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Adrien Gaidon

Publications and source records attributed to Adrien Gaidon.

At least 55 records · Page 3Linked to original sources

Dynamics-Aware Comparison of Learned Reward Functions

The ability to learn reward functions plays an important role in enabling the deployment of intelligent agents in the real world. However, comparing reward functions, for example as a means of evaluating reward learning methods, presents a challenge. Reward functions are typically compared by considering the behavior of optimized policies, but this approach conflates deficiencies in the reward function with those of the policy search algorithm used to optimize it. To address this challenge, Gleave et al. (2020) propose the Equivalent-Policy Invariant Comparison (EPIC) distance. EPIC avoids policy optimization, but in doing so requires computing reward values at transitions that may be impossible under the system dynamics. This is problematic for learned reward functions because it entails evaluating them outside of their training distribution, resulting in inaccurate reward values that we show can render EPIC ineffective at comparing rewards. To address this problem, we propose the Dynamics-Aware Reward Distance (DARD), a new reward pseudometric. DARD uses an approximate transition model of the environment to transform reward functions into a form that allows for comparisons that are invariant to reward shaping while only evaluating reward functions on transitions close to their training distribution. Experiments in simulated physical domains demonstrate that DARD enables reliable reward comparisons without policy optimization and is significantly more predictive than baseline methods of downstream policy performance when dealing with learned reward functions.

cs.LG↗

Learning to Track with Object Permanence

Tracking by detection, the dominant approach for online multi-object tracking, alternates between localization and association steps. As a result, it strongly depends on the quality of instantaneous observations, often failing when objects are not fully visible. In contrast, tracking in humans is underlined by the notion of object permanence: once an object is recognized, we are aware of its physical existence and can approximately localize it even under full occlusions. In this work, we introduce an end-to-end trainable approach for joint object detection and tracking that is capable of such reasoning. We build on top of the recent CenterTrack architecture, which takes pairs of frames as input, and extend it to videos of arbitrary length. To this end, we augment the model with a spatio-temporal, recurrent memory module, allowing it to reason about object locations and identities in the current frame using all the previous history. It is, however, not obvious how to train such an approach. We study this question on a new, large-scale, synthetic dataset for multi-object tracking, which provides ground truth annotations for invisible objects, and propose several approaches for supervising tracking behind occlusions. Our model, trained jointly on synthetic and real data, outperforms the state of the art on KITTI and MOT17 datasets thanks to its robustness to occlusions.

cs.CV↗

Warp-Refine Propagation: Semi-Supervised Auto-labeling via Cycle-consistency

Deep learning models for semantic segmentation rely on expensive, large-scale, manually annotated datasets. Labelling is a tedious process that can take hours per image. Automatically annotating video sequences by propagating sparsely labeled frames through time is a more scalable alternative. In this work, we propose a novel label propagation method, termed Warp-Refine Propagation, that combines semantic cues with geometric cues to efficiently auto-label videos. Our method learns to refine geometrically-warped labels and infuse them with learned semantic priors in a semi-supervised setting by leveraging cycle consistency across time. We quantitatively show that our method improves label-propagation by a noteworthy margin of 13.1 mIoU on the ApolloScape dataset. Furthermore, by training with the auto-labelled frames, we achieve competitive results on three semantic-segmentation benchmarks, improving the state-of-the-art by a large margin of 1.8 and 3.61 mIoU on NYU-V2 and KITTI, while matching the current best results on Cityscapes.

cs.CV↗

Geometric Unsupervised Domain Adaptation for Semantic Segmentation

Simulators can efficiently generate large amounts of labeled synthetic data with perfect supervision for hard-to-label tasks like semantic segmentation. However, they introduce a domain gap that severely hurts real-world performance. We propose to use self-supervised monocular depth estimation as a proxy task to bridge this gap and improve sim-to-real unsupervised domain adaptation (UDA). Our Geometric Unsupervised Domain Adaptation method (GUDA) learns a domain-invariant representation via a multi-task objective combining synthetic semantic supervision with real-world geometric constraints on videos. GUDA establishes a new state of the art in UDA for semantic segmentation on three benchmarks, outperforming methods that use domain adversarial learning, self-training, or other self-supervised proxy tasks. Furthermore, we show that our method scales well with the quality and quantity of synthetic data while also improving depth prediction.

cs.CV↗

Is Pseudo-Lidar needed for Monocular 3D Object detection?

Recent progress in 3D object detection from single images leverages monocular depth estimation as a way to produce 3D pointclouds, turning cameras into pseudo-lidar sensors. These two-stage detectors improve with the accuracy of the intermediate depth estimation network, which can itself be improved without manual labels via large-scale self-supervised learning. However, they tend to suffer from overfitting more than end-to-end methods, are more complex, and the gap with similar lidar-based detectors remains significant. In this work, we propose an end-to-end, single stage, monocular 3D object detector, DD3D, that can benefit from depth pre-training like pseudo-lidar methods, but without their limitations. Our architecture is designed for effective information transfer between depth estimation and 3D detection, allowing us to scale with the amount of unlabeled pre-training data. Our method achieves state-of-the-art results on two challenging benchmarks, with 16.34% and 9.28% AP for Cars and Pedestrians (respectively) on the KITTI-3D benchmark, and 41.5% mAP on NuScenes.

cs.CV↗

Hierarchical Lovász Embeddings for Proposal-free Panoptic Segmentation

Panoptic segmentation brings together two separate tasks: instance and semantic segmentation. Although they are related, unifying them faces an apparent paradox: how to learn simultaneously instance-specific and category-specific (i.e. instance-agnostic) representations jointly. Hence, state-of-the-art panoptic segmentation methods use complex models with a distinct stream for each task. In contrast, we propose Hierarchical Lovász Embeddings, per pixel feature vectors that simultaneously encode instance- and category-level discriminative information. We use a hierarchical Lovász hinge loss to learn a low-dimensional embedding space structured into a unified semantic and instance hierarchy without requiring separate network branches or object proposals. Besides modeling instances precisely in a proposal-free manner, our Hierarchical Lovász Embeddings generalize to categories by using a simple Nearest-Class-Mean classifier, including for non-instance "stuff" classes where instance segmentation methods are not applicable. Our simple model achieves state-of-the-art results compared to existing proposal-free panoptic segmentation methods on Cityscapes, COCO, and Mapillary Vistas. Furthermore, our model demonstrates temporal stability between video frames.

cs.CV↗

CoCon: Cooperative-Contrastive Learning

Labeling videos at scale is impractical. Consequently, self-supervised visual representation learning is key for efficient video analysis. Recent success in learning image representations suggests contrastive learning is a promising framework to tackle this challenge. However, when applied to real-world videos, contrastive learning may unknowingly lead to the separation of instances that contain semantically similar events. In our work, we introduce a cooperative variant of contrastive learning to utilize complementary information across views and address this issue. We use data-driven sampling to leverage implicit relationships between multiple input video views, whether observed (e.g. RGB) or inferred (e.g. flow, segmentation masks, poses). We are one of the firsts to explore exploiting inter-instance relationships to drive learning. We experimentally evaluate our representations on the downstream task of action recognition. Our method achieves competitive performance on standard benchmarks (UCF101, HMDB51, Kinetics400). Furthermore, qualitative experiments illustrate that our models can capture higher-order class relationships.

cs.CV↗

Full Surround Monodepth from Multiple Cameras

Self-supervised monocular depth and ego-motion estimation is a promising approach to replace or supplement expensive depth sensors such as LiDAR for robotics applications like autonomous driving. However, most research in this area focuses on a single monocular camera or stereo pairs that cover only a fraction of the scene around the vehicle. In this work, we extend monocular self-supervised depth and ego-motion estimation to large-baseline multi-camera rigs. Using generalized spatio-temporal contexts, pose consistency constraints, and carefully designed photometric loss masking, we learn a single network generating dense, consistent, and scale-aware point clouds that cover the same full surround 360 degree field of view as a typical LiDAR scanner. We also propose a new scale-consistent evaluation metric more suitable to multi-camera settings. Experiments on two challenging benchmarks illustrate the benefits of our approach over strong baselines.

cs.CV↗

Sparse Auxiliary Networks for Unified Monocular Depth Prediction and Completion

Estimating scene geometry from data obtained with cost-effective sensors is key for robots and self-driving cars. In this paper, we study the problem of predicting dense depth from a single RGB image (monodepth) with optional sparse measurements from low-cost active depth sensors. We introduce Sparse Auxiliary Networks (SANs), a new module enabling monodepth networks to perform both the tasks of depth prediction and completion, depending on whether only RGB images or also sparse point clouds are available at inference time. First, we decouple the image and depth map encoding stages using sparse convolutions to process only the valid depth map pixels. Second, we inject this information, when available, into the skip connections of the depth prediction network, augmenting its features. Through extensive experimental analysis on one indoor (NYUv2) and two outdoor (KITTI and DDAD) benchmarks, we demonstrate that our proposed SAN architecture is able to simultaneously learn both tasks, while achieving a new state of the art in depth prediction by a significant margin.

cs.CV↗

Measuring Sample Efficiency and Generalization in Reinforcement Learning Benchmarks: NeurIPS 2020 Procgen Benchmark

The NeurIPS 2020 Procgen Competition was designed as a centralized benchmark with clearly defined tasks for measuring Sample Efficiency and Generalization in Reinforcement Learning. Generalization remains one of the most fundamental challenges in deep reinforcement learning, and yet we do not have enough benchmarks to measure the progress of the community on Generalization in Reinforcement Learning. We present the design of a centralized benchmark for Reinforcement Learning which can help measure Sample Efficiency and Generalization in Reinforcement Learning by doing end to end evaluation of the training and rollout phases of thousands of user submitted code bases in a scalable way. We designed the benchmark on top of the already existing Procgen Benchmark by defining clear tasks and standardizing the end to end evaluation setups. The design aims to maximize the flexibility available for researchers who wish to design future iterations of such benchmarks, and yet imposes necessary practical constraints to allow for a system like this to scale. This paper presents the competition setup and the details and analysis of the top solutions identified through this setup in context of 2020 iteration of the competition at NeurIPS.

cs.LG↗

Heteroskedastic and Imbalanced Deep Learning with Adaptive Regularization

Real-world large-scale datasets are heteroskedastic and imbalanced -- labels have varying levels of uncertainty and label distributions are long-tailed. Heteroskedasticity and imbalance challenge deep learning algorithms due to the difficulty of distinguishing among mislabeled, ambiguous, and rare examples. Addressing heteroskedasticity and imbalance simultaneously is under-explored. We propose a data-dependent regularization technique for heteroskedastic datasets that regularizes different regions of the input space differently. Inspired by the theoretical derivation of the optimal regularization strength in a one-dimensional nonparametric classification setting, our approach adaptively regularizes the data points in higher-uncertainty, lower-density regions more heavily. We test our method on several benchmark tasks, including a real-world heteroskedastic and imbalanced dataset, WebVision. Our experiments corroborate our theory and demonstrate a significant improvement over other methods in noise-robust deep learning.

cs.LG↗

RAT iLQR: A Risk Auto-Tuning Controller to Optimally Account for Stochastic Model Mismatch

Successful robotic operation in stochastic environments relies on accurate characterization of the underlying probability distributions, yet this is often imperfect due to limited knowledge. This work presents a control algorithm that is capable of handling such distributional mismatches. Specifically, we propose a novel nonlinear MPC for distributionally robust control, which plans locally optimal feedback policies against a worst-case distribution within a given KL divergence bound from a Gaussian distribution. Leveraging mathematical equivalence between distributionally robust control and risk-sensitive optimal control, our framework also provides an algorithm to dynamically adjust the risk-sensitivity level online for risk-sensitive control. The benefits of the distributional robustness as well as the automatic risk-sensitivity adjustment are demonstrated in a dynamic collision avoidance scenario where the predictive distribution of human motion is erroneous.

cs.RO↗

MATS: An Interpretable Trajectory Forecasting Representation for Planning and Control

Reasoning about human motion is a core component of modern human-robot interactive systems. In particular, one of the main uses of behavior prediction in autonomous systems is to inform robot motion planning and control. However, a majority of planning and control algorithms reason about system dynamics rather than the predicted agent tracklets (i.e., ordered sets of waypoints) that are commonly output by trajectory forecasting methods, which can hinder their integration. Towards this end, we propose Mixtures of Affine Time-varying Systems (MATS) as an output representation for trajectory forecasting that is more amenable to downstream planning and control use. Our approach leverages successful ideas from probabilistic trajectory forecasting works to learn dynamical system representations that are well-studied in the planning and control literature. We integrate our predictions with a proposed multimodal planning methodology and demonstrate significant computational efficiency improvements on a large-scale autonomous driving dataset.

cs.RO↗

Monocular Depth Estimation for Soft Visuotactile Sensors

Fluid-filled soft visuotactile sensors such as the Soft-bubbles alleviate key challenges for robust manipulation, as they enable reliable grasps along with the ability to obtain high-resolution sensory feedback on contact geometry and forces. Although they are simple in construction, their utility has been limited due to size constraints introduced by enclosed custom IR/depth imaging sensors to directly measure surface deformations. Towards mitigating this limitation, we investigate the application of state-of-the-art monocular depth estimation to infer dense internal (tactile) depth maps directly from the internal single small IR imaging sensor. Through real-world experiments, we show that deep networks typically used for long-range depth estimation (1-100m) can be effectively trained for precise predictions at a much shorter range (1-100mm) inside a mostly textureless deformable fluid-filled sensor. We propose a simple supervised learning process to train an object-agnostic network requiring less than 10 random poses in contact for less than 10 seconds for a small set of diverse objects (mug, wine glass, box, and fingers in our experiments). We show that our approach is sample-efficient, accurate, and generalizes across different objects and sensor configurations unseen at training time. Finally, we discuss the implications of our approach for the design of soft visuotactile sensors and grippers.

cs.RO↗

Discovering Avoidable Planner Failures of Autonomous Vehicles using Counterfactual Analysis in Behaviorally Diverse Simulation

Automated Vehicles require exhaustive testing in simulation to detect as many safety-critical failures as possible before deployment on public roads. In this work, we focus on the core decision-making component of autonomous robots: their planning algorithm. We introduce a planner testing framework that leverages recent progress in simulating behaviorally diverse traffic participants. Using large scale search, we generate, detect, and characterize dynamic scenarios leading to collisions. In particular, we propose methods to distinguish between unavoidable and avoidable accidents, focusing especially on automatically finding planner-specific defects that must be corrected before deployment. Through experiments in complex multi-agent intersection scenarios, we show that our method can indeed find a wide range of critical planner failures.

cs.LG↗

Self-Supervised 3D Keypoint Learning for Ego-motion Estimation

Detecting and matching robust viewpoint-invariant keypoints is critical for visual SLAM and Structure-from-Motion. State-of-the-art learning-based methods generate training samples via homography adaptation to create 2D synthetic views with known keypoint matches from a single image. This approach, however, does not generalize to non-planar 3D scenes with illumination variations commonly seen in real-world videos. In this work, we propose self-supervised learning of depth-aware keypoints directly from unlabeled videos. We jointly learn keypoint and depth estimation networks by combining appearance and geometric matching via a differentiable structure-from-motion module based on Procrustean residual pose correction. We describe how our self-supervised keypoints can be integrated into state-of-the-art visual odometry frameworks for robust and accurate ego-motion estimation of autonomous vehicles in real-world conditions.

cs.CV↗

Behaviorally Diverse Traffic Simulation via Reinforcement Learning

Traffic simulators are important tools in autonomous driving development. While continuous progress has been made to provide developers more options for modeling various traffic participants, tuning these models to increase their behavioral diversity while maintaining quality is often very challenging. This paper introduces an easily-tunable policy generation algorithm for autonomous driving agents. The proposed algorithm balances diversity and driving skills by leveraging the representation and exploration abilities of deep reinforcement learning via a distinct policy set selector. Moreover, we present an algorithm utilizing intrinsic rewards to widen behavioral differences in the training. To provide quantitative assessments, we develop two trajectory-based evaluation metrics which measure the differences among policies and behavioral coverage. We experimentally show the effectiveness of our methods on several challenging intersection scenes.

cs.LG↗

Monocular Differentiable Rendering for Self-Supervised 3D Object Detection

3D object detection from monocular images is an ill-posed problem due to the projective entanglement of depth and scale. To overcome this ambiguity, we present a novel self-supervised method for textured 3D shape reconstruction and pose estimation of rigid objects with the help of strong shape priors and 2D instance masks. Our method predicts the 3D location and meshes of each object in an image using differentiable rendering and a self-supervised objective derived from a pretrained monocular depth estimation network. We use the KITTI 3D object detection dataset to evaluate the accuracy of the method. Experiments demonstrate that we can effectively use noisy monocular depth and differentiable rendering as an alternative to expensive 3D ground-truth labels or LiDAR information.

cs.CV↗