

eess.SP↗