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Abhinav Dhall

Publications and source records attributed to Abhinav Dhall.

At least 37 records · Page 2Linked to original sources

Pavlok-Nudge: A Feedback Mechanism for Atomic Behaviour Modification with Snoring Usecase

This paper proposes an atomic behaviour intervention strategy using the Pavlok wearable device. Pavlok utilises beeps, vibration and shocks as a mode of aversion technique to help individuals with behaviour modification. While the device can be useful in certain periodic daily life situations, like alarms and exercise notifications, it relies on manual operations that limit its usage. To automate behaviour modification, we propose a framework that first detects targeted behaviours through a lightweight deep learning model and subsequently nudges the user. Our proposed solution is implemented and verified in the context of snoring, which captures audio from the environment following a prediction of whether the audio content is a snore or not using a lightweight 1D convolutional neural network. Based on the prediction, we use Pavlok to nudge users for preventive measures, such as a change in sleeping posture. We believe that this simple solution can help people change their atomic habits, which may lead to long-term health benefits. Our proposed lightweight model (99.8% fewer parameters over SOTA; 790,273$\rightarrow$1,337) achieves SOTA test accuracy of 0.99 on a public benchmark. The code and model are publicly available at https://github.com/hasan-rakibul/pavlok-nudge-snore.

cs.CV↗

Multiverse Through Deepfakes: The MultiFakeVerse Dataset of Person-Centric Visual and Conceptual Manipulations

The rapid advancement of GenAI technology over the past few years has significantly contributed towards highly realistic deepfake content generation. Despite ongoing efforts, the research community still lacks a large-scale and reasoning capability driven deepfake benchmark dataset specifically tailored for person-centric object, context and scene manipulations. In this paper, we address this gap by introducing MultiFakeVerse, a large scale person-centric deepfake dataset, comprising 845,286 images generated through manipulation suggestions and image manipulations both derived from vision-language models (VLM). The VLM instructions were specifically targeted towards modifications to individuals or contextual elements of a scene that influence human perception of importance, intent, or narrative. This VLM-driven approach enables semantic, context-aware alterations such as modifying actions, scenes, and human-object interactions rather than synthetic or low-level identity swaps and region-specific edits that are common in existing datasets. Our experiments reveal that current state-of-the-art deepfake detection models and human observers struggle to detect these subtle yet meaningful manipulations. The code and dataset are available on \href{https://github.com/Parul-Gupta/MultiFakeVerse}{GitHub}.

cs.MM↗

Tell me Habibi, is it Real or Fake?

Deepfake generation methods are evolving fast, making fake media harder to detect and raising serious societal concerns. Most deepfake detection and dataset creation research focuses on monolingual content, often overlooking the challenges of multilingual and code-switched speech, where multiple languages are mixed within the same discourse. Code-switching, especially between Arabic and English, is common in the Arab world and is widely used in digital communication. This linguistic mixing poses extra challenges for deepfake detection, as it can confuse models trained mostly on monolingual data. To address this, we introduce \textbf{ArEnAV}, the first large-scale Arabic-English audio-visual deepfake dataset featuring intra-utterance code-switching, dialectal variation, and monolingual Arabic content. It \textbf{contains 387k videos and over 765 hours of real and fake videos}. Our dataset is generated using a novel pipeline integrating four Text-To-Speech and two lip-sync models, enabling comprehensive analysis of multilingual multimodal deepfake detection. We benchmark our dataset against existing monolingual and multilingual datasets, state-of-the-art deepfake detection models, and a human evaluation, highlighting its potential to advance deepfake research. The dataset can be accessed \href{https://huggingface.co/datasets/kartik060702/ArEnAV-Full}{here}.

cs.CV↗

MAVEN: Multi-modal Attention for Valence-Arousal Emotion Network

Dynamic emotion recognition in the wild remains challenging due to the transient nature of emotional expressions and temporal misalignment of multi-modal cues. Traditional approaches predict valence and arousal and often overlook the inherent correlation between these two dimensions. The proposed Multi-modal Attention for Valence-Arousal Emotion Network (MAVEN) integrates visual, audio, and textual modalities through a bi-directional cross-modal attention mechanism. MAVEN uses modality-specific encoders to extract features from synchronized video frames, audio segments, and transcripts, predicting emotions in polar coordinates following Russell's circumplex model. The evaluation of the Aff-Wild2 dataset using MAVEN achieved a concordance correlation coefficient (CCC) of 0.3061, surpassing the ResNet-50 baseline model with a CCC of 0.22. The multistage architecture captures the subtle and transient nature of emotional expressions in conversational videos and improves emotion recognition in real-world situations. The code is available at: https://github.com/Vrushank-Ahire/MAVEN_8th_ABAW

cs.LG↗

Generation and Detection of Sign Language Deepfakes - A Linguistic and Visual Analysis

This research explores the positive application of deepfake technology for upper body generation, specifically sign language for the Deaf and Hard of Hearing (DHoH) community. Given the complexity of sign language and the scarcity of experts, the generated videos are vetted by a sign language expert for accuracy. We construct a reliable deepfake dataset, evaluating its technical and visual credibility using computer vision and natural language processing models. The dataset, consisting of over 1200 videos featuring both seen and unseen individuals, is also used to detect deepfake videos targeting vulnerable individuals. Expert annotations confirm that the generated videos are comparable to real sign language content. Linguistic analysis, using textual similarity scores and interpreter evaluations, shows that the interpretation of generated videos is at least 90% similar to authentic sign language. Visual analysis demonstrates that convincingly realistic deepfakes can be produced, even for new subjects. Using a pose/style transfer model, we pay close attention to detail, ensuring hand movements are accurate and align with the driving video. We also apply machine learning algorithms to establish a baseline for deepfake detection on this dataset, contributing to the detection of fraudulent sign language videos.

cs.CV↗

1M-Deepfakes Detection Challenge

The detection and localization of deepfake content, particularly when small fake segments are seamlessly mixed with real videos, remains a significant challenge in the field of digital media security. Based on the recently released AV-Deepfake1M dataset, which contains more than 1 million manipulated videos across more than 2,000 subjects, we introduce the 1M-Deepfakes Detection Challenge. This challenge is designed to engage the research community in developing advanced methods for detecting and localizing deepfake manipulations within the large-scale high-realistic audio-visual dataset. The participants can access the AV-Deepfake1M dataset and are required to submit their inference results for evaluation across the metrics for detection or localization tasks. The methodologies developed through the challenge will contribute to the development of next-generation deepfake detection and localization systems. Evaluation scripts, baseline models, and accompanying code will be available on https://github.com/ControlNet/AV-Deepfake1M.

cs.CV↗

MRAC Track 1: 2nd Workshop on Multimodal, Generative and Responsible Affective Computing

With the rapid advancements in multimodal generative technology, Affective Computing research has provoked discussion about the potential consequences of AI systems equipped with emotional intelligence. Affective Computing involves the design, evaluation, and implementation of Emotion AI and related technologies aimed at improving people's lives. Designing a computational model in affective computing requires vast amounts of multimodal data, including RGB images, video, audio, text, and physiological signals. Moreover, Affective Computing research is deeply engaged with ethical considerations at various stages-from training emotionally intelligent models on large-scale human data to deploying these models in specific applications. Fundamentally, the development of any AI system must prioritize its impact on humans, aiming to augment and enhance human abilities rather than replace them, while drawing inspiration from human intelligence in a safe and responsible manner. The MRAC 2024 Track 1 workshop seeks to extend these principles from controlled, small-scale lab environments to real-world, large-scale contexts, emphasizing responsible development. The workshop also aims to highlight the potential implications of generative technology, along with the ethical consequences of its use, to researchers and industry professionals. To the best of our knowledge, this is the first workshop series to comprehensively address the full spectrum of multimodal, generative affective computing from a responsible AI perspective, and this is the second iteration of this workshop. Webpage: https://react-ws.github.io/2024/

cs.CV↗

MIP-GAF: A MLLM-annotated Benchmark for Most Important Person Localization and Group Context Understanding

Estimating the Most Important Person (MIP) in any social event setup is a challenging problem mainly due to contextual complexity and scarcity of labeled data. Moreover, the causality aspects of MIP estimation are quite subjective and diverse. To this end, we aim to address the problem by annotating a large-scale `in-the-wild' dataset for identifying human perceptions about the `Most Important Person (MIP)' in an image. The paper provides a thorough description of our proposed Multimodal Large Language Model (MLLM) based data annotation strategy, and a thorough data quality analysis. Further, we perform a comprehensive benchmarking of the proposed dataset utilizing state-of-the-art MIP localization methods, indicating a significant drop in performance compared to existing datasets. The performance drop shows that the existing MIP localization algorithms must be more robust with respect to `in-the-wild' situations. We believe the proposed dataset will play a vital role in building the next-generation social situation understanding methods. The code and data is available at https://github.com/surbhimadan92/MIP-GAF.

cs.CV↗

A Survey of Deep Learning for Group-level Emotion Recognition

With the advancement of artificial intelligence (AI) technology, group-level emotion recognition (GER) has emerged as an important area in analyzing human behavior. Early GER methods are primarily relied on handcrafted features. However, with the proliferation of Deep Learning (DL) techniques and their remarkable success in diverse tasks, neural networks have garnered increasing interest in GER. Unlike individual's emotion, group emotions exhibit diversity and dynamics. Presently, several DL approaches have been proposed to effectively leverage the rich information inherent in group-level image and enhance GER performance significantly. In this survey, we present a comprehensive review of DL techniques applied to GER, proposing a new taxonomy for the field cover all aspects of GER based on DL. The survey overviews datasets, the deep GER pipeline, and performance comparisons of the state-of-the-art methods past decade. Moreover, it summarizes and discuss the fundamental approaches and advanced developments for each aspect. Furthermore, we identify outstanding challenges and suggest potential avenues for the design of robust GER systems. To the best of our knowledge, thus survey represents the first comprehensive review of deep GER methods, serving as a pivotal references for future GER research endeavors.

cs.CV↗

Emolysis: A Multimodal Open-Source Group Emotion Analysis and Visualization Toolkit

Automatic group emotion recognition plays an important role in understanding complex human-human interaction. This paper introduces, Emolysis, a Python-based, standalone open-source group emotion analysis toolkit for use in different social situations upon getting consent from the users. Given any input video, Emolysis processes synchronized multimodal input and maps it to group level emotion, valence and arousal. Additionally, the toolkit supports major mobile and desktop platforms (Android, iOS, Windows). The Emolysis platform also comes with an intuitive graphical user interface that allows users to select different modalities and target persons for more fine-grained emotion analysis. Emolysis is freely available for academic research and encourages application developers to extend it to application specific environments on top of the existing system. We believe that the extension mechanism is quite straightforward. Our code models and interface are available at https://github.com/ControlNet/emolysis.

cs.HC↗

AV-Deepfake1M: A Large-Scale LLM-Driven Audio-Visual Deepfake Dataset

The detection and localization of highly realistic deepfake audio-visual content are challenging even for the most advanced state-of-the-art methods. While most of the research efforts in this domain are focused on detecting high-quality deepfake images and videos, only a few works address the problem of the localization of small segments of audio-visual manipulations embedded in real videos. In this research, we emulate the process of such content generation and propose the AV-Deepfake1M dataset. The dataset contains content-driven (i) video manipulations, (ii) audio manipulations, and (iii) audio-visual manipulations for more than 2K subjects resulting in a total of more than 1M videos. The paper provides a thorough description of the proposed data generation pipeline accompanied by a rigorous analysis of the quality of the generated data. The comprehensive benchmark of the proposed dataset utilizing state-of-the-art deepfake detection and localization methods indicates a significant drop in performance compared to previous datasets. The proposed dataset will play a vital role in building the next-generation deepfake localization methods. The dataset and associated code are available at https://github.com/ControlNet/AV-Deepfake1M .

cs.CV↗

7th ABAW Competition: Multi-Task Learning and Compound Expression Recognition

This paper describes the 7th Affective Behavior Analysis in-the-wild (ABAW) Competition, which is part of the respective Workshop held in conjunction with ECCV 2024. The 7th ABAW Competition addresses novel challenges in understanding human expressions and behaviors, crucial for the development of human-centered technologies. The Competition comprises of two sub-challenges: i) Multi-Task Learning (the goal is to learn at the same time, in a multi-task learning setting, to estimate two continuous affect dimensions, valence and arousal, to recognise between the mutually exclusive classes of the 7 basic expressions and 'other'), and to detect 12 Action Units); and ii) Compound Expression Recognition (the target is to recognise between the 7 mutually exclusive compound expression classes). s-Aff-Wild2, which is a static version of the A/V Aff-Wild2 database and contains annotations for valence-arousal, expressions and Action Units, is utilized for the purposes of the Multi-Task Learning Challenge; a part of C-EXPR-DB, which is an A/V in-the-wild database with compound expression annotations, is utilized for the purposes of the Compound Expression Recognition Challenge. In this paper, we introduce the two challenges, detailing their datasets and the protocols followed for each. We also outline the evaluation metrics, and highlight the baseline systems and their results. Additional information about the competition can be found at \url{https://affective-behavior-analysis-in-the-wild.github.io/7th}.

cs.CV↗

Conditional Distribution Modelling for Few-Shot Image Synthesis with Diffusion Models

Few-shot image synthesis entails generating diverse and realistic images of novel categories using only a few example images. While multiple recent efforts in this direction have achieved impressive results, the existing approaches are dependent only upon the few novel samples available at test time in order to generate new images, which restricts the diversity of the generated images. To overcome this limitation, we propose Conditional Distribution Modelling (CDM) -- a framework which effectively utilizes Diffusion models for few-shot image generation. By modelling the distribution of the latent space used to condition a Diffusion process, CDM leverages the learnt statistics of the training data to get a better approximation of the unseen class distribution, thereby removing the bias arising due to limited number of few shot samples. Simultaneously, we devise a novel inversion based optimization strategy that further improves the approximated unseen class distribution, and ensures the fidelity of the generated samples to the unseen class. The experimental results on four benchmark datasets demonstrate the effectiveness of our proposed CDM for few-shot generation.

cs.CV↗

Real, fake and synthetic faces -- does the coin have three sides?

With the ever-growing power of generative artificial intelligence, deepfake and artificially generated (synthetic) media have continued to spread online, which creates various ethical and moral concerns regarding their usage. To tackle this, we thus present a novel exploration of the trends and patterns observed in real, deepfake and synthetic facial images. The proposed analysis is done in two parts: firstly, we incorporate eight deep learning models and analyze their performances in distinguishing between the three classes of images. Next, we look to further delve into the similarities and differences between these three sets of images by investigating their image properties both in the context of the entire image as well as in the context of specific regions within the image. ANOVA test was also performed and provided further clarity amongst the patterns associated between the images of the three classes. From our findings, we observe that the investigated deeplearning models found it easier to detect synthetic facial images, with the ViT Patch-16 model performing best on this task with a class-averaged sensitivity, specificity, precision, and accuracy of 97.37%, 98.69%, 97.48%, and 98.25%, respectively. This observation was supported by further analysis of various image properties. We saw noticeable differences across the three category of images. This analysis can help us build better algorithms for facial image generation, and also shows that synthetic, deepfake and real face images are indeed three different classes.

cs.CV↗

GTA-HDR: A Large-Scale Synthetic Dataset for HDR Image Reconstruction

High Dynamic Range (HDR) content (i.e., images and videos) has a broad range of applications. However, capturing HDR content from real-world scenes is expensive and time-consuming. Therefore, the challenging task of reconstructing visually accurate HDR images from their Low Dynamic Range (LDR) counterparts is gaining attention in the vision research community. A major challenge in this research problem is the lack of datasets, which capture diverse scene conditions (e.g., lighting, shadows, weather, locations, landscapes, objects, humans, buildings) and various image features (e.g., color, contrast, saturation, hue, luminance, brightness, radiance). To address this gap, in this paper, we introduce GTA-HDR, a large-scale synthetic dataset of photo-realistic HDR images sampled from the GTA-V video game. We perform thorough evaluation of the proposed dataset, which demonstrates significant qualitative and quantitative improvements of the state-of-the-art HDR image reconstruction methods. Furthermore, we demonstrate the effectiveness of the proposed dataset and its impact on additional computer vision tasks including 3D human pose estimation, human body part segmentation, and holistic scene segmentation. The dataset, data collection pipeline, and evaluation code are available at: https://github.com/HrishavBakulBarua/GTA-HDR.

cs.CV↗

DiffAugment: Diffusion based Long-Tailed Visual Relationship Recognition

The task of Visual Relationship Recognition (VRR) aims to identify relationships between two interacting objects in an image and is particularly challenging due to the widely-spread and highly imbalanced distribution of triplets. To overcome the resultant performance bias in existing VRR approaches, we introduce DiffAugment -- a method which first augments the tail classes in the linguistic space by making use of WordNet and then utilizes the generative prowess of Diffusion Models to expand the visual space for minority classes. We propose a novel hardness-aware component in diffusion which is based upon the hardness of each triplet and demonstrate the effectiveness of hardness-aware diffusion in generating visual embeddings for the tail classes. We also propose a novel subject and object based seeding strategy for diffusion sampling which improves the discriminative capability of the generated visual embeddings. Extensive experimentation on the GQA-LT dataset shows favorable gains in the subject/object and relation average per-class accuracy using Diffusion augmented samples.

cs.CV↗

HistoHDR-Net: Histogram Equalization for Single LDR to HDR Image Translation

High Dynamic Range (HDR) imaging aims to replicate the high visual quality and clarity of real-world scenes. Due to the high costs associated with HDR imaging, the literature offers various data-driven methods for HDR image reconstruction from Low Dynamic Range (LDR) counterparts. A common limitation of these approaches is missing details in regions of the reconstructed HDR images, which are over- or under-exposed in the input LDR images. To this end, we propose a simple and effective method, HistoHDR-Net, to recover the fine details (e.g., color, contrast, saturation, and brightness) of HDR images via a fusion-based approach utilizing histogram-equalized LDR images along with self-attention guidance. Our experiments demonstrate the efficacy of the proposed approach over the state-of-art methods.

eess.IV↗

EEG-based Cognitive Load Estimation of Acoustic Parameters for Data Sonification

Sonification is a data visualization technique which expresses data attributes via psychoacoustic parameters, which are non-speech audio signals used to convey information. This paper investigates the binary estimation of cognitive load induced by psychoacoustic parameters conveying the focus level of an astronomical image via Electroencephalogram (EEG) embeddings. Employing machine learning and deep learning methodologies, we demonstrate that EEG signals are reliable for (a) binary estimation of cognitive load, (b) isolating easy vs difficult visual-to-auditory perceptual mappings, and (c) capturing perceptual similarities among psychoacoustic parameters. Our key findings reveal that (1) EEG embeddings can reliably measure cognitive load, achieving a peak F1-score of 0.98; (2) Extreme focus levels are easier to detect via auditory mappings than intermediate ones, and (3) psychoacoustic parameters inducing comparable cognitive load levels tend to generate similar EEG encodings.

cs.HC↗