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Alessandro Farinelli

Publications and source records attributed to Alessandro Farinelli.

At least 19 recordsLinked to original sources

Explaining Reinforcement Learning Agents via Inductive Logic Programming

Explainable Reinforcement Learning (XRL) seeks to make Reinforcement Learning (RL) policies more transparent and interpretable, a key requirement in safety-critical and human-centric scenarios. However, it is mostly based on user studies, thus targeting the needs of a specific audience and lacking shared evaluation metrics. On the other hand, logic-based approaches within eXplainable Artificial Intelligence (XAI) provide compact, human-readable abstractions of decision-making. However, the systematic quantification of the explainability degree of logical representations remains an open problem. This work aims to advance the state of the art in XRL by introducing objective and planning-oriented metrics for policy explainability in RL settings. At the same time, it contributes to the field of logic for XAI by providing a principled way to quantify the explainability of logical rules, moving beyond common-sense assessments and simple propositional fragments. We employ Inductive Logic Programming (ILP) to extract symbolic representations of RL policies and define a novel set of explainability metrics, including activation rate, feature coverage, syntactic distance and semantic distance. These metrics quantify alignment between symbolic rules and agent behavior, the role of features in decision-making, and the evolution of policies during training and across agents in single and multi-agent RL. Experiments across different RL domains show that the proposed metrics highlight action-specific learning dynamics beyond global return, provide fine-grained insights into domain features beyond classical approaches for global feature importance estimation, and uncover coordination, specialization, and adaptation patterns in MARL. Moreover, they provide crucial insights for the transfer and generalization of action-specific policies.

cs.AI

Robust Scene Transfer for PointGoal Navigation via Privileged Sensor Guided Contrastive Learning

We propose a sensor-guided adaptive contrastive learning framework for visual representation learning in PointGoal navigation. During training, privileged LiDAR sensing guides the contrastive objective through a geometry-aware similarity metric and adaptive temperature scaling, encouraging visual embeddings to capture navigation-relevant structure rather than scene-specific appearance. The resulting encoder is pretrained independently, frozen, and used as the perceptual backbone for reinforcement learning, decoupling representation learning from policy optimization. We further introduce a cross-stage domain mismatch between representation pretraining and policy learning to suppress environment-specific shortcuts and promote reliance on task-relevant features. Extensive experiments in high-fidelity simulation demonstrate that our approach significantly improves policy-level scene transfer across diverse indoor and outdoor environments. At deployment, the agent relies only on monocular RGB observations together with standard task-related inputs such as goal position and proprioceptive signals, without access to LiDAR or other privileged sensors. Our method outperforms large pretrained vision models and standard contrastive baselines under severe appearance and semantic shifts. We also release a multimodal dataset to support future research on privileged-guided visual representation learning for navigation. The code is available at:

cs.CV

Benchmarking Interaction, Beyond Policy: a Reproducible Benchmark for Collaborative Instance Object Navigation

We propose Question-Asking Navigation (QAsk-Nav), the first reproducible benchmark for Collaborative Instance Object Navigation (CoIN) that enables an explicit, separate assessment of embodied navigation and collaborative question asking. CoIN tasks an embodied agent with reaching a target specified in free-form natural language under partial observability, using only egocentric visual observations and interactive natural-language dialogue with a human, where the dialogue can help to resolve ambiguity among visually similar object instances. Existing CoIN benchmarks are primarily focused on navigation success and offer no support for consistent evaluation of collaborative interaction. To address this limitation, QAsk-Nav provides (i) a lightweight question-asking protocol scored independently of navigation, (ii) an enhanced navigation protocol with realistic, diverse, high-quality target descriptions, and (iii) an open-source dataset, that includes 28,000 quality-checked reasoning and question-asking traces for training and analysis of interactive capabilities of CoIN models. Using the proposed QAsk-Nav benchmark, we develop Light-CoNav, a lightweight unified model for collaborative navigation that is 3x smaller and 70x faster than existing modular methods, while outperforming state-of-the-art CoIN approaches in generalization to unseen objects and environments. Project page at https://benchmarking-interaction.github.io/

cs.CV

Sample-Efficient Neurosymbolic Deep Reinforcement Learning

Reinforcement Learning (RL) is a well-established framework for sequential decision-making in complex environments. However, state-of-the-art Deep RL (DRL) algorithms typically require large training datasets and often struggle to generalize beyond small-scale training scenarios, even within standard benchmarks. We propose a neuro-symbolic DRL approach that integrates background symbolic knowledge to improve sample efficiency and generalization to more challenging, unseen tasks. Partial policies defined for simple domain instances, where high performance is easily attained, are transferred as useful priors to accelerate learning in more complex settings and avoid tuning DRL parameters from scratch. To do so, partial policies are represented as logical rules, and online reasoning is performed to guide the training process through two mechanisms: (i) biasing the action distribution during exploration, and (ii) rescaling Q-values during exploitation. This neuro-symbolic integration enhances interpretability and trustworthiness while accelerating convergence, particularly in sparse-reward environments and tasks with long planning horizons. We empirically validate our methodology on challenging variants of gridworld environments, both in the fully observable and partially observable setting. We show improved performance over a state-of-the-art reward machine baseline.

cs.AI

On the Probabilistic Learnability of Compact Neural Network Preimage Bounds

Although recent provable methods have been developed to compute preimage bounds for neural networks, their scalability is fundamentally limited by the #P-hardness of the problem. In this work, we adopt a novel probabilistic perspective, aiming to deliver solutions with high-confidence guarantees and bounded error. To this end, we investigate the potential of bootstrap-based and randomized approaches that are capable of capturing complex patterns in high-dimensional spaces, including input regions where a given output property holds. In detail, we introduce $\textbf{R}$andom $\textbf{F}$orest $\textbf{Pro}$perty $\textbf{Ve}$rifier ($\texttt{RF-ProVe}$), a method that exploits an ensemble of randomized decision trees to generate candidate input regions satisfying a desired output property and refines them through active resampling. Our theoretical derivations offer formal statistical guarantees on region purity and global coverage, providing a practical, scalable solution for computing compact preimage approximations in cases where exact solvers fail to scale.

cs.LG

Probabilistically Tightened Linear Relaxation-based Perturbation Analysis for Neural Network Verification

We present $\textbf{P}$robabilistically $\textbf{T}$ightened $\textbf{Li}$near $\textbf{R}$elaxation-based $\textbf{P}$erturbation $\textbf{A}$nalysis ($\texttt{PT-LiRPA}$), a novel framework that combines over-approximation techniques from LiRPA-based approaches with a sampling-based method to compute tight intermediate reachable sets. In detail, we show that with negligible computational overhead, $\texttt{PT-LiRPA}$ exploiting the estimated reachable sets, significantly tightens the lower and upper linear bounds of a neural network's output, reducing the computational cost of formal verification tools while providing probabilistic guarantees on verification soundness. Extensive experiments on standard formal verification benchmarks, including the International Verification of Neural Networks Competition, show that our $\texttt{PT-LiRPA}$-based verifier improves robustness certificates, i.e., the certified lower bound of $\varepsilon$ perturbation tolerated by the models, by up to 3.31X and 2.26X compared to related work. Importantly, our probabilistic approach results in a valuable solution for challenging competition entries where state-of-the-art formal verification methods fail, allowing us to provide answers with high confidence (i.e., at least 99%).

cs.LG

Advancing Neural Network Verification through Hierarchical Safety Abstract Interpretation

Traditional methods for formal verification (FV) of deep neural networks (DNNs) are constrained by a binary encoding of safety properties, where a model is classified as either safe or unsafe (robust or not robust). This binary encoding fails to capture the nuanced safety levels within a model, often resulting in either overly restrictive or too permissive requirements. In this paper, we introduce a novel problem formulation called Abstract DNN-Verification, which verifies a hierarchical structure of unsafe outputs, providing a more granular analysis of the safety aspect for a given DNN. Crucially, by leveraging abstract interpretation and reasoning about output reachable sets, our approach enables assessing multiple safety levels during the FV process, requiring the same (in the worst case) or even potentially less computational effort than the traditional binary verification approach. Specifically, we demonstrate how this formulation allows rank adversarial inputs according to their abstract safety level violation, offering a more detailed evaluation of the model's safety and robustness. Our contributions include a theoretical exploration of the relationship between our novel abstract safety formulation and existing approaches that employ abstract interpretation for robustness verification, complexity analysis of the novel problem introduced, and an empirical evaluation considering both a complex deep reinforcement learning task (based on Habitat 3.0) and standard DNN-Verification benchmarks.

cs.AI

Learning Symbolic Persistent Macro-Actions for POMDP Solving Over Time

This paper proposes an integration of temporal logical reasoning and Partially Observable Markov Decision Processes (POMDPs) to achieve interpretable decision-making under uncertainty with macro-actions. Our method leverages a fragment of Linear Temporal Logic (LTL) based on Event Calculus (EC) to generate \emph{persistent} (i.e., constant) macro-actions, which guide Monte Carlo Tree Search (MCTS)-based POMDP solvers over a time horizon, significantly reducing inference time while ensuring robust performance. Such macro-actions are learnt via Inductive Logic Programming (ILP) from a few traces of execution (belief-action pairs), thus eliminating the need for manually designed heuristics and requiring only the specification of the POMDP transition model. In the Pocman and Rocksample benchmark scenarios, our learned macro-actions demonstrate increased expressiveness and generality when compared to time-independent heuristics, indeed offering substantial computational efficiency improvements.

cs.AI

Designing Control Barrier Function via Probabilistic Enumeration for Safe Reinforcement Learning Navigation

Achieving safe autonomous navigation systems is critical for deploying robots in dynamic and uncertain real-world environments. In this paper, we propose a hierarchical control framework leveraging neural network verification techniques to design control barrier functions (CBFs) and policy correction mechanisms that ensure safe reinforcement learning navigation policies. Our approach relies on probabilistic enumeration to identify unsafe regions of operation, which are then used to construct a safe CBF-based control layer applicable to arbitrary policies. We validate our framework both in simulation and on a real robot, using a standard mobile robot benchmark and a highly dynamic aquatic environmental monitoring task. These experiments demonstrate the ability of the proposed solution to correct unsafe actions while preserving efficient navigation behavior. Our results show the promise of developing hierarchical verification-based systems to enable safe and robust navigation behaviors in complex scenarios.

cs.AI

Depth-Constrained ASV Navigation with Deep RL and Limited Sensing

Autonomous Surface Vehicles (ASVs) play a crucial role in maritime operations, yet their navigation in shallow-water environments remains challenging due to dynamic disturbances and depth constraints. Traditional navigation strategies struggle with limited sensor information, making safe and efficient operation difficult. In this paper, we propose a reinforcement learning (RL) framework for ASV navigation under depth constraints, where the vehicle must reach a target while avoiding unsafe areas with only a single depth measurement per timestep from a downward-facing Single Beam Echosounder (SBES). To enhance environmental awareness, we integrate Gaussian Process (GP) regression into the RL framework, enabling the agent to progressively estimate a bathymetric depth map from sparse sonar readings. This approach improves decision-making by providing a richer representation of the environment. Furthermore, we demonstrate effective sim-to-real transfer, ensuring that trained policies generalize well to real-world aquatic conditions. Experimental results validate our method's capability to improve ASV navigation performance while maintaining safety in challenging shallow-water environments.

cs.RO

Sentinel: Multi-Patch Transformer with Temporal and Channel Attention for Time Series Forecasting

Transformer-based time series forecasting has recently gained strong interest due to the ability of transformers to model sequential data. Most of the state-of-the-art architectures exploit either temporal or inter-channel dependencies, limiting their effectiveness in multivariate time-series forecasting where both types of dependencies are crucial. We propose Sentinel, a full transformer-based architecture composed of an encoder able to extract contextual information from the channel dimension, and a decoder designed to capture causal relations and dependencies across the temporal dimension. Additionally, we introduce a multi-patch attention mechanism, which leverages the patching process to structure the input sequence in a way that can be naturally integrated into the transformer architecture, replacing the multi-head splitting process. Extensive experiments on standard benchmarks demonstrate that Sentinel, because of its ability to "monitor" both the temporal and the inter-channel dimension, achieves better or comparable performance with respect to state-of-the-art approaches.

cs.LG

Seldonian Reinforcement Learning for Ad Hoc Teamwork

Most offline RL algorithms return optimal policies but do not provide statistical guarantees on desirable behaviors. This could generate reliability issues in safety-critical applications, such as in some multiagent domains where agents, and possibly humans, need to interact to reach their goals without harming each other. In this work, we propose a novel offline RL approach, inspired by Seldonian optimization, which returns policies with good performance and statistically guaranteed properties with respect to predefined desirable behaviors. In particular, our focus is on Ad Hoc Teamwork settings, where agents must collaborate with new teammates without prior coordination. Our method requires only a pre-collected dataset, a set of candidate policies for our agent, and a specification about the possible policies followed by the other players -- it does not require further interactions, training, or assumptions on the type and architecture of the policies. We test our algorithm in Ad Hoc Teamwork problems and show that it consistently finds reliable policies while improving sample efficiency with respect to standard ML baselines.

cs.LG

Monte Carlo Tree Search with Velocity Obstacles for safe and efficient motion planning in dynamic environments

Online motion planning is a challenging problem for intelligent robots moving in dense environments with dynamic obstacles, e.g., crowds. In this work, we propose a novel approach for optimal and safe online motion planning with minimal information about dynamic obstacles. Specifically, our approach requires only the current position of the obstacles and their maximum speed, but it does not need any information about their exact trajectories or dynamic model. The proposed methodology combines Monte Carlo Tree Search (MCTS), for online optimal planning via model simulations, with Velocity Obstacles (VO), for obstacle avoidance. We perform experiments in a cluttered simulated environment with walls, and up to 40 dynamic obstacles moving with random velocities and directions. With an ablation study, we show the key contribution of VO in scaling up the efficiency of MCTS, selecting the safest and most rewarding actions in the tree of simulations. Moreover, we show the superiority of our methodology with respect to state-of-the-art planners, including Non-linear Model Predictive Control (NMPC), in terms of improved collision rate, computational and task performance.

cs.AI

Online inductive learning from answer sets for efficient reinforcement learning exploration

This paper presents a novel approach combining inductive logic programming with reinforcement learning to improve training performance and explainability. We exploit inductive learning of answer set programs from noisy examples to learn a set of logical rules representing an explainable approximation of the agent policy at each batch of experience. We then perform answer set reasoning on the learned rules to guide the exploration of the learning agent at the next batch, without requiring inefficient reward shaping and preserving optimality with soft bias. The entire procedure is conducted during the online execution of the reinforcement learning algorithm. We preliminarily validate the efficacy of our approach by integrating it into the Q-learning algorithm for the Pac-Man scenario in two maps of increasing complexity. Our methodology produces a significant boost in the discounted return achieved by the agent, even in the first batches of training. Moreover, inductive learning does not compromise the computational time required by Q-learning and learned rules quickly converge to an explanation of the agent policy.

cs.AI

Collaborative Instance Object Navigation: Leveraging Uncertainty-Awareness to Minimize Human-Agent Dialogues

Language-driven instance object navigation assumes that human users initiate the task by providing a detailed description of the target instance to the embodied agent. While this description is crucial for distinguishing the target from visually similar instances in a scene, providing it prior to navigation can be demanding for human. To bridge this gap, we introduce Collaborative Instance object Navigation (CoIN), a new task setting where the agent actively resolve uncertainties about the target instance during navigation in natural, template-free, open-ended dialogues with human. We propose a novel training-free method, Agent-user Interaction with UncerTainty Awareness (AIUTA), which operates independently from the navigation policy, and focuses on the human-agent interaction reasoning with Vision-Language Models (VLMs) and Large Language Models (LLMs). First, upon object detection, a Self-Questioner model initiates a self-dialogue within the agent to obtain a complete and accurate observation description with a novel uncertainty estimation technique. Then, an Interaction Trigger module determines whether to ask a question to the human, continue or halt navigation, minimizing user input. For evaluation, we introduce CoIN-Bench, with a curated dataset designed for challenging multi-instance scenarios. CoIN-Bench supports both online evaluation with humans and reproducible experiments with simulated user-agent interactions. On CoIN-Bench, we show that AIUTA serves as a competitive baseline, while existing language-driven instance navigation methods struggle in complex multi-instance scenes. Code and benchmark will be available upon acceptance at https://intelligolabs.github.io/CoIN/

cs.AI

Rigorous Probabilistic Guarantees for Robust Counterfactual Explanations

We study the problem of assessing the robustness of counterfactual explanations for deep learning models. We focus on $\textit{plausible model shifts}$ altering model parameters and propose a novel framework to reason about the robustness property in this setting. To motivate our solution, we begin by showing for the first time that computing the robustness of counterfactuals with respect to plausible model shifts is NP-complete. As this (practically) rules out the existence of scalable algorithms for exactly computing robustness, we propose a novel probabilistic approach which is able to provide tight estimates of robustness with strong guarantees while preserving scalability. Remarkably, and differently from existing solutions targeting plausible model shifts, our approach does not impose requirements on the network to be analyzed, thus enabling robustness analysis on a wider range of architectures. Experiments on four binary classification datasets indicate that our method improves the state of the art in generating robust explanations, outperforming existing methods on a range of metrics.

cs.LG

I2EDL: Interactive Instruction Error Detection and Localization

In the Vision-and-Language Navigation in Continuous Environments (VLN-CE) task, the human user guides an autonomous agent to reach a target goal via a series of low-level actions following a textual instruction in natural language. However, most existing methods do not address the likely case where users may make mistakes when providing such instruction (e.g. "turn left" instead of "turn right"). In this work, we address a novel task of Interactive VLN in Continuous Environments (IVLN-CE), which allows the agent to interact with the user during the VLN-CE navigation to verify any doubts regarding the instruction errors. We propose an Interactive Instruction Error Detector and Localizer (I2EDL) that triggers the user-agent interaction upon the detection of instruction errors during the navigation. We leverage a pre-trained module to detect instruction errors and pinpoint them in the instruction by cross-referencing the textual input and past observations. In such way, the agent is able to query the user for a timely correction, without demanding the user's cognitive load, as we locate the probable errors to a precise part of the instruction. We evaluate the proposed I2EDL on a dataset of instructions containing errors, and further devise a novel metric, the Success weighted by Interaction Number (SIN), to reflect both the navigation performance and the interaction effectiveness. We show how the proposed method can ask focused requests for corrections to the user, which in turn increases the navigation success, while minimizing the interactions.

cs.RO

Aquatic Navigation: A Challenging Benchmark for Deep Reinforcement Learning

An exciting and promising frontier for Deep Reinforcement Learning (DRL) is its application to real-world robotic systems. While modern DRL approaches achieved remarkable successes in many robotic scenarios (including mobile robotics, surgical assistance, and autonomous driving) unpredictable and non-stationary environments can pose critical challenges to such methods. These features can significantly undermine fundamental requirements for a successful training process, such as the Markovian properties of the transition model. To address this challenge, we propose a new benchmarking environment for aquatic navigation using recent advances in the integration between game engines and DRL. In more detail, we show that our benchmarking environment is problematic even for state-of-the-art DRL approaches that may struggle to generate reliable policies in terms of generalization power and safety. Specifically, we focus on PPO, one of the most widely accepted algorithms, and we propose advanced training techniques (such as curriculum learning and learnable hyperparameters). Our extensive empirical evaluation shows that a well-designed combination of these ingredients can achieve promising results. Our simulation environment and training baselines are freely available to facilitate further research on this open problem and encourage collaboration in the field.

cs.LG