Searcharxiv⌕ Search

arXiv subjects

Alec Koppel

Publications and source records attributed to Alec Koppel.

At least 37 records · Page 2Linked to original sources

Decentralized Upper Confidence Bound Algorithms for Homogeneous Multi-Agent Multi-Armed Bandits

This paper studies a decentralized homogeneous multi-armed bandit problem in a multi-agent network. The problem is simultaneously solved by $N$ agents assuming they face a common set of $M$ arms and share the same arms' reward distributions. Each agent can receive information only from its neighbors, where the neighbor relationships among the agents are described by a fixed graph. Two fully decentralized upper confidence bound (UCB) algorithms are proposed for undirected graphs, respectively based on the classic algorithm and the state-of-the-art Kullback-Leibler upper confidence bound (KL-UCB) algorithm. The proposed decentralized UCB1 and KL-UCB algorithms permit each agent in the network to achieve a better logarithmic asymptotic regret than their single-agent counterparts, provided that the agent has at least one neighbor, and the more neighbors an agent has, the better regret it will have, meaning that the sum is more than its component parts. The same algorithm design framework is also extended to directed graphs through the design of a variant of the decentralized UCB1 algorithm, which outperforms the single-agent UCB1 algorithm.

cs.LG↗

MaxMin-RLHF: Alignment with Diverse Human Preferences

Reinforcement Learning from Human Feedback (RLHF) aligns language models to human preferences by employing a singular reward model derived from preference data. However, such an approach overlooks the rich diversity of human preferences inherent in data collected from multiple users. In this work, we first derive an impossibility result of alignment with single reward RLHF, thereby highlighting its insufficiency in representing diverse human preferences. To provide an equitable solution to the problem, we learn a mixture of preference distributions via an expectation-maximization algorithm and propose a MaxMin alignment objective for policy learning inspired by the Egalitarian principle in social choice theory to better represent diverse human preferences. We elucidate the connection of our proposed approach to distributionally robust optimization and general utility RL, thereby highlighting the generality and robustness of our proposed solution. We present comprehensive experimental results on small-scale (GPT-2) and large-scale language models (with Tulu2-7B) and show the efficacy of the proposed approach in the presence of diversity among human preferences. Our algorithm achieves an average improvement of more than 16% in win-rates over conventional RLHF algorithms and improves the win-rate (accuracy) for minority groups by over 33% without compromising the performance of majority groups, showcasing the robustness and fairness of our approach. We remark that our findings in this work are not only limited to language models but also extend to reinforcement learning in general.

cs.CL↗

Partially Observable Contextual Bandits with Linear Payoffs

The standard contextual bandit framework assumes fully observable and actionable contexts. In this work, we consider a new bandit setting with partially observable, correlated contexts and linear payoffs, motivated by the applications in finance where decision making is based on market information that typically displays temporal correlation and is not fully observed. We make the following contributions marrying ideas from statistical signal processing with bandits: (i) We propose an algorithmic pipeline named EMKF-Bandit, which integrates system identification, filtering, and classic contextual bandit algorithms into an iterative method alternating between latent parameter estimation and decision making. (ii) We analyze EMKF-Bandit when we select Thompson sampling as the bandit algorithm and show that it incurs a sub-linear regret under conditions on filtering. (iii) We conduct numerical simulations that demonstrate the benefits and practical applicability of the proposed pipeline.

cs.LG↗

Learning Payment-Free Resource Allocation Mechanisms

We consider the design of mechanisms that allocate limited resources among self-interested agents using neural networks. Unlike the recent works that leverage machine learning for revenue maximization in auctions, we consider welfare maximization as the key objective in the payment-free setting. Without payment exchange, it is unclear how we can align agents' incentives to achieve the desired objectives of truthfulness and social welfare simultaneously, without resorting to approximations. Our work makes novel contributions by designing an approximate mechanism that desirably trade-off social welfare with truthfulness. Specifically, (i) we contribute a new end-to-end neural network architecture, ExS-Net, that accommodates the idea of "money-burning" for mechanism design without payments; (ii)~we provide a generalization bound that guarantees the mechanism performance when trained under finite samples; and (iii) we provide an experimental demonstration of the merits of the proposed mechanism.

cs.GT↗

SAIL: Self-Improving Efficient Online Alignment of Large Language Models

Reinforcement Learning from Human Feedback (RLHF) is a key method for aligning large language models (LLMs) with human preferences. However, current offline alignment approaches like DPO, IPO, and SLiC rely heavily on fixed preference datasets, which can lead to sub-optimal performance. On the other hand, recent literature has focused on designing online RLHF methods but still lacks a unified conceptual formulation and suffers from distribution shift issues. To address this, we establish that online LLM alignment is underpinned by bilevel optimization. By reducing this formulation to an efficient single-level first-order method (using the reward-policy equivalence), our approach generates new samples and iteratively refines model alignment by exploring responses and regulating preference labels. In doing so, we permit alignment methods to operate in an online and self-improving manner, as well as generalize prior online RLHF methods as special cases. Compared to state-of-the-art iterative RLHF methods, our approach significantly improves alignment performance on open-sourced datasets with minimal computational overhead.

cs.LG↗

Towards Global Optimality for Practical Average Reward Reinforcement Learning without Mixing Time Oracles

In the context of average-reward reinforcement learning, the requirement for oracle knowledge of the mixing time, a measure of the duration a Markov chain under a fixed policy needs to achieve its stationary distribution, poses a significant challenge for the global convergence of policy gradient methods. This requirement is particularly problematic due to the difficulty and expense of estimating mixing time in environments with large state spaces, leading to the necessity of impractically long trajectories for effective gradient estimation in practical applications. To address this limitation, we consider the Multi-level Actor-Critic (MAC) framework, which incorporates a Multi-level Monte-Carlo (MLMC) gradient estimator. With our approach, we effectively alleviate the dependency on mixing time knowledge, a first for average-reward MDPs global convergence. Furthermore, our approach exhibits the tightest available dependence of $\mathcal{O}\left( \sqrt{τ_{mix}} \right)$known from prior work. With a 2D grid world goal-reaching navigation experiment, we demonstrate that MAC outperforms the existing state-of-the-art policy gradient-based method for average reward settings.

cs.LG↗

PARL: A Unified Framework for Policy Alignment in Reinforcement Learning from Human Feedback

We present a novel unified bilevel optimization-based framework, \textsf{PARL}, formulated to address the recently highlighted critical issue of policy alignment in reinforcement learning using utility or preference-based feedback. We identify a major gap within current algorithmic designs for solving policy alignment due to a lack of precise characterization of the dependence of the alignment objective on the data generated by policy trajectories. This shortfall contributes to the sub-optimal performance observed in contemporary algorithms. Our framework addressed these concerns by explicitly parameterizing the distribution of the upper alignment objective (reward design) by the lower optimal variable (optimal policy for the designed reward). Interestingly, from an optimization perspective, our formulation leads to a new class of stochastic bilevel problems where the stochasticity at the upper objective depends upon the lower-level variable. {True to our best knowledge, this work presents the first formulation of the RLHF as a bilevel optimization problem which generalizes the existing RLHF formulations and addresses the existing distribution shift issues in RLHF formulations.} To demonstrate the efficacy of our formulation in resolving alignment issues in RL, we devised an algorithm named \textsf{A-PARL} to solve PARL problem, establishing sample complexity bounds of order $\mathcal{O}(1/T)$. Our empirical results substantiate that the proposed \textsf{PARL} can address the alignment concerns in RL by showing significant improvements (up to 63\% in terms of required samples) for policy alignment in large-scale environments of the Deepmind control suite and Meta world tasks.

cs.LG↗

Sharpened Lazy Incremental Quasi-Newton Method

The problem of minimizing the sum of $n$ functions in $d$ dimensions is ubiquitous in machine learning and statistics. In many applications where the number of observations $n$ is large, it is necessary to use incremental or stochastic methods, as their per-iteration cost is independent of $n$. Of these, Quasi-Newton (QN) methods strike a balance between the per-iteration cost and the convergence rate. Specifically, they exhibit a superlinear rate with $O(d^2)$ cost in contrast to the linear rate of first-order methods with $O(d)$ cost and the quadratic rate of second-order methods with $O(d^3)$ cost. However, existing incremental methods have notable shortcomings: Incremental Quasi-Newton (IQN) only exhibits asymptotic superlinear convergence. In contrast, Incremental Greedy BFGS (IGS) offers explicit superlinear convergence but suffers from poor empirical performance and has a per-iteration cost of $O(d^3)$. To address these issues, we introduce the Sharpened Lazy Incremental Quasi-Newton Method (SLIQN) that achieves the best of both worlds: an explicit superlinear convergence rate, and superior empirical performance at a per-iteration $O(d^2)$ cost. SLIQN features two key changes: first, it incorporates a hybrid strategy of using both classic and greedy BFGS updates, allowing it to empirically outperform both IQN and IGS. Second, it employs a clever constant multiplicative factor along with a lazy propagation strategy, which enables it to have a cost of $O(d^2)$. Additionally, our experiments demonstrate the superiority of SLIQN over other incremental and stochastic Quasi-Newton variants and establish its competitiveness with second-order incremental methods.

math.OC↗

Occupancy Information Ratio: Infinite-Horizon, Information-Directed, Parameterized Policy Search

In this work, we propose an information-directed objective for infinite-horizon reinforcement learning (RL), called the occupancy information ratio (OIR), inspired by the information ratio objectives used in previous information-directed sampling schemes for multi-armed bandits and Markov decision processes as well as recent advances in general utility RL. The OIR, comprised of a ratio between the average cost of a policy and the entropy of its induced state occupancy measure, enjoys rich underlying structure and presents an objective to which scalable, model-free policy search methods naturally apply. Specifically, we show by leveraging connections between quasiconcave optimization and the linear programming theory for Markov decision processes that the OIR problem can be transformed and solved via concave programming methods when the underlying model is known. Since model knowledge is typically lacking in practice, we lay the foundations for model-free OIR policy search methods by establishing a corresponding policy gradient theorem. Building on this result, we subsequently derive REINFORCE- and actor-critic-style algorithms for solving the OIR problem in policy parameter space. Crucially, exploiting the powerful hidden quasiconcavity property implied by the concave programming transformation of the OIR problem, we establish finite-time convergence of the REINFORCE-style scheme to global optimality and asymptotic convergence of the actor-critic-style scheme to (near) global optimality under suitable conditions. Finally, we experimentally illustrate the utility of OIR-based methods over vanilla methods in sparse-reward settings, supporting the OIR as an alternative to existing RL objectives.

cs.LG↗

Limited-Memory Greedy Quasi-Newton Method with Non-asymptotic Superlinear Convergence Rate

Non-asymptotic convergence analysis of quasi-Newton methods has gained attention with a landmark result establishing an explicit local superlinear rate of O$((1/\sqrt{t})^t)$. The methods that obtain this rate, however, exhibit a well-known drawback: they require the storage of the previous Hessian approximation matrix or all past curvature information to form the current Hessian inverse approximation. Limited-memory variants of quasi-Newton methods such as the celebrated L-BFGS alleviate this issue by leveraging a limited window of past curvature information to construct the Hessian inverse approximation. As a result, their per iteration complexity and storage requirement is O$(τd)$ where $τ\le d$ is the size of the window and $d$ is the problem dimension reducing the O$(d^2)$ computational cost and memory requirement of standard quasi-Newton methods. However, to the best of our knowledge, there is no result showing a non-asymptotic superlinear convergence rate for any limited-memory quasi-Newton method. In this work, we close this gap by presenting a Limited-memory Greedy BFGS (LG-BFGS) method that can achieve an explicit non-asymptotic superlinear rate. We incorporate displacement aggregation, i.e., decorrelating projection, in post-processing gradient variations, together with a basis vector selection scheme on variable variations, which greedily maximizes a progress measure of the Hessian estimate to the true Hessian. Their combination allows past curvature information to remain in a sparse subspace while yielding a valid representation of the full history. Interestingly, our established non-asymptotic superlinear convergence rate demonstrates an explicit trade-off between the convergence speed and memory requirement, which to our knowledge, is the first of its kind. Numerical results corroborate our theoretical findings and demonstrate the effectiveness of our method.

math.OC↗

STEERING: Stein Information Directed Exploration for Model-Based Reinforcement Learning

Directed Exploration is a crucial challenge in reinforcement learning (RL), especially when rewards are sparse. Information-directed sampling (IDS), which optimizes the information ratio, seeks to do so by augmenting regret with information gain. However, estimating information gain is computationally intractable or relies on restrictive assumptions which prohibit its use in many practical instances. In this work, we posit an alternative exploration incentive in terms of the integral probability metric (IPM) between a current estimate of the transition model and the unknown optimal, which under suitable conditions, can be computed in closed form with the kernelized Stein discrepancy (KSD). Based on KSD, we develop a novel algorithm \algo: \textbf{STE}in information dir\textbf{E}cted exploration for model-based \textbf{R}einforcement Learn\textbf{ING}. To enable its derivation, we develop fundamentally new variants of KSD for discrete conditional distributions. {We further establish that {\algo} archives sublinear Bayesian regret, improving upon prior learning rates of information-augmented MBRL.} Experimentally, we show that the proposed algorithm is computationally affordable and outperforms several prior approaches.

cs.LG↗

Scalable Multi-Agent Reinforcement Learning with General Utilities

We study the scalable multi-agent reinforcement learning (MARL) with general utilities, defined as nonlinear functions of the team's long-term state-action occupancy measure. The objective is to find a localized policy that maximizes the average of the team's local utility functions without the full observability of each agent in the team. By exploiting the spatial correlation decay property of the network structure, we propose a scalable distributed policy gradient algorithm with shadow reward and localized policy that consists of three steps: (1) shadow reward estimation, (2) truncated shadow Q-function estimation, and (3) truncated policy gradient estimation and policy update. Our algorithm converges, with high probability, to $ε$-stationarity with $\widetilde{\mathcal{O}}(ε^{-2})$ samples up to some approximation error that decreases exponentially in the communication radius. This is the first result in the literature on multi-agent RL with general utilities that does not require the full observability.

cs.LG↗

Asynchronous and Parallel Distributed Pose Graph Optimization

We present Asynchronous Stochastic Parallel Pose Graph Optimization (ASAPP), the first asynchronous algorithm for distributed pose graph optimization (PGO) in multi-robot simultaneous localization and mapping. By enabling robots to optimize their local trajectory estimates without synchronization, ASAPP offers resiliency against communication delays and alleviates the need to wait for stragglers in the network. Furthermore, ASAPP can be applied on the rank-restricted relaxations of PGO, a crucial class of non-convex Riemannian optimization problems that underlies recent breakthroughs on globally optimal PGO. Under bounded delay, we establish the global first-order convergence of ASAPP using a sufficiently small stepsize. The derived stepsize depends on the worst-case delay and inherent problem sparsity, and furthermore matches known result for synchronous algorithms when there is no delay. Numerical evaluations on simulated and real-world datasets demonstrate favorable performance compared to state-of-the-art synchronous approach, and show ASAPP's resilience against a wide range of delays in practice.

math.OC↗

A Gradient-based Approach for Online Robust Deep Neural Network Training with Noisy Labels

Learning with noisy labels is an important topic for scalable training in many real-world scenarios. However, few previous research considers this problem in the online setting, where the arrival of data is streaming. In this paper, we propose a novel gradient-based approach to enable the detection of noisy labels for the online learning of model parameters, named Online Gradient-based Robust Selection (OGRS). In contrast to the previous sample selection approach for the offline training that requires the estimation of a clean ratio of the dataset before each epoch of training, OGRS can automatically select clean samples by steps of gradient update from datasets with varying clean ratios without changing the parameter setting. During the training process, the OGRS method selects clean samples at each iteration and feeds the selected sample to incrementally update the model parameters. We provide a detailed theoretical analysis to demonstrate data selection process is converging to the low-loss region of the sample space, by introducing and proving the sub-linear local Lagrangian regret of the non-convex constrained optimization problem. Experimental results show that it outperforms state-of-the-art methods in different settings.

cs.LG↗

Scalable Primal-Dual Actor-Critic Method for Safe Multi-Agent RL with General Utilities

We investigate safe multi-agent reinforcement learning, where agents seek to collectively maximize an aggregate sum of local objectives while satisfying their own safety constraints. The objective and constraints are described by {\it general utilities}, i.e., nonlinear functions of the long-term state-action occupancy measure, which encompass broader decision-making goals such as risk, exploration, or imitations. The exponential growth of the state-action space size with the number of agents presents challenges for global observability, further exacerbated by the global coupling arising from agents' safety constraints. To tackle this issue, we propose a primal-dual method utilizing shadow reward and $κ$-hop neighbor truncation under a form of correlation decay property, where $κ$ is the communication radius. In the exact setting, our algorithm converges to a first-order stationary point (FOSP) at the rate of $\mathcal{O}\left(T^{-2/3}\right)$. In the sample-based setting, we demonstrate that, with high probability, our algorithm requires $\widetilde{\mathcal{O}}\left(ε^{-3.5}\right)$ samples to achieve an $ε$-FOSP with an approximation error of $\mathcal{O}(ϕ_0^{2κ})$, where $ϕ_0\in (0,1)$. Finally, we demonstrate the effectiveness of our model through extensive numerical experiments.

cs.LG↗

Posterior Coreset Construction with Kernelized Stein Discrepancy for Model-Based Reinforcement Learning

Model-based approaches to reinforcement learning (MBRL) exhibit favorable performance in practice, but their theoretical guarantees in large spaces are mostly restricted to the setting when transition model is Gaussian or Lipschitz, and demands a posterior estimate whose representational complexity grows unbounded with time. In this work, we develop a novel MBRL method (i) which relaxes the assumptions on the target transition model to belong to a generic family of mixture models; (ii) is applicable to large-scale training by incorporating a compression step such that the posterior estimate consists of a Bayesian coreset of only statistically significant past state-action pairs; and (iii) exhibits a sublinear Bayesian regret. To achieve these results, we adopt an approach based upon Stein's method, which, under a smoothness condition on the constructed posterior and target, allows distributional distance to be evaluated in closed form as the kernelized Stein discrepancy (KSD). The aforementioned compression step is then computed in terms of greedily retaining only those samples which are more than a certain KSD away from the previous model estimate. Experimentally, we observe that this approach is competitive with several state-of-the-art RL methodologies, and can achieve up-to 50 percent reduction in wall clock time in some continuous control environments.

cs.LG↗

Oracle-free Reinforcement Learning in Mean-Field Games along a Single Sample Path

We consider online reinforcement learning in Mean-Field Games (MFGs). Unlike traditional approaches, we alleviate the need for a mean-field oracle by developing an algorithm that approximates the Mean-Field Equilibrium (MFE) using the single sample path of the generic agent. We call this {\it Sandbox Learning}, as it can be used as a warm-start for any agent learning in a multi-agent non-cooperative setting. We adopt a two time-scale approach in which an online fixed-point recursion for the mean-field operates on a slower time-scale, in tandem with a control policy update on a faster time-scale for the generic agent. Given that the underlying Markov Decision Process (MDP) of the agent is communicating, we provide finite sample convergence guarantees in terms of convergence of the mean-field and control policy to the mean-field equilibrium. The sample complexity of the Sandbox learning algorithm is $\tilde{\mathcal{O}}(ε^{-4})$ where $ε$ is the MFE approximation error. This is similar to works which assume access to oracle. Finally, we empirically demonstrate the effectiveness of the sandbox learning algorithm in diverse scenarios, including those where the MDP does not necessarily have a single communicating class.

cs.LG↗

FedBC: Calibrating Global and Local Models via Federated Learning Beyond Consensus

In this work, we quantitatively calibrate the performance of global and local models in federated learning through a multi-criterion optimization-based framework, which we cast as a constrained program. The objective of a device is its local objective, which it seeks to minimize while satisfying nonlinear constraints that quantify the proximity between the local and the global model. By considering the Lagrangian relaxation of this problem, we develop a novel primal-dual method called Federated Learning Beyond Consensus (\texttt{FedBC}). Theoretically, we establish that \texttt{FedBC} converges to a first-order stationary point at rates that matches the state of the art, up to an additional error term that depends on a tolerance parameter introduced to scalarize the multi-criterion formulation. Finally, we demonstrate that \texttt{FedBC} balances the global and local model test accuracy metrics across a suite of datasets (Synthetic, MNIST, CIFAR-10, Shakespeare), achieving competitive performance with state-of-the-art.

cs.LG↗