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Alec Koppel

Publications and source records attributed to Alec Koppel.

At least 55 records · Page 3Linked to original sources

Beyond Exponentially Fast Mixing in Average-Reward Reinforcement Learning via Multi-Level Monte Carlo Actor-Critic

Many existing reinforcement learning (RL) methods employ stochastic gradient iteration on the back end, whose stability hinges upon a hypothesis that the data-generating process mixes exponentially fast with a rate parameter that appears in the step-size selection. Unfortunately, this assumption is violated for large state spaces or settings with sparse rewards, and the mixing time is unknown, making the step size inoperable. In this work, we propose an RL methodology attuned to the mixing time by employing a multi-level Monte Carlo estimator for the critic, the actor, and the average reward embedded within an actor-critic (AC) algorithm. This method, which we call \textbf{M}ulti-level \textbf{A}ctor-\textbf{C}ritic (MAC), is developed especially for infinite-horizon average-reward settings and neither relies on oracle knowledge of the mixing time in its parameter selection nor assumes its exponential decay; it, therefore, is readily applicable to applications with slower mixing times. Nonetheless, it achieves a convergence rate comparable to the state-of-the-art AC algorithms. We experimentally show that these alleviated restrictions on the technical conditions required for stability translate to superior performance in practice for RL problems with sparse rewards.

cs.LG↗

On the Sample Complexity of Actor-Critic Method for Reinforcement Learning with Function Approximation

Reinforcement learning, mathematically described by Markov Decision Problems, may be approached either through dynamic programming or policy search. Actor-critic algorithms combine the merits of both approaches by alternating between steps to estimate the value function and policy gradient updates. Due to the fact that the updates exhibit correlated noise and biased gradient updates, only the asymptotic behavior of actor-critic is known by connecting its behavior to dynamical systems. This work puts forth a new variant of actor-critic that employs Monte Carlo rollouts during the policy search updates, which results in controllable bias that depends on the number of critic evaluations. As a result, we are able to provide for the first time the convergence rate of actor-critic algorithms when the policy search step employs policy gradient, agnostic to the choice of policy evaluation technique. In particular, we establish conditions under which the sample complexity is comparable to stochastic gradient method for non-convex problems or slower as a result of the critic estimation error, which is the main complexity bottleneck. These results hold in continuous state and action spaces with linear function approximation for the value function. We then specialize these conceptual results to the case where the critic is estimated by Temporal Difference, Gradient Temporal Difference, and Accelerated Gradient Temporal Difference. These learning rates are then corroborated on a navigation problem involving an obstacle and the pendulum problem which provide insight into the interplay between optimization and generalization in reinforcement learning.

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On the Sample Complexity and Metastability of Heavy-tailed Policy Search in Continuous Control

Reinforcement learning is a framework for interactive decision-making with incentives sequentially revealed across time without a system dynamics model. Due to its scaling to continuous spaces, we focus on policy search where one iteratively improves a parameterized policy with stochastic policy gradient (PG) updates. In tabular Markov Decision Problems (MDPs), under persistent exploration and suitable parameterization, global optimality may be obtained. By contrast, in continuous space, the non-convexity poses a pathological challenge as evidenced by existing convergence results being mostly limited to stationarity or arbitrary local extrema. To close this gap, we step towards persistent exploration in continuous space through policy parameterizations defined by distributions of heavier tails defined by tail-index parameter alpha, which increases the likelihood of jumping in state space. Doing so invalidates smoothness conditions of the score function common to PG. Thus, we establish how the convergence rate to stationarity depends on the policy's tail index alpha, a Holder continuity parameter, integrability conditions, and an exploration tolerance parameter introduced here for the first time. Further, we characterize the dependence of the set of local maxima on the tail index through an exit and transition time analysis of a suitably defined Markov chain, identifying that policies associated with Levy Processes of a heavier tail converge to wider peaks. This phenomenon yields improved stability to perturbations in supervised learning, which we corroborate also manifests in improved performance of policy search, especially when myopic and farsighted incentives are misaligned.

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Distributed Riemannian Optimization with Lazy Communication for Collaborative Geometric Estimation

We present the first distributed optimization algorithm with lazy communication for collaborative geometric estimation, the backbone of modern collaborative simultaneous localization and mapping (SLAM) and structure-from-motion (SfM) applications. Our method allows agents to cooperatively reconstruct a shared geometric model on a central server by fusing individual observations, but without the need to transmit potentially sensitive information about the agents themselves (such as their locations). Furthermore, to alleviate the burden of communication during iterative optimization, we design a set of communication triggering conditions that enable agents to selectively upload a targeted subset of local information that is useful to global optimization. Our approach thus achieves significant communication reduction with minimal impact on optimization performance. As our main theoretical contribution, we prove that our method converges to first-order critical points with a global sublinear convergence rate. Numerical evaluations on bundle adjustment problems from collaborative SLAM and SfM datasets show that our method performs competitively against existing distributed techniques, while achieving up to 78% total communication reduction.

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Achieving Zero Constraint Violation for Constrained Reinforcement Learning via Primal-Dual Approach

Reinforcement learning is widely used in applications where one needs to perform sequential decisions while interacting with the environment. The problem becomes more challenging when the decision requirement includes satisfying some safety constraints. The problem is mathematically formulated as constrained Markov decision process (CMDP). In the literature, various algorithms are available to solve CMDP problems in a model-free manner to achieve $ε$-optimal cumulative reward with $ε$ feasible policies. An $ε$-feasible policy implies that it suffers from constraint violation. An important question here is whether we can achieve $ε$-optimal cumulative reward with zero constraint violations or not. To achieve that, we advocate the use of randomized primal-dual approach to solve the CMDP problems and propose a conservative stochastic primal-dual algorithm (CSPDA) which is shown to exhibit $\tilde{\mathcal{O}}\left(1/ε^2\right)$ sample complexity to achieve $ε$-optimal cumulative reward with zero constraint violations. In the prior works, the best available sample complexity for the $ε$-optimal policy with zero constraint violation is $\tilde{\mathcal{O}}\left(1/ε^5\right)$. Hence, the proposed algorithm provides a significant improvement as compared to the state of the art.

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Sharpened Quasi-Newton Methods: Faster Superlinear Rate and Larger Local Convergence Neighborhood

Non-asymptotic analysis of quasi-Newton methods have gained traction recently. In particular, several works have established a non-asymptotic superlinear rate of $\mathcal{O}((1/\sqrt{t})^t)$ for the (classic) BFGS method by exploiting the fact that its error of Newton direction approximation approaches zero. Moreover, a greedy variant of BFGS was recently proposed which accelerates its convergence by directly approximating the Hessian, instead of the Newton direction, and achieves a fast local quadratic convergence rate. Alas, the local quadratic convergence of Greedy-BFGS requires way more updates compared to the number of iterations that BFGS requires for a local superlinear rate. This is due to the fact that in Greedy-BFGS the Hessian is directly approximated and the Newton direction approximation may not be as accurate as the one for BFGS. In this paper, we close this gap and present a novel BFGS method that has the best of both worlds in that it leverages the approximation ideas of both BFGS and Greedy-BFGS to properly approximate the Newton direction and the Hessian matrix simultaneously. Our theoretical results show that our method out-performs both BFGS and Greedy-BFGS in terms of convergence rate, while it reaches its quadratic convergence rate with fewer steps compared to Greedy-BFGS. Numerical experiments on various datasets also confirm our theoretical findings.

math.OC↗

Dealing with Sparse Rewards in Continuous Control Robotics via Heavy-Tailed Policies

In this paper, we present a novel Heavy-Tailed Stochastic Policy Gradient (HT-PSG) algorithm to deal with the challenges of sparse rewards in continuous control problems. Sparse reward is common in continuous control robotics tasks such as manipulation and navigation, and makes the learning problem hard due to non-trivial estimation of value functions over the state space. This demands either reward shaping or expert demonstrations for the sparse reward environment. However, obtaining high-quality demonstrations is quite expensive and sometimes even impossible. We propose a heavy-tailed policy parametrization along with a modified momentum-based policy gradient tracking scheme (HT-SPG) to induce a stable exploratory behavior to the algorithm. The proposed algorithm does not require access to expert demonstrations. We test the performance of HT-SPG on various benchmark tasks of continuous control with sparse rewards such as 1D Mario, Pathological Mountain Car, Sparse Pendulum in OpenAI Gym, and Sparse MuJoCo environments (Hopper-v2). We show consistent performance improvement across all tasks in terms of high average cumulative reward. HT-SPG also demonstrates improved convergence speed with minimum samples, thereby emphasizing the sample efficiency of our proposed algorithm.

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Sparse Representations of Positive Functions via First and Second-Order Pseudo-Mirror Descent

We consider expected risk minimization problems when the range of the estimator is required to be nonnegative, motivated by the settings of maximum likelihood estimation (MLE) and trajectory optimization. To facilitate nonlinear interpolation, we hypothesize that the search space is a Reproducing Kernel Hilbert Space (RKHS). We develop first and second-order variants of stochastic mirror descent employing (i) \emph{pseudo-gradients} and (ii) complexity-reducing projections. Compressive projection in the first-order scheme is executed via kernel orthogonal matching pursuit (KOMP), which overcomes the fact that the vanilla RKHS parameterization grows unbounded with the iteration index in the stochastic setting. Moreover, pseudo-gradients are needed when gradient estimates for cost are only computable up to some numerical error, which arise in, e.g., integral approximations. Under constant step-size and compression budget, we establish tradeoffs between the radius of convergence of the expected sub-optimality and the projection budget parameter, as well as non-asymptotic bounds on the model complexity. To refine the solution's precision, we develop a second-order extension which employs recursively averaged pseudo-gradient outer-products to approximate the Hessian inverse, whose convergence in mean is established under an additional eigenvalue decay condition on the Hessian of the optimal RKHS element, which is unique to this work. Experiments demonstrate favorable performance on inhomogeneous Poisson Process intensity estimation in practice.

stat.ML↗

Online, Informative MCMC Thinning with Kernelized Stein Discrepancy

A fundamental challenge in Bayesian inference is efficient representation of a target distribution. Many non-parametric approaches do so by sampling a large number of points using variants of Markov Chain Monte Carlo (MCMC). We propose an MCMC variant that retains only those posterior samples which exceed a KSD threshold, which we call KSD Thinning. We establish the convergence and complexity tradeoffs for several settings of KSD Thinning as a function of the KSD threshold parameter, sample size, and other problem parameters. Finally, we provide experimental comparisons against other online nonparametric Bayesian methods that generate low-complexity posterior representations, and observe superior consistency/complexity tradeoffs. Code is available at github.com/colehawkins/KSD-Thinning.

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Regret and Belief Complexity Trade-off in Gaussian Process Bandits via Information Thresholding

Bayesian optimization is a framework for global search via maximum a posteriori updates rather than simulated annealing, and has gained prominence for decision-making under uncertainty. In this work, we cast Bayesian optimization as a multi-armed bandit problem, where the payoff function is sampled from a Gaussian process (GP). Further, we focus on action selections via upper confidence bound (UCB) or expected improvement (EI) due to their prevalent use in practice. Prior works using GPs for bandits cannot allow the iteration horizon $T$ to be large, as the complexity of computing the posterior parameters scales cubically with the number of past observations. To circumvent this computational burden, we propose a simple statistical test: only incorporate an action into the GP posterior when its conditional entropy exceeds an $ε$ threshold. Doing so permits us to precisely characterize the trade-off between regret bounds of GP bandit algorithms and complexity of the posterior distributions depending on the compression parameter $ε$ for both discrete and continuous action sets. To best of our knowledge, this is the first result which allows us to obtain sublinear regret bounds while still maintaining sublinear growth rate of the complexity of the posterior which is linear in the existing literature. Moreover, a provably finite bound on the complexity could be achieved but the algorithm would result in $ε$-regret which means $\textbf{Reg}_T/T \rightarrow \mathcal{O}(ε)$ as $T\rightarrow \infty$. Experimentally, we observe state of the art accuracy and complexity trade-offs for GP bandit algorithms applied to global optimization, suggesting the merits of compressed GPs in bandit settings.

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On the Hidden Biases of Policy Mirror Ascent in Continuous Action Spaces

We focus on parameterized policy search for reinforcement learning over continuous action spaces. Typically, one assumes the score function associated with a policy is bounded, which fails to hold even for Gaussian policies. To properly address this issue, one must introduce an exploration tolerance parameter to quantify the region in which it is bounded. Doing so incurs a persistent bias that appears in the attenuation rate of the expected policy gradient norm, which is inversely proportional to the radius of the action space. To mitigate this hidden bias, heavy-tailed policy parameterizations may be used, which exhibit a bounded score function, but doing so can cause instability in algorithmic updates. To address these issues, in this work, we study the convergence of policy gradient algorithms under heavy-tailed parameterizations, which we propose to stabilize with a combination of mirror ascent-type updates and gradient tracking. Our main theoretical contribution is the establishment that this scheme converges with constant step and batch sizes, whereas prior works require these parameters to respectively shrink to null or grow to infinity. Experimentally, this scheme under a heavy-tailed policy parameterization yields improved reward accumulation across a variety of settings as compared with standard benchmarks.

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Convergence Rates of Average-Reward Multi-agent Reinforcement Learning via Randomized Linear Programming

In tabular multi-agent reinforcement learning with average-cost criterion, a team of agents sequentially interacts with the environment and observes local incentives. We focus on the case that the global reward is a sum of local rewards, the joint policy factorizes into agents' marginals, and full state observability. To date, few global optimality guarantees exist even for this simple setting, as most results yield convergence to stationarity for parameterized policies in large/possibly continuous spaces. To solidify the foundations of MARL, we build upon linear programming (LP) reformulations, for which stochastic primal-dual methods yields a model-free approach to achieve \emph{optimal sample complexity} in the centralized case. We develop multi-agent extensions, whereby agents solve their local saddle point problems and then perform local weighted averaging. We establish that the sample complexity to obtain near-globally optimal solutions matches tight dependencies on the cardinality of the state and action spaces, and exhibits classical scalings with respect to the network in accordance with multi-agent optimization. Experiments corroborate these results in practice.

math.OC↗

Distributed Gaussian Process Mapping for Robot Teams with Time-varying Communication

Multi-agent mapping is a fundamentally important capability for autonomous robot task coordination and execution in complex environments. While successful algorithms have been proposed for mapping using individual platforms, cooperative online mapping for teams of robots remains largely a challenge. We focus on probabilistic variants of mapping due to its potential utility in downstream tasks such as uncertainty-aware path-planning. A critical question to enabling this capability is how to process and aggregate incrementally observed local information among individual platforms, especially when their ability to communicate is intermittent. We put forth an Incremental Sparse Gaussian Process (GP) methodology for multi-robot mapping, where the regression is over a truncated signed-distance field (TSDF). Doing so permits each robot in the network to track a local estimate of a pseudo-point approximation GP posterior and perform weighted averaging of its parameters with those of its (possibly time-varying) set of neighbors. We establish conditions on the pseudo-point representation, as well as communication protocol, such that robots' local GPs converge to the one with globally aggregated information. We further provide experiments that corroborate our theoretical findings for probabilistic multi-robot mapping.

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Wasserstein-Splitting Gaussian Process Regression for Heterogeneous Online Bayesian Inference

Gaussian processes (GPs) are a well-known nonparametric Bayesian inference technique, but they suffer from scalability problems for large sample sizes, and their performance can degrade for non-stationary or spatially heterogeneous data. In this work, we seek to overcome these issues through (i) employing variational free energy approximations of GPs operating in tandem with online expectation propagation steps; and (ii) introducing a local splitting step which instantiates a new GP whenever the posterior distribution changes significantly as quantified by the Wasserstein metric over posterior distributions. Over time, then, this yields an ensemble of sparse GPs which may be updated incrementally, and adapts to locality, heterogeneity, and non-stationarity in training data.

stat.ML↗

Consistent Online Gaussian Process Regression Without the Sample Complexity Bottleneck

Gaussian processes provide a framework for nonlinear nonparametric Bayesian inference widely applicable across science and engineering. Unfortunately, their computational burden scales cubically with the training sample size, which in the case that samples arrive in perpetuity, approaches infinity. This issue necessitates approximations for use with streaming data, which to date mostly lack convergence guarantees. Thus, we develop the first online Gaussian process approximation that preserves convergence to the population posterior, i.e., asymptotic posterior consistency, while ameliorating its intractable complexity growth with the sample size. We propose an online compression scheme that, following each a posteriori update, fixes an error neighborhood with respect to the Hellinger metric centered at the current posterior, and greedily tosses out past kernel dictionary elements until its boundary is hit. We call the resulting method Parsimonious Online Gaussian Processes (POG). For diminishing error radius, exact asymptotic consistency is preserved (Theorem 1(i)) at the cost of unbounded memory in the limit. On the other hand, for constant error radius, POG converges to a neighborhood of the population posterior (Theorem 1(ii))but with finite memory at-worst determined by the metric entropy of the feature space (Theorem 2). Experimental results are presented on several nonlinear regression problems which illuminates the merits of this approach as compared with alternatives that fix the subspace dimension defining the history of past points.

stat.ML↗

MARL with General Utilities via Decentralized Shadow Reward Actor-Critic

We posit a new mechanism for cooperation in multi-agent reinforcement learning (MARL) based upon any nonlinear function of the team's long-term state-action occupancy measure, i.e., a \emph{general utility}. This subsumes the cumulative return but also allows one to incorporate risk-sensitivity, exploration, and priors. % We derive the {\bf D}ecentralized {\bf S}hadow Reward {\bf A}ctor-{\bf C}ritic (DSAC) in which agents alternate between policy evaluation (critic), weighted averaging with neighbors (information mixing), and local gradient updates for their policy parameters (actor). DSAC augments the classic critic step by requiring agents to (i) estimate their local occupancy measure in order to (ii) estimate the derivative of the local utility with respect to their occupancy measure, i.e., the "shadow reward". DSAC converges to $ε$-stationarity in $\mathcal{O}(1/ε^{2.5})$ (Theorem \ref{theorem:final}) or faster $\mathcal{O}(1/ε^{2})$ (Corollary \ref{corollary:communication}) steps with high probability, depending on the amount of communications. We further establish the non-existence of spurious stationary points for this problem, that is, DSAC finds the globally optimal policy (Corollary \ref{corollary:global}). Experiments demonstrate the merits of goals beyond the cumulative return in cooperative MARL.

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Adaptive Kernel Learning in Heterogeneous Networks

We consider learning in decentralized heterogeneous networks: agents seek to minimize a convex functional that aggregates data across the network, while only having access to their local data streams. We focus on the case where agents seek to estimate a regression \emph{function} that belongs to a reproducing kernel Hilbert space (RKHS). To incentivize coordination while respecting network heterogeneity, we impose nonlinear proximity constraints. To solve the constrained stochastic program, we propose applying a functional variant of stochastic primal-dual (Arrow-Hurwicz) method which yields a decentralized algorithm. To handle the fact that agents' functions have complexity proportional to time (owing to the RKHS parameterization), we project the primal iterates onto subspaces greedily constructed from kernel evaluations of agents' local observations. The resulting scheme, dubbed Heterogeneous Adaptive Learning with Kernels (HALK), when used with constant step-sizes, yields $\mathcal{O}(\sqrt{T})$ attenuation in sub-optimality and exactly satisfies the constraints in the long run, which improves upon the state of the art rates for vector-valued problems.

math.OC↗

Nearly Consistent Finite Particle Estimates in Streaming Importance Sampling

In Bayesian inference, we seek to compute information about random variables such as moments or quantiles on the basis of {available data} and prior information. When the distribution of random variables is {intractable}, Monte Carlo (MC) sampling is usually required. {Importance sampling is a standard MC tool that approximates this unavailable distribution with a set of weighted samples.} This procedure is asymptotically consistent as the number of MC samples (particles) go to infinity. However, retaining infinitely many particles is intractable. Thus, we propose a way to only keep a \emph{finite representative subset} of particles and their augmented importance weights that is \emph{nearly consistent}. To do so in {an online manner}, we (1) embed the posterior density estimate in a reproducing kernel Hilbert space (RKHS) through its kernel mean embedding; and (2) sequentially project this RKHS element onto a lower-dimensional subspace in RKHS using the maximum mean discrepancy, an integral probability metric. Theoretically, we establish that this scheme results in a bias determined by a compression parameter, which yields a tunable tradeoff between consistency and memory. In experiments, we observe the compressed estimates achieve comparable performance to the dense ones with substantial reductions in representational complexity.

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