Searcharxiv⌕ Search

arXiv subjects

Aldo Pacchiano

Publications and source records attributed to Aldo Pacchiano.

At least 73 records · Page 4Linked to original sources

Neural Pseudo-Label Optimism for the Bank Loan Problem

We study a class of classification problems best exemplified by the \emph{bank loan} problem, where a lender decides whether or not to issue a loan. The lender only observes whether a customer will repay a loan if the loan is issued to begin with, and thus modeled decisions affect what data is available to the lender for future decisions. As a result, it is possible for the lender's algorithm to ``get stuck'' with a self-fulfilling model. This model never corrects its false negatives, since it never sees the true label for rejected data, thus accumulating infinite regret. In the case of linear models, this issue can be addressed by adding optimism directly into the model predictions. However, there are few methods that extend to the function approximation case using Deep Neural Networks. We present Pseudo-Label Optimism (PLOT), a conceptually and computationally simple method for this setting applicable to DNNs. \PLOT{} adds an optimistic label to the subset of decision points the current model is deciding on, trains the model on all data so far (including these points along with their optimistic labels), and finally uses the resulting \emph{optimistic} model for decision making. \PLOT{} achieves competitive performance on a set of three challenging benchmark problems, requiring minimal hyperparameter tuning. We also show that \PLOT{} satisfies a logarithmic regret guarantee, under a Lipschitz and logistic mean label model, and under a separability condition on the data.

cs.LG↗

Reinforcement Learning in Linear MDPs: Constant Regret and Representation Selection

We study the role of the representation of state-action value functions in regret minimization in finite-horizon Markov Decision Processes (MDPs) with linear structure. We first derive a necessary condition on the representation, called universally spanning optimal features (UNISOFT), to achieve constant regret in any MDP with linear reward function. This result encompasses the well-known settings of low-rank MDPs and, more generally, zero inherent Bellman error (also known as the Bellman closure assumption). We then demonstrate that this condition is also sufficient for these classes of problems by deriving a constant regret bound for two optimistic algorithms (LSVI-UCB and ELEANOR). Finally, we propose an algorithm for representation selection and we prove that it achieves constant regret when one of the given representations, or a suitable combination of them, satisfies the UNISOFT condition.

cs.LG↗

Unlocking Pixels for Reinforcement Learning via Implicit Attention

There has recently been significant interest in training reinforcement learning (RL) agents in vision-based environments. This poses many challenges, such as high dimensionality and the potential for observational overfitting through spurious correlations. A promising approach to solve both of these problems is an attention bottleneck, which provides a simple and effective framework for learning high performing policies, even in the presence of distractions. However, due to poor scalability of attention architectures, these methods cannot be applied beyond low resolution visual inputs, using large patches (thus small attention matrices). In this paper we make use of new efficient attention algorithms, recently shown to be highly effective for Transformers, and demonstrate that these techniques can be successfully adopted for the RL setting. This allows our attention-based controllers to scale to larger visual inputs, and facilitate the use of smaller patches, even individual pixels, improving generalization. We show this on a range of tasks from the Distracting Control Suite to vision-based quadruped robots locomotion. We provide rigorous theoretical analysis of the proposed algorithm.

cs.LG↗

Sample Efficient Reinforcement Learning In Continuous State Spaces: A Perspective Beyond Linearity

Reinforcement learning (RL) is empirically successful in complex nonlinear Markov decision processes (MDPs) with continuous state spaces. By contrast, the majority of theoretical RL literature requires the MDP to satisfy some form of linear structure, in order to guarantee sample efficient RL. Such efforts typically assume the transition dynamics or value function of the MDP are described by linear functions of the state features. To resolve this discrepancy between theory and practice, we introduce the Effective Planning Window (EPW) condition, a structural condition on MDPs that makes no linearity assumptions. We demonstrate that the EPW condition permits sample efficient RL, by providing an algorithm which provably solves MDPs satisfying this condition. Our algorithm requires minimal assumptions on the policy class, which can include multi-layer neural networks with nonlinear activation functions. Notably, the EPW condition is directly motivated by popular gaming benchmarks, and we show that many classic Atari games satisfy this condition. We additionally show the necessity of conditions like EPW, by demonstrating that simple MDPs with slight nonlinearities cannot be solved sample efficiently.

cs.LG↗

Reinforcement Learning with Chromatic Networks for Compact Architecture Search

We present a neural architecture search algorithm to construct compact reinforcement learning (RL) policies, by combining ENAS and ES in a highly scalable and intuitive way. By defining the combinatorial search space of NAS to be the set of different edge-partitionings (colorings) into same-weight classes, we represent compact architectures via efficient learned edge-partitionings. For several RL tasks, we manage to learn colorings translating to effective policies parameterized by as few as $17$ weight parameters, providing >90% compression over vanilla policies and 6x compression over state-of-the-art compact policies based on Toeplitz matrices, while still maintaining good reward. We believe that our work is one of the first attempts to propose a rigorous approach to training structured neural network architectures for RL problems that are of interest especially in mobile robotics with limited storage and computational resources.

cs.NE↗

Near Optimal Policy Optimization via REPS

Since its introduction a decade ago, \emph{relative entropy policy search} (REPS) has demonstrated successful policy learning on a number of simulated and real-world robotic domains, not to mention providing algorithmic components used by many recently proposed reinforcement learning (RL) algorithms. While REPS is commonly known in the community, there exist no guarantees on its performance when using stochastic and gradient-based solvers. In this paper we aim to fill this gap by providing guarantees and convergence rates for the sub-optimality of a policy learned using first-order optimization methods applied to the REPS objective. We first consider the setting in which we are given access to exact gradients and demonstrate how near-optimality of the objective translates to near-optimality of the policy. We then consider the practical setting of stochastic gradients, and introduce a technique that uses \emph{generative} access to the underlying Markov decision process to compute parameter updates that maintain favorable convergence to the optimal regularized policy.

cs.LG↗

Fairness with Continuous Optimal Transport

Whilst optimal transport (OT) is increasingly being recognized as a powerful and flexible approach for dealing with fairness issues, current OT fairness methods are confined to the use of discrete OT. In this paper, we leverage recent advances from the OT literature to introduce a stochastic-gradient fairness method based on a dual formulation of continuous OT. We show that this method gives superior performance to discrete OT methods when little data is available to solve the OT problem, and similar performance otherwise. We also show that both continuous and discrete OT methods are able to continually adjust the model parameters to adapt to different levels of unfairness that might occur in real-world applications of ML systems.

cs.LG↗

Regret Bound Balancing and Elimination for Model Selection in Bandits and RL

We propose a simple model selection approach for algorithms in stochastic bandit and reinforcement learning problems. As opposed to prior work that (implicitly) assumes knowledge of the optimal regret, we only require that each base algorithm comes with a candidate regret bound that may or may not hold during all rounds. In each round, our approach plays a base algorithm to keep the candidate regret bounds of all remaining base algorithms balanced, and eliminates algorithms that violate their candidate bound. We prove that the total regret of this approach is bounded by the best valid candidate regret bound times a multiplicative factor. This factor is reasonably small in several applications, including linear bandits and MDPs with nested function classes, linear bandits with unknown misspecification, and LinUCB applied to linear bandits with different confidence parameters. We further show that, under a suitable gap-assumption, this factor only scales with the number of base algorithms and not their complexity when the number of rounds is large enough. Finally, unlike recent efforts in model selection for linear stochastic bandits, our approach is versatile enough to also cover cases where the context information is generated by an adversarial environment, rather than a stochastic one.

cs.LG↗

Online Model Selection for Reinforcement Learning with Function Approximation

Deep reinforcement learning has achieved impressive successes yet often requires a very large amount of interaction data. This result is perhaps unsurprising, as using complicated function approximation often requires more data to fit, and early theoretical results on linear Markov decision processes provide regret bounds that scale with the dimension of the linear approximation. Ideally, we would like to automatically identify the minimal dimension of the approximation that is sufficient to encode an optimal policy. Towards this end, we consider the problem of model selection in RL with function approximation, given a set of candidate RL algorithms with known regret guarantees. The learner's goal is to adapt to the complexity of the optimal algorithm without knowing it \textit{a priori}. We present a meta-algorithm that successively rejects increasingly complex models using a simple statistical test. Given at least one candidate that satisfies realizability, we prove the meta-algorithm adapts to the optimal complexity with $\tilde{O}(L^{5/6} T^{2/3})$ regret compared to the optimal candidate's $\tilde{O}(\sqrt T)$ regret, where $T$ is the number of episodes and $L$ is the number of algorithms. The dimension and horizon dependencies remain optimal with respect to the best candidate, and our meta-algorithmic approach is flexible to incorporate multiple candidate algorithms and models. Finally, we show that the meta-algorithm automatically admits significantly improved instance-dependent regret bounds that depend on the gaps between the maximal values attainable by the candidates.

cs.LG↗

Ridge Rider: Finding Diverse Solutions by Following Eigenvectors of the Hessian

Over the last decade, a single algorithm has changed many facets of our lives - Stochastic Gradient Descent (SGD). In the era of ever decreasing loss functions, SGD and its various offspring have become the go-to optimization tool in machine learning and are a key component of the success of deep neural networks (DNNs). While SGD is guaranteed to converge to a local optimum (under loose assumptions), in some cases it may matter which local optimum is found, and this is often context-dependent. Examples frequently arise in machine learning, from shape-versus-texture-features to ensemble methods and zero-shot coordination. In these settings, there are desired solutions which SGD on 'standard' loss functions will not find, since it instead converges to the 'easy' solutions. In this paper, we present a different approach. Rather than following the gradient, which corresponds to a locally greedy direction, we instead follow the eigenvectors of the Hessian, which we call "ridges". By iteratively following and branching amongst the ridges, we effectively span the loss surface to find qualitatively different solutions. We show both theoretically and experimentally that our method, called Ridge Rider (RR), offers a promising direction for a variety of challenging problems.

cs.LG↗

Learning the Truth From Only One Side of the Story

Learning under one-sided feedback (i.e., where we only observe the labels for examples we predicted positively on) is a fundamental problem in machine learning -- applications include lending and recommendation systems. Despite this, there has been surprisingly little progress made in ways to mitigate the effects of the sampling bias that arises. We focus on generalized linear models and show that without adjusting for this sampling bias, the model may converge suboptimally or even fail to converge to the optimal solution. We propose an adaptive approach that comes with theoretical guarantees and show that it outperforms several existing methods empirically. Our method leverages variance estimation techniques to efficiently learn under uncertainty, offering a more principled alternative compared to existing approaches.

cs.LG↗

Effective Diversity in Population Based Reinforcement Learning

Exploration is a key problem in reinforcement learning, since agents can only learn from data they acquire in the environment. With that in mind, maintaining a population of agents is an attractive method, as it allows data be collected with a diverse set of behaviors. This behavioral diversity is often boosted via multi-objective loss functions. However, those approaches typically leverage mean field updates based on pairwise distances, which makes them susceptible to cycling behaviors and increased redundancy. In addition, explicitly boosting diversity often has a detrimental impact on optimizing already fruitful behaviors for rewards. As such, the reward-diversity trade off typically relies on heuristics. Finally, such methods require behavioral representations, often handcrafted and domain specific. In this paper, we introduce an approach to optimize all members of a population simultaneously. Rather than using pairwise distance, we measure the volume of the entire population in a behavioral manifold, defined by task-agnostic behavioral embeddings. In addition, our algorithm Diversity via Determinants (DvD), adapts the degree of diversity during training using online learning techniques. We introduce both evolutionary and gradient-based instantiations of DvD and show they effectively improve exploration without reducing performance when better exploration is not required.

cs.LG↗

ES-MAML: Simple Hessian-Free Meta Learning

We introduce ES-MAML, a new framework for solving the model agnostic meta learning (MAML) problem based on Evolution Strategies (ES). Existing algorithms for MAML are based on policy gradients, and incur significant difficulties when attempting to estimate second derivatives using backpropagation on stochastic policies. We show how ES can be applied to MAML to obtain an algorithm which avoids the problem of estimating second derivatives, and is also conceptually simple and easy to implement. Moreover, ES-MAML can handle new types of nonsmooth adaptation operators, and other techniques for improving performance and estimation of ES methods become applicable. We show empirically that ES-MAML is competitive with existing methods and often yields better adaptation with fewer queries.

cs.LG↗

Accelerated Message Passing for Entropy-Regularized MAP Inference

Maximum a posteriori (MAP) inference in discrete-valued Markov random fields is a fundamental problem in machine learning that involves identifying the most likely configuration of random variables given a distribution. Due to the difficulty of this combinatorial problem, linear programming (LP) relaxations are commonly used to derive specialized message passing algorithms that are often interpreted as coordinate descent on the dual LP. To achieve more desirable computational properties, a number of methods regularize the LP with an entropy term, leading to a class of smooth message passing algorithms with convergence guarantees. In this paper, we present randomized methods for accelerating these algorithms by leveraging techniques that underlie classical accelerated gradient methods. The proposed algorithms incorporate the familiar steps of standard smooth message passing algorithms, which can be viewed as coordinate minimization steps. We show that these accelerated variants achieve faster rates for finding $ε$-optimal points of the unregularized problem, and, when the LP is tight, we prove that the proposed algorithms recover the true MAP solution in fewer iterations than standard message passing algorithms.

cs.LG↗

On Thompson Sampling with Langevin Algorithms

Thompson sampling for multi-armed bandit problems is known to enjoy favorable performance in both theory and practice. However, it suffers from a significant limitation computationally, arising from the need for samples from posterior distributions at every iteration. We propose two Markov Chain Monte Carlo (MCMC) methods tailored to Thompson sampling to address this issue. We construct quickly converging Langevin algorithms to generate approximate samples that have accuracy guarantees, and we leverage novel posterior concentration rates to analyze the regret of the resulting approximate Thompson sampling algorithm. Further, we specify the necessary hyperparameters for the MCMC procedure to guarantee optimal instance-dependent frequentist regret while having low computational complexity. In particular, our algorithms take advantage of both posterior concentration and a sample reuse mechanism to ensure that only a constant number of iterations and a constant amount of data is needed in each round. The resulting approximate Thompson sampling algorithm has logarithmic regret and its computational complexity does not scale with the time horizon of the algorithm.

cs.LG↗

Stochastic Bandits with Linear Constraints

We study a constrained contextual linear bandit setting, where the goal of the agent is to produce a sequence of policies, whose expected cumulative reward over the course of $T$ rounds is maximum, and each has an expected cost below a certain threshold $τ$. We propose an upper-confidence bound algorithm for this problem, called optimistic pessimistic linear bandit (OPLB), and prove an $\widetilde{\mathcal{O}}(\frac{d\sqrt{T}}{τ-c_0})$ bound on its $T$-round regret, where the denominator is the difference between the constraint threshold and the cost of a known feasible action. We further specialize our results to multi-armed bandits and propose a computationally efficient algorithm for this setting. We prove a regret bound of $\widetilde{\mathcal{O}}(\frac{\sqrt{KT}}{τ- c_0})$ for this algorithm in $K$-armed bandits, which is a $\sqrt{K}$ improvement over the regret bound we obtain by simply casting multi-armed bandits as an instance of contextual linear bandits and using the regret bound of OPLB. We also prove a lower-bound for the problem studied in the paper and provide simulations to validate our theoretical results.

cs.LG↗

Regret Balancing for Bandit and RL Model Selection

We consider model selection in stochastic bandit and reinforcement learning problems. Given a set of base learning algorithms, an effective model selection strategy adapts to the best learning algorithm in an online fashion. We show that by estimating the regret of each algorithm and playing the algorithms such that all empirical regrets are ensured to be of the same order, the overall regret balancing strategy achieves a regret that is close to the regret of the optimal base algorithm. Our strategy requires an upper bound on the optimal base regret as input, and the performance of the strategy depends on the tightness of the upper bound. We show that having this prior knowledge is necessary in order to achieve a near-optimal regret. Further, we show that any near-optimal model selection strategy implicitly performs a form of regret balancing.

cs.LG↗

Stochastic Flows and Geometric Optimization on the Orthogonal Group

We present a new class of stochastic, geometrically-driven optimization algorithms on the orthogonal group $O(d)$ and naturally reductive homogeneous manifolds obtained from the action of the rotation group $SO(d)$. We theoretically and experimentally demonstrate that our methods can be applied in various fields of machine learning including deep, convolutional and recurrent neural networks, reinforcement learning, normalizing flows and metric learning. We show an intriguing connection between efficient stochastic optimization on the orthogonal group and graph theory (e.g. matching problem, partition functions over graphs, graph-coloring). We leverage the theory of Lie groups and provide theoretical results for the designed class of algorithms. We demonstrate broad applicability of our methods by showing strong performance on the seemingly unrelated tasks of learning world models to obtain stable policies for the most difficult $\mathrm{Humanoid}$ agent from $\mathrm{OpenAI}$ $\mathrm{Gym}$ and improving convolutional neural networks.

cs.LG↗