Searcharxiv⌕ Search

arXiv subjects

Abdulmotaleb El Saddik

Publications and source records attributed to Abdulmotaleb El Saddik.

At least 55 records · Page 3Linked to original sources

Experimental Studies of Metaverse Streaming

Metaverse aims to construct a large, unified, immersive, and shared digital realm by combining various technologies, namely XR (extended reality), blockchain, and digital twin, among others. This article explores the Metaverse from the perspective of multimedia communication by conducting and analyzing real-world experiments on four different Metaverse platforms: VR (virtual reality) Vircadia, VR Mozilla Hubs, VRChat, and MR (mixed reality) Virtual City. We first investigate the traffic patterns and network performance in the three VR platforms. After raising the challenges of the Metaverse streaming and investigating the potential methods to enhance Metaverse performance, we propose a remote rendering architecture and verify its advantages through a prototype involving the campus network and MR multimodal interaction by comparison with local rendering.

cs.MM↗

Bringing Robots Home: The Rise of AI Robots in Consumer Electronics

On March 18, 2024, NVIDIA unveiled Project GR00T, a general-purpose multimodal generative AI model designed specifically for training humanoid robots. Preceding this event, Tesla's unveiling of the Optimus Gen 2 humanoid robot on December 12, 2023, underscored the profound impact robotics is poised to have on reshaping various facets of our daily lives. While robots have long dominated industrial settings, their presence within our homes is a burgeoning phenomenon. This can be attributed, in part, to the complexities of domestic environments and the challenges of creating robots that can seamlessly integrate into our daily routines.

cs.RO↗

EVOKE: Emotion Enabled Virtual Avatar Mapping Using Optimized Knowledge Distillation

As virtual environments continue to advance, the demand for immersive and emotionally engaging experiences has grown. Addressing this demand, we introduce Emotion enabled Virtual avatar mapping using Optimized KnowledgE distillation (EVOKE), a lightweight emotion recognition framework designed for the seamless integration of emotion recognition into 3D avatars within virtual environments. Our approach leverages knowledge distillation involving multi-label classification on the publicly available DEAP dataset, which covers valence, arousal, and dominance as primary emotional classes. Remarkably, our distilled model, a CNN with only two convolutional layers and 18 times fewer parameters than the teacher model, achieves competitive results, boasting an accuracy of 87% while demanding far less computational resources. This equilibrium between performance and deployability positions our framework as an ideal choice for virtual environment systems. Furthermore, the multi-label classification outcomes are utilized to map emotions onto custom-designed 3D avatars.

cs.CV↗

Weakly Supervised 3D Open-vocabulary Segmentation

Open-vocabulary segmentation of 3D scenes is a fundamental function of human perception and thus a crucial objective in computer vision research. However, this task is heavily impeded by the lack of large-scale and diverse 3D open-vocabulary segmentation datasets for training robust and generalizable models. Distilling knowledge from pre-trained 2D open-vocabulary segmentation models helps but it compromises the open-vocabulary feature as the 2D models are mostly finetuned with close-vocabulary datasets. We tackle the challenges in 3D open-vocabulary segmentation by exploiting pre-trained foundation models CLIP and DINO in a weakly supervised manner. Specifically, given only the open-vocabulary text descriptions of the objects in a scene, we distill the open-vocabulary multimodal knowledge and object reasoning capability of CLIP and DINO into a neural radiance field (NeRF), which effectively lifts 2D features into view-consistent 3D segmentation. A notable aspect of our approach is that it does not require any manual segmentation annotations for either the foundation models or the distillation process. Extensive experiments show that our method even outperforms fully supervised models trained with segmentation annotations in certain scenes, suggesting that 3D open-vocabulary segmentation can be effectively learned from 2D images and text-image pairs. Code is available at \url{https://github.com/Kunhao-Liu/3D-OVS}.

cs.CV↗

Generative Model-Driven Synthetic Training Image Generation: An Approach to Cognition in Rail Defect Detection

Recent advancements in cognitive computing, with the integration of deep learning techniques, have facilitated the development of intelligent cognitive systems (ICS). This is particularly beneficial in the context of rail defect detection, where the ICS would emulate human-like analysis of image data for defect patterns. Despite the success of Convolutional Neural Networks (CNN) in visual defect classification, the scarcity of large datasets for rail defect detection remains a challenge due to infrequent accident events that would result in defective parts and images. Contemporary researchers have addressed this data scarcity challenge by exploring rule-based and generative data augmentation models. Among these, Variational Autoencoder (VAE) models can generate realistic data without extensive baseline datasets for noise modeling. This study proposes a VAE-based synthetic image generation technique for rail defects, incorporating weight decay regularization and image reconstruction loss to prevent overfitting. The proposed method is applied to create a synthetic dataset for the Canadian Pacific Railway (CPR) with just 50 real samples across five classes. Remarkably, 500 synthetic samples are generated with a minimal reconstruction loss of 0.021. A Visual Transformer (ViT) model underwent fine-tuning using this synthetic CPR dataset, achieving high accuracy rates (98%-99%) in classifying the five defect classes. This research offers a promising solution to the data scarcity challenge in rail defect detection, showcasing the potential for robust ICS development in this domain.

cs.CV↗

Human-Centric Resource Allocation for the Metaverse With Multiaccess Edge Computing

Multi-access edge computing (MEC) is a promising solution to the computation-intensive, low-latency rendering tasks of the metaverse. However, how to optimally allocate limited communication and computation resources at the edge to a large number of users in the metaverse is quite challenging. In this paper, we propose an adaptive edge resource allocation method based on multi-agent soft actor-critic with graph convolutional networks (SAC-GCN). Specifically, SAC-GCN models the multi-user metaverse environment as a graph where each agent is denoted by a node. Each agent learns the interplay between agents by graph convolutional networks with self-attention mechanism to further determine the resource usage for one user in the metaverse. The effectiveness of SAC-GCN is demonstrated through the analysis of user experience, balance of resource allocation, and resource utilization rate by taking a virtual city park metaverse as an example. Experimental results indicate that SAC-GCN outperforms other resource allocation methods in improving overall user experience, balancing resource allocation, and increasing resource utilization rate by at least 27%, 11%, and 8%, respectively.

cs.MM↗

Content-Localization based Neural Machine Translation for Informal Dialectal Arabic: Spanish/French to Levantine/Gulf Arabic

Resources in high-resource languages have not been efficiently exploited in low-resource languages to solve language-dependent research problems. Spanish and French are considered high resource languages in which an adequate level of data resources for informal online social behavior modeling, is observed. However, a machine translation system to access those data resources and transfer their context and tone to a low-resource language like dialectal Arabic, does not exist. In response, we propose a framework that localizes contents of high-resource languages to a low-resource language/dialects by utilizing AI power. To the best of our knowledge, we are the first work to provide a parallel translation dataset from/to informal Spanish and French to/from informal Arabic dialects. Using this, we aim to enrich the under-resource-status dialectal Arabic and fast-track the research of diverse online social behaviors within and across smart cities in different geo-regions. The experimental results have illustrated the capability of our proposed solution in exploiting the resources between high and low resource languages and dialects. Not only this, but it has also been proven that ignoring dialects within the same language could lead to misleading analysis of online social behavior.

cs.CL↗

Content-Localization based System for Analyzing Sentiment and Hate Behaviors in Low-Resource Dialectal Arabic: English to Levantine and Gulf

Even though online social movements can quickly become viral on social media, languages can be a barrier to timely monitoring and analyzing the underlying online social behaviors (OSB). This is especially true for under-resourced languages on social media like dialectal Arabic; the primary language used by Arabs on social media. Therefore, it is crucial to provide solutions to efficiently exploit resources from high-resourced languages to solve language-dependent OSB analysis in under-resourced languages. This paper proposes to localize content of resources in high-resourced languages into under-resourced Arabic dialects. Content localization goes beyond content translation that converts text from one language to another; content localization adapts culture, language nuances and regional preferences from one language to a specific language/dialect. Automating understanding of the natural and familiar day-to-day expressions in different regions, is the key to achieve a wider analysis of OSB especially for smart cities. In this paper, we utilize content-localization based neural machine translation to develop sentiment and hate classifiers for two low-resourced Arabic dialects: Levantine and Gulf. Not only this but we also leverage unsupervised learning to facilitate the analysis of sentiment and hate predictions by inferring hidden topics from the corresponding data and providing coherent interpretations of those topics in their native language/dialects. The experimental evaluations and proof-of-concept COVID-19 case study on real data have validated the effectiveness of our proposed system in precisely distinguishing sentiments and accurately identifying hate content in both Levantine and Gulf Arabic dialects. Our findings shed light on the importance of considering the unique nature of dialects within the same language and ignoring the dialectal aspect would lead to misleading analysis.

cs.CL↗

A Reusable AI-Enabled Defect Detection System for Railway Using Ensembled CNN

Accurate Defect detection is crucial for ensuring the trustworthiness of intelligent railway systems. Current approaches rely on single deep-learning models, like CNNs, which employ a large amount of data to capture underlying patterns. Training a new defect classifier with limited samples often leads to overfitting and poor performance on unseen images. To address this, researchers have advocated transfer learning and fine-tuning the pre-trained models. However, using a single backbone network in transfer learning still may cause bottleneck issues and inconsistent performance if it is not suitable for a specific problem domain. To overcome these challenges, we propose a reusable AI-enabled defect detection approach. By combining ensemble learning with transfer learning models (VGG-19, MobileNetV3, and ResNet-50), we improved the classification accuracy and achieved consistent performance at a certain phase of training. Our empirical analysis demonstrates better and more consistent performance compared to other state-of-the-art approaches. The consistency substantiates the reusability of the defect detection system for newly evolved defected rail parts. Therefore we anticipate these findings to benefit further research and development of reusable AI-enabled solutions for railway systems.

cs.CV↗

Exploring User Perceptions of Virtual Reality Scene Design in Metaverse Learning Environments

Metaverse learning environments allow for a seamless and intuitive transition between activities compared to Virtual Reality (VR) learning environments, due to their interconnected design. The design of VR scenes is important for creating effective learning experiences in the Metaverse. However, there is limited research on the impact of different design elements on user's learning experiences in VR scenes. To address this, a study was conducted with 16 participants who interacted with two VR scenes, each with varying design elements such as style, color, texture, object, and background, while watching a short tutorial. Participant rankings of the scenes for learning were obtained using a seven-point Likert scale, and the Mann-Whitney U test was used to validate differences in preference between the scenes. The results showed a significant difference in preference between the scenes. Further analysis using the NASA TLX questionnaire was conducted to examine the impact of this difference on cognitive load, and participant feedback was also considered. The study emphasizes the importance of careful VR scene design to improve the user's learning experience.

cs.HC↗

SSIVD-Net: A Novel Salient Super Image Classification & Detection Technique for Weaponized Violence

Detection of violence and weaponized violence in closed-circuit television (CCTV) footage requires a comprehensive approach. In this work, we introduce the \emph{Smart-City CCTV Violence Detection (SCVD)} dataset, specifically designed to facilitate the learning of weapon distribution in surveillance videos. To tackle the complexities of analyzing 3D surveillance video for violence recognition tasks, we propose a novel technique called \emph{SSIVD-Net} (\textbf{S}alient-\textbf{S}uper-\textbf{I}mage for \textbf{V}iolence \textbf{D}etection). Our method reduces 3D video data complexity, dimensionality, and information loss while improving inference, performance, and explainability through salient-super-Image representations. Considering the scalability and sustainability requirements of futuristic smart cities, the authors introduce the \emph{Salient-Classifier}, a novel architecture combining a kernelized approach with a residual learning strategy. We evaluate variations of SSIVD-Net and Salient Classifier on our SCVD dataset and benchmark against state-of-the-art (SOTA) models commonly employed in violence detection. Our approach exhibits significant improvements in detecting both weaponized and non-weaponized violence instances. By advancing the SOTA in violence detection, our work offers a practical and scalable solution suitable for real-world applications. The proposed methodology not only addresses the challenges of violence detection in CCTV footage but also contributes to the understanding of weapon distribution in smart surveillance. Ultimately, our research findings should enable smarter and more secure cities, as well as enhance public safety measures.

cs.CV↗

OSN-MDAD: Machine Translation Dataset for Arabic Multi-Dialectal Conversations on Online Social Media

While resources for English language are fairly sufficient to understand content on social media, similar resources in Arabic are still immature. The main reason that the resources in Arabic are insufficient is that Arabic has many dialects in addition to the standard version (MSA). Arabs do not use MSA in their daily communications; rather, they use dialectal versions. Unfortunately, social users transfer this phenomenon into their use of social media platforms, which in turn has raised an urgent need for building suitable AI models for language-dependent applications. Existing machine translation (MT) systems designed for MSA fail to work well with Arabic dialects. In light of this, it is necessary to adapt to the informal nature of communication on social networks by developing MT systems that can effectively handle the various dialects of Arabic. Unlike for MSA that shows advanced progress in MT systems, little effort has been exerted to utilize Arabic dialects for MT systems. While few attempts have been made to build translation datasets for dialectal Arabic, they are domain dependent and are not OSN cultural-language friendly. In this work, we attempt to alleviate these limitations by proposing an online social network-based multidialect Arabic dataset that is crafted by contextually translating English tweets into four Arabic dialects: Gulf, Yemeni, Iraqi, and Levantine. To perform the translation, we followed our proposed guideline framework for content translation, which could be universally applicable for translation between foreign languages and local dialects. We validated the authenticity of our proposed dataset by developing neural MT models for four Arabic dialects. Our results have shown a superior performance of our NMT models trained using our dataset. We believe that our dataset can reliably serve as an Arabic multidialectal translation dataset for informal MT tasks.

cs.CL↗

Harnessing Web3 on Carbon Offset Market for Sustainability: Framework and A Case Study

Blockchain, pivotal in shaping the metaverse and Web3, often draws criticism for high energy consumption and carbon emission. The rise of sustainability-focused blockchains, especially when intersecting with innovative wireless technologies, revises this predicament. To understand blockchain's role in sustainability, we propose a three-layers structure encapsulating four green utilities: Recording and Tracking, Wide Verification, Value Trading, and Concept Disseminating. Nori, a decentralized voluntary carbon offset project, serves as our case, illuminating these utilities. Our research unveils unique insights into the on-chain carbon market participants, affect factors of the market, value propositions of NFT-based carbon credits, and the role of social media to spread the concept of carbon offset. We argue that blockchain's contribution to sustainability is significant, with carbon offsetting potentially evolving as a new standard within the blockchain sector.

cs.CY↗

Improving Stain Invariance of CNNs for Segmentation by Fusing Channel Attention and Domain-Adversarial Training

Variability in staining protocols, such as different slide preparation techniques, chemicals, and scanner configurations, can result in a diverse set of whole slide images (WSIs). This distribution shift can negatively impact the performance of deep learning models on unseen samples, presenting a significant challenge for developing new computational pathology applications. In this study, we propose a method for improving the generalizability of convolutional neural networks (CNNs) to stain changes in a single-source setting for semantic segmentation. Recent studies indicate that style features mainly exist as covariances in earlier network layers. We design a channel attention mechanism based on these findings that detects stain-specific features and modify the previously proposed stain-invariant training scheme. We reweigh the outputs of earlier layers and pass them to the stain-adversarial training branch. We evaluate our method on multi-center, multi-stain datasets and demonstrate its effectiveness through interpretability analysis. Our approach achieves substantial improvements over baselines and competitive performance compared to other methods, as measured by various evaluation metrics. We also show that combining our method with stain augmentation leads to mutually beneficial results and outperforms other techniques. Overall, our study makes significant contributions to the field of computational pathology.

eess.IV↗

3D Semantic Segmentation in the Wild: Learning Generalized Models for Adverse-Condition Point Clouds

Robust point cloud parsing under all-weather conditions is crucial to level-5 autonomy in autonomous driving. However, how to learn a universal 3D semantic segmentation (3DSS) model is largely neglected as most existing benchmarks are dominated by point clouds captured under normal weather. We introduce SemanticSTF, an adverse-weather point cloud dataset that provides dense point-level annotations and allows to study 3DSS under various adverse weather conditions. We study all-weather 3DSS modeling under two setups: 1) domain adaptive 3DSS that adapts from normal-weather data to adverse-weather data; 2) domain generalizable 3DSS that learns all-weather 3DSS models from normal-weather data. Our studies reveal the challenge while existing 3DSS methods encounter adverse-weather data, showing the great value of SemanticSTF in steering the future endeavor along this very meaningful research direction. In addition, we design a domain randomization technique that alternatively randomizes the geometry styles of point clouds and aggregates their embeddings, ultimately leading to a generalizable model that can improve 3DSS under various adverse weather effectively. The SemanticSTF and related codes are available at \url{https://github.com/xiaoaoran/SemanticSTF}.

cs.CV↗

StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields

3D style transfer aims to render stylized novel views of a 3D scene with multi-view consistency. However, most existing work suffers from a three-way dilemma over accurate geometry reconstruction, high-quality stylization, and being generalizable to arbitrary new styles. We propose StyleRF (Style Radiance Fields), an innovative 3D style transfer technique that resolves the three-way dilemma by performing style transformation within the feature space of a radiance field. StyleRF employs an explicit grid of high-level features to represent 3D scenes, with which high-fidelity geometry can be reliably restored via volume rendering. In addition, it transforms the grid features according to the reference style which directly leads to high-quality zero-shot style transfer. StyleRF consists of two innovative designs. The first is sampling-invariant content transformation that makes the transformation invariant to the holistic statistics of the sampled 3D points and accordingly ensures multi-view consistency. The second is deferred style transformation of 2D feature maps which is equivalent to the transformation of 3D points but greatly reduces memory footprint without degrading multi-view consistency. Extensive experiments show that StyleRF achieves superior 3D stylization quality with precise geometry reconstruction and it can generalize to various new styles in a zero-shot manner.

cs.CV↗

Development of an automatic 3D human head scanning-printing system

Three-dimensional (3D) technologies have been developing rapidly recent years, and have influenced industrial, medical, cultural, and many other fields. In this paper, we introduce an automatic 3D human head scanning-printing system, which provides a complete pipeline to scan, reconstruct, select, and finally print out physical 3D human heads. To enhance the accuracy of our system, we developed a consumer-grade composite sensor (including a gyroscope, an accelerometer, a digital compass, and a Kinect v2 depth sensor) as our sensing device. This sensing device is then mounted on a robot, which automatically rotates around the human subject with approximate 1-meter radius, to capture the full-view information. The data streams are further processed and fused into a 3D model of the subject using a tablet located on the robot. In addition, an automatic selection method, based on our specific system configurations, is proposed to select the head portion. We evaluated the accuracy of the proposed system by comparing our generated 3D head models, from both standard human head model and real human subjects, with the ones reconstructed from FastSCAN and Cyberware commercial laser scanning systems through computing and visualizing Hausdorff distances. Computational cost is also provided to further assess our proposed system.

cs.RO↗

Evaluating and Improving the Depth Accuracy of Kinect for Windows v2

Microsoft Kinect sensor has been widely used in many applications since the launch of its first version. Recently, Microsoft released a new version of Kinect sensor with improved hardware. However, the accuracy assessment of the sensor remains to be answered. In this paper, we measure the depth accuracy of the newly released Kinect v2 depth sensor, and obtain a cone model to illustrate its accuracy distribution. We then evaluate the variance of the captured depth values by depth entropy. In addition, we propose a trilateration method to improve the depth accuracy with multiple Kinects simultaneously. The experimental results are provided to ascertain the proposed model and method.

cs.MM↗