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Abdulmotaleb El Saddik

Publications and source records attributed to Abdulmotaleb El Saddik.

At least 37 records · Page 2Linked to original sources

The Potential of Olfactory Stimuli in Stress Reduction through Virtual Reality

Immersive virtual reality (VR) is a promising tool for stress reduction and relaxation, traditionally relying on visual and auditory stimuli. This study examines the role of olfactory stimuli in enhancing these effects, using a randomized within-subject design. Thirty participants aged 18-60 experienced VR scenarios simulating a calming seaside environment, with sessions lasting 45 minutes, in two conditions: with and without a "Beach" essential oil scent (Yankee Candle) administered via diffuser. Stress and relaxation were assessed through self-reported surveys and physiological measures, specifically ECG-based heart rate variability (HRV). Results showed no significant difference in self-reported relaxation scores (p=0.371) between conditions, but HRV analysis revealed a significant stress reduction (p=0.002) with olfactory input, with HF increasing 108% from the Math Stress Test to the scented relaxation condition, compared to 44% without scent. Additionally, 71.4% of participants expressed willingness to use olfactory-enhanced VR for relaxation, suggesting practical appeal. These findings indicate that olfactory stimuli may enhance relaxation subconsciously, underscoring the importance of multisensory integration in VR. Future work could explore personalized scents and long-term effects to optimize VR- based interventions for emotional and physical well-being.

cs.MM↗

Adaptive Social Metaverse Streaming based on Federated Multi-Agent Deep Reinforcement Learning

The social metaverse is a growing digital ecosystem that blends virtual and physical worlds. It allows users to interact socially, work, shop, and enjoy entertainment. However, privacy remains a major challenge, as immersive interactions require continuous collection of biometric and behavioral data. At the same time, ensuring high-quality, low-latency streaming is difficult due to the demands of real-time interaction, immersive rendering, and bandwidth optimization. To address these issues, we propose ASMS (Adaptive Social Metaverse Streaming), a novel streaming system based on Federated Multi-Agent Proximal Policy Optimization (F-MAPPO). ASMS leverages F-MAPPO, which integrates federated learning (FL) and deep reinforcement learning (DRL) to dynamically adjust streaming bit rates while preserving user privacy. Experimental results show that ASMS improves user experience by at least 14% compared to existing streaming methods across various network conditions. Therefore, ASMS enhances the social metaverse experience by providing seamless and immersive streaming, even in dynamic and resource-constrained networks, while ensuring that sensitive user data remains on local devices.

cs.LG↗

GroMo: Plant Growth Modeling with Multiview Images

Understanding plant growth dynamics is essential for applications in agriculture and plant phenotyping. We present the Growth Modelling (GroMo) challenge, which is designed for two primary tasks: (1) plant age prediction and (2) leaf count estimation, both essential for crop monitoring and precision agriculture. For this challenge, we introduce GroMo25, a dataset with images of four crops: radish, okra, wheat, and mustard. Each crop consists of multiple plants (p1, p2, ..., pn) captured over different days (d1, d2, ..., dm) and categorized into five levels (L1, L2, L3, L4, L5). Each plant is captured from 24 different angles with a 15-degree gap between images. Participants are required to perform both tasks for all four crops with these multiview images. We proposed a Multiview Vision Transformer (MVVT) model for the GroMo challenge and evaluated the crop-wise performance on GroMo25. MVVT reports an average MAE of 7.74 for age prediction and an MAE of 5.52 for leaf count. The GroMo Challenge aims to advance plant phenotyping research by encouraging innovative solutions for tracking and predicting plant growth. The GitHub repository is publicly available at https://github.com/mriglab/GroMo-Plant-Growth-Modeling-with-Multiview-Images.

cs.CV↗

Voice Cloning: Comprehensive Survey

Voice Cloning has rapidly advanced in today's digital world, with many researchers and corporations working to improve these algorithms for various applications. This article aims to establish a standardized terminology for voice cloning and explore its different variations. It will cover speaker adaptation as the fundamental concept and then delve deeper into topics such as few-shot, zero-shot, and multilingual TTS within that context. Finally, we will explore the evaluation metrics commonly used in voice cloning research and related datasets. This survey compiles the available voice cloning algorithms to encourage research toward its generation and detection to limit its misuse.

cs.SD↗

From ChatGPT to DeepSeek AI: A Comprehensive Analysis of Evolution, Deviation, and Future Implications in AI-Language Models

The rapid advancement of artificial intelligence (AI) has reshaped the field of natural language processing (NLP), with models like OpenAI ChatGPT and DeepSeek AI. Although ChatGPT established a strong foundation for conversational AI, DeepSeek AI introduces significant improvements in architecture, performance, and ethical considerations. This paper presents a detailed analysis of the evolution from ChatGPT to DeepSeek AI, highlighting their technical differences, practical applications, and broader implications for AI development. To assess their capabilities, we conducted a case study using a predefined set of multiple choice questions in various domains, evaluating the strengths and limitations of each model. By examining these aspects, we provide valuable insight into the future trajectory of AI, its potential to transform industries, and key research directions for improving AI-driven language models.

cs.CV↗

Empirical Studies of Large Scale Environment Scanning by Consumer Electronics

This paper presents an empirical evaluation of the Matterport Pro3, a consumer-grade 3D scanning device, for large-scale environment reconstruction. We conduct detailed scanning (1,099 scanning points) of a six-floor building (17,567 square meters) and assess the device's effectiveness, limitations, and performance enhancements in diverse scenarios. Challenges encountered during the scanning are addressed through proposed solutions, while we also explore advanced methods to overcome them more effectively. Comparative analysis with another consumer-grade device (iPhone) highlights the Pro3's balance between cost-effectiveness and performance. The Matterport Pro3 achieves a denser point cloud with 1,877,324 points compared to the iPhone's 506,961 points and higher alignment accuracy with an RMSE of 0.0118 meters. The cloud-to-cloud (C2C) average distance error between the two point cloud models is 0.0408 meters, with a standard deviation of 0.0715 meters. The study demonstrates the Pro3's ability to generate high-quality 3D models suitable for large-scale applications, leveraging features such as LiDAR and advanced alignment techniques.

eess.IV↗

Immersive Multimedia Communication: State-of-the-Art on eXtended Reality Streaming

Extended reality (XR) is rapidly advancing, and poised to revolutionize content creation and consumption. In XR, users integrate various sensory inputs to form a cohesive perception of the virtual environment. This survey reviews the state-of-the-art in XR streaming, focusing on multiple paradigms. To begin, we define XR and introduce various XR headsets along with their multimodal interaction methods to provide a foundational understanding. We then analyze XR traffic characteristics to highlight the unique data transmission requirements. We also explore factors that influence the quality of experience in XR systems, aiming to identify key elements for enhancing user satisfaction. Following this, we present visual attention-based optimization methods for XR streaming to improve efficiency and performance. Finally, we examine current applications and highlight challenges to provide insights into ongoing and future developments of XR.

cs.MM↗

Leveraging LLMs to Create a Haptic Devices' Recommendation System

Haptic technology has seen significant growth, yet a lack of awareness of existing haptic device design knowledge hinders development. This paper addresses these limitations by leveraging advancements in Large Language Models (LLMs) to develop a haptic agent, focusing specifically on Grounded Force Feedback (GFF) devices recommendation. Our approach involves automating the creation of a structured haptic device database using information from research papers and product specifications. This database enables the recommendation of relevant GFF devices based on user queries. To ensure precise and contextually relevant recommendations, the system employs a dynamic retrieval method that combines both conditional and semantic searches. Benchmarking against the established UEQ and existing haptic device searching tools, the proposed haptic recommendation agent ranks in the top 10\% across all UEQ categories with mean differences favoring the agent in nearly all subscales, and maintains no significant performance bias across different user groups, showcasing superior usability and user satisfaction.

cs.MM↗

RQFormer: Rotated Query Transformer for End-to-End Oriented Object Detection

Oriented object detection presents a challenging task due to the presence of object instances with multiple orientations, varying scales, and dense distributions. Recently, end-to-end detectors have made significant strides by employing attention mechanisms and refining a fixed number of queries through consecutive decoder layers. However, existing end-to-end oriented object detectors still face two primary challenges: 1) misalignment between positional queries and keys, leading to inconsistency between classification and localization; and 2) the presence of a large number of similar queries, which complicates one-to-one label assignments and optimization. To address these limitations, we propose an end-to-end oriented detector called the Rotated Query Transformer, which integrates two key technologies: Rotated RoI Attention (RRoI Attention) and Selective Distinct Queries (SDQ). First, RRoI Attention aligns positional queries and keys from oriented regions of interest through cross-attention. Second, SDQ collects queries from intermediate decoder layers and filters out similar ones to generate distinct queries, thereby facilitating the optimization of one-to-one label assignments. Finally, extensive experiments conducted on four remote sensing datasets and one scene text dataset demonstrate the effectiveness of our method. To further validate its generalization capability, we also extend our approach to horizontal object detection The code is available at \url{https://github.com/wokaikaixinxin/RQFormer}.

cs.CV↗

On the Reliability of Large Language Models to Misinformed and Demographically-Informed Prompts

We investigate and observe the behaviour and performance of Large Language Model (LLM)-backed chatbots in addressing misinformed prompts and questions with demographic information within the domains of Climate Change and Mental Health. Through a combination of quantitative and qualitative methods, we assess the chatbots' ability to discern the veracity of statements, their adherence to facts, and the presence of bias or misinformation in their responses. Our quantitative analysis using True/False questions reveals that these chatbots can be relied on to give the right answers to these close-ended questions. However, the qualitative insights, gathered from domain experts, shows that there are still concerns regarding privacy, ethical implications, and the necessity for chatbots to direct users to professional services. We conclude that while these chatbots hold significant promise, their deployment in sensitive areas necessitates careful consideration, ethical oversight, and rigorous refinement to ensure they serve as a beneficial augmentation to human expertise rather than an autonomous solution.

cs.CL↗

TextureMeDefect: LLM-based Defect Texture Generation for Railway Components on Mobile Devices

Texture image generation has been studied for various applications, including gaming and entertainment. However, context-specific realistic texture generation for industrial applications, such as generating defect textures on railway components, remains unexplored. A mobile-friendly, LLM-based tool that generates fine-grained defect characteristics offers a solution to the challenge of understanding the impact of defects from actual occurrences. We introduce TextureMeDefect, an innovative tool leveraging an LLM-based AI-Inferencing engine. The tool allows users to create realistic defect textures interactively on images of railway components taken with smartphones or tablets. We conducted a multifaceted evaluation to assess the relevance of the generated texture, time, and cost in using this tool on iOS and Android platforms. We also analyzed the software usability score (SUS) across three scenarios. TextureMeDefect outperformed traditional image generation tools by generating meaningful textures faster, showcasing the potential of AI-driven mobile applications on consumer-grade devices.

cs.CV↗

DefectTwin: When LLM Meets Digital Twin for Railway Defect Inspection

A Digital Twin (DT) replicates objects, processes, or systems for real-time monitoring, simulation, and predictive maintenance. Recent advancements like Large Language Models (LLMs) have revolutionized traditional AI systems and offer immense potential when combined with DT in industrial applications such as railway defect inspection. Traditionally, this inspection requires extensive defect samples to identify patterns, but limited samples can lead to overfitting and poor performance on unseen defects. Integrating pre-trained LLMs into DT addresses this challenge by reducing the need for vast sample data. We introduce DefectTwin, which employs a multimodal and multi-model (M^2) LLM-based AI pipeline to analyze both seen and unseen visual defects in railways. This application enables a railway agent to perform expert-level defect analysis using consumer electronics (e.g., tablets). A multimodal processor ensures responses are in a consumable format, while an instant user feedback mechanism (instaUF) enhances Quality-of-Experience (QoE). The proposed M^2 LLM outperforms existing models, achieving high precision (0.76-0.93) across multimodal inputs including text, images, and videos of pre-trained defects, and demonstrates superior zero-shot generalizability for unseen defects. We also evaluate the latency, token count, and usefulness of responses generated by DefectTwin on consumer devices. To our knowledge, DefectTwin is the first LLM-integrated DT designed for railway defect inspection.

cs.CE↗

Characterizing Continual Learning Scenarios and Strategies for Audio Analysis

Audio analysis is useful in many application scenarios. The state-of-the-art audio analysis approaches assume the data distribution at training and deployment time will be the same. However, due to various real-life challenges, the data may encounter drift in its distribution or can encounter new classes in the late future. Thus, a one-time trained model might not perform adequately. Continual learning (CL) approaches are devised to handle such changes in data distribution. There have been a few attempts to use CL approaches for audio analysis. Yet, there is a lack of a systematic evaluation framework. In this paper, we create a comprehensive CL dataset and characterize CL approaches for audio-based monitoring tasks. We have investigated the following CL and non-CL approaches: EWC, LwF, SI, GEM, A-GEM, GDumb, Replay, Naive, Cumulative, and Joint training. The study is very beneficial for researchers and practitioners working in the area of audio analysis for developing adaptive models. We observed that Replay achieved better results than other methods in the DCASE challenge data. It achieved an accuracy of 70.12% for the domain incremental scenario and an accuracy of 96.98% for the class incremental scenario.

cs.SD↗

Political Leanings in Web3 Betting: Decoding the Interplay of Political and Profitable Motives

Harnessing the transparent blockchain user behavior data, we construct the Political Betting Leaning Score (PBLS) to measure political leanings based on betting within Web3 prediction markets. Focusing on Polymarket and starting from the 2024 U.S. Presidential Election, we synthesize behaviors over 15,000 addresses across 4,500 events and 8,500 markets, capturing the intensity and direction of their political leanings by the PBLS. We validate the PBLS through internal consistency checks and external comparisons. We uncover relationships between our PBLS and betting behaviors through over 800 features capturing various behavioral aspects. A case study of the 2022 U.S. Senate election further demonstrates the ability of our measurement while decoding the dynamic interaction between political and profitable motives. Our findings contribute to understanding decision-making in decentralized markets, enhancing the analysis of behaviors within Web3 prediction environments. The insights of this study reveal the potential of blockchain in enabling innovative, multidisciplinary studies and could inform the development of more effective online prediction markets, improve the accuracy of forecast, and help the design and optimization of platform mechanisms. The data and code for the paper are accessible at the following link: https://github.com/anonymous.

cs.CY↗

MADRL-Based Rate Adaptation for 360° Video Streaming with Multi-Viewpoint Prediction

Over the last few years, 360° video traffic on the network has grown significantly. A key challenge of 360° video playback is ensuring a high quality of experience (QoE) with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate (ABR) streaming based on single viewport prediction to reduce bandwidth consumption. However, the performance of models for single-viewpoint prediction is severely limited by the inherent uncertainty in head movement, which can not cope with the sudden movement of users very well. This paper first presents a multimodal spatial-temporal attention transformer to generate multiple viewpoint trajectories with their probabilities given a historical trajectory. The proposed method models viewpoint prediction as a classification problem and uses attention mechanisms to capture the spatial and temporal characteristics of input video frames and viewpoint trajectories for multi-viewpoint prediction. After that, a multi-agent deep reinforcement learning (MADRL)-based ABR algorithm utilizing multi-viewpoint prediction for 360° video streaming is proposed for maximizing different QoE objectives under various network conditions. We formulate the ABR problem as a decentralized partially observable Markov decision process (Dec-POMDP) problem and present a MAPPO algorithm based on centralized training and decentralized execution (CTDE) framework to solve the problem. The experimental results show that our proposed method improves the defined QoE metric by up to 85.5% compared to existing ABR methods.

cs.MM↗

Tile-Weighted Rate-Distortion Optimized Packet Scheduling for 360$^\circ$ VR Video Streaming

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network nodes are not fully utilized. This article proposes a tile-weighted rate-distortion (TWRD) packet scheduling optimization system to reduce data volume and improve video quality. A multimodal spatial-temporal attention transformer is proposed to predict viewpoint with probability that is used to dynamically weight tiles and corresponding packets. The packet scheduling problem of determining which packets should be dropped is formulated as an optimization problem solved by a dynamic programming solution. Experiment results demonstrate the proposed method outperforms the existing methods under various conditions.

cs.MM↗

Efficient Test-Time Adaptation of Vision-Language Models

Test-time adaptation with pre-trained vision-language models has attracted increasing attention for tackling distribution shifts during the test time. Though prior studies have achieved very promising performance, they involve intensive computation which is severely unaligned with test-time adaptation. We design TDA, a training-free dynamic adapter that enables effective and efficient test-time adaptation with vision-language models. TDA works with a lightweight key-value cache that maintains a dynamic queue with few-shot pseudo labels as values and the corresponding test-sample features as keys. Leveraging the key-value cache, TDA allows adapting to test data gradually via progressive pseudo label refinement which is super-efficient without incurring any backpropagation. In addition, we introduce negative pseudo labeling that alleviates the adverse impact of pseudo label noises by assigning pseudo labels to certain negative classes when the model is uncertain about its pseudo label predictions. Extensive experiments over two benchmarks demonstrate TDA's superior effectiveness and efficiency as compared with the state-of-the-art. The code has been released in \url{https://kdiaaa.github.io/tda/}.

cs.CV↗

How to Cache Important Contents for Multi-modal Service in Dynamic Networks: A DRL-based Caching Scheme

With the continuous evolution of networking technologies, multi-modal services that involve video, audio, and haptic contents are expected to become the dominant multimedia service in the near future. Edge caching is a key technology that can significantly reduce network load and content transmission latency, which is critical for the delivery of multi-modal contents. However, existing caching approaches only rely on a limited number of factors, e.g., popularity, to evaluate their importance for caching, which is inefficient for caching multi-modal contents, especially in dynamic network environments. To overcome this issue, we propose a content importance-based caching scheme which consists of a content importance evaluation model and a caching model. By leveraging dueling double deep Q networks (D3QN) model, the content importance evaluation model can adaptively evaluate contents' importance in dynamic networks. Based on the evaluated contents' importance, the caching model can easily cache and evict proper contents to improve caching efficiency. The simulation results show that the proposed content importance-based caching scheme outperforms existing caching schemes in terms of caching hit ratio (at least 15% higher), reduced network load (up to 22% reduction), average number of hops (up to 27% lower), and unsatisfied requests ratio (more than 47% reduction).

cs.NI↗