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Adarsh Jagan Sathyamoorthy

Publications and source records attributed to Adarsh Jagan Sathyamoorthy.

At least 19 recordsLinked to original sources

TOPGN: Real-time Transparent Obstacle Detection using Lidar Point Cloud Intensity for Autonomous Robot Navigation

We present TOPGN, a novel method for real-time transparent obstacle detection for robot navigation in unknown environments. We use a multi-layer 2D grid map representation obtained by summing the intensities of lidar point clouds that lie in multiple non-overlapping height intervals. We isolate a neighborhood of points reflected from transparent obstacles by comparing the intensities in the different 2D grid map layers. Using the neighborhood, we linearly extrapolate the transparent obstacle by computing a tangential line segment and use it to perform safe, real-time collision avoidance. Finally, we also demonstrate our transparent object isolation's applicability to mapping an environment. We demonstrate that our approach detects transparent objects made of various materials (glass, acrylic, PVC), arbitrary shapes, colors, and textures in a variety of real-world indoor and outdoor scenarios with varying lighting conditions. We compare our method with other glass/transparent object detection methods that use RGB images, 2D laser scans, etc. in these benchmark scenarios. We demonstrate superior detection accuracy in terms of F-score improvement at least by 12.74% and 38.46% decrease in mean absolute error (MAE), improved navigation success rates (at least two times better than the second-best), and a real-time inference rate (~50Hz on a mobile CPU). We will release our code and challenging benchmarks for future evaluations upon publication.

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CoNVOI: Context-aware Navigation using Vision Language Models in Outdoor and Indoor Environments

We present ConVOI, a novel method for autonomous robot navigation in real-world indoor and outdoor environments using Vision Language Models (VLMs). We employ VLMs in two ways: first, we leverage their zero-shot image classification capability to identify the context or scenario (e.g., indoor corridor, outdoor terrain, crosswalk, etc) of the robot's surroundings, and formulate context-based navigation behaviors as simple text prompts (e.g. ``stay on the pavement"). Second, we utilize their state-of-the-art semantic understanding and logical reasoning capabilities to compute a suitable trajectory given the identified context. To this end, we propose a novel multi-modal visual marking approach to annotate the obstacle-free regions in the RGB image used as input to the VLM with numbers, by correlating it with a local occupancy map of the environment. The marked numbers ground image locations in the real-world, direct the VLM's attention solely to navigable locations, and elucidate the spatial relationships between them and terrains depicted in the image to the VLM. Next, we query the VLM to select numbers on the marked image that satisfy the context-based behavior text prompt, and construct a reference path using the selected numbers. Finally, we propose a method to extrapolate the reference trajectory when the robot's environmental context has not changed to prevent unnecessary VLM queries. We use the reference trajectory to guide a motion planner, and demonstrate that it leads to human-like behaviors (e.g. not cutting through a group of people, using crosswalks, etc.) in various real-world indoor and outdoor scenarios.

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AMCO: Adaptive Multimodal Coupling of Vision and Proprioception for Quadruped Robot Navigation in Outdoor Environments

We present AMCO, a novel navigation method for quadruped robots that adaptively combines vision-based and proprioception-based perception capabilities. Our approach uses three cost maps: general knowledge map; traversability history map; and current proprioception map; which are derived from a robot's vision and proprioception data, and couples them to obtain a coupled traversability cost map for navigation. The general knowledge map encodes terrains semantically segmented from visual sensing, and represents a terrain's typically expected traversability. The traversability history map encodes the robot's recent proprioceptive measurements on a terrain and its semantic segmentation as a cost map. Further, the robot's present proprioceptive measurement is encoded as a cost map in the current proprioception map. As the general knowledge map and traversability history map rely on semantic segmentation, we evaluate the reliability of the visual sensory data by estimating the brightness and motion blur of input RGB images and accordingly combine the three cost maps to obtain the coupled traversability cost map used for navigation. Leveraging this adaptive coupling, the robot can depend on the most reliable input modality available. Finally, we present a novel planner that selects appropriate gaits and velocities for traversing challenging outdoor environments using the coupled traversability cost map. We demonstrate AMCO's navigation performance in different real-world outdoor environments and observe 10.8%-34.9% reduction w.r.t. two stability metrics, and up to 50% improvement in terms of success rate compared to current navigation methods.

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MTG: Mapless Trajectory Generator with Traversability Coverage for Outdoor Navigation

We present a novel learning-based trajectory generation algorithm for outdoor robot navigation. Our goal is to compute collision-free paths that also satisfy the environment-specific traversability constraints. Our approach is designed for global planning using limited onboard robot perception in mapless environments while ensuring comprehensive coverage of all traversable directions. Our formulation uses a Conditional Variational Autoencoder (CVAE) generative model that is enhanced with traversability constraints and an optimization formulation used for the coverage. We highlight the benefits of our approach over state-of-the-art trajectory generation approaches and demonstrate its performance in challenging and large outdoor environments, including around buildings, across intersections, along trails, and off-road terrain, using a Clearpath Husky and a Boston Dynamics Spot robot. In practice, our approach results in a 6% improvement in coverage of traversable areas and an 89% reduction in trajectory portions residing in non-traversable regions. Our video is here: https://youtu.be/3eJ2soAzXnU

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ProNav: Proprioceptive Traversability Estimation for Legged Robot Navigation in Outdoor Environments

We propose a novel method, ProNav, which uses proprioceptive signals for traversability estimation in challenging outdoor terrains for autonomous legged robot navigation. Our approach uses sensor data from a legged robot's joint encoders, force, and current sensors to measure the joint positions, forces, and current consumption respectively to accurately assess a terrain's stability, resistance to the robot's motion, risk of entrapment, and crash. Based on these factors, we compute the appropriate robot gait to maximize stability, which leads to reduced energy consumption. Our approach can also be used to predict imminent crashes in challenging terrains and execute behaviors to preemptively avoid them. We integrate ProNav with an exteroceptive-based method to navigate real-world environments with dense vegetation, high granularity, negative obstacles, etc. Our method shows an improvement up to 40% in terms of success rate and up to 15.1% reduction in terms of energy consumption compared to exteroceptive-based methods.

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AdVENTR: Autonomous Robot Navigation in Complex Outdoor Environments

We present a novel system, AdVENTR for autonomous robot navigation in unstructured outdoor environments that consist of uneven and vegetated terrains. Our approach is general and can enable both wheeled and legged robots to handle outdoor terrain complexity including unevenness, surface properties like poor traction, granularity, obstacle stiffness, etc. We use data from sensors including RGB cameras, 3D Lidar, IMU, robot odometry, and pose information with efficient learning-based perception and planning algorithms that can execute on edge computing hardware. Our system uses a scene-aware switching method to perceive the environment for navigation at any time instant and dynamically switches between multiple perception algorithms. We test our system in a variety of sloped, rocky, muddy, and densely vegetated terrains and demonstrate its performance on Husky and Spot robots.

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CrossLoc3D: Aerial-Ground Cross-Source 3D Place Recognition

We present CrossLoc3D, a novel 3D place recognition method that solves a large-scale point matching problem in a cross-source setting. Cross-source point cloud data corresponds to point sets captured by depth sensors with different accuracies or from different distances and perspectives. We address the challenges in terms of developing 3D place recognition methods that account for the representation gap between points captured by different sources. Our method handles cross-source data by utilizing multi-grained features and selecting convolution kernel sizes that correspond to most prominent features. Inspired by the diffusion models, our method uses a novel iterative refinement process that gradually shifts the embedding spaces from different sources to a single canonical space for better metric learning. In addition, we present CS-Campus3D, the first 3D aerial-ground cross-source dataset consisting of point cloud data from both aerial and ground LiDAR scans. The point clouds in CS-Campus3D have representation gaps and other features like different views, point densities, and noise patterns. We show that our CrossLoc3D algorithm can achieve an improvement of 4.74% - 15.37% in terms of the top 1 average recall on our CS-Campus3D benchmark and achieves performance comparable to state-of-the-art 3D place recognition method on the Oxford RobotCar. The code and CS-CAMPUS3D benchmark will be available at github.com/rayguan97/crossloc3d.

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Using Lidar Intensity for Robot Navigation

We present Multi-Layer Intensity Map, a novel 3D object representation for robot perception and autonomous navigation. Intensity maps consist of multiple stacked layers of 2D grid maps each derived from reflected point cloud intensities corresponding to a certain height interval. The different layers of intensity maps can be used to simultaneously estimate obstacles' height, solidity/density, and opacity. We demonstrate that intensity maps' can help accurately differentiate obstacles that are safe to navigate through (e.g. beaded/string curtains, pliable tall grass), from ones that must be avoided (e.g. transparent surfaces such as glass walls, bushes, trees, etc.) in indoor and outdoor environments. Further, to handle narrow passages, and navigate through non-solid obstacles in dense environments, we propose an approach to adaptively inflate or enlarge the obstacles detected on intensity maps based on their solidity, and the robot's preferred velocity direction. We demonstrate these improved navigation capabilities in real-world narrow, dense environments using a real Turtlebot and Boston Dynamics Spot robots. We observe significant increases in success rates to more than 50%, up to a 9.5% decrease in normalized trajectory length, and up to a 22.6% increase in the F-score compared to current navigation methods using other sensor modalities.

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VAPOR: Legged Robot Navigation in Outdoor Vegetation Using Offline Reinforcement Learning

We present VAPOR, a novel method for autonomous legged robot navigation in unstructured, densely vegetated outdoor environments using offline Reinforcement Learning (RL). Our method trains a novel RL policy using an actor-critic network and arbitrary data collected in real outdoor vegetation. Our policy uses height and intensity-based cost maps derived from 3D LiDAR point clouds, a goal cost map, and processed proprioception data as state inputs, and learns the physical and geometric properties of the surrounding obstacles such as height, density, and solidity/stiffness. The fully-trained policy's critic network is then used to evaluate the quality of dynamically feasible velocities generated from a novel context-aware planner. Our planner adapts the robot's velocity space based on the presence of entrapment inducing vegetation, and narrow passages in dense environments. We demonstrate our method's capabilities on a Spot robot in complex real-world outdoor scenes, including dense vegetation. We observe that VAPOR's actions improve success rates by up to 40%, decrease the average current consumption by up to 2.9%, and decrease the normalized trajectory length by up to 11.2% compared to existing end-to-end offline RL and other outdoor navigation methods.

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GrASPE: Graph based Multimodal Fusion for Robot Navigation in Unstructured Outdoor Environments

We present a novel trajectory traversability estimation and planning algorithm for robot navigation in complex outdoor environments. We incorporate multimodal sensory inputs from an RGB camera, 3D LiDAR, and the robot's odometry sensor to train a prediction model to estimate candidate trajectories' success probabilities based on partially reliable multi-modal sensor observations. We encode high-dimensional multi-modal sensory inputs to low-dimensional feature vectors using encoder networks and represent them as a connected graph. The graph is then used to train an attention-based Graph Neural Network (GNN) to predict trajectory success probabilities. We further analyze the number of features in the image (corners) and point cloud data (edges and planes) separately to quantify their reliability to augment the weights of the feature graph representation used in our GNN. During runtime, our model utilizes multi-sensor inputs to predict the success probabilities of the trajectories generated by a local planner to avoid potential collisions and failures. Our algorithm demonstrates robust predictions when one or more sensor modalities are unreliable or unavailable in complex outdoor environments. We evaluate our algorithm's navigation performance using a Spot robot in real-world outdoor environments. We observe an increase of 10-30% in terms of navigation success rate and a 13-15% decrease in false positive estimations compared to the state-of-the-art navigation methods.

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VERN: Vegetation-aware Robot Navigation in Dense Unstructured Outdoor Environments

We propose a novel method for autonomous legged robot navigation in densely vegetated environments with a variety of pliable/traversable and non-pliable/untraversable vegetation. We present a novel few-shot learning classifier that can be trained on a few hundred RGB images to differentiate flora that can be navigated through, from the ones that must be circumvented. Using the vegetation classification and 2D lidar scans, our method constructs a vegetation-aware traversability cost map that accurately represents the pliable and non-pliable obstacles with lower, and higher traversability costs, respectively. Our cost map construction accounts for misclassifications of the vegetation and further lowers the risk of collisions, freezing and entrapment in vegetation during navigation. Furthermore, we propose holonomic recovery behaviors for the robot for scenarios where it freezes, or gets physically entrapped in dense, pliable vegetation. We demonstrate our method on a Boston Dynamics Spot robot in real-world unstructured environments with sparse and dense tall grass, bushes, trees, etc. We observe an increase of 25-90% in success rates, 10-90% decrease in freezing rate, and up to 65% decrease in the false positive rate compared to existing methods.

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HTRON:Efficient Outdoor Navigation with Sparse Rewards via Heavy Tailed Adaptive Reinforce Algorithm

We present a novel approach to improve the performance of deep reinforcement learning (DRL) based outdoor robot navigation systems. Most, existing DRL methods are based on carefully designed dense reward functions that learn the efficient behavior in an environment. We circumvent this issue by working only with sparse rewards (which are easy to design), and propose a novel adaptive Heavy-Tailed Reinforce algorithm for Outdoor Navigation called HTRON. Our main idea is to utilize heavy-tailed policy parametrizations which implicitly induce exploration in sparse reward settings. We evaluate the performance of HTRON against Reinforce, PPO and TRPO algorithms in three different outdoor scenarios: goal-reaching, obstacle avoidance, and uneven terrain navigation. We observe in average an increase of 34.41% in terms of success rate, a 15.15% decrease in the average time steps taken to reach the goal, and a 24.9% decrease in the elevation cost compared to the navigation policies obtained by the other methods. Further, we demonstrate that our algorithm can be transferred directly into a Clearpath Husky robot to perform outdoor terrain navigation in real-world scenarios.

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TerraPN: Unstructured Terrain Navigation using Online Self-Supervised Learning

We present TerraPN, a novel method that learns the surface properties (traction, bumpiness, deformability, etc.) of complex outdoor terrains directly from robot-terrain interactions through self-supervised learning, and uses it for autonomous robot navigation. Our method uses RGB images of terrain surfaces and the robot's velocities as inputs, and the IMU vibrations and odometry errors experienced by the robot as labels for self-supervision. Our method computes a surface cost map that differentiates smooth, high-traction surfaces (low navigation costs) from bumpy, slippery, deformable surfaces (high navigation costs). We compute the cost map by non-uniformly sampling patches from the input RGB image by detecting boundaries between surfaces resulting in low inference times (47.27% lower) compared to uniform sampling and existing segmentation methods. We present a novel navigation algorithm that accounts for a surface's cost, computes cost-based acceleration limits for the robot, and dynamically feasible, collision-free trajectories. TerraPN's surface cost prediction can be trained in ~25 minutes for five different surfaces, compared to several hours for previous learning-based segmentation methods. In terms of navigation, our method outperforms previous works in terms of success rates (up to 35.84% higher), vibration cost of the trajectories (up to 21.52% lower), and slowing the robot on bumpy, deformable surfaces (up to 46.76% slower) in different scenarios.

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GANav: Efficient Terrain Segmentation for Robot Navigation in Unstructured Outdoor Environments

We propose GANav, a novel group-wise attention mechanism to identify safe and navigable regions in off-road terrains and unstructured environments from RGB images. Our approach classifies terrains based on their navigability levels using coarse-grained semantic segmentation. Our novel group-wise attention loss enables any backbone network to explicitly focus on the different groups' features with low spatial resolution. Our design leads to efficient inference while maintaining a high level of accuracy compared to existing SOTA methods. Our extensive evaluations on the RUGD and RELLIS-3D datasets shows that GANav achieves an improvement over the SOTA mIoU by 2.25-39.05% on RUGD and 5.17-19.06% on RELLIS-3D. We interface GANav with a deep reinforcement learning-based navigation algorithm and highlight its benefits in terms of navigation in real-world unstructured terrains. We integrate our GANav-based navigation algorithm with ClearPath Jackal and Husky robots, and observe an increase of 10% in terms of success rate, 2-47% in terms of selecting the surface with the best navigability and a decrease of 4.6-13.9% in trajectory roughness. Further, GANav reduces the false positive rate of forbidden regions by 37.79%. Code, videos, and a full technical report are available at https://gamma.umd.edu/offroad/.

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Sim-to-Real Strategy for Spatially Aware Robot Navigation in Uneven Outdoor Environments

Deep Reinforcement Learning (DRL) is hugely successful due to the availability of realistic simulated environments. However, performance degradation during simulation to real-world transfer still remains a challenging problem for the policies trained in simulated environments. To close this sim-to-real gap, we present a novel hybrid architecture that utilizes an intermediate output from a fully trained attention DRL policy as a navigation cost map for outdoor navigation. Our attention DRL network incorporates a robot-centric elevation map, IMU data, the robot's pose, previous actions, and goal information as inputs to compute a navigation cost-map that highlights non-traversable regions. We compute least-cost waypoints on the cost map and utilize the Dynamic Window Approach (DWA) with velocity constraints on high cost regions to follow the waypoints in highly uneven outdoor environments. Our formulation generates dynamically feasible velocities along stable, traversable regions to reach the robot's goals. We observe an increase of 5% in terms of success rate, 13.09% of the decrease in average robot vibration, and a 19.33% reduction in average velocity compared to end-to-end DRL method and state-of-the-art methods in complex outdoor environments. We evaluate the benefits of our method using a Clearpath Husky robot in both simulated and real-world uneven environments.

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TERP: Reliable Planning in Uneven Outdoor Environments using Deep Reinforcement Learning

We present a novel method for reliable robot navigation in uneven outdoor terrains. Our approach employs a novel fully-trained Deep Reinforcement Learning (DRL) network that uses elevation maps of the environment, robot pose, and goal as inputs to compute an attention mask of the environment. The attention mask is used to identify reduced stability regions in the elevation map and is computed using channel and spatial attention modules and a novel reward function. We continuously compute and update a navigation cost-map that encodes the elevation information or the level-of-flatness of the terrain using the attention mask. We then generate locally least-cost waypoints on the cost-map and compute the final dynamically feasible trajectory using another DRL-based method. Our approach guarantees safe, locally least-cost paths and dynamically feasible robot velocities in uneven terrains. We observe an increase of 35.18% in terms of success rate and, a decrease of 26.14% in the cumulative elevation gradient of the robot's trajectory compared to prior navigation methods in high-elevation regions. We evaluate our method on a Husky robot in real-world uneven terrains (~ 4m of elevation gain) and demonstrate its benefits.

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CoMet: Modeling Group Cohesion for Socially Compliant Robot Navigation in Crowded Scenes

We present CoMet, a novel approach for computing a group's cohesion and using that to improve a robot's navigation in crowded scenes. Our approach uses a novel cohesion-metric that builds on prior work in social psychology. We compute this metric by utilizing various visual features of pedestrians from an RGB-D camera on-board a robot. Specifically, we detect characteristics corresponding to proximity between people, their relative walking speeds, the group size, and interactions between group members. We use our cohesion-metric to design and improve a navigation scheme that accounts for different levels of group cohesion while a robot moves through a crowd. We evaluate the precision and recall of our cohesion-metric based on perceptual evaluations. We highlight the performance of our social navigation algorithm on a Turtlebot robot and demonstrate its benefits in terms of multiple metrics: freezing rate (57% decrease), deviation (35.7% decrease), and path length of the trajectory(23.2% decrease).

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Dynamically Feasible Deep Reinforcement Learning Policy for Robot Navigation in Dense Mobile Crowds

We present a novel Deep Reinforcement Learning (DRL) based policy to compute dynamically feasible and spatially aware velocities for a robot navigating among mobile obstacles. Our approach combines the benefits of the Dynamic Window Approach (DWA) in terms of satisfying the robot's dynamics constraints with state-of-the-art DRL-based navigation methods that can handle moving obstacles and pedestrians well. Our formulation achieves these goals by embedding the environmental obstacles' motions in a novel low-dimensional observation space. It also uses a novel reward function to positively reinforce velocities that move the robot away from the obstacle's heading direction leading to significantly lower number of collisions. We evaluate our method in realistic 3-D simulated environments and on a real differential drive robot in challenging dense indoor scenarios with several walking pedestrians. We compare our method with state-of-the-art collision avoidance methods and observe significant improvements in terms of success rate (up to 33\% increase), number of dynamics constraint violations (up to 61\% decrease), and smoothness. We also conduct ablation studies to highlight the advantages of our observation space formulation, and reward structure.

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