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Alan Frieze

Publications and source records attributed to Alan Frieze.

At least 37 records · Page 2Linked to original sources

The Moran process on a random graph

We study the fixation probability for two versions of the Moran process on the random graph $G_{n,p}$ at the threshold for connectivity. The Moran process models the spread of a mutant population in a network. Throughtout the process there are vertices of two types, mutants and non-mutants. Mutants have fitness $s$ and non-mutants have fitness 1. The process starts with a unique individual mutant located at the vertex $v_0$. In the Birth-Death version of the process a random vertex is chosen proportional to its fitness and then changes the type of a random neighbor to its own. The process continues until the set of mutants $X$ is empty or $[n]$. In the Death-Birth version a uniform random vertex is chosen and then takes the type of a random neighbor, chosen according to fitness. The process again continues until the set of mutants $X$ is empty or $[n]$. The {\em fixation probability} is the probability that the process ends with $X=\emptyset$. We give asymptotically correct estimates of the fixation probability that depend on degree of $v_0$ and its neighbors.,

math.PR↗

A note on the chromatic number of the square of a sparse random graph

We show that w.h.p the list chromatic number $χ_\ell$ of the square of $G_{n,p}$ for $p=c/n$ is asymptotically equal to the maximum degree $Δ(G_{n,p})$. Since $χ(G^2_{n,p})\leq χ_\ell(G^2_{n,p})$, this also improves an earlier result of Garapaty et al \cite{KLMP} who proved that $χ(G^2_{n,p}) \leq 6 \cdot Δ(G_{n,p})$ w.h.p.

math.CO↗

Aspects of a randomly growing cluster in $\reals^d,d\geq 2

We consider a simple model of a growing cluster of points in $\Re^d,d\geq 2$. Beginning with a point $X_1$ located at the origin, we generate a random sequence of points $X_1,X_2,\ldots,X_i,\ldots,$. To generate $X_{i},i\geq 2$ we choose a uniform integer $j$ in $[i-1]=\{1,2,\ldots,i-1\}$ and then let $X_{i}=X_j+D_i$ where $D_i=(δ_1,\ldots,δ_d)$. Here the $δ_j$ are independent copies of the Normal distribution $N(0,σ_i)$, where $σ_i=i^{-α}$ for some $α>0$. We prove that for any $α>0$ the resulting point set is bounded a.s., and moreover, that the points generated look like samples from a $β$-dimensional subset of $\Re^d$ from the standpoint of the minimum lengths of combinatorial structures on the point-sets, where $β=\min(d,1/α)$.

math.PR↗

Building Hamiltonian Cycles in the Semi-Random Graph Process in Less Than $2n$ Rounds

The semi-random graph process is an adaptive random graph process in which an online algorithm is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the algorithm independently and uniformly at random. The algorithm then adaptively selects a vertex $v$, and adds the edge $uv$ to the graph. For a given graph property, the objective of the algorithm is to force the graph to satisfy this property asymptotically almost surely in as few rounds as possible. We focus on the property of Hamiltonicity. We present an adaptive strategy which creates a Hamiltonian cycle in $αn$ rounds, where $α< 1.81696$ is derived from the solution to a system of differential equations. We also show that achieving Hamiltonicity requires at least $βn$ rounds, where $β> 1.26575$.

math.CO↗

Fast construction on a restricted budget

We introduce a model of a controlled random graph process. In this model, the edges of the complete graph $K_n$ are ordered randomly and then revealed, one by one, to a player called Builder. He must decide, immediately and irrevocably, whether to purchase each observed edge. The observation time is bounded by parameter $t$, and the total budget of purchased edges is bounded by parameter $b$. Builder's goal is to devise a strategy that, with high probability, allows him to construct a graph of purchased edges possessing a target graph property $\mathcal{P}$, all within the limitations of observation time and total budget. We show the following: (a) Builder has a strategy to achieve $k$-vertex-connectivity at the hitting time for this property by purchasing at most $c_kn$ edges for an explicit $c_k 1$; this is optimal in the sense that $C$ cannot be arbitrarily close to $1$. This substantially extends the classical hitting time result for Hamiltonicity due to Ajtai--Komlós--Szemerédi and Bollobás. (c) Builder has a strategy to create a perfect matching by time $(1+\varepsilon)n\log{n}/2$ while purchasing at most $(1+\varepsilon)n/2$ edges (which is optimal). (d) Builder has a strategy to create a copy of a given $k$-vertex tree if $t\ge b\gg\max\{(n/t)^{k-2},1\}$, and this is optimal; (e) For $\ell=2k+1$ or $\ell=2k+2$, Builder has a strategy to create a copy of a cycle of length $\ell$ if $b\gg\max \{n^{k+2}/t^{k+1},n/\sqrt{t}\}$, and this is optimal.

math.CO↗

The intersection of a random geometric graph with an Erdős-Rényi graph

We study the intersection of a random geometric graph with an Erdős-Rényi graph. Specifically, we generate the random geometric graph $G(n, r)$ by choosing $n$ points uniformly at random from $D=[0, 1]^2$ and joining any two points whose Euclidean distance is at most $r$. We let $G(n, p)$ be the classical Erdős-Rényi graph, i.e. it has $n$ vertices and every pair of vertices is adjacent with probability $p$ independently. In this note we study $G(n, r, p):=G(n, r) \cap G(n, p)$. One way to think of this graph is that we take $G(n, r)$ and then randomly delete edges with probability $1-p$ independently. We consider the clique number, independence number, connectivity, Hamiltonicity, chromatic number, and diameter of this graph where both $p(n)\to 0$ and $r(n)\to 0$; the same model was studied by Kahle, Tian and Wang (2023) for $r(n)\to 0$ but $p$ fixed.

math.CO↗

Diffusion limited aggregation in the layers model

In the classical model of Diffusion Limited Aggregation (DLA), introduced by Witten and Sander, the process begins with a single particle cluster placed at the origin of a space, and then, one at a time, particles make a random walk from infinity until they collide with, and stick to, the existing cluster. We consider an analogous version of this process on large but finite graphs with a designated source and sink vertex. Initially the cluster of halted particles contains a single particle at the sink vertex. Starting one at a time from the source, each particle makes a random walk in the direction of the sink vertex. The particle halts at the last unoccupied vertex before the walk enters the cluster for the first time, thus increasing the size of the cluster. This continues until the source vertex becomes occupied, at which point the process ends. We study the DLA process on several classes of layered graphs, including Cayley trees of branching factor at least two with a sink vertex attached to the leaves. We determine the finish time of the process for a given class of graphs and show that the subcomponent of the final cluster linking source to sink is essentially a unique path.

math.PR↗

Some online Maker-Breaker games

We consider some Maker-Breaker games of the following flavor. We have some set $V$ of items for purchase. Maker's goal is to purchase some member of a given family $\cH$ of subsets of $V$ as cheaply as possible and Breaker's goal is to make the purchase as expensive as possible. Each player has a pointer and during a player's turn their pointer moves through the items in the order of the permutation until the player decides to take one. We mostly focus on the case where the permutation is random and unknown to the players (it is revealed by the players as their pointers move).

math.CO↗

The maximum degree of the $r$th power of a sparse random graph

Let $G^r_{n,p}$ denote the $r$th power of the random graph $G_{n,p}$, where $p=c/n$ for a positive constant $c$. We prove that w.h.p. the maximum degree $Δ\left(G^r_{n,p}\right)\sim \frac{\log n}{\log_{(r+1)}n}$. Here $\log_{(k)}n$ indicates the repeated application of the log-function $k$ times. So, for example, $\log_{(3)}n=\log\log\log n$.

math.CO↗

On the intersecting family process

We study the intersecting family process initially studied in \cite{BCFMR}. Here $k=k(n)$ and $E_1,E_2,\ldots,E_m$ is a random sequence of $k$-sets from $\binom{[n]}{k}$ where $E_{r+1}$ is uniformly chosen from those $k$-sets that are not already chosen and that meet $E_i,i=1,2,\ldots,r$. We prove some new results for the case where $k=cn^{1/3}$ and for the case where $k\gg n^{1/2}$.

math.CO↗

A note on dispersing particles on a line

We consider a synchronous dispersion process introduced in \cite{CRRS} and we show that on the infinite line the final set of occupied sites takes up $O(n)$ space, where $n$ is the number of particles involved.

math.CO↗

Rainbow Thresholds

We extend a recent breakthrough result relating expectation thresholds and actual thresholds to include some rainbow versions.

math.CO↗

On the concentration of the maximum degree in the duplication-divergence models

We present a rigorous and precise analysis of the maximum degree and the average degree in a dynamic duplication-divergence graph model introduced by Solé, Pastor-Satorras et al. in which the graph grows according to a duplication-divergence mechanism, i.e. by iteratively creating a copy of some node and then randomly alternating the neighborhood of a new node with probability $p$. This model captures the growth of some real-world processes e.g. biological or social networks. In this paper, we prove that for some $0 < p < 1$ the maximum degree and the average degree of a duplication-divergence graph on $t$ vertices are asymptotically concentrated with high probability around $t^p$ and $\max\{t^{2 p - 1}, 1\}$, respectively, i.e. they are within at most a polylogarithmic factor from these values with probability at least $1 - t^{-A}$ for any constant $A > 0$.

cs.DM↗

Weighted tree games

We consider a variation on Maker-Breaker games on graphs or digraphs where the edges have random costs. We assume that Maker wishes to choose the edges of a spanning tree, but wishes to minimise his cost. Meanwhile Breaker wants to make Maker's cost as large as possible.

math.CO↗

Sequentially constrained Hamilton cycles in random graphs

We discuss the existence of Hamilton cycles in the random graph $G_{n,p}$ where there are restrictions caused by (i) coloring sequences, (ii) a subset of vertices must occur in a specific order and (iii) there is a bound on the number of inversions in the associated permutation.

math.CO↗

Rainbow spanning trees in randomly coloured $G_{k-out}$

Given a graph $G=(V,E)$ on $n$ vertices and an assignment of colours to its edges, a set of edges $S \subseteq E$ is said to be rainbow if edges from $S$ have pairwise different colours assigned to them. In this paper, we investigate rainbow spanning trees in randomly coloured random $G_{k-out}$ graphs.

math.CO↗

The bright side of simple heuristics for the TSP

The greedy and nearest-neighbor TSP heuristics can both have $\log n$ approximation factors from optimal in worst case, even just for $n$ points in Euclidean space. In this note, we show that this approximation factor is only realized when the optimal tour is unusually short. In particular, for points from any fixed $d$-Ahlfor's regular metric space (which includes any $d$-manifold like the $d$-cube $[0,1]^d$ in the case $d$ is an integer but also fractals of dimension $d$ when $d$ is real-valued), our results imply that the greedy and nearest-neighbor heuristics have \emph{additive} errors from optimal on the order of the \emph{optimal} tour length through \emph{random} points in the same space, for $d>1$.

cs.DM↗

Rainbow powers of a Hamilton cycle in G(n,p)

We show that the threshold for having a rainbow copy of a power of a Hamilton cycle in a randomly edge colored copy of $G_{n,p}$ is within a constant factor of the uncolored threshold. Our proof requires $(1+\varepsilon)$ times the minimum number of colors.

math.CO↗