Searcharxiv⌕ Search

arXiv subjects

Ahmed Said Donmez

Publications and source records attributed to Ahmed Said Donmez.

7 recordsLinked to original sources

Decentralized Optimal Equilibrium Learning in Stochastic Games via Single-bit Feedback

We study decentralized equilibrium selection in stochastic games under severe information and communication constraints. In such settings, convergence to equilibrium alone is insufficient, as stochastic games typically admit many equilibria with markedly different welfare properties. We address decentralized optimal equilibrium selection, where agents coordinate on equilibria that optimize a designer-specified social welfare objective while allowing heterogeneous tolerance to deviations from strict best responses. Agents observe only the global state trajectory and their realized rewards, and exchange a single randomized bit of feedback per agent per round. This semantic content/discontent signaling mechanism implicitly aligns decentralized learning dynamics with the global welfare objective. We develop explore-and-commit and online variants applicable to general stochastic games, accommodating heterogeneous model-based or model-free methods for solving the induced Markov decision processes, and establish explicit finite-time regret guarantees, showing logarithmic expected regret under mild conditions.

cs.GT↗

Actor-Dual-Critic Dynamics for Zero-sum and Identical-Interest Stochastic Games

We propose a novel independent and payoff-based learning framework for stochastic games that is model-free, game-agnostic, and gradient-free. The learning dynamics follow a best-response-type actor-critic architecture, where agents update their strategies (actors) using feedback from two distinct critics: a fast critic that intuitively responds to observed payoffs under limited information, and a slow critic that deliberatively approximates the solution to the underlying dynamic programming problem. Crucially, the learning process relies on non-equilibrium adaptation through smoothed best responses to observed payoffs. We establish convergence to (approximate) equilibria in two-agent zero-sum and multi-agent identical-interest stochastic games over an infinite horizon. This provides one of the first payoff-based and fully decentralized learning algorithms with theoretical guarantees in both settings. Empirical results further validate the robustness and effectiveness of the proposed approach across both classes of games.

cs.LG↗

Omniscient Attacker in Stochastic Security Games with Interdependent Nodes

The adoption of reinforcement learning for critical infrastructure defense introduces a vulnerability where sophisticated attackers can strategically exploit the defense algorithm's learning dynamics. While prior work addresses this vulnerability in the context of repeated normal-form games, its extension to the stochastic games remains an open research gap. We close this gap by examining stochastic security games between an RL defender and an omniscient attacker, utilizing a tractable linear influence network model. To overcome the structural limitations of prior methods, we propose and apply neuro-dynamic programming. Our experimental results demonstrate that the omniscient attacker can significantly outperform a naive defender, highlighting the critical vulnerability introduced by the learning dynamics and the effectiveness of the proposed strategy.

cs.GT↗

Achieving Pareto Optimality in Games via Single-bit Feedback

Efficient coordination in multi-agent systems often incurs high communication overhead or slow convergence rates, making scalable welfare optimization difficult. We propose Single-Bit Coordination Dynamics for Pareto-Efficient Outcomes (SBC-PE), a decentralized learning algorithm requiring only a single-bit satisfaction signal per agent each round. Despite this extreme efficiency, SBC-PE guarantees convergence to the exact optimal solution in arbitrary finite games. We establish explicit regret bounds, showing expected regret grows only logarithmically with the horizon, i.e., O(log T). Compared with prior payoff-based or bandit-style rules, SBC-PE uniquely combines minimal signaling, general applicability, and finite-time guarantees. These results show scalable welfare optimization is achievable under minimal communication constraints.

cs.GT↗

Logit-Q Dynamics for Efficient Learning in Stochastic Teams

We present a new family of logit-Q dynamics for efficient learning in stochastic games by combining the log-linear learning (also known as logit dynamics) for the repeated play of normal-form games with Q-learning for unknown Markov decision processes within the auxiliary stage-game framework. In this framework, we view stochastic games as agents repeatedly playing some stage game associated with the current state of the underlying game while the agents' Q-functions determine the payoffs of these stage games. We show that the logit-Q dynamics presented reach (near) efficient equilibrium in stochastic teams with unknown dynamics and quantify the approximation error. We also show the rationality of the logit-Q dynamics against agents following pure stationary strategies and the convergence of the dynamics in stochastic games where the stage-payoffs induce potential games, yet only a single agent controls the state transitions beyond stochastic teams. The key idea is to approximate the dynamics with a fictional scenario where the Q-function estimates are stationary over epochs whose lengths grow at a sufficiently slow rate. We then couple the dynamics in the main and fictional scenarios to show that these two scenarios become more and more similar across epochs due to the vanishing step size and growing epoch lengths.

cs.GT↗

Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games

Multi-team games, prevalent in robotics and resource management, involve team members striving for a joint best response against other teams. Team-Nash equilibrium (TNE) predicts the outcomes of such coordinated interactions. However, can teams of self-interested agents reach TNE? We introduce Team-Fictitious Play (Team-FP), a new variant of fictitious play where agents respond to the last actions of team members and the beliefs formed about other teams with some inertia in action updates. This design is essential in team coordination beyond the classical fictitious play dynamics. We focus on zero-sum potential team games (ZSPTGs) where teams can interact pairwise while the team members do not necessarily have identical payoffs. We show that Team-FP reaches near TNE in ZSPTGs with a quantifiable error bound. We extend Team-FP dynamics to multi-team Markov games for model-based and model-free cases. The convergence analysis tackles the challenge of non-stationarity induced by evolving opponent strategies based on the optimal coupling lemma and stochastic differential inclusion approximation methods. Our work strengthens the foundation for using TNE to predict the behavior of decentralized teams and offers a practical rule for team learning in multi-team environments. We provide extensive simulations of Team-FP dynamics and compare its performance with other widely studied dynamics such as smooth fictitious play and multiplicative weights update. We further explore how different parameters impact the speed of convergence.

cs.GT↗

Generalized Individual Q-learning for Polymatrix Games with Partial Observations

This paper addresses the challenge of limited observations in non-cooperative multi-agent systems where agents can have partial access to other agents' actions. We present the generalized individual Q-learning dynamics that combine belief-based and payoff-based learning for the networked interconnections of more than two self-interested agents. This approach leverages access to opponents' actions whenever possible, demonstrably achieving a faster (guaranteed) convergence to quantal response equilibrium in multi-agent zero-sum and potential polymatrix games. Notably, the dynamics reduce to the well-studied smoothed fictitious play and individual Q-learning under full and no access to opponent actions, respectively. We further quantify the improvement in convergence rate due to observing opponents' actions through numerical simulations.

cs.GT↗