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Adrian Hilton

Publications and source records attributed to Adrian Hilton.

At least 37 records · Page 2Linked to original sources

CAD -- Contextual Multi-modal Alignment for Dynamic AVQA

In the context of Audio Visual Question Answering (AVQA) tasks, the audio visual modalities could be learnt on three levels: 1) Spatial, 2) Temporal, and 3) Semantic. Existing AVQA methods suffer from two major shortcomings; the audio-visual (AV) information passing through the network isn't aligned on Spatial and Temporal levels; and, inter-modal (audio and visual) Semantic information is often not balanced within a context; this results in poor performance. In this paper, we propose a novel end-to-end Contextual Multi-modal Alignment (CAD) network that addresses the challenges in AVQA methods by i) introducing a parameter-free stochastic Contextual block that ensures robust audio and visual alignment on the Spatial level; ii) proposing a pre-training technique for dynamic audio and visual alignment on Temporal level in a self-supervised setting, and iii) introducing a cross-attention mechanism to balance audio and visual information on Semantic level. The proposed novel CAD network improves the overall performance over the state-of-the-art methods on average by 9.4% on the MUSIC-AVQA dataset. We also demonstrate that our proposed contributions to AVQA can be added to the existing methods to improve their performance without additional complexity requirements.

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PAT: Position-Aware Transformer for Dense Multi-Label Action Detection

We present PAT, a transformer-based network that learns complex temporal co-occurrence action dependencies in a video by exploiting multi-scale temporal features. In existing methods, the self-attention mechanism in transformers loses the temporal positional information, which is essential for robust action detection. To address this issue, we (i) embed relative positional encoding in the self-attention mechanism and (ii) exploit multi-scale temporal relationships by designing a novel non hierarchical network, in contrast to the recent transformer-based approaches that use a hierarchical structure. We argue that joining the self-attention mechanism with multiple sub-sampling processes in the hierarchical approaches results in increased loss of positional information. We evaluate the performance of our proposed approach on two challenging dense multi-label benchmark datasets, and show that PAT improves the current state-of-the-art result by 1.1% and 0.6% mAP on the Charades and MultiTHUMOS datasets, respectively, thereby achieving the new state-of-the-art mAP at 26.5% and 44.6%, respectively. We also perform extensive ablation studies to examine the impact of the different components of our proposed network.

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SEM-POS: Grammatically and Semantically Correct Video Captioning

Generating grammatically and semantically correct captions in video captioning is a challenging task. The captions generated from the existing methods are either word-by-word that do not align with grammatical structure or miss key information from the input videos. To address these issues, we introduce a novel global-local fusion network, with a Global-Local Fusion Block (GLFB) that encodes and fuses features from different parts of speech (POS) components with visual-spatial features. We use novel combinations of different POS components - 'determinant + subject', 'auxiliary verb', 'verb', and 'determinant + object' for supervision of the POS blocks - Det + Subject, Aux Verb, Verb, and Det + Object respectively. The novel global-local fusion network together with POS blocks helps align the visual features with language description to generate grammatically and semantically correct captions. Extensive qualitative and quantitative experiments on benchmark MSVD and MSRVTT datasets demonstrate that the proposed approach generates more grammatically and semantically correct captions compared to the existing methods, achieving the new state-of-the-art. Ablations on the POS blocks and the GLFB demonstrate the impact of the contributions on the proposed method.

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Super-resolution 3D Human Shape from a Single Low-Resolution Image

We propose a novel framework to reconstruct super-resolution human shape from a single low-resolution input image. The approach overcomes limitations of existing approaches that reconstruct 3D human shape from a single image, which require high-resolution images together with auxiliary data such as surface normal or a parametric model to reconstruct high-detail shape. The proposed framework represents the reconstructed shape with a high-detail implicit function. Analogous to the objective of 2D image super-resolution, the approach learns the mapping from a low-resolution shape to its high-resolution counterpart and it is applied to reconstruct 3D shape detail from low-resolution images. The approach is trained end-to-end employing a novel loss function which estimates the information lost between a low and high-resolution representation of the same 3D surface shape. Evaluation for single image reconstruction of clothed people demonstrates that our method achieves high-detail surface reconstruction from low-resolution images without auxiliary data. Extensive experiments show that the proposed approach can estimate super-resolution human geometries with a significantly higher level of detail than that obtained with previous approaches when applied to low-resolution images.

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Visually Supervised Speaker Detection and Localization via Microphone Array

Active speaker detection (ASD) is a multi-modal task that aims to identify who, if anyone, is speaking from a set of candidates. Current audio-visual approaches for ASD typically rely on visually pre-extracted face tracks (sequences of consecutive face crops) and the respective monaural audio. However, their recall rate is often low as only the visible faces are included in the set of candidates. Monaural audio may successfully detect the presence of speech activity but fails in localizing the speaker due to the lack of spatial cues. Our solution extends the audio front-end using a microphone array. We train an audio convolutional neural network (CNN) in combination with beamforming techniques to regress the speaker's horizontal position directly in the video frames. We propose to generate weak labels using a pre-trained active speaker detector on pre-extracted face tracks. Our pipeline embraces the "student-teacher" paradigm, where a trained "teacher" network is used to produce pseudo-labels visually. The "student" network is an audio network trained to generate the same results. At inference, the student network can independently localize the speaker in the visual frames directly from the audio input. Experimental results on newly collected data prove that our approach significantly outperforms a variety of other baselines as well as the teacher network itself. It results in an excellent speech activity detector too.

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Attention-based Multi-Reference Learning for Image Super-Resolution

This paper proposes a novel Attention-based Multi-Reference Super-resolution network (AMRSR) that, given a low-resolution image, learns to adaptively transfer the most similar texture from multiple reference images to the super-resolution output whilst maintaining spatial coherence. The use of multiple reference images together with attention-based sampling is demonstrated to achieve significantly improved performance over state-of-the-art reference super-resolution approaches on multiple benchmark datasets. Reference super-resolution approaches have recently been proposed to overcome the ill-posed problem of image super-resolution by providing additional information from a high-resolution reference image. Multi-reference super-resolution extends this approach by providing a more diverse pool of image features to overcome the inherent information deficit whilst maintaining memory efficiency. A novel hierarchical attention-based sampling approach is introduced to learn the similarity between low-resolution image features and multiple reference images based on a perceptual loss. Ablation demonstrates the contribution of both multi-reference and hierarchical attention-based sampling to overall performance. Perceptual and quantitative ground-truth evaluation demonstrates significant improvement in performance even when the reference images deviate significantly from the target image. The project website can be found at https://marcopesavento.github.io/AMRSR/

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Super-Resolution Appearance Transfer for 4D Human Performances

A common problem in the 4D reconstruction of people from multi-view video is the quality of the captured dynamic texture appearance which depends on both the camera resolution and capture volume. Typically the requirement to frame cameras to capture the volume of a dynamic performance ($>50m^3$) results in the person occupying only a small proportion $<$ 10% of the field of view. Even with ultra high-definition 4k video acquisition this results in sampling the person at less-than standard definition 0.5k video resolution resulting in low-quality rendering. In this paper we propose a solution to this problem through super-resolution appearance transfer from a static high-resolution appearance capture rig using digital stills cameras ($> 8k$) to capture the person in a small volume ($<8m^3$). A pipeline is proposed for super-resolution appearance transfer from high-resolution static capture to dynamic video performance capture to produce super-resolution dynamic textures. This addresses two key problems: colour mapping between different camera systems; and dynamic texture map super-resolution using a learnt model. Comparative evaluation demonstrates a significant qualitative and quantitative improvement in rendering the 4D performance capture with super-resolution dynamic texture appearance. The proposed approach reproduces the high-resolution detail of the static capture whilst maintaining the appearance dynamics of the captured video.

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SyDog: A Synthetic Dog Dataset for Improved 2D Pose Estimation

Estimating the pose of animals can facilitate the understanding of animal motion which is fundamental in disciplines such as biomechanics, neuroscience, ethology, robotics and the entertainment industry. Human pose estimation models have achieved high performance due to the huge amount of training data available. Achieving the same results for animal pose estimation is challenging due to the lack of animal pose datasets. To address this problem we introduce SyDog: a synthetic dataset of dogs containing ground truth pose and bounding box coordinates which was generated using the game engine, Unity. We demonstrate that pose estimation models trained on SyDog achieve better performance than models trained purely on real data and significantly reduce the need for the labour intensive labelling of images. We release the SyDog dataset as a training and evaluation benchmark for research in animal motion.

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Temporal Consistency Loss for High Resolution Textured and Clothed 3DHuman Reconstruction from Monocular Video

We present a novel method to learn temporally consistent 3D reconstruction of clothed people from a monocular video. Recent methods for 3D human reconstruction from monocular video using volumetric, implicit or parametric human shape models, produce per frame reconstructions giving temporally inconsistent output and limited performance when applied to video. In this paper, we introduce an approach to learn temporally consistent features for textured reconstruction of clothed 3D human sequences from monocular video by proposing two advances: a novel temporal consistency loss function; and hybrid representation learning for implicit 3D reconstruction from 2D images and coarse 3D geometry. The proposed advances improve the temporal consistency and accuracy of both the 3D reconstruction and texture prediction from a monocular video. Comprehensive comparative performance evaluation on images of people demonstrates that the proposed method significantly outperforms the state-of-the-art learning-based single image 3D human shape estimation approaches achieving significant improvement of reconstruction accuracy, completeness, quality and temporal consistency.

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Multi-person Implicit Reconstruction from a Single Image

We present a new end-to-end learning framework to obtain detailed and spatially coherent reconstructions of multiple people from a single image. Existing multi-person methods suffer from two main drawbacks: they are often model-based and therefore cannot capture accurate 3D models of people with loose clothing and hair; or they require manual intervention to resolve occlusions or interactions. Our method addresses both limitations by introducing the first end-to-end learning approach to perform model-free implicit reconstruction for realistic 3D capture of multiple clothed people in arbitrary poses (with occlusions) from a single image. Our network simultaneously estimates the 3D geometry of each person and their 6DOF spatial locations, to obtain a coherent multi-human reconstruction. In addition, we introduce a new synthetic dataset that depicts images with a varying number of inter-occluded humans and a variety of clothing and hair styles. We demonstrate robust, high-resolution reconstructions on images of multiple humans with complex occlusions, loose clothing and a large variety of poses and scenes. Our quantitative evaluation on both synthetic and real-world datasets demonstrates state-of-the-art performance with significant improvements in the accuracy and completeness of the reconstructions over competing approaches.

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Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People

We present a novel method to improve the accuracy of the 3D reconstruction of clothed human shape from a single image. Recent work has introduced volumetric, implicit and model-based shape learning frameworks for reconstruction of objects and people from one or more images. However, the accuracy and completeness for reconstruction of clothed people is limited due to the large variation in shape resulting from clothing, hair, body size, pose and camera viewpoint. This paper introduces two advances to overcome this limitation: firstly a new synthetic dataset of realistic clothed people, 3DVH; and secondly, a novel multiple-view loss function for training of monocular volumetric shape estimation, which is demonstrated to significantly improve generalisation and reconstruction accuracy. The 3DVH dataset of realistic clothed 3D human models rendered with diverse natural backgrounds is demonstrated to allows transfer to reconstruction from real images of people. Comprehensive comparative performance evaluation on both synthetic and real images of people demonstrates that the proposed method significantly outperforms the previous state-of-the-art learning-based single image 3D human shape estimation approaches achieving significant improvement of reconstruction accuracy, completeness, and quality. An ablation study shows that this is due to both the proposed multiple-view training and the new 3DVH dataset. The code and the dataset can be found at the project website: https://akincaliskan3d.github.io/MV3DH/.

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Spectral Analysis Network for Deep Representation Learning and Image Clustering

Deep representation learning is a crucial procedure in multimedia analysis and attracts increasing attention. Most of the popular techniques rely on convolutional neural network and require a large amount of labeled data in the training procedure. However, it is time consuming or even impossible to obtain the label information in some tasks due to cost limitation. Thus, it is necessary to develop unsupervised deep representation learning techniques. This paper proposes a new network structure for unsupervised deep representation learning based on spectral analysis, which is a popular technique with solid theory foundations. Compared with the existing spectral analysis methods, the proposed network structure has at least three advantages. Firstly, it can identify the local similarities among images in patch level and thus more robust against occlusion. Secondly, through multiple consecutive spectral analysis procedures, the proposed network can learn more clustering-friendly representations and is capable to reveal the deep correlations among data samples. Thirdly, it can elegantly integrate different spectral analysis procedures, so that each spectral analysis procedure can have their individual strengths in dealing with different data sample distributions. Extensive experimental results show the effectiveness of the proposed methods on various image clustering tasks.

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Semantic Estimation of 3D Body Shape and Pose using Minimal Cameras

We aim to simultaneously estimate the 3D articulated pose and high fidelity volumetric occupancy of human performance, from multiple viewpoint video (MVV) with as few as two views. We use a multi-channel symmetric 3D convolutional encoder-decoder with a dual loss to enforce the learning of a latent embedding that enables inference of skeletal joint positions and a volumetric reconstruction of the performance. The inference is regularised via a prior learned over a dataset of view-ablated multi-view video footage of a wide range of subjects and actions, and show this to generalise well across unseen subjects and actions. We demonstrate improved reconstruction accuracy and lower pose estimation error relative to prior work on two MVV performance capture datasets: Human 3.6M and TotalCapture.

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EdgeNet: Semantic Scene Completion from a Single RGB-D Image

Semantic scene completion is the task of predicting a complete 3D representation of volumetric occupancy with corresponding semantic labels for a scene from a single point of view. Previous works on Semantic Scene Completion from RGB-D data used either only depth or depth with colour by projecting the 2D image into the 3D volume resulting in a sparse data representation. In this work, we present a new strategy to encode colour information in 3D space using edge detection and flipped truncated signed distance. We also present EdgeNet, a new end-to-end neural network architecture capable of handling features generated from the fusion of depth and edge information. Experimental results show improvement of 6.9% over the state-of-the-art result on real data, for end-to-end approaches.

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Temporally Coherent General Dynamic Scene Reconstruction

Existing techniques for dynamic scene reconstruction from multiple wide-baseline cameras primarily focus on reconstruction in controlled environments, with fixed calibrated cameras and strong prior constraints. This paper introduces a general approach to obtain a 4D representation of complex dynamic scenes from multi-view wide-baseline static or moving cameras without prior knowledge of the scene structure, appearance, or illumination. Contributions of the work are: An automatic method for initial coarse reconstruction to initialize joint estimation; Sparse-to-dense temporal correspondence integrated with joint multi-view segmentation and reconstruction to introduce temporal coherence; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes by introducing shape constraint. Comparison with state-of-the-art approaches on a variety of complex indoor and outdoor scenes, demonstrates improved accuracy in both multi-view segmentation and dense reconstruction. This paper demonstrates unsupervised reconstruction of complete temporally coherent 4D scene models with improved non-rigid object segmentation and shape reconstruction and its application to free-viewpoint rendering and virtual reality.

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Audio-Visual Spatial Aligment Requirements of Central and Peripheral Object Events

Immersive audio-visual perception relies on the spatial integration of both auditory and visual information which are heterogeneous sensing modalities with different fields of reception and spatial resolution. This study investigates the perceived coherence of audiovisual object events presented either centrally or peripherally with horizontally aligned/misaligned sound. Various object events were selected to represent three acoustic feature classes. Subjective test results in a simulated virtual environment from 18 participants indicate a wider capture region in the periphery, with an outward bias favoring more lateral sounds. Centered stimulus results support previous findings for simpler scenes.

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Learning Dense Wide Baseline Stereo Matching for People

Existing methods for stereo work on narrow baseline image pairs giving limited performance between wide baseline views. This paper proposes a framework to learn and estimate dense stereo for people from wide baseline image pairs. A synthetic people stereo patch dataset (S2P2) is introduced to learn wide baseline dense stereo matching for people. The proposed framework not only learns human specific features from synthetic data but also exploits pooling layer and data augmentation to adapt to real data. The network learns from the human specific stereo patches from the proposed dataset for wide-baseline stereo estimation. In addition to patch match learning, a stereo constraint is introduced in the framework to solve wide baseline stereo reconstruction of humans. Quantitative and qualitative performance evaluation against state-of-the-art methods of proposed method demonstrates improved wide baseline stereo reconstruction on challenging datasets. We show that it is possible to learn stereo matching from synthetic people dataset and improve performance on real datasets for stereo reconstruction of people from narrow and wide baseline stereo data.

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U4D: Unsupervised 4D Dynamic Scene Understanding

We introduce the first approach to solve the challenging problem of unsupervised 4D visual scene understanding for complex dynamic scenes with multiple interacting people from multi-view video. Our approach simultaneously estimates a detailed model that includes a per-pixel semantically and temporally coherent reconstruction, together with instance-level segmentation exploiting photo-consistency, semantic and motion information. We further leverage recent advances in 3D pose estimation to constrain the joint semantic instance segmentation and 4D temporally coherent reconstruction. This enables per person semantic instance segmentation of multiple interacting people in complex dynamic scenes. Extensive evaluation of the joint visual scene understanding framework against state-of-the-art methods on challenging indoor and outdoor sequences demonstrates a significant (approx 40%) improvement in semantic segmentation, reconstruction and scene flow accuracy.

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