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Akshay Krishnamurthy

Publications and source records attributed to Akshay Krishnamurthy.

At least 73 records · Page 4Linked to original sources

Trace Reconstruction: Generalized and Parameterized

In the beautifully simple-to-state problem of trace reconstruction, the goal is to reconstruct an unknown binary string $x$ given random "traces" of $x$ where each trace is generated by deleting each coordinate of $x$ independently with probability $p<1$. The problem is well studied both when the unknown string is arbitrary and when it is chosen uniformly at random. For both settings, there is still an exponential gap between upper and lower sample complexity bounds and our understanding of the problem is still surprisingly limited. In this paper, we consider natural parameterizations and generalizations of this problem in an effort to attain a deeper and more comprehensive understanding. We prove that $\exp(O(n^{1/4} \sqrt{\log n}))$ traces suffice for reconstructing arbitrary matrices. In the matrix version of the problem, each row and column of an unknown $\sqrt{n}\times \sqrt{n}$ matrix is deleted independently with probability $p$. Our results contrasts with the best known results for sequence reconstruction where the best known upper bound is $\exp(O(n^{1/3}))$. An optimal result for random matrix reconstruction: we show that $Θ(\log n)$ traces are necessary and sufficient. This is in contrast to the problem for random sequences where there is a super-logarithmic lower bound and the best known upper bound is $\exp({O}(\log^{1/3} n))$. We show that $\exp(O(k^{1/3}\log^{2/3} n))$ traces suffice to reconstruct $k$-sparse strings, providing an improvement over the best known sequence reconstruction results when $k = o(n/\log^2 n)$. We show that $\textrm{poly}(n)$ traces suffice if $x$ is $k$-sparse and we additionally have a "separation" promise, specifically that the indices of 1's in $x$ all differ by $Ω(k \log n)$.

cs.DS↗

Efficient Contextual Bandits with Continuous Actions

We create a computationally tractable algorithm for contextual bandits with continuous actions having unknown structure. Our reduction-style algorithm composes with most supervised learning representations. We prove that it works in a general sense and verify the new functionality with large-scale experiments.

cs.LG↗

Sample-Efficient Reinforcement Learning of Undercomplete POMDPs

Partial observability is a common challenge in many reinforcement learning applications, which requires an agent to maintain memory, infer latent states, and integrate this past information into exploration. This challenge leads to a number of computational and statistical hardness results for learning general Partially Observable Markov Decision Processes (POMDPs). This work shows that these hardness barriers do not preclude efficient reinforcement learning for rich and interesting subclasses of POMDPs. In particular, we present a sample-efficient algorithm, OOM-UCB, for episodic finite undercomplete POMDPs, where the number of observations is larger than the number of latent states and where exploration is essential for learning, thus distinguishing our results from prior works. OOM-UCB achieves an optimal sample complexity of $\tilde{\mathcal{O}}(1/\varepsilon^2)$ for finding an $\varepsilon$-optimal policy, along with being polynomial in all other relevant quantities. As an interesting special case, we also provide a computationally and statistically efficient algorithm for POMDPs with deterministic state transitions.

cs.LG↗

Learning the Linear Quadratic Regulator from Nonlinear Observations

We introduce a new problem setting for continuous control called the LQR with Rich Observations, or RichLQR. In our setting, the environment is summarized by a low-dimensional continuous latent state with linear dynamics and quadratic costs, but the agent operates on high-dimensional, nonlinear observations such as images from a camera. To enable sample-efficient learning, we assume that the learner has access to a class of decoder functions (e.g., neural networks) that is flexible enough to capture the mapping from observations to latent states. We introduce a new algorithm, RichID, which learns a near-optimal policy for the RichLQR with sample complexity scaling only with the dimension of the latent state space and the capacity of the decoder function class. RichID is oracle-efficient and accesses the decoder class only through calls to a least-squares regression oracle. Our results constitute the first provable sample complexity guarantee for continuous control with an unknown nonlinearity in the system model and general function approximation.

cs.LG↗

Doubly robust off-policy evaluation with shrinkage

We propose a new framework for designing estimators for off-policy evaluation in contextual bandits. Our approach is based on the asymptotically optimal doubly robust estimator, but we shrink the importance weights to minimize a bound on the mean squared error, which results in a better bias-variance tradeoff in finite samples. We use this optimization-based framework to obtain three estimators: (a) a weight-clipping estimator, (b) a new weight-shrinkage estimator, and (c) the first shrinkage-based estimator for combinatorial action sets. Extensive experiments in both standard and combinatorial bandit benchmark problems show that our estimators are highly adaptive and typically outperform state-of-the-art methods.

cs.LG↗

Private Reinforcement Learning with PAC and Regret Guarantees

Motivated by high-stakes decision-making domains like personalized medicine where user information is inherently sensitive, we design privacy preserving exploration policies for episodic reinforcement learning (RL). We first provide a meaningful privacy formulation using the notion of joint differential privacy (JDP)--a strong variant of differential privacy for settings where each user receives their own sets of output (e.g., policy recommendations). We then develop a private optimism-based learning algorithm that simultaneously achieves strong PAC and regret bounds, and enjoys a JDP guarantee. Our algorithm only pays for a moderate privacy cost on exploration: in comparison to the non-private bounds, the privacy parameter only appears in lower-order terms. Finally, we present lower bounds on sample complexity and regret for reinforcement learning subject to JDP.

cs.LG↗

Adaptive Estimator Selection for Off-Policy Evaluation

We develop a generic data-driven method for estimator selection in off-policy policy evaluation settings. We establish a strong performance guarantee for the method, showing that it is competitive with the oracle estimator, up to a constant factor. Via in-depth case studies in contextual bandits and reinforcement learning, we demonstrate the generality and applicability of the method. We also perform comprehensive experiments, demonstrating the empirical efficacy of our approach and comparing with related approaches. In both case studies, our method compares favorably with existing methods.

cs.LG↗

FLAMBE: Structural Complexity and Representation Learning of Low Rank MDPs

In order to deal with the curse of dimensionality in reinforcement learning (RL), it is common practice to make parametric assumptions where values or policies are functions of some low dimensional feature space. This work focuses on the representation learning question: how can we learn such features? Under the assumption that the underlying (unknown) dynamics correspond to a low rank transition matrix, we show how the representation learning question is related to a particular non-linear matrix decomposition problem. Structurally, we make precise connections between these low rank MDPs and latent variable models, showing how they significantly generalize prior formulations for representation learning in RL. Algorithmically, we develop FLAMBE, which engages in exploration and representation learning for provably efficient RL in low rank transition models.

cs.LG↗

Information Theoretic Regret Bounds for Online Nonlinear Control

This work studies the problem of sequential control in an unknown, nonlinear dynamical system, where we model the underlying system dynamics as an unknown function in a known Reproducing Kernel Hilbert Space. This framework yields a general setting that permits discrete and continuous control inputs as well as non-smooth, non-differentiable dynamics. Our main result, the Lower Confidence-based Continuous Control ($LC^3$) algorithm, enjoys a near-optimal $O(\sqrt{T})$ regret bound against the optimal controller in episodic settings, where $T$ is the number of episodes. The bound has no explicit dependence on dimension of the system dynamics, which could be infinite, but instead only depends on information theoretic quantities. We empirically show its application to a number of nonlinear control tasks and demonstrate the benefit of exploration for learning model dynamics.

cs.LG↗

Contextual Bandits with Continuous Actions: Smoothing, Zooming, and Adapting

We study contextual bandit learning with an abstract policy class and continuous action space. We obtain two qualitatively different regret bounds: one competes with a smoothed version of the policy class under no continuity assumptions, while the other requires standard Lipschitz assumptions. Both bounds exhibit data-dependent "zooming" behavior and, with no tuning, yield improved guarantees for benign problems. We also study adapting to unknown smoothness parameters, establishing a price-of-adaptivity and deriving optimal adaptive algorithms that require no additional information.

stat.ML↗

Open Problem: Model Selection for Contextual Bandits

In statistical learning, algorithms for model selection allow the learner to adapt to the complexity of the best hypothesis class in a sequence. We ask whether similar guarantees are possible for contextual bandit learning.

cs.LG↗

Contrastive estimation reveals topic posterior information to linear models

Contrastive learning is an approach to representation learning that utilizes naturally occurring similar and dissimilar pairs of data points to find useful embeddings of data. In the context of document classification under topic modeling assumptions, we prove that contrastive learning is capable of recovering a representation of documents that reveals their underlying topic posterior information to linear models. We apply this procedure in a semi-supervised setup and demonstrate empirically that linear classifiers with these representations perform well in document classification tasks with very few training examples.

cs.LG↗

Deep Batch Active Learning by Diverse, Uncertain Gradient Lower Bounds

We design a new algorithm for batch active learning with deep neural network models. Our algorithm, Batch Active learning by Diverse Gradient Embeddings (BADGE), samples groups of points that are disparate and high-magnitude when represented in a hallucinated gradient space, a strategy designed to incorporate both predictive uncertainty and sample diversity into every selected batch. Crucially, BADGE trades off between diversity and uncertainty without requiring any hand-tuned hyperparameters. We show that while other approaches sometimes succeed for particular batch sizes or architectures, BADGE consistently performs as well or better, making it a versatile option for practical active learning problems.

cs.LG↗

Reward-Free Exploration for Reinforcement Learning

Exploration is widely regarded as one of the most challenging aspects of reinforcement learning (RL), with many naive approaches succumbing to exponential sample complexity. To isolate the challenges of exploration, we propose a new "reward-free RL" framework. In the exploration phase, the agent first collects trajectories from an MDP $\mathcal{M}$ without a pre-specified reward function. After exploration, it is tasked with computing near-optimal policies under for $\mathcal{M}$ for a collection of given reward functions. This framework is particularly suitable when there are many reward functions of interest, or when the reward function is shaped by an external agent to elicit desired behavior. We give an efficient algorithm that conducts $\tilde{\mathcal{O}}(S^2A\mathrm{poly}(H)/ε^2)$ episodes of exploration and returns $ε$-suboptimal policies for an arbitrary number of reward functions. We achieve this by finding exploratory policies that visit each "significant" state with probability proportional to its maximum visitation probability under any possible policy. Moreover, our planning procedure can be instantiated by any black-box approximate planner, such as value iteration or natural policy gradient. We also give a nearly-matching $Ω(S^2AH^2/ε^2)$ lower bound, demonstrating the near-optimality of our algorithm in this setting.

cs.LG↗

Algebraic and Analytic Approaches for Parameter Learning in Mixture Models

We present two different approaches for parameter learning in several mixture models in one dimension. Our first approach uses complex-analytic methods and applies to Gaussian mixtures with shared variance, binomial mixtures with shared success probability, and Poisson mixtures, among others. An example result is that $\exp(O(N^{1/3}))$ samples suffice to exactly learn a mixture of $k<N$ Poisson distributions, each with integral rate parameters bounded by $N$. Our second approach uses algebraic and combinatorial tools and applies to binomial mixtures with shared trial parameter $N$ and differing success parameters, as well as to mixtures of geometric distributions. Again, as an example, for binomial mixtures with $k$ components and success parameters discretized to resolution $ε$, $O(k^2(N/ε)^{8/\sqrtε})$ samples suffice to exactly recover the parameters. For some of these distributions, our results represent the first guarantees for parameter estimation.

cs.LG↗

Scalable Hierarchical Clustering with Tree Grafting

We introduce Grinch, a new algorithm for large-scale, non-greedy hierarchical clustering with general linkage functions that compute arbitrary similarity between two point sets. The key components of Grinch are its rotate and graft subroutines that efficiently reconfigure the hierarchy as new points arrive, supporting discovery of clusters with complex structure. Grinch is motivated by a new notion of separability for clustering with linkage functions: we prove that when the model is consistent with a ground-truth clustering, Grinch is guaranteed to produce a cluster tree containing the ground-truth, independent of data arrival order. Our empirical results on benchmark and author coreference datasets (with standard and learned linkage functions) show that Grinch is more accurate than other scalable methods, and orders of magnitude faster than hierarchical agglomerative clustering.

cs.LG↗

Optimism in Reinforcement Learning with Generalized Linear Function Approximation

We design a new provably efficient algorithm for episodic reinforcement learning with generalized linear function approximation. We analyze the algorithm under a new expressivity assumption that we call "optimistic closure," which is strictly weaker than assumptions from prior analyses for the linear setting. With optimistic closure, we prove that our algorithm enjoys a regret bound of $\tilde{O}(\sqrt{d^3 T})$ where $d$ is the dimensionality of the state-action features and $T$ is the number of episodes. This is the first statistically and computationally efficient algorithm for reinforcement learning with generalized linear functions.

stat.ML↗

Model selection for contextual bandits

We introduce the problem of model selection for contextual bandits, where a learner must adapt to the complexity of the optimal policy while balancing exploration and exploitation. Our main result is a new model selection guarantee for linear contextual bandits. We work in the stochastic realizable setting with a sequence of nested linear policy classes of dimension $d_1 < d_2 < \ldots$, where the $m^\star$-th class contains the optimal policy, and we design an algorithm that achieves $\tilde{O}(T^{2/3}d^{1/3}_{m^\star})$ regret with no prior knowledge of the optimal dimension $d_{m^\star}$. The algorithm also achieves regret $\tilde{O}(T^{3/4} + \sqrt{Td_{m^\star}})$, which is optimal for $d_{m^{\star}}\geq{}\sqrt{T}$. This is the first model selection result for contextual bandits with non-vacuous regret for all values of $d_{m^\star}$, and to the best of our knowledge is the first positive result of this type for any online learning setting with partial information. The core of the algorithm is a new estimator for the gap in the best loss achievable by two linear policy classes, which we show admits a convergence rate faster than the rate required to learn the parameters for either class.

cs.LG↗