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Ajmal Mian

Publications and source records attributed to Ajmal Mian.

At least 145 records · Page 8Linked to original sources

Multidimensional ground reaction forces and moments from wearable sensor accelerations via deep learning

Monitoring athlete internal workload exposure, including prevention of catastrophic non-contact knee injuries, relies on the existence of a custom early-warning detection system. This system must be able to estimate accurate, reliable, and valid musculoskeletal joint loads, for sporting maneuvers in near real-time and during match play. However, current methods are constrained to laboratory instrumentation, are labor and cost intensive, and require highly trained specialist knowledge, thereby limiting their ecological validity and wider deployment. An informative next step towards this goal would be a new method to obtain ground kinetics in the field. Here we show that kinematic data obtained from wearable sensor accelerometers, in lieu of embedded force platforms, can leverage recent supervised learning techniques to predict near real-time multidimensional ground reaction forces and moments (GRF/M). Competing convolutional neural network (CNN) deep learning models were trained using laboratory-derived stance phase GRF/M data and simulated sensor accelerations for running and sidestepping maneuvers derived from nearly half a million legacy motion trials. Then, predictions were made from each model driven by five sensor accelerations recorded during independent inter-laboratory data capture sessions. The proposed deep learning workbench achieved correlations to ground truth, by maximum discrete GRF component, of vertical Fz 0.97, anterior Fy 0.96 (both running), and lateral Fx 0.87 (sidestepping), with the strongest mean recorded across GRF components 0.89, and for GRM 0.65 (both sidestepping). These best-case correlations indicate the plausibility of the approach although the range of results was disappointing. The goal to accurately estimate near real-time on-field GRF/M will be improved by the lessons learned in this study [truncated].

cs.CV↗

Orthogonal Deep Models As Defense Against Black-Box Attacks

Deep learning has demonstrated state-of-the-art performance for a variety of challenging computer vision tasks. On one hand, this has enabled deep visual models to pave the way for a plethora of critical applications like disease prognostics and smart surveillance. On the other, deep learning has also been found vulnerable to adversarial attacks, which calls for new techniques to defend deep models against these attacks. Among the attack algorithms, the black-box schemes are of serious practical concern since they only need publicly available knowledge of the targeted model. We carefully analyze the inherent weakness of deep models in black-box settings where the attacker may develop the attack using a model similar to the targeted model. Based on our analysis, we introduce a novel gradient regularization scheme that encourages the internal representation of a deep model to be orthogonal to another, even if the architectures of the two models are similar. Our unique constraint allows a model to concomitantly endeavour for higher accuracy while maintaining near orthogonal alignment of gradients with respect to a reference model. Detailed empirical study verifies that controlled misalignment of gradients under our orthogonality objective significantly boosts a model's robustness against transferable black-box adversarial attacks. In comparison to regular models, the orthogonal models are significantly more robust to a range of $l_p$ norm bounded perturbations. We verify the effectiveness of our technique on a variety of large-scale models.

cs.LG↗

Minimum Potential Energy of Point Cloud for Robust Global Registration

In this paper, we propose a novel minimum gravitational potential energy (MPE)-based algorithm for global point set registration. The feature descriptors extraction algorithms have emerged as the standard approach to align point sets in the past few decades. However, the alignment can be challenging to take effect when the point set suffers from raw point data problems such as noises (Gaussian and Uniformly). Different from the most existing point set registration methods which usually extract the descriptors to find correspondences between point sets, our proposed MPE alignment method is able to handle large scale raw data offset without depending on traditional descriptors extraction, whether for the local or global registration methods. We decompose the solution into a global optimal convex approximation and the fast descent process to a local minimum. For the approximation step, the proposed minimum potential energy (MPE) approach consists of two main steps. Firstly, according to the construction of the force traction operator, we could simply compute the position of the potential energy minimum; Secondly, with respect to the finding of the MPE point, we propose a new theory that employs the two flags to observe the status of the registration procedure. The method of fast descent process to the minimum that we employed is the iterative closest point algorithm; it can achieve the global minimum. We demonstrate the performance of the proposed algorithm on synthetic data as well as on real data. The proposed method outperforms the other global methods in terms of both efficiency, accuracy and noise resistance.

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Spherical Kernel for Efficient Graph Convolution on 3D Point Clouds

We propose a spherical kernel for efficient graph convolution of 3D point clouds. Our metric-based kernels systematically quantize the local 3D space to identify distinctive geometric relationships in the data. Similar to the regular grid CNN kernels, the spherical kernel maintains translation-invariance and asymmetry properties, where the former guarantees weight sharing among similar local structures in the data and the latter facilitates fine geometric learning. The proposed kernel is applied to graph neural networks without edge-dependent filter generation, making it computationally attractive for large point clouds. In our graph networks, each vertex is associated with a single point location and edges connect the neighborhood points within a defined range. The graph gets coarsened in the network with farthest point sampling. Analogous to the standard CNNs, we define pooling and unpooling operations for our network. We demonstrate the effectiveness of the proposed spherical kernel with graph neural networks for point cloud classification and semantic segmentation using ModelNet, ShapeNet, RueMonge2014, ScanNet and S3DIS datasets. The source code and the trained models can be downloaded from https://github.com/hlei-ziyan/SPH3D-GCN.

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Video Description: A Survey of Methods, Datasets and Evaluation Metrics

Video description is the automatic generation of natural language sentences that describe the contents of a given video. It has applications in human-robot interaction, helping the visually impaired and video subtitling. The past few years have seen a surge of research in this area due to the unprecedented success of deep learning in computer vision and natural language processing. Numerous methods, datasets and evaluation metrics have been proposed in the literature, calling the need for a comprehensive survey to focus research efforts in this flourishing new direction. This paper fills the gap by surveying the state of the art approaches with a focus on deep learning models; comparing benchmark datasets in terms of their domains, number of classes, and repository size; and identifying the pros and cons of various evaluation metrics like SPICE, CIDEr, ROUGE, BLEU, METEOR, and WMD. Classical video description approaches combined subject, object and verb detection with template based language models to generate sentences. However, the release of large datasets revealed that these methods can not cope with the diversity in unconstrained open domain videos. Classical approaches were followed by a very short era of statistical methods which were soon replaced with deep learning, the current state of the art in video description. Our survey shows that despite the fast-paced developments, video description research is still in its infancy due to the following reasons. Analysis of video description models is challenging because it is difficult to ascertain the contributions, towards accuracy or errors, of the visual features and the adopted language model in the final description. Existing datasets neither contain adequate visual diversity nor complexity of linguistic structures. Finally, current evaluation metrics ...

cs.CV↗

Adversarial Perturbations Prevail in the Y-Channel of the YCbCr Color Space

Deep learning offers state of the art solutions for image recognition. However, deep models are vulnerable to adversarial perturbations in images that are subtle but significantly change the model's prediction. In a white-box attack, these perturbations are generally learned for deep models that operate on RGB images and, hence, the perturbations are equally distributed in the RGB color space. In this paper, we show that the adversarial perturbations prevail in the Y-channel of the YCbCr space. Our finding is motivated from the fact that the human vision and deep models are more responsive to shape and texture rather than color. Based on our finding, we propose a defense against adversarial images. Our defence, coined ResUpNet, removes perturbations only from the Y-channel by exploiting ResNet features in an upsampling framework without the need for a bottleneck. At the final stage, the untouched CbCr-channels are combined with the refined Y-channel to restore the clean image. Note that ResUpNet is model agnostic as it does not modify the DNN structure. ResUpNet is trained end-to-end in Pytorch and the results are compared to existing defence techniques in the input transformation category. Our results show that our approach achieves the best balance between defence against adversarial attacks such as FGSM, PGD and DDN and maintaining the original accuracies of VGG-16, ResNet50 and DenseNet121 on clean images. We perform another experiment to show that learning adversarial perturbations only for the Y-channel results in higher fooling rates for the same perturbation magnitude.

cs.CV↗

Relation Graph Network for 3D Object Detection in Point Clouds

Convolutional Neural Networks (CNNs) have emerged as a powerful strategy for most object detection tasks on 2D images. However, their power has not been fully realised for detecting 3D objects in point clouds directly without converting them to regular grids. Existing state-of-art 3D object detection methods aim to recognize 3D objects individually without exploiting their relationships during learning or inference. In this paper, we first propose a strategy that associates the predictions of direction vectors and pseudo geometric centers together leading to a win-win solution for 3D bounding box candidates regression. Secondly, we propose point attention pooling to extract uniform appearance features for each 3D object proposal, benefiting from the learned direction features, semantic features and spatial coordinates of the object points. Finally, the appearance features are used together with the position features to build 3D object-object relationship graphs for all proposals to model their co-existence. We explore the effect of relation graphs on proposals' appearance features enhancement under supervised and unsupervised settings. The proposed relation graph network consists of a 3D object proposal generation module and a 3D relation module, makes it an end-to-end trainable network for detecting 3D object in point clouds. Experiments on challenging benchmarks ( SunRGB-Dand ScanNet datasets ) of 3D point clouds show that our algorithm can perform better than the existing state-of-the-art methods.

cs.CV↗

Empirical Autopsy of Deep Video Captioning Frameworks

Contemporary deep learning based video captioning follows encoder-decoder framework. In encoder, visual features are extracted with 2D/3D Convolutional Neural Networks (CNNs) and a transformed version of those features is passed to the decoder. The decoder uses word embeddings and a language model to map visual features to natural language captions. Due to its composite nature, the encoder-decoder pipeline provides the freedom of multiple choices for each of its components, e.g the choices of CNNs models, feature transformations, word embeddings, and language models etc. Component selection can have drastic effects on the overall video captioning performance. However, current literature is void of any systematic investigation in this regard. This article fills this gap by providing the first thorough empirical analysis of the role that each major component plays in a contemporary video captioning pipeline. We perform extensive experiments by varying the constituent components of the video captioning framework, and quantify the performance gains that are possible by mere component selection. We use the popular MSVD dataset as the test-bed, and demonstrate that substantial performance gains are possible by careful selection of the constituent components without major changes to the pipeline itself. These results are expected to provide guiding principles for future research in the fast growing direction of video captioning.

cs.CV↗

Point Attention Network for Semantic Segmentation of 3D Point Clouds

Convolutional Neural Networks (CNNs) have performed extremely well on data represented by regularly arranged grids such as images. However, directly leveraging the classic convolution kernels or parameter sharing mechanisms on sparse 3D point clouds is inefficient due to their irregular and unordered nature. We propose a point attention network that learns rich local shape features and their contextual correlations for 3D point cloud semantic segmentation. Since the geometric distribution of the neighboring points is invariant to the point ordering, we propose a Local Attention-Edge Convolution (LAE Conv) to construct a local graph based on the neighborhood points searched in multi-directions. We assign attention coefficients to each edge and then aggregate the point features as a weighted sum of its neighbors. The learned LAE-Conv layer features are then given to a point-wise spatial attention module to generate an interdependency matrix of all points regardless of their distances, which captures long-range spatial contextual features contributing to more precise semantic information. The proposed point attention network consists of an encoder and decoder which, together with the LAE-Conv layers and the point-wise spatial attention modules, make it an end-to-end trainable network for predicting dense labels for 3D point cloud segmentation. Experiments on challenging benchmarks of 3D point clouds show that our algorithm can perform at par or better than the existing state of the art methods.

cs.CV↗

Adversarial Attack on Skeleton-based Human Action Recognition

Deep learning models achieve impressive performance for skeleton-based human action recognition. However, the robustness of these models to adversarial attacks remains largely unexplored due to their complex spatio-temporal nature that must represent sparse and discrete skeleton joints. This work presents the first adversarial attack on skeleton-based action recognition with graph convolutional networks. The proposed targeted attack, termed Constrained Iterative Attack for Skeleton Actions (CIASA), perturbs joint locations in an action sequence such that the resulting adversarial sequence preserves the temporal coherence, spatial integrity, and the anthropomorphic plausibility of the skeletons. CIASA achieves this feat by satisfying multiple physical constraints, and employing spatial skeleton realignments for the perturbed skeletons along with regularization of the adversarial skeletons with Generative networks. We also explore the possibility of semantically imperceptible localized attacks with CIASA, and succeed in fooling the state-of-the-art skeleton action recognition models with high confidence. CIASA perturbations show high transferability for black-box attacks. We also show that the perturbed skeleton sequences are able to induce adversarial behavior in the RGB videos created with computer graphics. A comprehensive evaluation with NTU and Kinetics datasets ascertains the effectiveness of CIASA for graph-based skeleton action recognition and reveals the imminent threat to the spatio-temporal deep learning tasks in general.

cs.CV↗

Dense 3D Face Correspondence

We present an algorithm that automatically establishes dense correspondences between a large number of 3D faces. Starting from automatically detected sparse correspondences on the outer boundary of 3D faces, the algorithm triangulates existing correspondences and expands them iteratively by matching points of distinctive surface curvature along the triangle edges. After exhausting keypoint matches, further correspondences are established by generating evenly distributed points within triangles by evolving level set geodesic curves from the centroids of large triangles. A deformable model (K3DM) is constructed from the dense corresponded faces and an algorithm is proposed for morphing the K3DM to fit unseen faces. This algorithm iterates between rigid alignment of an unseen face followed by regularized morphing of the deformable model. We have extensively evaluated the proposed algorithms on synthetic data and real 3D faces from the FRGCv2, Bosphorus, BU3DFE and UND Ear databases using quantitative and qualitative benchmarks. Our algorithm achieved dense correspondences with a mean localisation error of 1.28mm on synthetic faces and detected $14$ anthropometric landmarks on unseen real faces from the FRGCv2 database with 3mm precision. Furthermore, our deformable model fitting algorithm achieved 98.5% face recognition accuracy on the FRGCv2 and 98.6% on Bosphorus database. Our dense model is also able to generalize to unseen datasets.

cs.CV↗

Deep Affinity Network for Multiple Object Tracking

Multiple Object Tracking (MOT) plays an important role in solving many fundamental problems in video analysis in computer vision. Most MOT methods employ two steps: Object Detection and Data Association. The first step detects objects of interest in every frame of a video, and the second establishes correspondence between the detected objects in different frames to obtain their tracks. Object detection has made tremendous progress in the last few years due to deep learning. However, data association for tracking still relies on hand crafted constraints such as appearance, motion, spatial proximity, grouping etc. to compute affinities between the objects in different frames. In this paper, we harness the power of deep learning for data association in tracking by jointly modelling object appearances and their affinities between different frames in an end-to-end fashion. The proposed Deep Affinity Network (DAN) learns compact; yet comprehensive features of pre-detected objects at several levels of abstraction, and performs exhaustive pairing permutations of those features in any two frames to infer object affinities. DAN also accounts for multiple objects appearing and disappearing between video frames. We exploit the resulting efficient affinity computations to associate objects in the current frame deep into the previous frames for reliable on-line tracking. Our technique is evaluated on popular multiple object tracking challenges MOT15, MOT17 and UA-DETRAC. Comprehensive benchmarking under twelve evaluation metrics demonstrates that our approach is among the best performing techniques on the leader board for these challenges. The open source implementation of our work is available at https://github.com/shijieS/SST.git.

cs.CV↗

On-field player workload exposure and knee injury risk monitoring via deep learning

In sports analytics, an understanding of accurate on-field 3D knee joint moments (KJM) could provide an early warning system for athlete workload exposure and knee injury risk. Traditionally, this analysis has relied on captive laboratory force plates and associated downstream biomechanical modeling, and many researchers have approached the problem of portability by extrapolating models built on linear statistics. An alternative approach would be to capitalize on recent advances in deep learning. In this study, using the pre-trained CaffeNet convolutional neural network (CNN) model, multivariate regression of marker-based motion capture to 3D KJM for three sports-related movement types were compared. The strongest overall mean correlation to source modeling of 0.8895 was achieved over the initial 33 % of stance phase for sidestepping. The accuracy of these mean predictions of the three critical KJM associated with anterior cruciate ligament (ACL) injury demonstrate the feasibility of on-field knee injury assessment using deep learning in lieu of laboratory embedded force plates. This multidisciplinary research approach significantly advances machine representation of real-world physical models with practical application for both community and professional level athletes.

cs.CV↗

Temporally Coherent Full 3D Mesh Human Pose Recovery from Monocular Video

Advances in Deep Learning have recently made it possible to recover full 3D meshes of human poses from individual images. However, extension of this notion to videos for recovering temporally coherent poses still remains unexplored. A major challenge in this regard is the lack of appropriately annotated video data for learning the desired deep models. Existing human pose datasets only provide 2D or 3D skeleton joint annotations, whereas the datasets are also recorded in constrained environments. We first contribute a technique to synthesize monocular action videos with rich 3D annotations that are suitable for learning computational models for full mesh 3D human pose recovery. Compared to the existing methods which simply "texture-map" clothes onto the 3D human pose models, our approach incorporates Physics based realistic cloth deformations with the human body movements. The generated videos cover a large variety of human actions, poses, and visual appearances, whereas the annotations record accurate human pose dynamics and human body surface information. Our second major contribution is an end-to-end trainable Recurrent Neural Network for full pose mesh recovery from monocular video. Using the proposed video data and LSTM based recurrent structure, our network explicitly learns to model the temporal coherence in videos and imposes geometric consistency over the recovered meshes. We establish the effectiveness of the proposed model with quantitative and qualitative analysis using the proposed and benchmark datasets.

cs.CV↗

Label Universal Targeted Attack

We introduce Label Universal Targeted Attack (LUTA) that makes a deep model predict a label of attacker's choice for `any' sample of a given source class with high probability. Our attack stochastically maximizes the log-probability of the target label for the source class with first order gradient optimization, while accounting for the gradient moments. It also suppresses the leakage of attack information to the non-source classes for avoiding the attack suspicions. The perturbations resulting from our attack achieve high fooling ratios on the large-scale ImageNet and VGGFace models, and transfer well to the Physical World. Given full control over the perturbation scope in LUTA, we also demonstrate it as a tool for deep model autopsy. The proposed attack reveals interesting perturbation patterns and observations regarding the deep models.

cs.CR↗

Spatio-Temporal Dynamics and Semantic Attribute Enriched Visual Encoding for Video Captioning

Automatic generation of video captions is a fundamental challenge in computer vision. Recent techniques typically employ a combination of Convolutional Neural Networks (CNNs) and Recursive Neural Networks (RNNs) for video captioning. These methods mainly focus on tailoring sequence learning through RNNs for better caption generation, whereas off-the-shelf visual features are borrowed from CNNs. We argue that careful designing of visual features for this task is equally important, and present a visual feature encoding technique to generate semantically rich captions using Gated Recurrent Units (GRUs). Our method embeds rich temporal dynamics in visual features by hierarchically applying Short Fourier Transform to CNN features of the whole video. It additionally derives high level semantics from an object detector to enrich the representation with spatial dynamics of the detected objects. The final representation is projected to a compact space and fed to a language model. By learning a relatively simple language model comprising two GRU layers, we establish new state-of-the-art on MSVD and MSR-VTT datasets for METEOR and ROUGE_L metrics.

cs.CV↗

Converting a Common Document Scanner to a Multispectral Scanner

We propose the construction of a prototype scanner designed to capture multispectral images of documents. A standard sheet-feed scanner is modified by disconnecting its internal light source and connecting an external multispectral light source comprising of narrow band light emitting diodes (LED). A document is scanned by illuminating the scanner light guide successively with different LEDs and capturing a scan of the document. The system is portable and can be used for potential applications in verification of questioned documents, cheques, receipts and bank notes.

cs.CV↗

Octree guided CNN with Spherical Kernels for 3D Point Clouds

We propose an octree guided neural network architecture and spherical convolutional kernel for machine learning from arbitrary 3D point clouds. The network architecture capitalizes on the sparse nature of irregular point clouds, and hierarchically coarsens the data representation with space partitioning. At the same time, the proposed spherical kernels systematically quantize point neighborhoods to identify local geometric structures in the data, while maintaining the properties of translation-invariance and asymmetry. We specify spherical kernels with the help of network neurons that in turn are associated with spatial locations. We exploit this association to avert dynamic kernel generation during network training that enables efficient learning with high resolution point clouds. The effectiveness of the proposed technique is established on the benchmark tasks of 3D object classification and segmentation, achieving new state-of-the-art on ShapeNet and RueMonge2014 datasets.

cs.CV↗