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Ajmal Mian

Publications and source records attributed to Ajmal Mian.

At least 163 records · Page 9Linked to original sources

Benchmark data and method for real-time people counting in cluttered scenes using depth sensors

Vision-based automatic counting of people has widespread applications in intelligent transportation systems, security, and logistics. However, there is currently no large-scale public dataset for benchmarking approaches on this problem. This work fills this gap by introducing the first real-world RGB-D People Counting DataSet (PCDS) containing over 4,500 videos recorded at the entrance doors of buses in normal and cluttered conditions. It also proposes an efficient method for counting people in real-world cluttered scenes related to public transportations using depth videos. The proposed method computes a point cloud from the depth video frame and re-projects it onto the ground plane to normalize the depth information. The resulting depth image is analyzed for identifying potential human heads. The human head proposals are meticulously refined using a 3D human model. The proposals in each frame of the continuous video stream are tracked to trace their trajectories. The trajectories are again refined to ascertain reliable counting. People are eventually counted by accumulating the head trajectories leaving the scene. To enable effective head and trajectory identification, we also propose two different compound features. A thorough evaluation on PCDS demonstrates that our technique is able to count people in cluttered scenes with high accuracy at 45 fps on a 1.7 GHz processor, and hence it can be deployed for effective real-time people counting for intelligent transportation systems.

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Skepxels: Spatio-temporal Image Representation of Human Skeleton Joints for Action Recognition

Human skeleton joints are popular for action analysis since they can be easily extracted from videos to discard background noises. However, current skeleton representations do not fully benefit from machine learning with CNNs. We propose "Skepxels" a spatio-temporal representation for skeleton sequences to fully exploit the "local" correlations between joints using the 2D convolution kernels of CNN. We transform skeleton videos into images of flexible dimensions using Skepxels and develop a CNN-based framework for effective human action recognition using the resulting images. Skepxels encode rich spatio-temporal information about the skeleton joints in the frames by maximizing a unique distance metric, defined collaboratively over the distinct joint arrangements used in the skeletal image. Moreover, they are flexible in encoding compound semantic notions such as location and speed of the joints. The proposed action recognition exploits the representation in a hierarchical manner by first capturing the micro-temporal relations between the skeleton joints with the Skepxels and then exploiting their macro-temporal relations by computing the Fourier Temporal Pyramids over the CNN features of the skeletal images. We extend the Inception-ResNet CNN architecture with the proposed method and improve the state-of-the-art accuracy by 4.4% on the large scale NTU human activity dataset. On the medium-sized N-UCLA and UTH-MHAD datasets, our method outperforms the existing results by 5.7% and 9.3% respectively.

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Hyperspectral recovery from RGB images using Gaussian Processes

We propose to recover spectral details from RGB images of known spectral quantization by modeling natural spectra under Gaussian Processes and combining them with the RGB images. Our technique exploits Process Kernels to model the relative smoothness of reflectance spectra, and encourages non-negativity in the resulting signals for better estimation of the reflectance values. The Gaussian Processes are inferred in sets using clusters of spatio-spectrally correlated hyperspectral training patches. Each set is transformed to match the spectral quantization of the test RGB image. We extract overlapping patches from the RGB image and match them to the hyperspectral training patches by spectrally transforming the latter. The RGB patches are encoded over the transformed Gaussian Processes related to those hyperspectral patches and the resulting image is constructed by combining the codes with the original Processes. Our approach infers the desired Gaussian Processes under a fully Bayesian model inspired by Beta-Bernoulli Process, for which we also present the inference procedure. A thorough evaluation using three hyperspectral datasets demonstrates the effective extraction of spectral details from RGB images by the proposed technique.

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3D Face Reconstruction from Light Field Images: A Model-free Approach

Reconstructing 3D facial geometry from a single RGB image has recently instigated wide research interest. However, it is still an ill-posed problem and most methods rely on prior models hence undermining the accuracy of the recovered 3D faces. In this paper, we exploit the Epipolar Plane Images (EPI) obtained from light field cameras and learn CNN models that recover horizontal and vertical 3D facial curves from the respective horizontal and vertical EPIs. Our 3D face reconstruction network (FaceLFnet) comprises a densely connected architecture to learn accurate 3D facial curves from low resolution EPIs. To train the proposed FaceLFnets from scratch, we synthesize photo-realistic light field images from 3D facial scans. The curve by curve 3D face estimation approach allows the networks to learn from only 14K images of 80 identities, which still comprises over 11 Million EPIs/curves. The estimated facial curves are merged into a single pointcloud to which a surface is fitted to get the final 3D face. Our method is model-free, requires only a few training samples to learn FaceLFnet and can reconstruct 3D faces with high accuracy from single light field images under varying poses, expressions and lighting conditions. Comparison on the BU-3DFE and BU-4DFE datasets show that our method reduces reconstruction errors by over 20% compared to recent state of the art.

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Learning from Millions of 3D Scans for Large-scale 3D Face Recognition

Deep networks trained on millions of facial images are believed to be closely approaching human-level performance in face recognition. However, open world face recognition still remains a challenge. Although, 3D face recognition has an inherent edge over its 2D counterpart, it has not benefited from the recent developments in deep learning due to the unavailability of large training as well as large test datasets. Recognition accuracies have already saturated on existing 3D face datasets due to their small gallery sizes. Unlike 2D photographs, 3D facial scans cannot be sourced from the web causing a bottleneck in the development of deep 3D face recognition networks and datasets. In this backdrop, we propose a method for generating a large corpus of labeled 3D face identities and their multiple instances for training and a protocol for merging the most challenging existing 3D datasets for testing. We also propose the first deep CNN model designed specifically for 3D face recognition and trained on 3.1 Million 3D facial scans of 100K identities. Our test dataset comprises 1,853 identities with a single 3D scan in the gallery and another 31K scans as probes, which is several orders of magnitude larger than existing ones. Without fine tuning on this dataset, our network already outperforms state of the art face recognition by over 10%. We fine tune our network on the gallery set to perform end-to-end large scale 3D face recognition which further improves accuracy. Finally, we show the efficacy of our method for the open world face recognition problem.

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Unsupervised Deep Multi-focus Image Fusion

Convolutional neural networks have recently been used for multi-focus image fusion. However, due to the lack of labeled data for supervised training of such networks, existing methods have resorted to adding Gaussian blur in focused images to simulate defocus and generate synthetic training data with ground-truth for supervised learning. Moreover, they classify pixels as focused or defocused and leverage the results to construct the fusion weight maps which then necessitates a series of post-processing steps. In this paper, we present unsupervised end-to-end learning for directly predicting the fully focused output image from multi-focus input image pairs. The proposed approach uses a novel CNN architecture trained to perform fusion without the need for ground truth fused images and exploits the image structural similarity (SSIM) to calculate the loss; a metric that is widely accepted for fused image quality evaluation. Consequently, we are able to utilize {\em real} benchmark datasets, instead of simulated ones, to train our network. The model is a feed-forward, fully convolutional neural network that can process images of variable sizes during test time. Extensive evaluations on benchmark datasets show that our method outperforms existing state-of-the-art in terms of visual quality and objective evaluations.

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Spherical Convolutional Neural Network for 3D Point Clouds

We propose a neural network for 3D point cloud processing that exploits `spherical' convolution kernels and octree partitioning of space. The proposed metric-based spherical kernels systematically quantize point neighborhoods to identify local geometric structures in data, while maintaining the properties of translation-invariance and asymmetry. The network architecture itself is guided by octree data structuring that takes full advantage of the sparse nature of irregular point clouds. We specify spherical kernels with the help of neurons in each layer that in turn are associated with spatial locations. We exploit this association to avert dynamic kernel generation during network training, that enables efficient learning with high resolution point clouds. We demonstrate the utility of the spherical convolutional neural network for 3D object classification on standard benchmark datasets.

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Learning Human Pose Models from Synthesized Data for Robust RGB-D Action Recognition

We propose Human Pose Models that represent RGB and depth images of human poses independent of clothing textures, backgrounds, lighting conditions, body shapes and camera viewpoints. Learning such universal models requires training images where all factors are varied for every human pose. Capturing such data is prohibitively expensive. Therefore, we develop a framework for synthesizing the training data. First, we learn representative human poses from a large corpus of real motion captured human skeleton data. Next, we fit synthetic 3D humans with different body shapes to each pose and render each from 180 camera viewpoints while randomly varying the clothing textures, background and lighting. Generative Adversarial Networks are employed to minimize the gap between synthetic and real image distributions. CNN models are then learned that transfer human poses to a shared high-level invariant space. The learned CNN models are then used as invariant feature extractors from real RGB and depth frames of human action videos and the temporal variations are modelled by Fourier Temporal Pyramid. Finally, linear SVM is used for classification. Experiments on three benchmark cross-view human action datasets show that our algorithm outperforms existing methods by significant margins for RGB only and RGB-D action recognition.

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Deep Keyframe Detection in Human Action Videos

Detecting representative frames in videos based on human actions is quite challenging because of the combined factors of human pose in action and the background. This paper addresses this problem and formulates the key frame detection as one of finding the video frames that optimally maximally contribute to differentiating the underlying action category from all other categories. To this end, we introduce a deep two-stream ConvNet for key frame detection in videos that learns to directly predict the location of key frames. Our key idea is to automatically generate labeled data for the CNN learning using a supervised linear discriminant method. While the training data is generated taking many different human action videos into account, the trained CNN can predict the importance of frames from a single video. We specify a new ConvNet framework, consisting of a summarizer and discriminator. The summarizer is a two-stream ConvNet aimed at, first, capturing the appearance and motion features of video frames, and then encoding the obtained appearance and motion features for video representation. The discriminator is a fitting function aimed at distinguishing between the key frames and others in the video. We conduct experiments on a challenging human action dataset UCF101 and show that our method can detect key frames with high accuracy.

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Defense against Universal Adversarial Perturbations

Recent advances in Deep Learning show the existence of image-agnostic quasi-imperceptible perturbations that when applied to `any' image can fool a state-of-the-art network classifier to change its prediction about the image label. These `Universal Adversarial Perturbations' pose a serious threat to the success of Deep Learning in practice. We present the first dedicated framework to effectively defend the networks against such perturbations. Our approach learns a Perturbation Rectifying Network (PRN) as `pre-input' layers to a targeted model, such that the targeted model needs no modification. The PRN is learned from real and synthetic image-agnostic perturbations, where an efficient method to compute the latter is also proposed. A perturbation detector is separately trained on the Discrete Cosine Transform of the input-output difference of the PRN. A query image is first passed through the PRN and verified by the detector. If a perturbation is detected, the output of the PRN is used for label prediction instead of the actual image. A rigorous evaluation shows that our framework can defend the network classifiers against unseen adversarial perturbations in the real-world scenarios with up to 97.5% success rate. The PRN also generalizes well in the sense that training for one targeted network defends another network with a comparable success rate.

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Threat of Adversarial Attacks on Deep Learning in Computer Vision: A Survey

Deep learning is at the heart of the current rise of machine learning and artificial intelligence. In the field of Computer Vision, it has become the workhorse for applications ranging from self-driving cars to surveillance and security. Whereas deep neural networks have demonstrated phenomenal success (often beyond human capabilities) in solving complex problems, recent studies show that they are vulnerable to adversarial attacks in the form of subtle perturbations to inputs that lead a model to predict incorrect outputs. For images, such perturbations are often too small to be perceptible, yet they completely fool the deep learning models. Adversarial attacks pose a serious threat to the success of deep learning in practice. This fact has lead to a large influx of contributions in this direction. This article presents the first comprehensive survey on adversarial attacks on deep learning in Computer Vision. We review the works that design adversarial attacks, analyze the existence of such attacks and propose defenses against them. To emphasize that adversarial attacks are possible in practical conditions, we separately review the contributions that evaluate adversarial attacks in the real-world scenarios. Finally, we draw on the literature to provide a broader outlook of the research direction.

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Viewpoint Invariant Action Recognition using RGB-D Videos

In video-based action recognition, viewpoint variations often pose major challenges because the same actions can appear different from different views. We use the complementary RGB and Depth information from the RGB-D cameras to address this problem. The proposed technique capitalizes on the spatio-temporal information available in the two data streams to the extract action features that are largely insensitive to the viewpoint variations. We use the RGB data to compute dense trajectories that are translated to viewpoint insensitive deep features under a non-linear knowledge transfer model. Similarly, the Depth stream is used to extract CNN-based view invariant features on which Fourier Temporal Pyramid is computed to incorporate the temporal information. The heterogeneous features from the two streams are combined and used as a dictionary to predict the label of the test samples. To that end, we propose a sparse-dense collaborative representation classification scheme that strikes a balance between the discriminative abilities of the dense and the sparse representations of the samples over the extracted heterogeneous dictionary.

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Learning a Deep Model for Human Action Recognition from Novel Viewpoints

Recognizing human actions from unknown and unseen (novel) views is a challenging problem. We propose a Robust Non-Linear Knowledge Transfer Model (R-NKTM) for human action recognition from novel views. The proposed R-NKTM is a deep fully-connected neural network that transfers knowledge of human actions from any unknown view to a shared high-level virtual view by finding a non-linear virtual path that connects the views. The R-NKTM is learned from dense trajectories of synthetic 3D human models fitted to real motion capture data and generalizes to real videos of human actions. The strength of our technique is that we learn a single R-NKTM for all actions and all viewpoints for knowledge transfer of any real human action video without the need for re-training or fine-tuning the model. Thus, R-NKTM can efficiently scale to incorporate new action classes. R-NKTM is learned with dummy labels and does not require knowledge of the camera viewpoint at any stage. Experiments on three benchmark cross-view human action datasets show that our method outperforms existing state-of-the-art.

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Sparseness helps: Sparsity Augmented Collaborative Representation for Classification

Many classification approaches first represent a test sample using the training samples of all the classes. This collaborative representation is then used to label the test sample. It was a common belief that sparseness of the representation is the key to success for this classification scheme. However, more recently, it has been claimed that it is the collaboration and not the sparseness that makes the scheme effective. This claim is attractive as it allows to relinquish the computationally expensive sparsity constraint over the representation. In this paper, we first extend the analysis supporting this claim and then show that sparseness explicitly contributes to improved classification, hence it should not be completely ignored for computational gains. Inspired by this result, we augment a dense collaborative representation with a sparse representation and propose an efficient classification method that capitalizes on the resulting representation. The augmented representation and the classification method work together meticulously to achieve higher accuracy and lower computational time compared to state-of-the-art collaborative representation based classification approaches. Experiments on benchmark face, object and action databases show the efficacy of our approach.

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Histogram of Oriented Principal Components for Cross-View Action Recognition

Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which are viewpoint dependent. In contrast, we directly process pointclouds for cross-view action recognition from unknown and unseen views. We propose the Histogram of Oriented Principal Components (HOPC) descriptor that is robust to noise, viewpoint, scale and action speed variations. At a 3D point, HOPC is computed by projecting the three scaled eigenvectors of the pointcloud within its local spatio-temporal support volume onto the vertices of a regular dodecahedron. HOPC is also used for the detection of Spatio-Temporal Keypoints (STK) in 3D pointcloud sequences so that view-invariant STK descriptors (or Local HOPC descriptors) at these key locations only are used for action recognition. We also propose a global descriptor computed from the normalized spatio-temporal distribution of STKs in 4-D, which we refer to as STK-D. We have evaluated the performance of our proposed descriptors against nine existing techniques on two cross-view and three single-view human action recognition datasets. The Experimental results show that our techniques provide significant improvement over state-of-the-art methods.

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Representation Learning with Deep Extreme Learning Machines for Efficient Image Set Classification

Efficient and accurate joint representation of a collection of images, that belong to the same class, is a major research challenge for practical image set classification. Existing methods either make prior assumptions about the data structure, or perform heavy computations to learn structure from the data itself. In this paper, we propose an efficient image set representation that does not make any prior assumptions about the structure of the underlying data. We learn the non-linear structure of image sets with Deep Extreme Learning Machines (DELM) that are very efficient and generalize well even on a limited number of training samples. Extensive experiments on a broad range of public datasets for image set classification (Honda/UCSD, CMU Mobo, YouTube Celebrities, Celebrity-1000, ETH-80) show that the proposed algorithm consistently outperforms state-of-the-art image set classification methods both in terms of speed and accuracy.

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Discriminative Bayesian Dictionary Learning for Classification

We propose a Bayesian approach to learn discriminative dictionaries for sparse representation of data. The proposed approach infers probability distributions over the atoms of a discriminative dictionary using a Beta Process. It also computes sets of Bernoulli distributions that associate class labels to the learned dictionary atoms. This association signifies the selection probabilities of the dictionary atoms in the expansion of class-specific data. Furthermore, the non-parametric character of the proposed approach allows it to infer the correct size of the dictionary. We exploit the aforementioned Bernoulli distributions in separately learning a linear classifier. The classifier uses the same hierarchical Bayesian model as the dictionary, which we present along the analytical inference solution for Gibbs sampling. For classification, a test instance is first sparsely encoded over the learned dictionary and the codes are fed to the classifier. We performed experiments for face and action recognition; and object and scene-category classification using five public datasets and compared the results with state-of-the-art discriminative sparse representation approaches. Experiments show that the proposed Bayesian approach consistently outperforms the existing approaches.

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HOPC: Histogram of Oriented Principal Components of 3D Pointclouds for Action Recognition

Existing techniques for 3D action recognition are sensitive to viewpoint variations because they extract features from depth images which change significantly with viewpoint. In contrast, we directly process the pointclouds and propose a new technique for action recognition which is more robust to noise, action speed and viewpoint variations. Our technique consists of a novel descriptor and keypoint detection algorithm. The proposed descriptor is extracted at a point by encoding the Histogram of Oriented Principal Components (HOPC) within an adaptive spatio-temporal support volume around that point. Based on this descriptor, we present a novel method to detect Spatio-Temporal Key-Points (STKPs) in 3D pointcloud sequences. Experimental results show that the proposed descriptor and STKP detector outperform state-of-the-art algorithms on three benchmark human activity datasets. We also introduce a new multiview public dataset and show the robustness of our proposed method to viewpoint variations.

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