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Afshin Dehghan

Publications and source records attributed to Afshin Dehghan.

At least 19 recordsLinked to original sources

MintAct: A Unified Visual Agent for Digital Environments

We present MintAct, a family of vision-language models that unifies UI grounding, multi-step navigation across mobile, desktop, and web, and visual tool use, trained at 2B, 4B, and 8B scales. Through careful design of our environments, data, and training recipes, MintAct models match the performance of per-domain specialists across all of these capabilities. To enable this, we develop a scalable environment and reinforcement learning (RL) infrastructure. On the environment side, we host hundreds of concurrent instances across heterogeneous per-domain backends, serving both trajectory data collection and online RL. To enable efficient and scalable RL training, an asynchronous framework keeps explicit control over the cross-domain training distribution and remains stable under noisy environment feedback and off-policy drift. Experimental results show that MintAct achieves state-of-the-art performance (48.9 on OSWorld-Verified) across a wide range of benchmarks at comparable model sizes.

cs.CV↗

MM-ToolSandBox: A Unified Framework for Evaluating Visual Tool-Calling Agents

We introduce MM-ToolSandBox, a benchmark and evaluation framework for visually grounded tool-calling agents. The framework provides a stateful execution environment spanning 500+ tools across 16 application domains, supporting multi-image, multi-turn tasks where agents must ground progressively arriving visual inputs into executable tool calls while handling realistic conversational phenomena (goal revisions, error corrections, state mutations). An automated scenario generation pipeline produces diverse, visually grounded scenarios through information-flow-guided planning and multi-stage quality filtering, yielding 258 human-verified nominal scenarios and 50 variants targeting interactive UI applications. Evaluating 12 state-of-the-art models, from 4B open-weight to frontier proprietary systems, shows that current models still lack robust visual tool-calling capability: even the best model achieves below 50% success rate. Our failure analysis further reveals that visual precision, not only planning, is a primary bottleneck for capable models: 53% of failures stem from incorrect information extraction from images despite otherwise correct task workflows. A planning-to-precision crossover emerges with scale: smaller models fail at deciding what to do, while larger models fail at perceiving what they see, suggesting fundamentally different research directions for improving models at different capability levels. The framework and the benchmark are publicly available at https://github.com/apple/ml-mmtoolsandbox

cs.CV↗

MODUS: Decoder-Only Any-to-Any Modeling of Diverse Modalities

Any-to-any models predict any modality from any combination of others within a single network, a formulation used in multimodal vision and vision-language models, and increasingly in scientific domains such as ecology and astronomy. Existing any-to-any models are typically trained from scratch using encoder-decoder or diffusion architectures, impacting their performance and preventing them from using strong pre-trained decoder-only models as a prior. In this work, we investigate decoder-only any-to-any multimodal modeling, which treats all modalities symmetrically and supports arbitrary modalities as inputs and outputs without modality-specific heads, losses, or task pipelines. Because every modality is both an input and an output of the same model, the resulting model, named Modus, can support a range of applications, such as chained generation through intermediate modalities or cross-modal self-verification by scoring the model's own outputs with another generated modality. Modus demonstrates strong out-of-the-box performance and is competitive with specialist and multitask baselines using a single model across various benchmarks. All materials are open-sourced at https://modus-multimodal.epfl.ch/.

cs.CV↗

Weblica: Scalable and Reproducible Training Environments for Visual Web Agents

The web is complex, open-ended, and constantly changing, making it challenging to scale training data for visual web agents. Existing data collection attempts remain limited to offline trajectories for supervised fine-tuning or a handful of simulated environments for RL training, thus failing to capture web diversity. We propose Weblica (Web Replica), a framework for constructing reproducible and scalable web environments. Our framework leverages 1) HTTP-level caching to capture and replay stable visual states while preserving interactive behavior and 2) LLM-based environment synthesis grounded in real-world websites and core web navigation skills. Using this framework, we scale RL training to thousands of diverse environments and tasks. Our best model, Weblica-8B, outperforms open-weight baselines of similar size across multiple web navigation benchmarks while using fewer inference steps, scales favorably with additional test-time compute, and is competitive with API models.

cs.AI↗

(1D) Ordered Tokens Enable Efficient Test-Time Search

Tokenization is a key component of autoregressive (AR) generative models, converting raw data into more manageable units for modeling. Commonly, tokens describe local information, such as regions of pixels in images or word pieces in text, and AR generation predicts these tokens in a fixed order. A worthwhile question is whether token structures affect the ability to steer the generation through test-time search, where multiple candidate generations are explored and evaluated by a verifier. Using image generation as our testbed, we hypothesize that recent 1D ordered tokenizers with coarse-to-fine structure can be more amenable to search than classical 2D grid structures. This is rooted in the fact that the intermediate states in coarse-to-fine sequences carry semantic meaning that verifiers can reliably evaluate, enabling effective steering during generation. Through controlled experiments, we find that AR models trained on coarse-to-fine ordered tokens exhibit improved test-time scaling behavior compared to grid-based counterparts. Moreover, we demonstrate that, thanks to the ordered structure, pure test-time search over token sequences (i.e., without training an AR model) can perform training-free text-to-image generation when guided by an image-text verifier. Beyond this, we systematically study how classical search algorithms (best-of-N, beam search, lookahead search) interact with different token structures, as well as the role of different verifiers and AR priors. Our results highlight the impact of token structure on inference-time scalability and provide practical guidance for test-time scaling in AR models.

cs.CV↗

VideoFlexTok: Flexible-Length Coarse-to-Fine Video Tokenization

Visual tokenizers map high-dimensional raw pixels into a compressed representation for downstream modeling. Beyond compression, tokenizers dictate what information is preserved and how it is organized. A de facto standard approach to video tokenization is to represent a video as a spatiotemporal 3D grid of tokens, each capturing the corresponding local information in the original signal. This requires the downstream model that consumes the tokens, e.g., a text-to-video model, to learn to predict all low-level details "pixel-by-pixel" irrespective of the video's inherent complexity, leading to high learning complexity. We present VideoFlexTok, which represents videos with a variable-length sequence of tokens structured in a coarse-to-fine manner -- where the first tokens (emergently) capture abstract information, such as semantics and motion, and later tokens add fine-grained details. The generative flow decoder enables realistic video reconstructions from any token count. This representation structure allows adapting the token count according to downstream needs and encoding videos longer than the baselines with the same budget. We evaluate VideoFlexTok on class- and text-to-video generative tasks and show that it leads to more efficient training compared to 3D grid tokens, e.g., achieving comparable generation quality (gFVD and ViCLIP Score) with a 5x smaller model (1.1B vs 5.2B). Finally, we demonstrate how VideoFlexTok can enable long video generation without prohibitive computational cost by training a text-to-video model on 10-second 81-frame videos with only 672 tokens, 8x fewer than a comparable 3D grid tokenizer.

cs.CV↗

SO-Bench: A Structural Output Evaluation of Multimodal LLMs

Multimodal large language models (MLLMs) are increasingly deployed in real-world, agentic settings where outputs must not only be correct, but also conform to predefined data schemas. Despite recent progress in structured generation in textual domain, there is still no benchmark that systematically evaluates schema-grounded information extraction and reasoning over visual inputs. In this work, we conduct a comprehensive study of visual structural output capabilities for MLLMs with our carefully designed SO-Bench benchmark. Covering four visual domains, including UI screens, natural images, documents, and charts, SO-Bench is built from over 6.5K diverse JSON schemas and 1.8K curated image-schema pairs with human-verified quality. Benchmarking experiments on open-sourced and frontier proprietary models reveal persistent gaps in predicting accurate, schema compliant outputs, highlighting the need for better multimodal structured reasoning. Beyond benchmarking, we further conduct training experiments to largely improve the model's structured output capability. We make the benchmark and evaluation publicly available at https://github.com/apple/ml-sobench

cs.CV↗

UniGen-1.5: Enhancing Image Generation and Editing through Reward Unification in Reinforcement Learning

We present UniGen-1.5, a unified multimodal large language model (MLLM) for advanced image understanding, generation and editing. Building upon UniGen, we comprehensively enhance the model architecture and training pipeline to strengthen the image understanding and generation capabilities while unlocking strong image editing ability. Especially, we propose a unified Reinforcement Learning (RL) strategy that improves both image generation and image editing jointly via shared reward models. To further enhance image editing performance, we propose a light Edit Instruction Alignment stage that significantly improves the editing instruction comprehension that is essential for the success of the RL training. Experimental results show that UniGen-1.5 demonstrates competitive understanding and generation performance. Specifically, UniGen-1.5 achieves 0.89 and 4.31 overall scores on GenEval and ImgEdit that surpass the state-of-the-art models such as BAGEL and reaching performance comparable to proprietary models such as GPT-Image-1.

cs.CV↗

AToken: A Unified Tokenizer for Vision

We present AToken, the first unified visual tokenizer that achieves both high-fidelity reconstruction and semantic understanding across images, videos, and 3D assets. Unlike existing tokenizers that specialize in either reconstruction or understanding for single modalities, AToken encodes these diverse visual inputs into a shared 4D latent space, unifying both tasks and modalities in a single framework. Specifically, we introduce a pure transformer architecture with 4D rotary position embeddings to process visual inputs of arbitrary resolutions and temporal durations. To ensure stable training, we introduce an adversarial-free training objective that combines perceptual and Gram matrix losses, achieving state-of-the-art reconstruction quality. By employing a progressive training curriculum, AToken gradually expands from single images, videos, and 3D, and supports both continuous and discrete latent tokens. AToken achieves 0.21 rFID with 82.2% ImageNet accuracy for images, 3.01 rFVD with 40.2% MSRVTT retrieval for videos, and 28.28 PSNR with 90.9% classification accuracy for 3D.. In downstream applications, AToken enables both visual generation tasks (e.g., image generation with continuous and discrete tokens, text-to-video generation, image-to-3D synthesis) and understanding tasks (e.g., multimodal LLMs), achieving competitive performance across all benchmarks. These results shed light on the next-generation multimodal AI systems built upon unified visual tokenization.

cs.CV↗

StreamBridge: Turning Your Offline Video Large Language Model into a Proactive Streaming Assistant

We present StreamBridge, a simple yet effective framework that seamlessly transforms offline Video-LLMs into streaming-capable models. It addresses two fundamental challenges in adapting existing models into online scenarios: (1) limited capability for multi-turn real-time understanding, and (2) lack of proactive response mechanisms. Specifically, StreamBridge incorporates (1) a memory buffer combined with a round-decayed compression strategy, supporting long-context multi-turn interactions, and (2) a decoupled, lightweight activation model that can be effortlessly integrated into existing Video-LLMs, enabling continuous proactive responses. To further support StreamBridge, we construct Stream-IT, a large-scale dataset tailored for streaming video understanding, featuring interleaved video-text sequences and diverse instruction formats. Extensive experiments show that StreamBridge significantly improves the streaming understanding capabilities of offline Video-LLMs across various tasks, outperforming even proprietary models such as GPT-4o and Gemini 1.5 Pro. Simultaneously, it achieves competitive or superior performance on standard video understanding benchmarks.

cs.CV↗

MM-Spatial: Exploring 3D Spatial Understanding in Multimodal LLMs

Multimodal large language models (MLLMs) excel at 2D visual understanding but remain limited in their ability to reason about 3D space. In this work, we leverage large-scale high-quality 3D scene data with open-set annotations to introduce 1) a novel supervised fine-tuning dataset and 2) a new evaluation benchmark, focused on indoor scenes. Our Cubify Anything VQA (CA-VQA) data covers diverse spatial tasks including spatial relationship prediction, metric size and distance estimation, and 3D grounding. We show that CA-VQA enables us to train MM-Spatial, a strong generalist MLLM that also achieves state-of-the-art performance on 3D spatial understanding benchmarks, including our own. We show how incorporating metric depth and multi-view inputs (provided in CA-VQA) can further improve 3D understanding, and demonstrate that data alone allows our model to achieve depth perception capabilities comparable to dedicated monocular depth estimation models.

cs.CV↗

Apple Intelligence Foundation Language Models: Tech Report 2025

We introduce two multilingual, multimodal foundation language models that power Apple Intelligence features across Apple devices and services: i a 3B-parameter on-device model optimized for Apple silicon through architectural innovations such as KV-cache sharing and 2-bit quantization-aware training; and ii a scalable server model built on a novel Parallel-Track Mixture-of-Experts PT-MoE transformer that combines track parallelism, mixture-of-experts sparse computation, and interleaved global-local attention to deliver high quality with competitive cost on Apple's Private Cloud Compute platform. Both models are trained on large-scale multilingual and multimodal datasets sourced via responsible web crawling, licensed corpora, and high-quality synthetic data, then further refined with supervised fine-tuning and reinforcement learning on a new asynchronous platform. The resulting models support several additional languages while understanding images and executing tool calls. In public benchmarks and human evaluations, both the server model and the on-device model match or surpass comparably sized open baselines. A new Swift-centric Foundation Models framework exposes guided generation, constrained tool calling, and LoRA adapter fine-tuning, allowing developers to integrate these capabilities with a few lines of code. The latest advancements in Apple Intelligence models are grounded in our Responsible AI approach with safeguards like content filtering and locale-specific evaluation, as well as our commitment to protecting our users' privacy with innovations like Private Cloud Compute.

cs.LG↗

Language Models Improve When Pretraining Data Matches Target Tasks

Every data selection method inherently has a target. In practice, these targets often emerge implicitly through benchmark-driven iteration: researchers develop selection strategies, train models, measure benchmark performance, then refine accordingly. This raises a natural question: what happens when we make this optimization explicit? To explore this, we propose benchmark-targeted ranking (BETR), a simple method that selects pretraining documents based on similarity to benchmark training examples. BETR embeds benchmark examples and a sample of pretraining documents in a shared space, scores this sample by similarity to benchmarks, then trains a lightweight classifier to predict these scores for the full corpus. We compare data selection methods by training over 500 models spanning $10^{19}$ to $10^{22}$ FLOPs and fitting scaling laws to them. From this, we find that simply aligning pretraining data to evaluation benchmarks using BETR achieves a 2.1x compute multiplier over DCLM-Baseline (4.7x over unfiltered data) and improves performance on 9 out of 10 tasks across all scales. BETR also generalizes well: when targeting a diverse set of benchmarks disjoint from our evaluation suite, it still matches or outperforms baselines. Our scaling analysis further reveals a clear trend: larger models require less aggressive filtering. Overall, our findings show that directly matching pretraining data to target tasks precisely shapes model capabilities and highlight that optimal selection strategies must adapt to model scale.

cs.CL↗

FlexTok: Resampling Images into 1D Token Sequences of Flexible Length

Image tokenization has enabled major advances in autoregressive image generation by providing compressed, discrete representations that are more efficient to process than raw pixels. While traditional approaches use 2D grid tokenization, recent methods like TiTok have shown that 1D tokenization can achieve high generation quality by eliminating grid redundancies. However, these methods typically use a fixed number of tokens and thus cannot adapt to an image's inherent complexity. We introduce FlexTok, a tokenizer that projects 2D images into variable-length, ordered 1D token sequences. For example, a 256x256 image can be resampled into anywhere from 1 to 256 discrete tokens, hierarchically and semantically compressing its information. By training a rectified flow model as the decoder and using nested dropout, FlexTok produces plausible reconstructions regardless of the chosen token sequence length. We evaluate our approach in an autoregressive generation setting using a simple GPT-style Transformer. On ImageNet, this approach achieves an FID<2 across 8 to 128 tokens, outperforming TiTok and matching state-of-the-art methods with far fewer tokens. We further extend the model to support to text-conditioned image generation and examine how FlexTok relates to traditional 2D tokenization. A key finding is that FlexTok enables next-token prediction to describe images in a coarse-to-fine "visual vocabulary", and that the number of tokens to generate depends on the complexity of the generation task.

cs.CV↗

Rooms from Motion: Un-posed Indoor 3D Object Detection as Localization and Mapping

We revisit scene-level 3D object detection as the output of an object-centric framework capable of both localization and mapping using 3D oriented boxes as the underlying geometric primitive. While existing 3D object detection approaches operate globally and implicitly rely on the a priori existence of metric camera poses, our method, Rooms from Motion (RfM) operates on a collection of un-posed images. By replacing the standard 2D keypoint-based matcher of structure-from-motion with an object-centric matcher based on image-derived 3D boxes, we estimate metric camera poses, object tracks, and finally produce a global, semantic 3D object map. When a priori pose is available, we can significantly improve map quality through optimization of global 3D boxes against individual observations. RfM shows strong localization performance and subsequently produces maps of higher quality than leading point-based and multi-view 3D object detection methods on CA-1M and ScanNet++, despite these global methods relying on overparameterization through point clouds or dense volumes. Rooms from Motion achieves a general, object-centric representation which not only extends the work of Cubify Anything to full scenes but also allows for inherently sparse localization and parametric mapping proportional to the number of objects in a scene.

cs.CV↗

UniGen: Enhanced Training & Test-Time Strategies for Unified Multimodal Understanding and Generation

We introduce UniGen, a unified multimodal large language model (MLLM) capable of image understanding and generation. We study the full training pipeline of UniGen from a data-centric perspective, including multi-stage pre-training, supervised fine-tuning, and direct preference optimization. More importantly, we propose a new Chain-of-Thought Verification (CoT-V) strategy for test-time scaling, which significantly boosts UniGen's image generation quality using a simple Best-of-N test-time strategy. Specifically, CoT-V enables UniGen to act as both image generator and verifier at test time, assessing the semantic alignment between a text prompt and its generated image in a step-by-step CoT manner. Trained entirely on open-source datasets across all stages, UniGen achieves state-of-the-art performance on a range of image understanding and generation benchmarks, with a final score of 0.78 on GenEval and 85.19 on DPG-Bench. Through extensive ablation studies, our work provides actionable insights and addresses key challenges in the full life cycle of building unified MLLMs, contributing meaningful directions to the future research.

cs.CV↗

SlowFast-LLaVA-1.5: A Family of Token-Efficient Video Large Language Models for Long-Form Video Understanding

We introduce SlowFast-LLaVA-1.5 (abbreviated as SF-LLaVA-1.5), a family of video large language models (LLMs) offering a token-efficient solution for long-form video understanding. We incorporate the two-stream SlowFast mechanism into a streamlined training pipeline, and perform joint video-image training on a carefully curated data mixture of only publicly available datasets. Our primary focus is on highly efficient model scales (1B and 3B), demonstrating that even relatively small Video LLMs can achieve state-of-the-art performance on video understanding, meeting the demand for mobile-friendly models. Experimental results demonstrate that SF-LLaVA-1.5 achieves superior performance on a wide range of video and image tasks, with robust results at all model sizes (ranging from 1B to 7B). Notably, SF-LLaVA-1.5 achieves state-of-the-art results in long-form video understanding (e.g., LongVideoBench and MLVU) and excels at small scales across various video benchmarks.

cs.CV↗

Cubify Anything: Scaling Indoor 3D Object Detection

We consider indoor 3D object detection with respect to a single RGB(-D) frame acquired from a commodity handheld device. We seek to significantly advance the status quo with respect to both data and modeling. First, we establish that existing datasets have significant limitations to scale, accuracy, and diversity of objects. As a result, we introduce the Cubify-Anything 1M (CA-1M) dataset, which exhaustively labels over 400K 3D objects on over 1K highly accurate laser-scanned scenes with near-perfect registration to over 3.5K handheld, egocentric captures. Next, we establish Cubify Transformer (CuTR), a fully Transformer 3D object detection baseline which rather than operating in 3D on point or voxel-based representations, predicts 3D boxes directly from 2D features derived from RGB(-D) inputs. While this approach lacks any 3D inductive biases, we show that paired with CA-1M, CuTR outperforms point-based methods - accurately recalling over 62% of objects in 3D, and is significantly more capable at handling noise and uncertainty present in commodity LiDAR-derived depth maps while also providing promising RGB only performance without architecture changes. Furthermore, by pre-training on CA-1M, CuTR can outperform point-based methods on a more diverse variant of SUN RGB-D - supporting the notion that while inductive biases in 3D are useful at the smaller sizes of existing datasets, they fail to scale to the data-rich regime of CA-1M. Overall, this dataset and baseline model provide strong evidence that we are moving towards models which can effectively Cubify Anything.

cs.CV↗