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Aldo Pacchiano

Publications and source records attributed to Aldo Pacchiano.

At least 55 records · Page 3Linked to original sources

ES-ENAS: Efficient Evolutionary Optimization for Large Hybrid Search Spaces

In this paper, we approach the problem of optimizing blackbox functions over large hybrid search spaces consisting of both combinatorial and continuous parameters. We demonstrate that previous evolutionary algorithms which rely on mutation-based approaches, while flexible over combinatorial spaces, suffer from a curse of dimensionality in high dimensional continuous spaces both theoretically and empirically, which thus limits their scope over hybrid search spaces as well. In order to combat this curse, we propose ES-ENAS, a simple and modular joint optimization procedure combining the class of sample-efficient smoothed gradient techniques, commonly known as Evolutionary Strategies (ES), with combinatorial optimizers in a highly scalable and intuitive way, inspired by the one-shot or supernet paradigm introduced in Efficient Neural Architecture Search (ENAS). By doing so, we achieve significantly more sample efficiency, which we empirically demonstrate over synthetic benchmarks, and are further able to apply ES-ENAS for architecture search over popular RL benchmarks.

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Estimating Optimal Policy Value in General Linear Contextual Bandits

In many bandit problems, the maximal reward achievable by a policy is often unknown in advance. We consider the problem of estimating the optimal policy value in the sublinear data regime before the optimal policy is even learnable. We refer to this as $V^*$ estimation. It was recently shown that fast $V^*$ estimation is possible but only in disjoint linear bandits with Gaussian covariates. Whether this is possible for more realistic context distributions has remained an open and important question for tasks such as model selection. In this paper, we first provide lower bounds showing that this general problem is hard. However, under stronger assumptions, we give an algorithm and analysis proving that $\widetilde{\mathcal{O}}(\sqrt{d})$ sublinear estimation of $V^*$ is indeed information-theoretically possible, where $d$ is the dimension. We then present a more practical, computationally efficient algorithm that estimates a problem-dependent upper bound on $V^*$ that holds for general distributions and is tight when the context distribution is Gaussian. We prove our algorithm requires only $\widetilde{\mathcal{O}}(\sqrt{d})$ samples to estimate the upper bound. We use this upper bound and the estimator to obtain novel and improved guarantees for several applications in bandit model selection and testing for treatment effects.

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Dueling RL: Reinforcement Learning with Trajectory Preferences

We consider the problem of preference based reinforcement learning (PbRL), where, unlike traditional reinforcement learning, an agent receives feedback only in terms of a 1 bit (0/1) preference over a trajectory pair instead of absolute rewards for them. The success of the traditional RL framework crucially relies on the underlying agent-reward model, which, however, depends on how accurately a system designer can express an appropriate reward function and often a non-trivial task. The main novelty of our framework is the ability to learn from preference-based trajectory feedback that eliminates the need to hand-craft numeric reward models. This paper sets up a formal framework for the PbRL problem with non-markovian rewards, where the trajectory preferences are encoded by a generalized linear model of dimension $d$. Assuming the transition model is known, we then propose an algorithm with almost optimal regret guarantee of $\tilde {\mathcal{O}}\left( SH d \log (T / δ) \sqrt{T} \right)$. We further, extend the above algorithm to the case of unknown transition dynamics, and provide an algorithm with near optimal regret guarantee $\widetilde{\mathcal{O}}((\sqrt{d} + H^2 + |\mathcal{S}|)\sqrt{dT} +\sqrt{|\mathcal{S}||\mathcal{A}|TH} )$. To the best of our knowledge, our work is one of the first to give tight regret guarantees for preference based RL problems with trajectory preferences.

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Parallelizing Contextual Bandits

Standard approaches to decision-making under uncertainty focus on sequential exploration of the space of decisions. However, \textit{simultaneously} proposing a batch of decisions, which leverages available resources for parallel experimentation, has the potential to rapidly accelerate exploration. We present a family of (parallel) contextual bandit algorithms applicable to problems with bounded eluder dimension whose regret is nearly identical to their perfectly sequential counterparts -- given access to the same total number of oracle queries -- up to a lower-order ``burn-in" term. We further show these algorithms can be specialized to the class of linear reward functions where we introduce and analyze several new linear bandit algorithms which explicitly introduce diversity into their action selection. Finally, we also present an empirical evaluation of these parallel algorithms in several domains, including materials discovery and biological sequence design problems, to demonstrate the utility of parallelized bandits in practical settings.

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Neural Design for Genetic Perturbation Experiments

The problem of how to genetically modify cells in order to maximize a certain cellular phenotype has taken center stage in drug development over the last few years (with, for example, genetically edited CAR-T, CAR-NK, and CAR-NKT cells entering cancer clinical trials). Exhausting the search space for all possible genetic edits (perturbations) or combinations thereof is infeasible due to cost and experimental limitations. This work provides a theoretically sound framework for iteratively exploring the space of perturbations in pooled batches in order to maximize a target phenotype under an experimental budget. Inspired by this application domain, we study the problem of batch query bandit optimization and introduce the Optimistic Arm Elimination ($\mathrm{OAE}$) principle designed to find an almost optimal arm under different functional relationships between the queries (arms) and the outputs (rewards). We analyze the convergence properties of $\mathrm{OAE}$ by relating it to the Eluder dimension of the algorithm's function class and validate that $\mathrm{OAE}$ outperforms other strategies in finding optimal actions in experiments on simulated problems, public datasets well-studied in bandit contexts, and in genetic perturbation datasets when the regression model is a deep neural network. OAE also outperforms the benchmark algorithms in 3 of 4 datasets in the GeneDisco experimental planning challenge.

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Model Selection in Contextual Stochastic Bandit Problems

We study bandit model selection in stochastic environments. Our approach relies on a meta-algorithm that selects between candidate base algorithms. We develop a meta-algorithm-base algorithm abstraction that can work with general classes of base algorithms and different type of adversarial meta-algorithms. Our methods rely on a novel and generic smoothing transformation for bandit algorithms that permits us to obtain optimal $O(\sqrt{T})$ model selection guarantees for stochastic contextual bandit problems as long as the optimal base algorithm satisfies a high probability regret guarantee. We show through a lower bound that even when one of the base algorithms has $O(\log T)$ regret, in general it is impossible to get better than $Ω(\sqrt{T})$ regret in model selection, even asymptotically. Using our techniques, we address model selection in a variety of problems such as misspecified linear contextual bandits, linear bandit with unknown dimension and reinforcement learning with unknown feature maps. Our algorithm requires the knowledge of the optimal base regret to adjust the meta-algorithm learning rate. We show that without such prior knowledge any meta-algorithm can suffer a regret larger than the optimal base regret.

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Transfer RL via the Undo Maps Formalism

Transferring knowledge across domains is one of the most fundamental problems in machine learning, but doing so effectively in the context of reinforcement learning remains largely an open problem. Current methods make strong assumptions on the specifics of the task, often lack principled objectives, and -- crucially -- modify individual policies, which might be sub-optimal when the domains differ due to a drift in the state space, i.e., it is intrinsic to the environment and therefore affects every agent interacting with it. To address these drawbacks, we propose TvD: transfer via distribution matching, a framework to transfer knowledge across interactive domains. We approach the problem from a data-centric perspective, characterizing the discrepancy in environments by means of (potentially complex) transformation between their state spaces, and thus posing the problem of transfer as learning to undo this transformation. To accomplish this, we introduce a novel optimization objective based on an optimal transport distance between two distributions over trajectories -- those generated by an already-learned policy in the source domain and a learnable pushforward policy in the target domain. We show this objective leads to a policy update scheme reminiscent of imitation learning, and derive an efficient algorithm to implement it. Our experiments in simple gridworlds show that this method yields successful transfer learning across a wide range of environment transformations.

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Learning General World Models in a Handful of Reward-Free Deployments

Building generally capable agents is a grand challenge for deep reinforcement learning (RL). To approach this challenge practically, we outline two key desiderata: 1) to facilitate generalization, exploration should be task agnostic; 2) to facilitate scalability, exploration policies should collect large quantities of data without costly centralized retraining. Combining these two properties, we introduce the reward-free deployment efficiency setting, a new paradigm for RL research. We then present CASCADE, a novel approach for self-supervised exploration in this new setting. CASCADE seeks to learn a world model by collecting data with a population of agents, using an information theoretic objective inspired by Bayesian Active Learning. CASCADE achieves this by specifically maximizing the diversity of trajectories sampled by the population through a novel cascading objective. We provide theoretical intuition for CASCADE which we show in a tabular setting improves upon naïve approaches that do not account for population diversity. We then demonstrate that CASCADE collects diverse task-agnostic datasets and learns agents that generalize zero-shot to novel, unseen downstream tasks on Atari, MiniGrid, Crafter and the DM Control Suite. Code and videos are available at https://ycxuyingchen.github.io/cascade/

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Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexity

Reinforcement learning provides an automated framework for learning behaviors from high-level reward specifications, but in practice the choice of reward function can be crucial for good results -- while in principle the reward only needs to specify what the task is, in reality practitioners often need to design more detailed rewards that provide the agent with some hints about how the task should be completed. The idea of this type of ``reward-shaping'' has been often discussed in the literature, and is often a critical part of practical applications, but there is relatively little formal characterization of how the choice of reward shaping can yield benefits in sample complexity. In this work, we build on the framework of novelty-based exploration to provide a simple scheme for incorporating shaped rewards into RL along with an analysis tool to show that particular choices of reward shaping provably improve sample efficiency. We characterize the class of problems where these gains are expected to be significant and show how this can be connected to practical algorithms in the literature. We confirm that these results hold in practice in an experimental evaluation, providing an insight into the mechanisms through which reward shaping can significantly improve the complexity of reinforcement learning while retaining asymptotic performance.

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An Instance-Dependent Analysis for the Cooperative Multi-Player Multi-Armed Bandit

We study the problem of information sharing and cooperation in Multi-Player Multi-Armed bandits. We propose the first algorithm that achieves logarithmic regret for this problem when the collision reward is unknown. Our results are based on two innovations. First, we show that a simple modification to a successive elimination strategy can be used to allow the players to estimate their suboptimality gaps, up to constant factors, in the absence of collisions. Second, we leverage the first result to design a communication protocol that successfully uses the small reward of collisions to coordinate among players, while preserving meaningful instance-dependent logarithmic regret guarantees.

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On the Theory of Reinforcement Learning with Once-per-Episode Feedback

We study a theory of reinforcement learning (RL) in which the learner receives binary feedback only once at the end of an episode. While this is an extreme test case for theory, it is also arguably more representative of real-world applications than the traditional requirement in RL practice that the learner receive feedback at every time step. Indeed, in many real-world applications of reinforcement learning, such as self-driving cars and robotics, it is easier to evaluate whether a learner's complete trajectory was either "good" or "bad," but harder to provide a reward signal at each step. To show that learning is possible in this more challenging setting, we study the case where trajectory labels are generated by an unknown parametric model, and provide a statistically and computationally efficient algorithm that achieves sublinear regret.

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Best of Both Worlds Model Selection

We study the problem of model selection in bandit scenarios in the presence of nested policy classes, with the goal of obtaining simultaneous adversarial and stochastic ("best of both worlds") high-probability regret guarantees. Our approach requires that each base learner comes with a candidate regret bound that may or may not hold, while our meta algorithm plays each base learner according to a schedule that keeps the base learner's candidate regret bounds balanced until they are detected to violate their guarantees. We develop careful mis-specification tests specifically designed to blend the above model selection criterion with the ability to leverage the (potentially benign) nature of the environment. We recover the model selection guarantees of the CORRAL algorithm for adversarial environments, but with the additional benefit of achieving high probability regret bounds, specifically in the case of nested adversarial linear bandits. More importantly, our model selection results also hold simultaneously in stochastic environments under gap assumptions. These are the first theoretical results that achieve best of both world (stochastic and adversarial) guarantees while performing model selection in (linear) bandit scenarios.

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Joint Representation Training in Sequential Tasks with Shared Structure

Classical theory in reinforcement learning (RL) predominantly focuses on the single task setting, where an agent learns to solve a task through trial-and-error experience, given access to data only from that task. However, many recent empirical works have demonstrated the significant practical benefits of leveraging a joint representation trained across multiple, related tasks. In this work we theoretically analyze such a setting, formalizing the concept of task relatedness as a shared state-action representation that admits linear dynamics in all the tasks. We introduce the Shared-MatrixRL algorithm for the setting of Multitask MatrixRL. In the presence of $P$ episodic tasks of dimension $d$ sharing a joint $r \ll d$ low-dimensional representation, we show the regret on the the $P$ tasks can be improved from $O(PHd\sqrt{NH})$ to $O((Hd\sqrt{rP} + HP\sqrt{rd})\sqrt{NH})$ over $N$ episodes of horizon $H$. These gains coincide with those observed in other linear models in contextual bandits and RL. In contrast with previous work that have studied multi task RL in other function approximation models, we show that in the presence of bilinear optimization oracle and finite state action spaces there exists a computationally efficient algorithm for multitask MatrixRL via a reduction to quadratic programming. We also develop a simple technique to shave off a $\sqrt{H}$ factor from the regret upper bounds of some episodic linear problems.

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Online Nonsubmodular Minimization with Delayed Costs: From Full Information to Bandit Feedback

Motivated by applications to online learning in sparse estimation and Bayesian optimization, we consider the problem of online unconstrained nonsubmodular minimization with delayed costs in both full information and bandit feedback settings. In contrast to previous works on online unconstrained submodular minimization, we focus on a class of nonsubmodular functions with special structure, and prove regret guarantees for several variants of the online and approximate online bandit gradient descent algorithms in static and delayed scenarios. We derive bounds for the agent's regret in the full information and bandit feedback setting, even if the delay between choosing a decision and receiving the incurred cost is unbounded. Key to our approach is the notion of $(α, β)$-regret and the extension of the generic convex relaxation model from~\citet{El-2020-Optimal}, the analysis of which is of independent interest. We conduct and showcase several simulation studies to demonstrate the efficacy of our algorithms.

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Tactical Optimism and Pessimism for Deep Reinforcement Learning

In recent years, deep off-policy actor-critic algorithms have become a dominant approach to reinforcement learning for continuous control. One of the primary drivers of this improved performance is the use of pessimistic value updates to address function approximation errors, which previously led to disappointing performance. However, a direct consequence of pessimism is reduced exploration, running counter to theoretical support for the efficacy of optimism in the face of uncertainty. So which approach is best? In this work, we show that the most effective degree of optimism can vary both across tasks and over the course of learning. Inspired by this insight, we introduce a novel deep actor-critic framework, Tactical Optimistic and Pessimistic (TOP) estimation, which switches between optimistic and pessimistic value learning online. This is achieved by formulating the selection as a multi-arm bandit problem. We show in a series of continuous control tasks that TOP outperforms existing methods which rely on a fixed degree of optimism, setting a new state of the art in challenging pixel-based environments. Since our changes are simple to implement, we believe these insights can easily be incorporated into a multitude of off-policy algorithms.

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Towards an Understanding of Default Policies in Multitask Policy Optimization

Much of the recent success of deep reinforcement learning has been driven by regularized policy optimization (RPO) algorithms with strong performance across multiple domains. In this family of methods, agents are trained to maximize cumulative reward while penalizing deviation in behavior from some reference, or default policy. In addition to empirical success, there is a strong theoretical foundation for understanding RPO methods applied to single tasks, with connections to natural gradient, trust region, and variational approaches. However, there is limited formal understanding of desirable properties for default policies in the multitask setting, an increasingly important domain as the field shifts towards training more generally capable agents. Here, we take a first step towards filling this gap by formally linking the quality of the default policy to its effect on optimization. Using these results, we then derive a principled RPO algorithm for multitask learning with strong performance guarantees.

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Meta Learning MDPs with Linear Transition Models

We study meta-learning in Markov Decision Processes (MDP) with linear transition models in the undiscounted episodic setting. Under a task sharedness metric based on model proximity we study task families characterized by a distribution over models specified by a bias term and a variance component. We then propose BUC-MatrixRL, a version of the UC-Matrix RL algorithm, and show it can meaningfully leverage a set of sampled training tasks to quickly solve a test task sampled from the same task distribution by learning an estimator of the bias parameter of the task distribution. The analysis leverages and extends results in the learning to learn linear regression and linear bandit setting to the more general case of MDP's with linear transition models. We prove that compared to learning the tasks in isolation, BUC-Matrix RL provides significant improvements in the transfer regret for high bias low variance task distributions.

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Towards Tractable Optimism in Model-Based Reinforcement Learning

The principle of optimism in the face of uncertainty is prevalent throughout sequential decision making problems such as multi-armed bandits and reinforcement learning (RL). To be successful, an optimistic RL algorithm must over-estimate the true value function (optimism) but not by so much that it is inaccurate (estimation error). In the tabular setting, many state-of-the-art methods produce the required optimism through approaches which are intractable when scaling to deep RL. We re-interpret these scalable optimistic model-based algorithms as solving a tractable noise augmented MDP. This formulation achieves a competitive regret bound: $\tilde{\mathcal{O}}( |\mathcal{S}|H\sqrt{|\mathcal{A}| T } )$ when augmenting using Gaussian noise, where $T$ is the total number of environment steps. We also explore how this trade-off changes in the deep RL setting, where we show empirically that estimation error is significantly more troublesome. However, we also show that if this error is reduced, optimistic model-based RL algorithms can match state-of-the-art performance in continuous control problems.

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