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Akshay Krishnamurthy

Publications and source records attributed to Akshay Krishnamurthy.

At least 91 records · Page 5Linked to original sources

Kinematic State Abstraction and Provably Efficient Rich-Observation Reinforcement Learning

We present an algorithm, HOMER, for exploration and reinforcement learning in rich observation environments that are summarizable by an unknown latent state space. The algorithm interleaves representation learning to identify a new notion of kinematic state abstraction with strategic exploration to reach new states using the learned abstraction. The algorithm provably explores the environment with sample complexity scaling polynomially in the number of latent states and the time horizon, and, crucially, with no dependence on the size of the observation space, which could be infinitely large. This exploration guarantee further enables sample-efficient global policy optimization for any reward function. On the computational side, we show that the algorithm can be implemented efficiently whenever certain supervised learning problems are tractable. Empirically, we evaluate HOMER on a challenging exploration problem, where we show that the algorithm is exponentially more sample efficient than standard reinforcement learning baselines.

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Sample Complexity of Learning Mixtures of Sparse Linear Regressions

In the problem of learning mixtures of linear regressions, the goal is to learn a collection of signal vectors from a sequence of (possibly noisy) linear measurements, where each measurement is evaluated on an unknown signal drawn uniformly from this collection. This setting is quite expressive and has been studied both in terms of practical applications and for the sake of establishing theoretical guarantees. In this paper, we consider the case where the signal vectors are sparse; this generalizes the popular compressed sensing paradigm. We improve upon the state-of-the-art results as follows: In the noisy case, we resolve an open question of Yin et al. (IEEE Transactions on Information Theory, 2019) by showing how to handle collections of more than two vectors and present the first robust reconstruction algorithm, i.e., if the signals are not perfectly sparse, we still learn a good sparse approximation of the signals. In the noiseless case, as well as in the noisy case, we show how to circumvent the need for a restrictive assumption required in the previous work. Our techniques are quite different from those in the previous work: for the noiseless case, we rely on a property of sparse polynomials and for the noisy case, we provide new connections to learning Gaussian mixtures and use ideas from the theory of error-correcting codes.

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Model-based RL in Contextual Decision Processes: PAC bounds and Exponential Improvements over Model-free Approaches

We study the sample complexity of model-based reinforcement learning (henceforth RL) in general contextual decision processes that require strategic exploration to find a near-optimal policy. We design new algorithms for RL with a generic model class and analyze their statistical properties. Our algorithms have sample complexity governed by a new structural parameter called the witness rank, which we show to be small in several settings of interest, including factored MDPs. We also show that the witness rank is never larger than the recently proposed Bellman rank parameter governing the sample complexity of the model-free algorithm OLIVE (Jiang et al., 2017), the only other provably sample-efficient algorithm for global exploration at this level of generality. Focusing on the special case of factored MDPs, we prove an exponential lower bound for a general class of model-free approaches, including OLIVE, which, when combined with our algorithmic results, demonstrates exponential separation between model-based and model-free RL in some rich-observation settings.

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Disagreement-Based Combinatorial Pure Exploration: Sample Complexity Bounds and an Efficient Algorithm

We design new algorithms for the combinatorial pure exploration problem in the multi-arm bandit framework. In this problem, we are given $K$ distributions and a collection of subsets $\mathcal{V} \subset 2^{[K]}$ of these distributions, and we would like to find the subset $v \in \mathcal{V}$ that has largest mean, while collecting, in a sequential fashion, as few samples from the distributions as possible. In both the fixed budget and fixed confidence settings, our algorithms achieve new sample-complexity bounds that provide polynomial improvements on previous results in some settings. Via an information-theoretic lower bound, we show that no approach based on uniform sampling can improve on ours in any regime, yielding the first interactive algorithms for this problem with this basic property. Computationally, we show how to efficiently implement our fixed confidence algorithm whenever $\mathcal{V}$ supports efficient linear optimization. Our results involve precise concentration-of-measure arguments and a new algorithm for linear programming with exponentially many constraints.

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On Oracle-Efficient PAC RL with Rich Observations

We study the computational tractability of PAC reinforcement learning with rich observations. We present new provably sample-efficient algorithms for environments with deterministic hidden state dynamics and stochastic rich observations. These methods operate in an oracle model of computation -- accessing policy and value function classes exclusively through standard optimization primitives -- and therefore represent computationally efficient alternatives to prior algorithms that require enumeration. With stochastic hidden state dynamics, we prove that the only known sample-efficient algorithm, OLIVE, cannot be implemented in the oracle model. We also present several examples that illustrate fundamental challenges of tractable PAC reinforcement learning in such general settings.

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Extreme Compressive Sampling for Covariance Estimation

This paper studies the problem of estimating the covariance of a collection of vectors using only highly compressed measurements of each vector. An estimator based on back-projections of these compressive samples is proposed and analyzed. A distribution-free analysis shows that by observing just a single linear measurement of each vector, one can consistently estimate the covariance matrix, in both infinity and spectral norm, and this same analysis leads to precise rates of convergence in both norms. Via information-theoretic techniques, lower bounds showing that this estimator is minimax-optimal for both infinity and spectral norm estimation problems are established. These results are also specialized to give matching upper and lower bounds for estimating the population covariance of a collection of Gaussian vectors, again in the compressive measurement model. The analysis conducted in this paper shows that the effective sample complexity for this problem is scaled by a factor of $m^2/d^2$ where $m$ is the compression dimension and $d$ is the ambient dimension. Applications to subspace learning (Principal Components Analysis) and learning over distributed sensor networks are also discussed.

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Go for a Walk and Arrive at the Answer: Reasoning Over Paths in Knowledge Bases using Reinforcement Learning

Knowledge bases (KB), both automatically and manually constructed, are often incomplete --- many valid facts can be inferred from the KB by synthesizing existing information. A popular approach to KB completion is to infer new relations by combinatory reasoning over the information found along other paths connecting a pair of entities. Given the enormous size of KBs and the exponential number of paths, previous path-based models have considered only the problem of predicting a missing relation given two entities or evaluating the truth of a proposed triple. Additionally, these methods have traditionally used random paths between fixed entity pairs or more recently learned to pick paths between them. We propose a new algorithm MINERVA, which addresses the much more difficult and practical task of answering questions where the relation is known, but only one entity. Since random walks are impractical in a setting with combinatorially many destinations from a start node, we present a neural reinforcement learning approach which learns how to navigate the graph conditioned on the input query to find predictive paths. Empirically, this approach obtains state-of-the-art results on several datasets, significantly outperforming prior methods.

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Contextual bandits with surrogate losses: Margin bounds and efficient algorithms

We use surrogate losses to obtain several new regret bounds and new algorithms for contextual bandit learning. Using the ramp loss, we derive new margin-based regret bounds in terms of standard sequential complexity measures of a benchmark class of real-valued regression functions. Using the hinge loss, we derive an efficient algorithm with a $\sqrt{dT}$-type mistake bound against benchmark policies induced by $d$-dimensional regressors. Under realizability assumptions, our results also yield classical regret bounds.

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Semiparametric Contextual Bandits

This paper studies semiparametric contextual bandits, a generalization of the linear stochastic bandit problem where the reward for an action is modeled as a linear function of known action features confounded by an non-linear action-independent term. We design new algorithms that achieve $\tilde{O}(d\sqrt{T})$ regret over $T$ rounds, when the linear function is $d$-dimensional, which matches the best known bounds for the simpler unconfounded case and improves on a recent result of Greenewald et al. (2017). Via an empirical evaluation, we show that our algorithms outperform prior approaches when there are non-linear confounding effects on the rewards. Technically, our algorithms use a new reward estimator inspired by doubly-robust approaches and our proofs require new concentration inequalities for self-normalized martingales.

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Myopic Bayesian Design of Experiments via Posterior Sampling and Probabilistic Programming

We design a new myopic strategy for a wide class of sequential design of experiment (DOE) problems, where the goal is to collect data in order to to fulfil a certain problem specific goal. Our approach, Myopic Posterior Sampling (MPS), is inspired by the classical posterior (Thompson) sampling algorithm for multi-armed bandits and leverages the flexibility of probabilistic programming and approximate Bayesian inference to address a broad set of problems. Empirically, this general-purpose strategy is competitive with more specialised methods in a wide array of DOE tasks, and more importantly, enables addressing complex DOE goals where no existing method seems applicable. On the theoretical side, we leverage ideas from adaptive submodularity and reinforcement learning to derive conditions under which MPS achieves sublinear regret against natural benchmark policies.

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Off-policy evaluation for slate recommendation

This paper studies the evaluation of policies that recommend an ordered set of items (e.g., a ranking) based on some context---a common scenario in web search, ads, and recommendation. We build on techniques from combinatorial bandits to introduce a new practical estimator that uses logged data to estimate a policy's performance. A thorough empirical evaluation on real-world data reveals that our estimator is accurate in a variety of settings, including as a subroutine in a learning-to-rank task, where it achieves competitive performance. We derive conditions under which our estimator is unbiased---these conditions are weaker than prior heuristics for slate evaluation---and experimentally demonstrate a smaller bias than parametric approaches, even when these conditions are violated. Finally, our theory and experiments also show exponential savings in the amount of required data compared with general unbiased estimators.

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Asynchronous Parallel Bayesian Optimisation via Thompson Sampling

We design and analyse variations of the classical Thompson sampling (TS) procedure for Bayesian optimisation (BO) in settings where function evaluations are expensive, but can be performed in parallel. Our theoretical analysis shows that a direct application of the sequential Thompson sampling algorithm in either synchronous or asynchronous parallel settings yields a surprisingly powerful result: making $n$ evaluations distributed among $M$ workers is essentially equivalent to performing $n$ evaluations in sequence. Further, by modeling the time taken to complete a function evaluation, we show that, under a time constraint, asynchronously parallel TS achieves asymptotically lower regret than both the synchronous and sequential versions. These results are complemented by an experimental analysis, showing that asynchronous TS outperforms a suite of existing parallel BO algorithms in simulations and in a hyper-parameter tuning application in convolutional neural networks. In addition to these, the proposed procedure is conceptually and computationally much simpler than existing work for parallel BO.

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An Online Hierarchical Algorithm for Extreme Clustering

Many modern clustering methods scale well to a large number of data items, N, but not to a large number of clusters, K. This paper introduces PERCH, a new non-greedy algorithm for online hierarchical clustering that scales to both massive N and K--a problem setting we term extreme clustering. Our algorithm efficiently routes new data points to the leaves of an incrementally-built tree. Motivated by the desire for both accuracy and speed, our approach performs tree rotations for the sake of enhancing subtree purity and encouraging balancedness. We prove that, under a natural separability assumption, our non-greedy algorithm will produce trees with perfect dendrogram purity regardless of online data arrival order. Our experiments demonstrate that PERCH constructs more accurate trees than other tree-building clustering algorithms and scales well with both N and K, achieving a higher quality clustering than the strongest flat clustering competitor in nearly half the time.

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Subspace Learning from Extremely Compressed Measurements

We consider learning the principal subspace of a large set of vectors from an extremely small number of compressive measurements of each vector. Our theoretical results show that even a constant number of measurements per column suffices to approximate the principal subspace to arbitrary precision, provided that the number of vectors is large. This result is achieved by a simple algorithm that computes the eigenvectors of an estimate of the covariance matrix. The main insight is to exploit an averaging effect that arises from applying a different random projection to each vector. We provide a number of simulations confirming our theoretical results.

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Contextual Decision Processes with Low Bellman Rank are PAC-Learnable

This paper studies systematic exploration for reinforcement learning with rich observations and function approximation. We introduce a new model called contextual decision processes, that unifies and generalizes most prior settings. Our first contribution is a complexity measure, the Bellman rank, that we show enables tractable learning of near-optimal behavior in these processes and is naturally small for many well-studied reinforcement learning settings. Our second contribution is a new reinforcement learning algorithm that engages in systematic exploration to learn contextual decision processes with low Bellman rank. Our algorithm provably learns near-optimal behavior with a number of samples that is polynomial in all relevant parameters but independent of the number of unique observations. The approach uses Bellman error minimization with optimistic exploration and provides new insights into efficient exploration for reinforcement learning with function approximation.

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Contextual Semibandits via Supervised Learning Oracles

We study an online decision making problem where on each round a learner chooses a list of items based on some side information, receives a scalar feedback value for each individual item, and a reward that is linearly related to this feedback. These problems, known as contextual semibandits, arise in crowdsourcing, recommendation, and many other domains. This paper reduces contextual semibandits to supervised learning, allowing us to leverage powerful supervised learning methods in this partial-feedback setting. Our first reduction applies when the mapping from feedback to reward is known and leads to a computationally efficient algorithm with near-optimal regret. We show that this algorithm outperforms state-of-the-art approaches on real-world learning-to-rank datasets, demonstrating the advantage of oracle-based algorithms. Our second reduction applies to the previously unstudied setting when the linear mapping from feedback to reward is unknown. Our regret guarantees are superior to prior techniques that ignore the feedback.

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PAC Reinforcement Learning with Rich Observations

We propose and study a new model for reinforcement learning with rich observations, generalizing contextual bandits to sequential decision making. These models require an agent to take actions based on observations (features) with the goal of achieving long-term performance competitive with a large set of policies. To avoid barriers to sample-efficient learning associated with large observation spaces and general POMDPs, we focus on problems that can be summarized by a small number of hidden states and have long-term rewards that are predictable by a reactive function class. In this setting, we design and analyze a new reinforcement learning algorithm, Least Squares Value Elimination by Exploration. We prove that the algorithm learns near optimal behavior after a number of episodes that is polynomial in all relevant parameters, logarithmic in the number of policies, and independent of the size of the observation space. Our result provides theoretical justification for reinforcement learning with function approximation.

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Improved Regret Bounds for Oracle-Based Adversarial Contextual Bandits

We give an oracle-based algorithm for the adversarial contextual bandit problem, where either contexts are drawn i.i.d. or the sequence of contexts is known a priori, but where the losses are picked adversarially. Our algorithm is computationally efficient, assuming access to an offline optimization oracle, and enjoys a regret of order $O((KT)^{\frac{2}{3}}(\log N)^{\frac{1}{3}})$, where $K$ is the number of actions, $T$ is the number of iterations and $N$ is the number of baseline policies. Our result is the first to break the $O(T^{\frac{3}{4}})$ barrier that is achieved by recently introduced algorithms. Breaking this barrier was left as a major open problem. Our analysis is based on the recent relaxation based approach of (Rakhlin and Sridharan, 2016).

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