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Adrian Hilton

Publications and source records attributed to Adrian Hilton.

At least 19 recordsLinked to original sources

HumanMoveVQA: Can Video MLLMs reason about human movement in videos?

Despite the rapid advance of Multimodal Large Language Models (MLLMs) in high-level video understanding, a fundamental bottleneck remains: these models collapse complex human motion into coarse semantic labels. Existing benchmarks mostly focus on scene-centric events or local joint articulations, failing to probe global human motion in space over time (trajectory and orientation changes). We introduce HumanMoveVQA, the first comprehensive benchmark designed to evaluate global trajectory and orientation reasoning from an exocentric perspective. Our benchmark utilizes a first-frame anchored world coordinate system, preserving translation and rotation relative to a fixed starting point. We propose a scalable, multi-stage pipeline that lifts 2D video observations into world-consistent 3D motion tracks to generate over 10K structured question-answer pairs across seven reasoning categories, including motion aggregation, sequential ordering, and trajectory-level inference. Our extensive evaluation reveals a critical capability gap in state-of-the-art proprietary models on deep human motion understanding. However, we demonstrate that this is a learnable problem; by fine-tuning an open-source baseline with our targeted, world-consistent supervision, we achieve a significant improvement. HumanMoveVQA establishes a rigorous geometric foundation for developing next-generation, movement-aware video understanding models.

cs.CV

Catalogue Grounded Multimodal Attribution for Museum Video under Resource and Regulatory Constraints

Audiovisual (AV) archives in museums and galleries are growing rapidly, but much of this material remains effectively locked away because it lacks consistent, searchable metadata. Existing method for archiving requires extensive manual effort. We address this by automating the most labour intensive part of the workflow: catalogue style metadata curation for in gallery video, grounded in an existing collection database. Concretely, we propose catalogue-grounded multimodal attribution for museum AV content using an open, locally deployable video language model. We design a multi pass pipeline that (i) summarises artworks in a video, (ii) generates catalogue style descriptions and genre labels, and (iii) attempts to attribute title and artist via conservative similarity matching to the structured catalogue. Early deployments on a painting catalogue suggest that this framework can improve AV archive discoverability while respecting resource constraints, data sovereignty, and emerging regulation, offering a transferable template for application-driven machine learning in other high-stakes domains.

cs.MM

HDR Environment Map Estimation with Latent Diffusion Models

We advance the field of HDR environment map estimation from a single-view image by establishing a novel approach leveraging the Latent Diffusion Model (LDM) to produce high-quality environment maps that can plausibly light mirror-reflective surfaces. A common issue when using the ERP representation, the format used by the vast majority of approaches, is distortions at the poles and a seam at the sides of the environment map. We remove the border seam artefact by proposing an ERP convolutional padding in the latent autoencoder. Additionally, we investigate whether adapting the diffusion network architecture to the ERP format can improve the quality and accuracy of the estimated environment map by proposing a panoramically-adapted Diffusion Transformer architecture. Our proposed PanoDiT network reduces ERP distortions and artefacts, but at the cost of image quality and plausibility. We evaluate with standard benchmarks to demonstrate that our models estimate high-quality environment maps that perform competitively with state-of-the-art approaches in both image quality and lighting accuracy.

cs.CV

Risk Estimation of Knee Osteoarthritis Progression via Predictive Multi-task Modelling from Efficient Diffusion Model using X-ray Images

Medical imaging plays a crucial role in assessing knee osteoarthritis (OA) risk by enabling early detection and disease monitoring. Recent machine learning methods have improved risk estimation (i.e., predicting the likelihood of disease progression) and predictive modelling (i.e., the forecasting of future outcomes based on current data) using medical images, but clinical adoption remains limited due to their lack of interpretability. Existing approaches that generate future images for risk estimation are complex and impractical. Additionally, previous methods fail to localize anatomical knee landmarks, limiting interpretability. We address these gaps with a new interpretable machine learning method to estimate the risk of knee OA progression via multi-task predictive modelling that classifies future knee OA severity and predicts anatomical knee landmarks from efficiently generated high-quality future images. Such image generation is achieved by leveraging a diffusion model in a class-conditioned latent space to forecast disease progression, offering a visual representation of how particular health conditions may evolve. Applied to the Osteoarthritis Initiative dataset, our approach improves the state-of-the-art (SOTA) by 2\%, achieving an AUC of 0.71 in predicting knee OA progression while offering ~9% faster inference time.

cs.CV

Attention-Aware Multi-View Pedestrian Tracking

In spite of the recent advancements in multi-object tracking, occlusion poses a significant challenge. Multi-camera setups have been used to address this challenge by providing a comprehensive coverage of the scene. Recent multi-view pedestrian detection models have highlighted the potential of an early-fusion strategy, projecting feature maps of all views to a common ground plane or the Bird's Eye View (BEV), and then performing detection. This strategy has been shown to improve both detection and tracking performance. However, the perspective transformation results in significant distortion on the ground plane, affecting the robustness of the appearance features of the pedestrians. To tackle this limitation, we propose a novel model that incorporates attention mechanisms in a multi-view pedestrian tracking scenario. Our model utilizes an early-fusion strategy for detection, and a cross-attention mechanism to establish robust associations between pedestrians in different frames, while efficiently propagating pedestrian features across frames, resulting in a more robust feature representation for each pedestrian. Extensive experiments demonstrate that our model outperforms state-of-the-art models, with an IDF1 score of $96.1\%$ on Wildtrack dataset, and $85.7\%$ on MultiviewX dataset.

cs.CV

Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation

The field of Novel View Synthesis has been revolutionized by 3D Gaussian Splatting (3DGS), which enables high-quality scene reconstruction that can be rendered in real-time. 3DGS-based techniques typically suffer from high GPU memory and disk storage requirements which limits their practical application on consumer-grade devices. We propose Opti3DGS, a novel frequency-modulated coarse-to-fine optimization framework that aims to minimize the number of Gaussian primitives used to represent a scene, thus reducing memory and storage demands. Opti3DGS leverages image frequency modulation, initially enforcing a coarse scene representation and progressively refining it by modulating frequency details in the training images. On the baseline 3DGS, we demonstrate an average reduction of 62% in Gaussians, a 40% reduction in the training GPU memory requirements and a 20% reduction in optimization time without sacrificing the visual quality. Furthermore, we show that our method integrates seamlessly with many 3DGS-based techniques, consistently reducing the number of Gaussian primitives while maintaining, and often improving, visual quality. Additionally, Opti3DGS inherently produces a level-of-detail scene representation at no extra cost, a natural byproduct of the optimization pipeline. Results and code will be made publicly available.

cs.GR

Enhanced Multi-View Pedestrian Detection Using Probabilistic Occupancy Volume

Occlusion poses a significant challenge in pedestrian detection from a single view. To address this, multi-view detection systems have been utilized to aggregate information from multiple perspectives. Recent advances in multi-view detection utilized an early-fusion strategy that strategically projects the features onto the ground plane, where detection analysis is performed. A promising approach in this context is the use of 3D feature-pulling technique, which constructs a 3D feature volume of the scene by sampling the corresponding 2D features for each voxel. However, it creates a 3D feature volume of the whole scene without considering the potential locations of pedestrians. In this paper, we introduce a novel model that efficiently leverages traditional 3D reconstruction techniques to enhance deep multi-view pedestrian detection. This is accomplished by complementing the 3D feature volume with probabilistic occupancy volume, which is constructed using the visual hull technique. The probabilistic occupancy volume focuses the model's attention on regions occupied by pedestrians and improves detection accuracy. Our model outperforms state-of-the-art models on the MultiviewX dataset, with an MODA of 97.3%, while achieving competitive performance on the Wildtrack dataset.

cs.CV

Realistic Clothed Human and Object Joint Reconstruction from a Single Image

Recent approaches to jointly reconstruct 3D humans and objects from a single RGB image represent 3D shapes with template-based or coarse models, which fail to capture details of loose clothing on human bodies. In this paper, we introduce a novel implicit approach for jointly reconstructing realistic 3D clothed humans and objects from a monocular view. For the first time, we model both the human and the object with an implicit representation, allowing to capture more realistic details such as clothing. This task is extremely challenging due to human-object occlusions and the lack of 3D information in 2D images, often leading to poor detail reconstruction and depth ambiguity. To address these problems, we propose a novel attention-based neural implicit model that leverages image pixel alignment from both the input human-object image for a global understanding of the human-object scene and from local separate views of the human and object images to improve realism with, for example, clothing details. Additionally, the network is conditioned on semantic features derived from an estimated human-object pose prior, which provides 3D spatial information about the shared space of humans and objects. To handle human occlusion caused by objects, we use a generative diffusion model that inpaints the occluded regions, recovering otherwise lost details. For training and evaluation, we introduce a synthetic dataset featuring rendered scenes of inter-occluded 3D human scans and diverse objects. Extensive evaluation on both synthetic and real-world datasets demonstrates the superior quality of the proposed human-object reconstructions over competitive methods.

cs.CV

Reframing Dense Action Detection (RefDense): A Paradigm Shift in Problem Solving & a Novel Optimization Strategy

Dense action detection involves detecting multiple co-occurring actions while action classes are often ambiguous and represent overlapping concepts. We argue that handling the dual challenge of temporal and class overlaps is too complex to effectively be tackled by a single network. To address this, we propose to decompose the task of detecting dense ambiguous actions into detecting dense, unambiguous sub-concepts that form the action classes (i.e., action entities and action motions), and assigning these sub-tasks to distinct sub-networks. By isolating these unambiguous concepts, the sub-networks can focus exclusively on resolving a single challenge, dense temporal overlaps. Furthermore, simultaneous actions in a video often exhibit interrelationships, and exploiting these relationships can improve the method performance. However, current dense action detection networks fail to effectively learn these relationships due to their reliance on binary cross-entropy optimization, which treats each class independently. To address this limitation, we propose providing explicit supervision on co-occurring concepts during network optimization through a novel language-guided contrastive learning loss. Our extensive experiments demonstrate the superiority of our approach over state-of-the-art methods, achieving substantial improvements of 3.8% and 1.7% on average across all metrics on the challenging benchmark datasets, Charades and MultiTHUMOS.

cs.CV

360U-Former: HDR Illumination Estimation with Panoramic Adapted Vision Transformers

Recent illumination estimation methods have focused on enhancing the resolution and improving the quality and diversity of the generated textures. However, few have explored tailoring the neural network architecture to the Equirectangular Panorama (ERP) format utilised in image-based lighting. Consequently, high dynamic range images (HDRI) results usually exhibit a seam at the side borders and textures or objects that are warped at the poles. To address this shortcoming we propose a novel architecture, 360U-Former, based on a U-Net style Vision-Transformer which leverages the work of PanoSWIN, an adapted shifted window attention tailored to the ERP format. To the best of our knowledge, this is the first purely Vision-Transformer model used in the field of illumination estimation. We train 360U-Former as a GAN to generate HDRI from a limited field of view low dynamic range image (LDRI). We evaluate our method using current illumination estimation evaluation protocols and datasets, demonstrating that our approach outperforms existing and state-of-the-art methods without the artefacts typically associated with the use of the ERP format.

cs.CV

COSMU: Complete 3D human shape from monocular unconstrained images

We present a novel framework to reconstruct complete 3D human shapes from a given target image by leveraging monocular unconstrained images. The objective of this work is to reproduce high-quality details in regions of the reconstructed human body that are not visible in the input target. The proposed methodology addresses the limitations of existing approaches for reconstructing 3D human shapes from a single image, which cannot reproduce shape details in occluded body regions. The missing information of the monocular input can be recovered by using multiple views captured from multiple cameras. However, multi-view reconstruction methods necessitate accurately calibrated and registered images, which can be challenging to obtain in real-world scenarios. Given a target RGB image and a collection of multiple uncalibrated and unregistered images of the same individual, acquired using a single camera, we propose a novel framework to generate complete 3D human shapes. We introduce a novel module to generate 2D multi-view normal maps of the person registered with the target input image. The module consists of body part-based reference selection and body part-based registration. The generated 2D normal maps are then processed by a multi-view attention-based neural implicit model that estimates an implicit representation of the 3D shape, ensuring the reproduction of details in both observed and occluded regions. Extensive experiments demonstrate that the proposed approach estimates higher quality details in the non-visible regions of the 3D clothed human shapes compared to related methods, without using parametric models.

cs.CV

Benchmarking Monocular 3D Dog Pose Estimation Using In-The-Wild Motion Capture Data

We introduce a new benchmark analysis focusing on 3D canine pose estimation from monocular in-the-wild images. A multi-modal dataset 3DDogs-Lab was captured indoors, featuring various dog breeds trotting on a walkway. It includes data from optical marker-based mocap systems, RGBD cameras, IMUs, and a pressure mat. While providing high-quality motion data, the presence of optical markers and limited background diversity make the captured video less representative of real-world conditions. To address this, we created 3DDogs-Wild, a naturalised version of the dataset where the optical markers are in-painted and the subjects are placed in diverse environments, enhancing its utility for training RGB image-based pose detectors. We show that using the 3DDogs-Wild to train the models leads to improved performance when evaluating on in-the-wild data. Additionally, we provide a thorough analysis using various pose estimation models, revealing their respective strengths and weaknesses. We believe that our findings, coupled with the datasets provided, offer valuable insights for advancing 3D animal pose estimation.

cs.CV

An Effective-Efficient Approach for Dense Multi-Label Action Detection

Unlike the sparse label action detection task, where a single action occurs in each timestamp of a video, in a dense multi-label scenario, actions can overlap. To address this challenging task, it is necessary to simultaneously learn (i) temporal dependencies and (ii) co-occurrence action relationships. Recent approaches model temporal information by extracting multi-scale features through hierarchical transformer-based networks. However, the self-attention mechanism in transformers inherently loses temporal positional information. We argue that combining this with multiple sub-sampling processes in hierarchical designs can lead to further loss of positional information. Preserving this information is essential for accurate action detection. In this paper, we address this issue by proposing a novel transformer-based network that (a) employs a non-hierarchical structure when modelling different ranges of temporal dependencies and (b) embeds relative positional encoding in its transformer layers. Furthermore, to model co-occurrence action relationships, current methods explicitly embed class relations into the transformer network. However, these approaches are not computationally efficient, as the network needs to compute all possible pair action class relations. We also overcome this challenge by introducing a novel learning paradigm that allows the network to benefit from explicitly modelling temporal co-occurrence action dependencies without imposing their additional computational costs during inference. We evaluate the performance of our proposed approach on two challenging dense multi-label benchmark datasets and show that our method improves the current state-of-the-art results.

cs.CV

NarrativeBridge: Enhancing Video Captioning with Causal-Temporal Narrative

Existing video captioning benchmarks and models lack causal-temporal narrative, which is sequences of events linked through cause and effect, unfolding over time and driven by characters or agents. This lack of narrative restricts models' ability to generate text descriptions that capture the causal and temporal dynamics inherent in video content. To address this gap, we propose NarrativeBridge, an approach comprising of: (1) a novel Causal-Temporal Narrative (CTN) captions benchmark generated using a large language model and few-shot prompting, explicitly encoding cause-effect temporal relationships in video descriptions; and (2) a Cause-Effect Network (CEN) with separate encoders for capturing cause and effect dynamics, enabling effective learning and generation of captions with causal-temporal narrative. Extensive experiments demonstrate that CEN significantly outperforms state-of-the-art models in articulating the causal and temporal aspects of video content: 17.88 and 17.44 CIDEr on the MSVD-CTN and MSRVTT-CTN datasets, respectively. Cross-dataset evaluations further showcase CEN's strong generalization capabilities. The proposed framework understands and generates nuanced text descriptions with intricate causal-temporal narrative structures present in videos, addressing a critical limitation in video captioning. For project details, visit https://narrativebridge.github.io/.

cs.CV

Improving Gaussian Splatting with Localized Points Management

Point management is critical for optimizing 3D Gaussian Splatting models, as point initiation (e.g., via structure from motion) is often distributionally inappropriate. Typically, Adaptive Density Control (ADC) algorithm is adopted, leveraging view-averaged gradient magnitude thresholding for point densification, opacity thresholding for pruning, and regular all-points opacity reset. We reveal that this strategy is limited in tackling intricate/special image regions (e.g., transparent) due to inability of identifying all 3D zones requiring point densification, and lacking an appropriate mechanism to handle ill-conditioned points with negative impacts (e.g., occlusion due to false high opacity). To address these limitations, we propose a Localized Point Management (LPM) strategy, capable of identifying those error-contributing zones in greatest need for both point addition and geometry calibration. Zone identification is achieved by leveraging the underlying multiview geometry constraints, subject to image rendering errors. We apply point densification in the identified zones and then reset the opacity of the points in front of these regions, creating a new opportunity to correct poorly conditioned points. Serving as a versatile plugin, LPM can be seamlessly integrated into existing static 3D and dynamic 4D Gaussian Splatting models with minimal additional cost. Experimental evaluations validate the efficacy of our LPM in boosting a variety of existing 3D/4D models both quantitatively and qualitatively. Notably, LPM improves both static 3DGS and dynamic SpaceTimeGS to achieve state-of-the-art rendering quality while retaining real-time speeds, excelling on challenging datasets such as Tanks & Temples and the Neural 3D Video dataset.

cs.CV

CoLeaF: A Contrastive-Collaborative Learning Framework for Weakly Supervised Audio-Visual Video Parsing

Weakly supervised audio-visual video parsing (AVVP) methods aim to detect audible-only, visible-only, and audible-visible events using only video-level labels. Existing approaches tackle this by leveraging unimodal and cross-modal contexts. However, we argue that while cross-modal learning is beneficial for detecting audible-visible events, in the weakly supervised scenario, it negatively impacts unaligned audible or visible events by introducing irrelevant modality information. In this paper, we propose CoLeaF, a novel learning framework that optimizes the integration of cross-modal context in the embedding space such that the network explicitly learns to combine cross-modal information for audible-visible events while filtering them out for unaligned events. Additionally, as videos often involve complex class relationships, modelling them improves performance. However, this introduces extra computational costs into the network. Our framework is designed to leverage cross-class relationships during training without incurring additional computations at inference. Furthermore, we propose new metrics to better evaluate a method's capabilities in performing AVVP. Our extensive experiments demonstrate that CoLeaF significantly improves the state-of-the-art results by an average of 1.9% and 2.4% F-score on the LLP and UnAV-100 datasets, respectively.

cs.CV

ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D image

Recent progress in human shape learning, shows that neural implicit models are effective in generating 3D human surfaces from limited number of views, and even from a single RGB image. However, existing monocular approaches still struggle to recover fine geometric details such as face, hands or cloth wrinkles. They are also easily prone to depth ambiguities that result in distorted geometries along the camera optical axis. In this paper, we explore the benefits of incorporating depth observations in the reconstruction process by introducing ANIM, a novel method that reconstructs arbitrary 3D human shapes from single-view RGB-D images with an unprecedented level of accuracy. Our model learns geometric details from both multi-resolution pixel-aligned and voxel-aligned features to leverage depth information and enable spatial relationships, mitigating depth ambiguities. We further enhance the quality of the reconstructed shape by introducing a depth-supervision strategy, which improves the accuracy of the signed distance field estimation of points that lie on the reconstructed surface. Experiments demonstrate that ANIM outperforms state-of-the-art works that use RGB, surface normals, point cloud or RGB-D data as input. In addition, we introduce ANIM-Real, a new multi-modal dataset comprising high-quality scans paired with consumer-grade RGB-D camera, and our protocol to fine-tune ANIM, enabling high-quality reconstruction from real-world human capture.

cs.CV

CAD -- Contextual Multi-modal Alignment for Dynamic AVQA

In the context of Audio Visual Question Answering (AVQA) tasks, the audio visual modalities could be learnt on three levels: 1) Spatial, 2) Temporal, and 3) Semantic. Existing AVQA methods suffer from two major shortcomings; the audio-visual (AV) information passing through the network isn't aligned on Spatial and Temporal levels; and, inter-modal (audio and visual) Semantic information is often not balanced within a context; this results in poor performance. In this paper, we propose a novel end-to-end Contextual Multi-modal Alignment (CAD) network that addresses the challenges in AVQA methods by i) introducing a parameter-free stochastic Contextual block that ensures robust audio and visual alignment on the Spatial level; ii) proposing a pre-training technique for dynamic audio and visual alignment on Temporal level in a self-supervised setting, and iii) introducing a cross-attention mechanism to balance audio and visual information on Semantic level. The proposed novel CAD network improves the overall performance over the state-of-the-art methods on average by 9.4% on the MUSIC-AVQA dataset. We also demonstrate that our proposed contributions to AVQA can be added to the existing methods to improve their performance without additional complexity requirements.

cs.CV