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Albert Y. Zomaya

Publications and source records attributed to Albert Y. Zomaya.

At least 37 records · Page 2Linked to original sources

Optimization of Federated Learning's Client Selection for Non-IID Data Based on Grey Relational Analysis

Federated learning (FL) is a novel distributed learning framework designed for applications with privacy-sensitive data. Without sharing data, FL trains local models on individual devices and constructs the global model on the server by performing model aggregation. However, to reduce the communication cost, the participants in each training round are randomly selected, which significantly decreases the training efficiency under data and device heterogeneity. To address this issue, in this paper, we introduce a novel approach that considers the data distribution and computational resources of devices to select the clients for each training round. Our proposed method performs client selection based on the Grey Relational Analysis (GRA) theory by considering available computational resources for each client, the training loss, and weight divergence. To examine the usability of our proposed method, we implement our contribution on Amazon Web Services (AWS) by using the TensorFlow library of Python. We evaluate our algorithm's performance in different setups by varying the learning rate, network size, the number of selected clients, and the client selection round. The evaluation results show that our proposed algorithm enhances the performance significantly in terms of test accuracy and the average client's waiting time compared to state-of-the-art methods, federated averaging and Pow-d.

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An Efficiency-boosting Client Selection Scheme for Federated Learning with Fairness Guarantee

The issue of potential privacy leakage during centralized AI's model training has drawn intensive concern from the public. A Parallel and Distributed Computing (or PDC) scheme, termed Federated Learning (FL), has emerged as a new paradigm to cope with the privacy issue by allowing clients to perform model training locally, without the necessity to upload their personal sensitive data. In FL, the number of clients could be sufficiently large, but the bandwidth available for model distribution and re-upload is quite limited, making it sensible to only involve part of the volunteers to participate in the training process. The client selection policy is critical to an FL process in terms of training efficiency, the final model's quality as well as fairness. In this paper, we will model the fairness guaranteed client selection as a Lyapunov optimization problem and then a C2MAB-based method is proposed for estimation of the model exchange time between each client and the server, based on which we design a fairness guaranteed algorithm termed RBCS-F for problem-solving. The regret of RBCS-F is strictly bounded by a finite constant, justifying its theoretical feasibility. Barring the theoretical results, more empirical data can be derived from our real training experiments on public datasets.

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Scheduling Multi-Server Jobs with Sublinear Regrets via Online Learning

Multi-server jobs that request multiple computing resources and hold onto them during their execution dominate modern computing clusters. When allocating the multi-type resources to several co-located multi-server jobs simultaneously in online settings, it is difficult to make the tradeoff between the parallel computation gain and the internal communication overhead, apart from the resource contention between jobs. To study the computation-communication tradeoff, we model the computation gain as the speedup on the job completion time when it is executed in parallelism on multiple computing instances, and fit it with utilities of different concavities. Meanwhile, we take the dominant communication overhead as the penalty to be subtracted. To achieve a better gain-overhead tradeoff, we formulate an cumulative reward maximization program and design an online algorithm, named OGASched, to schedule multi-server jobs. OGASched allocates the multi-type resources to each arrived job in the ascending direction of the reward gradients. It has several parallel sub-procedures to accelerate its computation, which greatly reduces the complexity. We proved that it has a sublinear regret with general concave rewards. We also conduct extensive trace-driven simulations to validate the performance of OGASched. The results demonstrate that OGASched outperforms widely used heuristics by $11.33\%$, $7.75\%$, $13.89\%$, and $13.44\%$, respectively.

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Cloud-Native Computing: A Survey from the Perspective of Services

The development of cloud computing delivery models inspires the emergence of cloud-native computing. Cloud-native computing, as the most influential development principle for web applications, has already attracted increasingly more attention in both industry and academia. Despite the momentum in the cloud-native industrial community, a clear research roadmap on this topic is still missing. As a contribution to this knowledge, this paper surveys key issues during the life-cycle of cloud-native applications, from the perspective of services. Specifically, we elaborate the research domains by decoupling the life-cycle of cloud-native applications into four states: building, orchestration, operate, and maintenance. We also discuss the fundamental necessities and summarize the key performance metrics that play critical roles during the development and management of cloud-native applications. We highlight the key implications and limitations of existing works in each state. The challenges, future directions, and research opportunities are also discussed.

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GT-TSCH: Game-Theoretic Distributed TSCH Scheduler for Low-Power IoT Networks

Time-Slotted Channel Hopping (TSCH) is a synchronous medium access mode of the IEEE 802.15.4e standard designed for providing low-latency and highly-reliable end-to-end communication. TSCH constructs a communication schedule by combining frequency channel hopping with Time Division Multiple Access (TDMA). In recent years, IETF designed several standards to define general mechanisms for the implementation of TSCH. However, the problem of updating the TSCH schedule according to the changes of the wireless link quality and node's traffic load left unresolved. In this paper, we use non-cooperative game theory to propose GT-TSCH, a distributed TSCH scheduler designed for low-power IoT applications. By considering selfish behavior of nodes in packet forwarding, GT-TSCH updates the TSCH schedule in a distributed approach with low control overhead by monitoring the queue length, the place of the node in the Directed Acyclic Graph (DAG) topology, the quality of the wireless link, and the data packet generation rate. We prove the existence and uniqueness of Nash equilibrium in our game model and we find the optimal number of TSCH Tx timeslots to update the TSCH slotframe. To examine the performance of our contribution, we implement GT-TSCH on Zolertia Firefly IoT motes and the Contiki-NG Operating System (OS). The evaluation results reveal that GT-TSCH improves performance in terms of throughput and end-to-end delay compared to the state-of-the-art method.

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Hierarchical Federated Learning with Momentum Acceleration in Multi-Tier Networks

In this paper, we propose Hierarchical Federated Learning with Momentum Acceleration (HierMo), a three-tier worker-edge-cloud federated learning algorithm that applies momentum for training acceleration. Momentum is calculated and aggregated in the three tiers. We provide convergence analysis for HierMo, showing a convergence rate of O(1/T). In the analysis, we develop a new approach to characterize model aggregation, momentum aggregation, and their interactions. Based on this result, {we prove that HierMo achieves a tighter convergence upper bound compared with HierFAVG without momentum}. We also propose HierOPT, which optimizes the aggregation periods (worker-edge and edge-cloud aggregation periods) to minimize the loss given a limited training time.

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Federated Learning with Nesterov Accelerated Gradient

Federated learning (FL) is a fast-developing technique that allows multiple workers to train a global model based on a distributed dataset. Conventional FL (FedAvg) employs gradient descent algorithm, which may not be efficient enough. Momentum is able to improve the situation by adding an additional momentum step to accelerate the convergence and has demonstrated its benefits in both centralized and FL environments. It is well-known that Nesterov Accelerated Gradient (NAG) is a more advantageous form of momentum, but it is not clear how to quantify the benefits of NAG in FL so far. This motives us to propose FedNAG, which employs NAG in each worker as well as NAG momentum and model aggregation in the aggregator. We provide a detailed convergence analysis of FedNAG and compare it with FedAvg. Extensive experiments based on real-world datasets and trace-driven simulation are conducted, demonstrating that FedNAG increases the learning accuracy by 3-24% and decreases the total training time by 11-70% compared with the benchmarks under a wide range of settings.

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Learning to Schedule Multi-Server Jobs with Fluctuated Processing Speeds

Multi-server jobs are imperative in modern cloud computing systems. A noteworthy feature of multi-server jobs is that, they usually request multiple computing devices simultaneously for their execution. How to schedule multi-server jobs online with a high system efficiency is a topic of great concern. Firstly, the scheduling decisions have to satisfy the service locality constraints. Secondly, the scheduling decisions needs to be made online without the knowledge of future job arrivals. Thirdly, and most importantly, the actual service rate experienced by a job is usually in fluctuation because of the dynamic voltage and frequency scaling (DVFS) and power oversubscription techniques when multiple types of jobs co-locate. A majority of online algorithms with theoretical performance guarantees are proposed. However, most of them require the processing speeds to be knowable, thereby the job completion times can be exactly calculated. To present a theoretically guaranteed online scheduling algorithm for multi-server jobs without knowing actual processing speeds apriori, in this paper, we propose ESDP (Efficient Sampling-based Dynamic Programming), which learns the distribution of the fluctuated processing speeds over time and simultaneously seeks to maximize the cumulative overall utility. The cumulative overall utility is formulated as the sum of the utilities of successfully serving each multi-server job minus the penalty on the operating, maintaining, and energy cost. ESDP is proved to have a polynomial complexity and a logarithmic regret, which is a State-of-the-Art result. We also validate it with extensive simulations and the results show that the proposed algorithm outperforms several benchmark policies with improvements by up to 73%, 36%, and 28%, respectively.

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Intelligent Blockchain-based Edge Computing via Deep Reinforcement Learning: Solutions and Challenges

The convergence of mobile edge computing (MEC) and blockchain is transforming the current computing services in wireless Internet-of-Things networks, by enabling task offloading with security enhancement based on blockchain mining. Yet the existing approaches for these enabling technologies are isolated, providing only tailored solutions for specific services and scenarios. To fill this gap, we propose a novel cooperative task offloading and blockchain mining (TOBM) scheme for a blockchain-based MEC system, where each edge device not only handles computation tasks but also deals with block mining for improving system utility. To address the latency issues caused by the blockchain operation in MEC, we develop a new Proof-of-Reputation consensus mechanism based on a lightweight block verification strategy. To accommodate the highly dynamic environment and high-dimensional system state space, we apply a novel distributed deep reinforcement learning-based approach by using a multi-agent deep deterministic policy gradient algorithm. Experimental results demonstrate the superior performance of the proposed TOBM scheme in terms of enhanced system reward, improved offloading utility with lower blockchain mining latency, and better system utility, compared to the existing cooperative and non-cooperative schemes. The paper concludes with key technical challenges and possible directions for future blockchain-based MEC research.

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Theoretically Guaranteed Online Workload Dispatching for Deadline-Aware Multi-Server Jobs

Multi-server jobs are imperative in modern computing clusters. A multi-server job has multiple task components and each of the task components is responsible for processing a specific size of workloads. Efficient online workload dispatching is crucial but challenging to co-located heterogeneous multi-server jobs. The dispatching policy should decide $(i)$ where to launch each task component instance of the arrived jobs and $(ii)$ the size of workloads that each task component processes. Existing policies are explicit and effective when facing service locality and resource contention in both offline and online settings. However, when adding the deadline-aware constraint, the theoretical superiority of these policies could not be guaranteed. To fill the theoretical gap, in this paper, we design an $α$-competitive online workload dispatching policy for deadline-aware multi-server jobs based on the spatio-temporal resource mesh model. We formulate the problem as a social welfare maximization program and solve it online with several well designed pseudo functions. The social welfare is formulated as the sum of the utilities of jobs and the utility of the computing cluster. The proposed policy is rigorously proved to be $α$-competitive for some $α\geq 2$. We also validate the theoretical superiority of it with simulations and the results show that it distinctly outperforms two handcrafted baseline policies on the social welfare.

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Stochastic Client Selection for Federated Learning with Volatile Clients

Federated Learning (FL), arising as a privacy-preserving machine learning paradigm, has received notable attention from the public. In each round of synchronous FL training, only a fraction of available clients are chosen to participate, and the selection decision might have a significant effect on the training efficiency, as well as the final model performance. In this paper, we investigate the client selection problem under a volatile context, in which the local training of heterogeneous clients is likely to fail due to various kinds of reasons and in different levels of frequency. {\color{black}Intuitively, too much training failure might potentially reduce the training efficiency, while too much selection on clients with greater stability might introduce bias, thereby resulting in degradation of the training effectiveness. To tackle this tradeoff, we in this paper formulate the client selection problem under joint consideration of effective participation and fairness.} Further, we propose E3CS, a stochastic client selection scheme to solve the problem, and we corroborate its effectiveness by conducting real data-based experiments. According to our experimental results, the proposed selection scheme is able to achieve up to 2x faster convergence to a fixed model accuracy while maintaining the same level of final model accuracy, compared with the state-of-the-art selection schemes.

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DONE: Distributed Approximate Newton-type Method for Federated Edge Learning

There is growing interest in applying distributed machine learning to edge computing, forming federated edge learning. Federated edge learning faces non-i.i.d. and heterogeneous data, and the communication between edge workers, possibly through distant locations and with unstable wireless networks, is more costly than their local computational overhead. In this work, we propose DONE, a distributed approximate Newton-type algorithm with fast convergence rate for communication-efficient federated edge learning. First, with strongly convex and smooth loss functions, DONE approximates the Newton direction in a distributed manner using the classical Richardson iteration on each edge worker. Second, we prove that DONE has linear-quadratic convergence and analyze its communication complexities. Finally, the experimental results with non-i.i.d. and heterogeneous data show that DONE attains a comparable performance to the Newton's method. Notably, DONE requires fewer communication iterations compared to distributed gradient descent and outperforms DANE and FEDL, state-of-the-art approaches, in the case of non-quadratic loss functions.

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Federated Learning for COVID-19 Detection with Generative Adversarial Networks in Edge Cloud Computing

COVID-19 has spread rapidly across the globe and become a deadly pandemic. Recently, many artificial intelligence-based approaches have been used for COVID-19 detection, but they often require public data sharing with cloud datacentres and thus remain privacy concerns. This paper proposes a new federated learning scheme, called FedGAN, to generate realistic COVID-19 images for facilitating privacy-enhanced COVID-19 detection with generative adversarial networks (GANs) in edge cloud computing. Particularly, we first propose a GAN where a discriminator and a generator based on convolutional neural networks (CNNs) at each edge-based medical institution alternatively are trained to mimic the real COVID-19 data distribution. Then, we propose a new federated learning solution which allows local GANs to collaborate and exchange learned parameters with a cloud server, aiming to enrich the global GAN model for generating realistic COVID-19 images without the need for sharing actual data. To enhance the privacy in federated COVID-19 data analytics, we integrate a differential privacy solution at each hospital institution. Moreover, we propose a new blockchain-based FedGAN framework for secure COVID-19 data analytics, by decentralizing the FL process with a new mining solution for low running latency. Simulations results demonstrate the superiority of our approach for COVID-19 detection over the state-of-the-art schemes.

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Adaptive Processor Frequency Adjustment for Mobile Edge Computing with Intermittent Energy Supply

With astonishing speed, bandwidth, and scale, Mobile Edge Computing (MEC) has played an increasingly important role in the next generation of connectivity and service delivery. Yet, along with the massive deployment of MEC servers, the ensuing energy issue is now on an increasingly urgent agenda. In the current context, the large scale deployment of renewable-energy-supplied MEC servers is perhaps the most promising solution for the incoming energy issue. Nonetheless, as a result of the intermittent nature of their power sources, these special design MEC server must be more cautious about their energy usage, in a bid to maintain their service sustainability as well as service standard. Targeting optimization on a single-server MEC scenario, we in this paper propose NAFA, an adaptive processor frequency adjustment solution, to enable an effective plan of the server's energy usage. By learning from the historical data revealing request arrival and energy harvest pattern, the deep reinforcement learning-based solution is capable of making intelligent schedules on the server's processor frequency, so as to strike a good balance between service sustainability and service quality. The superior performance of NAFA is substantiated by real-data-based experiments, wherein NAFA demonstrates up to 20% increase in average request acceptance ratio and up to 50% reduction in average request processing time.

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DPoS: Decentralized, Privacy-Preserving, and Low-Complexity Online Slicing for Multi-Tenant Networks

Network slicing is the key to enable virtualized resource sharing among vertical industries in the era of 5G communication. Efficient resource allocation is of vital importance to realize network slicing in real-world business scenarios. To deal with the high algorithm complexity, privacy leakage, and unrealistic offline setting of current network slicing algorithms, in this paper we propose a fully decentralized and low-complexity online algorithm, DPoS, for multi-resource slicing. We first formulate the problem as a global social welfare maximization problem. Next, we design the online algorithm DPoS based on the primal-dual approach and posted price mechanism. In DPoS, each tenant is incentivized to make its own decision based on its true preferences without disclosing any private information to the mobile virtual network operator and other tenants. We provide a rigorous theoretical analysis to show that DPoS has the optimal competitive ratio when the cost function of each resource is linear. Extensive simulation experiments are conducted to evaluate the performance of DPoS. The results show that DPoS can not only achieve close-to-offline-optimal performance, but also have low algorithmic overheads.

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InaudibleKey: Generic Inaudible Acoustic Signal based Key Agreement Protocol for Mobile Devices

Secure Device-to-Device (D2D) communication is becoming increasingly important with the ever-growing number of Internet-of-Things (IoT) devices in our daily life. To achieve secure D2D communication, the key agreement between different IoT devices without any prior knowledge is becoming desirable. Although various approaches have been proposed in the literature, they suffer from a number of limitations, such as low key generation rate and short pairing distance. In this paper, we present InaudibleKey, an inaudible acoustic signal-based key generation protocol for mobile devices. Based on acoustic channel reciprocity, InaudibleKey exploits the acoustic channel frequency response of two legitimate devices as a common secret to generating keys. InaudibleKey employs several novel technologies to significantly improve its performance. We conduct extensive experiments to evaluate the proposed system in different real environments. Compared to state-of-the-art works, InaudibleKey improves key generation rate by 3-145 times, extends pairing distance by 3.2-44 times, and reduces information reconciliation counts by 2.5-16 times. Security analysis demonstrates that InaudibleKey is resilient to a number of malicious attacks. We also implement InaudibleKey on modern smartphones and resource-limited IoT devices. Results show that it is energy-efficient and can run on both powerful and resource-limited IoT devices without incurring excessive resource consumption.

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Federated Learning over Wireless Networks: Convergence Analysis and Resource Allocation

There is an increasing interest in a fast-growing machine learning technique called Federated Learning, in which the model training is distributed over mobile user equipments (UEs), exploiting UEs' local computation and training data. Despite its advantages in data privacy-preserving, Federated Learning (FL) still has challenges in heterogeneity across UEs' data and physical resources. We first propose a FL algorithm which can handle the heterogeneous UEs' data challenge without further assumptions except strongly convex and smooth loss functions. We provide the convergence rate characterizing the trade-off between local computation rounds of UE to update its local model and global communication rounds to update the FL global model. We then employ the proposed FL algorithm in wireless networks as a resource allocation optimization problem that captures the trade-off between the FL convergence wall clock time and energy consumption of UEs with heterogeneous computing and power resources. Even though the wireless resource allocation problem of FL is non-convex, we exploit this problem's structure to decompose it into three sub-problems and analyze their closed-form solutions as well as insights to problem design. Finally, we illustrate the theoretical analysis for the new algorithm with Tensorflow experiments and extensive numerical results for the wireless resource allocation sub-problems. The experiment results not only verify the theoretical convergence but also show that our proposed algorithm outperforms the vanilla FedAvg algorithm in terms of convergence rate and testing accuracy.

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Fast Adaptive Task Offloading in Edge Computing based on Meta Reinforcement Learning

Multi-access edge computing (MEC) aims to extend cloud service to the network edge to reduce network traffic and service latency. A fundamental problem in MEC is how to efficiently offload heterogeneous tasks of mobile applications from user equipment (UE) to MEC hosts. Recently, many deep reinforcement learning (DRL) based methods have been proposed to learn offloading policies through interacting with the MEC environment that consists of UE, wireless channels, and MEC hosts. However, these methods have weak adaptability to new environments because they have low sample efficiency and need full retraining to learn updated policies for new environments. To overcome this weakness, we propose a task offloading method based on meta reinforcement learning, which can adapt fast to new environments with a small number of gradient updates and samples. We model mobile applications as Directed Acyclic Graphs (DAGs) and the offloading policy by a custom sequence-to-sequence (seq2seq) neural network. To efficiently train the seq2seq network, we propose a method that synergizes the first order approximation and clipped surrogate objective. The experimental results demonstrate that this new offloading method can reduce the latency by up to 25% compared to three baselines while being able to adapt fast to new environments.

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