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Abhinav Dhall

Publications and source records attributed to Abhinav Dhall.

At least 55 records · Page 3Linked to original sources

MAGIC-TBR: Multiview Attention Fusion for Transformer-based Bodily Behavior Recognition in Group Settings

Bodily behavioral language is an important social cue, and its automated analysis helps in enhancing the understanding of artificial intelligence systems. Furthermore, behavioral language cues are essential for active engagement in social agent-based user interactions. Despite the progress made in computer vision for tasks like head and body pose estimation, there is still a need to explore the detection of finer behaviors such as gesturing, grooming, or fumbling. This paper proposes a multiview attention fusion method named MAGIC-TBR that combines features extracted from videos and their corresponding Discrete Cosine Transform coefficients via a transformer-based approach. The experiments are conducted on the BBSI dataset and the results demonstrate the effectiveness of the proposed feature fusion with multiview attention. The code is available at: https://github.com/surbhimadan92/MAGIC-TBR

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ArtHDR-Net: Perceptually Realistic and Accurate HDR Content Creation

High Dynamic Range (HDR) content creation has become an important topic for modern media and entertainment sectors, gaming and Augmented/Virtual Reality industries. Many methods have been proposed to recreate the HDR counterparts of input Low Dynamic Range (LDR) images/videos given a single exposure or multi-exposure LDRs. The state-of-the-art methods focus primarily on the preservation of the reconstruction's structural similarity and the pixel-wise accuracy. However, these conventional approaches do not emphasize preserving the artistic intent of the images in terms of human visual perception, which is an essential element in media, entertainment and gaming. In this paper, we attempt to study and fill this gap. We propose an architecture called ArtHDR-Net based on a Convolutional Neural Network that uses multi-exposed LDR features as input. Experimental results show that ArtHDR-Net can achieve state-of-the-art performance in terms of the HDR-VDP-2 score (i.e., mean opinion score index) while reaching competitive performance in terms of PSNR and SSIM.

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Do I Have Your Attention: A Large Scale Engagement Prediction Dataset and Baselines

The degree of concentration, enthusiasm, optimism, and passion displayed by individual(s) while interacting with a machine is referred to as `user engagement'. Engagement comprises of behavioral, cognitive, and affect related cues. To create engagement prediction systems that can work in real-world conditions, it is quintessential to learn from rich, diverse datasets. To this end, a large scale multi-faceted engagement in the wild dataset EngageNet is proposed. 31 hours duration data of 127 participants representing different illumination conditions are recorded. Thorough experiments are performed exploring the applicability of different features, action units, eye gaze, head pose, and MARLIN. Data from user interactions (question-answer) are analyzed to understand the relationship between effective learning and user engagement. To further validate the rich nature of the dataset, evaluation is also performed on the EngageWild dataset. The experiments show the usefulness of the proposed dataset. The code, models, and dataset link are publicly available at https://github.com/engagenet/engagenet_baselines.

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Glitch in the Matrix: A Large Scale Benchmark for Content Driven Audio-Visual Forgery Detection and Localization

Most deepfake detection methods focus on detecting spatial and/or spatio-temporal changes in facial attributes and are centered around the binary classification task of detecting whether a video is real or fake. This is because available benchmark datasets contain mostly visual-only modifications present in the entirety of the video. However, a sophisticated deepfake may include small segments of audio or audio-visual manipulations that can completely change the meaning of the video content. To addresses this gap, we propose and benchmark a new dataset, Localized Audio Visual DeepFake (LAV-DF), consisting of strategic content-driven audio, visual and audio-visual manipulations. The proposed baseline method, Boundary Aware Temporal Forgery Detection (BA-TFD), is a 3D Convolutional Neural Network-based architecture which effectively captures multimodal manipulations. We further improve (i.e. BA-TFD+) the baseline method by replacing the backbone with a Multiscale Vision Transformer and guide the training process with contrastive, frame classification, boundary matching and multimodal boundary matching loss functions. The quantitative analysis demonstrates the superiority of BA-TFD+ on temporal forgery localization and deepfake detection tasks using several benchmark datasets including our newly proposed dataset. The dataset, models and code are available at https://github.com/ControlNet/LAV-DF.

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Do You Really Mean That? Content Driven Audio-Visual Deepfake Dataset and Multimodal Method for Temporal Forgery Localization

Due to its high societal impact, deepfake detection is getting active attention in the computer vision community. Most deepfake detection methods rely on identity, facial attributes, and adversarial perturbation-based spatio-temporal modifications at the whole video or random locations while keeping the meaning of the content intact. However, a sophisticated deepfake may contain only a small segment of video/audio manipulation, through which the meaning of the content can be, for example, completely inverted from a sentiment perspective. We introduce a content-driven audio-visual deepfake dataset, termed Localized Audio Visual DeepFake (LAV-DF), explicitly designed for the task of learning temporal forgery localization. Specifically, the content-driven audio-visual manipulations are performed strategically to change the sentiment polarity of the whole video. Our baseline method for benchmarking the proposed dataset is a 3DCNN model, termed as Boundary Aware Temporal Forgery Detection (BA-TFD), which is guided via contrastive, boundary matching, and frame classification loss functions. Our extensive quantitative and qualitative analysis demonstrates the proposed method's strong performance for temporal forgery localization and deepfake detection tasks.

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MARLIN: Masked Autoencoder for facial video Representation LearnINg

This paper proposes a self-supervised approach to learn universal facial representations from videos, that can transfer across a variety of facial analysis tasks such as Facial Attribute Recognition (FAR), Facial Expression Recognition (FER), DeepFake Detection (DFD), and Lip Synchronization (LS). Our proposed framework, named MARLIN, is a facial video masked autoencoder, that learns highly robust and generic facial embeddings from abundantly available non-annotated web crawled facial videos. As a challenging auxiliary task, MARLIN reconstructs the spatio-temporal details of the face from the densely masked facial regions which mainly include eyes, nose, mouth, lips, and skin to capture local and global aspects that in turn help in encoding generic and transferable features. Through a variety of experiments on diverse downstream tasks, we demonstrate MARLIN to be an excellent facial video encoder as well as feature extractor, that performs consistently well across a variety of downstream tasks including FAR (1.13% gain over supervised benchmark), FER (2.64% gain over unsupervised benchmark), DFD (1.86% gain over unsupervised benchmark), LS (29.36% gain for Frechet Inception Distance), and even in low data regime. Our code and models are available at https://github.com/ControlNet/MARLIN .

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Audio-visual video face hallucination with frequency supervision and cross modality support by speech based lip reading loss

Recently, there has been numerous breakthroughs in face hallucination tasks. However, the task remains rather challenging in videos in comparison to the images due to inherent consistency issues. The presence of extra temporal dimension in video face hallucination makes it non-trivial to learn the facial motion through out the sequence. In order to learn these fine spatio-temporal motion details, we propose a novel cross-modal audio-visual Video Face Hallucination Generative Adversarial Network (VFH-GAN). The architecture exploits the semantic correlation of between the movement of the facial structure and the associated speech signal. Another major issue in present video based approaches is the presence of blurriness around the key facial regions such as mouth and lips - where spatial displacement is much higher in comparison to other areas. The proposed approach explicitly defines a lip reading loss to learn the fine grain motion in these facial areas. During training, GANs have potential to fit frequencies from low to high, which leads to miss the hard to synthesize frequencies. Therefore, to add salient frequency features to the network we add a frequency based loss function. The visual and the quantitative comparison with state-of-the-art shows a significant improvement in performance and efficacy.

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Neural Encoding of Songs is Modulated by Their Enjoyment

We examine user and song identification from neural (EEG) signals. Owing to perceptual subjectivity in human-media interaction, music identification from brain signals is a challenging task. We demonstrate that subjective differences in music perception aid user identification, but hinder song identification. In an attempt to address intrinsic complexities in music identification, we provide empirical evidence on the role of enjoyment in song recognition. Our findings reveal that considering song enjoyment as an additional factor can improve EEG-based song recognition.

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AV-Gaze: A Study on the Effectiveness of Audio Guided Visual Attention Estimation for Non-Profilic Faces

In challenging real-life conditions such as extreme head-pose, occlusions, and low-resolution images where the visual information fails to estimate visual attention/gaze direction, audio signals could provide important and complementary information. In this paper, we explore if audio-guided coarse head-pose can further enhance visual attention estimation performance for non-prolific faces. Since it is difficult to annotate audio signals for estimating the head-pose of the speaker, we use off-the-shelf state-of-the-art models to facilitate cross-modal weak-supervision. During the training phase, the framework learns complementary information from synchronized audio-visual modality. Our model can utilize any of the available modalities i.e. audio, visual or audio-visual for task-specific inference. It is interesting to note that, when AV-Gaze is tested on benchmark datasets with these specific modalities, it achieves competitive results on multiple datasets, while being highly adaptive toward challenging scenarios.

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'Labelling the Gaps': A Weakly Supervised Automatic Eye Gaze Estimation

Over the past few years, there has been an increasing interest to interpret gaze direction in an unconstrained environment with limited supervision. Owing to data curation and annotation issues, replicating gaze estimation method to other platforms, such as unconstrained outdoor or AR/VR, might lead to significant drop in performance due to insufficient availability of accurately annotated data for model training. In this paper, we explore an interesting yet challenging problem of gaze estimation method with a limited amount of labelled data. The proposed method distills knowledge from the labelled subset with visual features; including identity-specific appearance, gaze trajectory consistency and motion features. Given a gaze trajectory, the method utilizes label information of only the start and the end frames of a gaze sequence. An extension of the proposed method further reduces the requirement of labelled frames to only the start frame with a minor drop in the generated label's quality. We evaluate the proposed method on four benchmark datasets (CAVE, TabletGaze, MPII and Gaze360) as well as web-crawled YouTube videos. Our proposed method reduces the annotation effort to as low as 2.67%, with minimal impact on performance; indicating the potential of our model enabling gaze estimation 'in-the-wild' setup.

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RAZE: Region Guided Self-Supervised Gaze Representation Learning

Automatic eye gaze estimation is an important problem in vision based assistive technology with use cases in different emerging topics such as augmented reality, virtual reality and human-computer interaction. Over the past few years, there has been an increasing interest in unsupervised and self-supervised learning paradigms as it overcomes the requirement of large scale annotated data. In this paper, we propose RAZE, a Region guided self-supervised gAZE representation learning framework which leverage from non-annotated facial image data. RAZE learns gaze representation via auxiliary supervision i.e. pseudo-gaze zone classification where the objective is to classify visual field into different gaze zones (i.e. left, right and center) by leveraging the relative position of pupil-centers. Thus, we automatically annotate pseudo gaze zone labels of 154K web-crawled images and learn feature representations via `Ize-Net' framework. `Ize-Net' is a capsule layer based CNN architecture which can efficiently capture rich eye representation. The discriminative behaviour of the feature representation is evaluated on four benchmark datasets: CAVE, TabletGaze, MPII and RT-GENE. Additionally, we evaluate the generalizability of the proposed network on two other downstream task (i.e. driver gaze estimation and visual attention estimation) which demonstrate the effectiveness of the learnt eye gaze representation.

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Automatic Gaze Analysis: A Survey of Deep Learning based Approaches

Eye gaze analysis is an important research problem in the field of Computer Vision and Human-Computer Interaction. Even with notable progress in the last 10 years, automatic gaze analysis still remains challenging due to the uniqueness of eye appearance, eye-head interplay, occlusion, image quality, and illumination conditions. There are several open questions, including what are the important cues to interpret gaze direction in an unconstrained environment without prior knowledge and how to encode them in real-time. We review the progress across a range of gaze analysis tasks and applications to elucidate these fundamental questions, identify effective methods in gaze analysis, and provide possible future directions. We analyze recent gaze estimation and segmentation methods, especially in the unsupervised and weakly supervised domain, based on their advantages and reported evaluation metrics. Our analysis shows that the development of a robust and generic gaze analysis method still needs to address real-world challenges such as unconstrained setup and learning with less supervision. We conclude by discussing future research directions for designing a real-world gaze analysis system that can propagate to other domains including Computer Vision, Augmented Reality (AR), Virtual Reality (VR), and Human Computer Interaction (HCI). Project Page: https://github.com/i-am-shreya/EyeGazeSurvey}{https://github.com/i-am-shreya/EyeGazeSurvey

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Visual Representations of Physiological Signals for Fake Video Detection

Realistic fake videos are a potential tool for spreading harmful misinformation given our increasing online presence and information intake. This paper presents a multimodal learning-based method for detection of real and fake videos. The method combines information from three modalities - audio, video, and physiology. We investigate two strategies for combining the video and physiology modalities, either by augmenting the video with information from the physiology or by novelly learning the fusion of those two modalities with a proposed Graph Convolutional Network architecture. Both strategies for combining the two modalities rely on a novel method for generation of visual representations of physiological signals. The detection of real and fake videos is then based on the dissimilarity between the audio and modified video modalities. The proposed method is evaluated on two benchmark datasets and the results show significant increase in detection performance compared to previous methods.

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MTGLS: Multi-Task Gaze Estimation with Limited Supervision

Robust gaze estimation is a challenging task, even for deep CNNs, due to the non-availability of large-scale labeled data. Moreover, gaze annotation is a time-consuming process and requires specialized hardware setups. We propose MTGLS: a Multi-Task Gaze estimation framework with Limited Supervision, which leverages abundantly available non-annotated facial image data. MTGLS distills knowledge from off-the-shelf facial image analysis models, and learns strong feature representations of human eyes, guided by three complementary auxiliary signals: (a) the line of sight of the pupil (i.e. pseudo-gaze) defined by the localized facial landmarks, (b) the head-pose given by Euler angles, and (c) the orientation of the eye patch (left/right eye). To overcome inherent noise in the supervisory signals, MTGLS further incorporates a noise distribution modelling approach. Our experimental results show that MTGLS learns highly generalized representations which consistently perform well on a range of datasets. Our proposed framework outperforms the unsupervised state-of-the-art on CAVE (by 6.43%) and even supervised state-of-the-art methods on Gaze360 (by 6.59%) datasets.

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Speak2Label: Using Domain Knowledge for Creating a Large Scale Driver Gaze Zone Estimation Dataset

Labelling of human behavior analysis data is a complex and time consuming task. In this paper, a fully automatic technique for labelling an image based gaze behavior dataset for driver gaze zone estimation is proposed. Domain knowledge is added to the data recording paradigm and later labels are generated in an automatic manner using Speech To Text conversion (STT). In order to remove the noise in the STT process due to different illumination and ethnicity of subjects in our data, the speech frequency and energy are analysed. The resultant Driver Gaze in the Wild (DGW) dataset contains 586 recordings, captured during different times of the day including evenings. The large scale dataset contains 338 subjects with an age range of 18-63 years. As the data is recorded in different lighting conditions, an illumination robust layer is proposed in the Convolutional Neural Network (CNN). The extensive experiments show the variance in the dataset resembling real-world conditions and the effectiveness of the proposed CNN pipeline. The proposed network is also fine-tuned for the eye gaze prediction task, which shows the discriminativeness of the representation learnt by our network on the proposed DGW dataset. Project Page: https://sites.google.com/view/drivergazeprediction/home

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Frequency Aware Face Hallucination Generative Adversarial Network with Semantic Structural Constraint

In this paper, we address the issue of face hallucination. Most current face hallucination methods rely on two-dimensional facial priors to generate high resolution face images from low resolution face images. These methods are only capable of assimilating global information into the generated image. Still there exist some inherent problems in these methods; such as, local features, subtle structural details and missing depth information in final output image. Present work proposes a Generative Adversarial Network (GAN) based novel progressive Face Hallucination (FH) network to address these issues present among current methods. The generator of the proposed model comprises of FH network and two sub-networks, assisting FH network to generate high resolution images. The first sub-network leverages on explicitly adding high frequency components into the model. To explicitly encode the high frequency components, an auto encoder is proposed to generate high resolution coefficients of Discrete Cosine Transform (DCT). To add three dimensional parametric information into the network, second sub-network is proposed. This network uses a shape model of 3D Morphable Models (3DMM) to add structural constraint to the FH network. Extensive experimentation results in the paper shows that the proposed model outperforms the state-of-the-art methods.

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Self-Supervised Approach for Facial Movement Based Optical Flow

Computing optical flow is a fundamental problem in computer vision. However, deep learning-based optical flow techniques do not perform well for non-rigid movements such as those found in faces, primarily due to lack of the training data representing the fine facial motion. We hypothesize that learning optical flow on face motion data will improve the quality of predicted flow on faces. The aim of this work is threefold: (1) exploring self-supervised techniques to generate optical flow ground truth for face images; (2) computing baseline results on the effects of using face data to train Convolutional Neural Networks (CNN) for predicting optical flow; and (3) using the learned optical flow in micro-expression recognition to demonstrate its effectiveness. We generate optical flow ground truth using facial key-points in the BP4D-Spontaneous dataset. The generated optical flow is used to train the FlowNetS architecture to test its performance on the generated dataset. The performance of FlowNetS trained on face images surpassed that of other optical flow CNN architectures, demonstrating its usefulness. Our optical flow features are further compared with other methods using the STSTNet micro-expression classifier, and the results indicate that the optical flow obtained using this work has promising applications in facial expression analysis.

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Not made for each other- Audio-Visual Dissonance-based Deepfake Detection and Localization

We propose detection of deepfake videos based on the dissimilarity between the audio and visual modalities, termed as the Modality Dissonance Score (MDS). We hypothesize that manipulation of either modality will lead to dis-harmony between the two modalities, eg, loss of lip-sync, unnatural facial and lip movements, etc. MDS is computed as an aggregate of dissimilarity scores between audio and visual segments in a video. Discriminative features are learnt for the audio and visual channels in a chunk-wise manner, employing the cross-entropy loss for individual modalities, and a contrastive loss that models inter-modality similarity. Extensive experiments on the DFDC and DeepFake-TIMIT Datasets show that our approach outperforms the state-of-the-art by up to 7%. We also demonstrate temporal forgery localization, and show how our technique identifies the manipulated video segments.

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