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Alberto Marchesi

Publications and source records attributed to Alberto Marchesi.

At least 19 recordsLinked to original sources

Breaking the $T^{3/4}$ Barrier for Regret Minimization With Bi-Dimensional CDFs

We study regret minimization for learning CDF-related objectives of the form \[ g(x)\cdot\mathbb{P}_{X\sim\mathcal{D}}(X\le x), \] over $[0,1]^2$, where $g$ is a known Lipschitz function and $\mathcal{D}$ is an unknown distribution. At each round $t$, the learner selects a point $x_t$ and observes the binary feedback $\mathbb{I}(X_t\le x_t)$, where $X_t\sim\mathcal{D}$. We design an algorithm achieving regret $\widetilde{\mathcal{O}}(T^{7/10})$, improving over the previous best-known bound of $\widetilde{\mathcal{O}}(T^{3/4})$ and showing that the curse of dimensionality can be at least partially lifted for this class of objectives, though a gap remains with the $\Omega(T^{2/3})$ lower bound. As an application, our techniques yield the same $\widetilde{\mathcal{O}}(T^{7/10})$ regret bound for profit maximization in repeated bilateral trade with fixed prices.

cs.LG

Regret Minimization in Bilateral Trade With Perturbed Markets

We address the problem of maximizing Gain from Trade (GFT) in repeated buyer-seller exchanges subject to global budget balance constraints. While this problem is well-understood in purely adversarial and stochastic settings, these environments exhibit a sharp dichotomy: adversarial environments allow for no-regret learning against the best fixed-price mechanism, whereas stochastic environments allow for no-regret learning against the best distribution over prices that is budget balanced in expectation. This gap is significant, as policies balanced in expectation can increase the GFT by a multiplicative factor of two. In this work, we bridge these extremes by studying perturbed markets, where an underlying stochastic distribution is subject to an adversarial corruption $C$. We design an algorithm that adaptively scales with the level of corruption, achieving an $\tilde{\mathcal{O}}(T^{3/4}) + \mathcal{O}(C\log(T))$ regret bound against the best budget-balanced distribution over prices. Simultaneously, our algorithm maintains the worst-case $\tilde{\mathcal{O}}(T^{3/4})$ regret bound relative to a per-round budget-balanced baseline, ensuring optimality even in fully adversarial environments.

cs.GT

Online Resource Allocation With General Constraints

Online resource allocation (ORA) is a fundamental framework for sequential decision-making problems under budget constraints, with applications ranging from online advertising to revenue management. In this work, we study a broader setting that includes both budget constraints and general constraints, extending the classical budget-only model. This extension is essential for modeling critical economic requirements, such as Return-on-Investment (ROI) constraints. We develop an algorithm that achieves best-of-both-world guarantees within this generalized framework. In particular, against a dynamic benchmark, our algorithm achieves $\widetilde{\mathcal O}(\sqrt{T})$ regret in the \emph{stochastic} regime and $\alpha$-regret of order $\widetilde{\mathcal O}(\sqrt{T})$ in the \emph{adversarial} regime, where $\alpha$ depends on the feasibility margin of the corresponding offline problem. At the same time, our algorithm guarantees strict satisfaction of the budget constraints and $\widetilde{\mathcal O}(\sqrt{T})$ cumulative violation for the general ones. From a technical perspective, introducing general constraints alongside budgets precludes the use of standard budget-focus methods. While budget methods rely on a zero-consumption ``safe'' action to ensure feasibility, general constraints are much less ``aligned'' towards feasibility. We overcome these difficulties with a new analysis that exploits \emph{weak adaptivity} to get boundedness of the Lagrangian multipliers and best-of-both-world guarantees.

cs.GT

Multi-Armed Bandits With Best-Action Queries

We study \emph{multi-armed bandits} (MABs) augmented with \emph{best-action queries}, in which the learner may additionally query an oracle that reveals the best arm in the current round. This setting was recently characterized by Russo et al. [2024] in the \emph{full-feedback} model, where the learner observes the rewards of all arms after each round. They show that, in both \emph{stochastic} and \emph{adversarial} environments, $k$ best-action queries reduce the optimal $\widetilde{\mathcal{O}}(\sqrt{T})$ regret to $\widetilde{\mathcal{O}}(\min\{T/k,\sqrt{T}\})$. Whether this improvement extends to the more realistic \emph{bandit-feedback} model -- where the learner observes only the reward of the played arm -- was left as an open problem. We fully resolve this question. When rewards are stochastic but correlated among arms, we show that the full-feedback result does not carry over: any algorithm must incur regret at least $\Omega(\sqrt{T-k})$. This lower bound directly extends to adversarial environments. On the positive side, we show that $\widetilde{\mathcal{O}}(\min\{T/k,\sqrt{T-k}\})$ regret is still achievable when rewards are stochastic and i.i.d., and establish a matching lower bound, up to logarithmic factors. Together, these results provide a complete characterization of the benefits of \emph{best-action queries} in the \emph{bandit-feedback} model.

cs.LG

Toward Optimal Regret in Robust Pricing: Decoupling Corruption and Time

We design the first regret guarantees for robust dynamic pricing that decouple the dependence on the corruption $C$ and the time horizon $T$. In dynamic pricing, a seller with unlimited supply of a good interacts with a stream of buyers over \( T \) rounds, with the goal of maximizing revenue. At each round $t$, the seller posts a price $p_t$, and the buyer purchases the good only if their unknown valuation $v^\star$ exceeds this price. The seller observes only the binary feedback $\mathbb{I} \left\{ p_t \leq v^\star \right\}$, indicating whether a sale occurred. In the \emph{robust} pricing setting, a malicious adversary is allowed to corrupt this feedback in at most $C$ rounds. Even if the learner knows the corruption $C$, the best known regret bound is $\mathcal{O}(C\log\log T)$ by Gupta et al. [2025]. This leaves as an open problem to ``decouple'' the dependence on $C$ and $T$. In this work, we resolve this open problem. In particular, we develop a robust variant of binary search that achieves regret $\mathcal{O}(C+\log T)$ when the corruption $C$ is known and $\mathcal{O}(C+\log^2 T)$ when the corruption is unknown.

cs.LG

Truly Adapting to Adversarial Constraints in Constrained MABs

We study the constrained variant of the \emph{multi-armed bandit} (MAB) problem, in which the learner aims not only at minimizing the total loss incurred during the learning dynamic, but also at controlling the violation of multiple \emph{unknown} constraints, under both \emph{full} and \emph{bandit feedback}. We consider a non-stationary environment that subsumes both stochastic and adversarial models and where, at each round, both losses and constraints are drawn from distributions that may change arbitrarily over time. In such a setting, it is provably not possible to guarantee both sublinear regret and sublinear violation. Accordingly, prior work has mainly focused either on settings with stochastic constraints or on relaxing the benchmark with fully adversarial constraints (\emph{e.g.}, via competitive ratios with respect to the optimum). We provide the first algorithms that achieve optimal rates of regret and \emph{positive} constraint violation when the constraints are stochastic while the losses may vary arbitrarily, and that simultaneously yield guarantees that degrade smoothly with the degree of adversariality of the constraints. Specifically, under \emph{full feedback} we propose an algorithm attaining $\widetilde{\mathcal{O}}(\sqrt{T}+C)$ regret and $\widetilde{\mathcal{O}}(\sqrt{T}+C)$ {positive} violation, where $C$ quantifies the amount of non-stationarity in the constraints. We then show how to extend these guarantees when only bandit feedback is available for the losses. Finally, when \emph{bandit feedback} is available for the constraints, we design an algorithm achieving $\widetilde{\mathcal{O}}(\sqrt{T}+C)$ {positive} violation and $\widetilde{\mathcal{O}}(\sqrt{T}+C\sqrt{T})$ regret.

cs.LG

Replicable Constrained Bandits

Algorithmic \emph{replicability} has recently been introduced to address the need for reproducible experiments in machine learning. A \emph{replicable online learning} algorithm is one that takes the same sequence of decisions across different executions in the same environment, with high probability. We initiate the study of algorithmic replicability in \emph{constrained} MAB problems, where a learner interacts with an unknown stochastic environment for $T$ rounds, seeking not only to maximize reward but also to satisfy multiple constraints. Our main result is that replicability can be achieved in constrained MABs. Specifically, we design replicable algorithms whose regret and constraint violation match those of non-replicable ones in terms of $T$. As a key step toward these guarantees, we develop the first replicable UCB-like algorithm for \emph{unconstrained} MABs, showing that algorithms that employ the optimism in-the-face-of-uncertainty principle can be replicable, a result that we believe is of independent interest.

cs.LG

The Sample Complexity of Uniform Approximation for Multi-Dimensional CDFs and Fixed-Price Mechanisms

We study the sample complexity of learning a uniform approximation of an $n$-dimensional cumulative distribution function (CDF) within an error $\epsilon > 0$, when observations are restricted to a minimal one-bit feedback. This serves as a counterpart to the multivariate DKW inequality under ''full feedback'', extending it to the setting of ''bandit feedback''. Our main result shows a near-dimensional-invariance in the sample complexity: we get a uniform $\epsilon$-approximation with a sample complexity $\frac{1}{\epsilon^3}{\log\left(\frac 1 \epsilon \right)^{\mathcal{O}(n)}}$ over a arbitrary fine grid, where the dimensionality $n$ only affects logarithmic terms. As direct corollaries, we provide tight sample complexity bounds and novel regret guarantees for learning fixed-price mechanisms in small markets, such as bilateral trade settings.

cs.LG

A Stronger Benchmark for Online Bilateral Trade: From Fixed Prices to Distributions

We study online bilateral trade, where a learner facilitates repeated exchanges between a buyer and a seller to maximize the Gain From Trade (GFT), i.e., the social welfare. In doing so, the learner must guarantee not to subsidize the market. This constraint is usually imposed per round through Weak Budget Balance (WBB). Despite that, Bernasconi et al. [2024] show that a Global Budget Balance (GBB) constraint on the profit -- enforced over the entire time horizon -- can improve the GFT by a multiplicative factor of two. While this might appear to be a marginal relaxation, this implies that all existing WBB-focused algorithms suffer linear regret when measured against the GBB optimum. In this work, we provide the first algorithm to achieve sublinear regret against the GBB benchmark in stochastic environments under one-bit feedback. In particular, we show that when the joint distribution of valuations has a bounded density, our algorithm achieves $\widetilde{\mathcal{O}}(T^{3/4})$ regret. Our result shows that there is no separation between the one-dimensional problem of learning the optimal WBB price and the two-dimensional problem of learning the optimal GBB distribution over pairs of prices.

cs.GT

Learning in Bayesian Stackelberg Games With Unknown Follower's Types

We study online learning in Bayesian Stackelberg games, where a leader repeatedly interacts with a follower whose unknown private type is independently drawn at each round from an unknown probability distribution. The goal is to design algorithms that minimize the leader's regret with respect to always playing an optimal commitment computed with knowledge of the game. We consider, for the first time to the best of our knowledge, the most realistic case in which the leader does not know anything about the follower's types, i.e., the possible follower payoffs. This raises considerable additional challenges compared to the commonly studied case in which the payoffs of follower types are known. First, we prove a strong negative result: no-regret is unattainable under action feedback, i.e., when the leader only observes the follower's best response at the end of each round. Thus, we focus on the easier type feedback model, where the follower's type is also revealed. In such a setting, we propose a no-regret algorithm that achieves a regret of $\widetilde{O}(\sqrt{T})$, when ignoring the dependence on other parameters.

cs.GT

Beyond Slater's Condition in Online CMDPs with Stochastic and Adversarial Constraints

We study \emph{online episodic Constrained Markov Decision Processes} (CMDPs) under both stochastic and adversarial constraints. We provide a novel algorithm whose guarantees greatly improve those of the state-of-the-art best-of-both-worlds algorithm introduced by Stradi et al. (2025). In the stochastic regime, \emph{i.e.}, when the constraints are sampled from fixed but unknown distributions, our method achieves $\widetilde{\mathcal{O}}(\sqrt{T})$ regret and constraint violation without relying on Slater's condition, thereby handling settings where no strictly feasible solution exists. Moreover, we provide guarantees on the stronger notion of \emph{positive} constraint violation, which does not allow to recover from large violation in the early episodes by playing strictly safe policies. In the adversarial regime, \emph{i.e.}, when the constraints may change arbitrarily between episodes, our algorithm ensures sublinear constraint violation without Slater's condition, and achieves sublinear $\alpha$-regret with respect to the \emph{unconstrained} optimum, where $\alpha$ is a suitably defined multiplicative approximation factor. We further validate our results through synthetic experiments, showing the practical effectiveness of our algorithm.

cs.LG

Better Regret Rates in Bilateral Trade via Sublinear Budget Violation

Bilateral trade is a central problem in algorithmic economics, and recent work has explored how to design trading mechanisms using no-regret learning algorithms. However, no-regret learning is impossible when budget balance has to be enforced at each time step. Bernasconi et al. [Ber+24] show how this impossibility can be circumvented by relaxing the budget balance constraint to hold only globally over all time steps. In particular, they design an algorithm achieving regret of the order of $\tilde O(T^{3/4})$ and provide a lower bound of $\Omega(T^{5/7})$. In this work, we interpolate between these two extremes by studying how the optimal regret rate varies with the allowed violation of the global budget balance constraint. Specifically, we design an algorithm that, by violating the constraint by at most $T^{\beta}$ for any given $\beta \in [\frac{3}{4}, \frac{6}{7}]$, attains regret $\tilde O(T^{1 - \beta/3})$. We complement this result with a matching lower bound, thus fully characterizing the trade-off between regret and budget violation. Our results show that both the $\tilde O(T^{3/4})$ upper bound in the global budget balance case and the $\Omega(T^{5/7})$ lower bound under unconstrained budget balance violation obtained by Bernasconi et al. [Ber+24] are tight.

cs.GT

No-Regret Learning Under Adversarial Resource Constraints: A Spending Plan Is All You Need!

We study online decision making problems under resource constraints, where both reward and cost functions are drawn from distributions that may change adversarially over time. We focus on two canonical settings: $(i)$ online resource allocation where rewards and costs are observed before action selection, and $(ii)$ online learning with resource constraints where they are observed after action selection, under full feedback or bandit feedback. It is well known that achieving sublinear regret in these settings is impossible when reward and cost distributions may change arbitrarily over time. To address this challenge, we analyze a framework in which the learner is guided by a spending plan--a sequence prescribing expected resource usage across rounds. We design general (primal-)dual methods that achieve sublinear regret with respect to baselines that follow the spending plan. Crucially, the performance of our algorithms improves when the spending plan ensures a well-balanced distribution of the budget across rounds. We additionally provide a robust variant of our methods to handle worst-case scenarios where the spending plan is highly imbalanced. To conclude, we study the regret of our algorithms when competing against benchmarks that deviate from the prescribed spending plan.

cs.LG

Data-Dependent Regret Bounds for Constrained MABs

This paper initiates the study of data-dependent regret bounds in constrained MAB settings. These bounds depend on the sequence of losses that characterize the problem instance. Thus, they can be much smaller than classical $\widetilde{\mathcal{O}}(\sqrt{T})$ regret bounds, while being equivalent to them in the worst case. Despite this, data-dependent regret bounds have been completely overlooked in constrained MAB settings. The goal of this paper is to answer the following question: Can data-dependent regret bounds be derived in the presence of constraints? We answer this question affirmatively in constrained MABs with adversarial losses and stochastic constraints. Specifically, our main focus is on the most challenging and natural settings with hard constraints, where the learner must ensure that the constraints are always satisfied with high probability. We design an algorithm with a regret bound consisting of two data-dependent terms. The first term captures the difficulty of satisfying the constraints, while the second one encodes the complexity of learning independently of the presence of constraints. We also prove a lower bound showing that these two terms are not artifacts of our specific approach and analysis, but rather the fundamental components that inherently characterize the complexities of the problem. Finally, in designing our algorithm, we also derive some novel results in the related (and easier) soft constraints settings, which may be of independent interest.

cs.LG

Online Two-Sided Markets: Many Buyers Enhance Learning

We study a repeated trading problem in which a mechanism designer facilitates trade between a single seller and multiple buyers. Our model generalizes the classic bilateral trade setting to a multi-buyer environment. Specifically, the mechanism designer runs a second-price auction among the buyers -- extending the fixed-price mechanism used in bilateral trade -- before proposing a price to the seller. While this setting introduces new challenges compared to bilateral trade, it also provides an informational advantage. Indeed, the presence of multiple buyers enhances competition, inducing them to reveal their valuations in order to win the auction. However, as in bilateral trade, the seller faces a binary decision: whether to accept the proposed price or not. We show that this asymmetric feedback, which is more informative than in bilateral trade, allows us to break some lower bounds on regret minimization with a single buyer. In particular, we provide a $\tilde O(T^{2/3})$ regret upper bound with respect to an optimal strong budget-balanced mechanism, without any assumptions on the distribution of valuations. Our main tool for achieving this result is the design of an adaptive grid that approximates the optimal gain from trade across the continuum of possible mechanisms. Furthermore, we attain the same regret bound with respect to an optimal global budget-balanced mechanism, under two possible conditions: (i) buyers' and seller's valuations are independent, or (ii) valuations are drawn from a distribution with bounded density. In doing so, we provide some novel technical results on constrained MABs with feedback graphs, which may be of independent interest.

cs.GT

Regret Minimization for Piecewise Linear Rewards: Contracts, Auctions, and Beyond

Most microeconomic models of interest involve optimizing a piecewise linear function. These include contract design in hidden-action principal-agent problems, selling an item in posted-price auctions, and bidding in first-price auctions. When the relevant model parameters are unknown and determined by some (unknown) probability distributions, the problem becomes learning how to optimize an unknown and stochastic piecewise linear reward function. Such a problem is usually framed within an online learning framework, where the decision-maker (learner) seeks to minimize the regret of not knowing an optimal decision in hindsight. This paper introduces a general online learning framework that offers a unified approach to tackle regret minimization for piecewise linear rewards, under a suitable monotonicity assumption commonly satisfied by microeconomic models. We design a learning algorithm that attains a regret of $\widetilde{O}(\sqrt{nT})$, where $n$ is the number of ``pieces'' of the reward function and $T$ is the number of rounds. This result is tight when $n$ is \emph{small} relative to $T$, specifically when $n \leq T^{1/3}$. Our algorithm solves two open problems in the literature on learning in microeconomic settings. First, it shows that the $\widetilde{O}(T^{2/3})$ regret bound obtained by Zhu et al. [Zhu+23] for learning optimal linear contracts in hidden-action principal-agent problems is not tight when the number of agent's actions is small relative to $T$. Second, our algorithm demonstrates that, in the problem of learning to set prices in posted-price auctions, it is possible to attain suitable (and desirable) instance-independent regret bounds, addressing an open problem posed by Cesa-Bianchi et al. [CBCP19].

cs.GT

Contract Design Under Approximate Best Responses

Principal-agent problems model scenarios where a principal incentivizes an agent to take costly, unobservable actions through the provision of payments. Such problems are ubiquitous in several real-world applications, ranging from blockchain to the delegation of machine learning tasks. In this paper, we initiate the study of hidden-action principal-agent problems under approximate best responses, in which the agent may select any action that is not too much suboptimal given the principal's payment scheme (a.k.a. contract). Our main result is a polynomial-time algorithm to compute an optimal contract under approximate best responses. This positive result is perhaps surprising, since, in Stackelberg games, computing an optimal commitment under approximate best responses is computationally intractable. We also investigate the learnability of contracts under approximate best responses, by providing a no-regret learning algorithm for a natural application scenario where the principal has no prior knowledge about the environment.

cs.GT

Online Bayesian Persuasion Without a Clue

We study online Bayesian persuasion problems in which an informed sender repeatedly faces a receiver with the goal of influencing their behavior through the provision of payoff-relevant information. Previous works assume that the sender has knowledge about either the prior distribution over states of nature or receiver's utilities, or both. We relax such unrealistic assumptions by considering settings in which the sender does not know anything about the prior and the receiver. We design an algorithm that achieves sublinear regret with respect to an optimal signaling scheme, and we also provide a collection of lower bounds showing that the guarantees of such an algorithm are tight. Our algorithm works by searching a suitable space of signaling schemes in order to learn receiver's best responses. To do this, we leverage a non-standard representation of signaling schemes that allows to cleverly overcome the challenge of not knowing anything about the prior over states of nature and receiver's utilities. Finally, our results also allow to derive lower/upper bounds on the sample complexity of learning signaling schemes in a related Bayesian persuasion PAC-learning problem.

cs.GT