Searcharxiv⌕ Search

arXiv subjects

Alessandro Farinelli

Publications and source records attributed to Alessandro Farinelli.

At least 37 records · Page 2Linked to original sources

I2EDL: Interactive Instruction Error Detection and Localization

In the Vision-and-Language Navigation in Continuous Environments (VLN-CE) task, the human user guides an autonomous agent to reach a target goal via a series of low-level actions following a textual instruction in natural language. However, most existing methods do not address the likely case where users may make mistakes when providing such instruction (e.g. "turn left" instead of "turn right"). In this work, we address a novel task of Interactive VLN in Continuous Environments (IVLN-CE), which allows the agent to interact with the user during the VLN-CE navigation to verify any doubts regarding the instruction errors. We propose an Interactive Instruction Error Detector and Localizer (I2EDL) that triggers the user-agent interaction upon the detection of instruction errors during the navigation. We leverage a pre-trained module to detect instruction errors and pinpoint them in the instruction by cross-referencing the textual input and past observations. In such way, the agent is able to query the user for a timely correction, without demanding the user's cognitive load, as we locate the probable errors to a precise part of the instruction. We evaluate the proposed I2EDL on a dataset of instructions containing errors, and further devise a novel metric, the Success weighted by Interaction Number (SIN), to reflect both the navigation performance and the interaction effectiveness. We show how the proposed method can ask focused requests for corrections to the user, which in turn increases the navigation success, while minimizing the interactions.

cs.RO↗

Aquatic Navigation: A Challenging Benchmark for Deep Reinforcement Learning

An exciting and promising frontier for Deep Reinforcement Learning (DRL) is its application to real-world robotic systems. While modern DRL approaches achieved remarkable successes in many robotic scenarios (including mobile robotics, surgical assistance, and autonomous driving) unpredictable and non-stationary environments can pose critical challenges to such methods. These features can significantly undermine fundamental requirements for a successful training process, such as the Markovian properties of the transition model. To address this challenge, we propose a new benchmarking environment for aquatic navigation using recent advances in the integration between game engines and DRL. In more detail, we show that our benchmarking environment is problematic even for state-of-the-art DRL approaches that may struggle to generate reliable policies in terms of generalization power and safety. Specifically, we focus on PPO, one of the most widely accepted algorithms, and we propose advanced training techniques (such as curriculum learning and learnable hyperparameters). Our extensive empirical evaluation shows that a well-designed combination of these ingredients can achieve promising results. Our simulation environment and training baselines are freely available to facilitate further research on this open problem and encourage collaboration in the field.

cs.LG↗

Planning and Inverse Kinematics of Hyper-Redundant Manipulators with VO-FABRIK

Hyper-redundant Robotic Manipulators (HRMs) offer great dexterity and flexibility of operation, but solving Inverse Kinematics (IK) is challenging. In this work, we introduce VO-FABRIK, an algorithm combining Forward and Backward Reaching Inverse Kinematics (FABRIK) for repeatable deterministic IK computation, and an approach inspired from velocity obstacles to perform path planning under collision and joint limits constraints. We show preliminary results on an industrial HRM with 19 actuated joints. Our algorithm achieves good performance where a state-of-the-art IK solver fails.

cs.RO↗

Learning Logic Specifications for Policy Guidance in POMDPs: an Inductive Logic Programming Approach

Partially Observable Markov Decision Processes (POMDPs) are a powerful framework for planning under uncertainty. They allow to model state uncertainty as a belief probability distribution. Approximate solvers based on Monte Carlo sampling show great success to relax the computational demand and perform online planning. However, scaling to complex realistic domains with many actions and long planning horizons is still a major challenge, and a key point to achieve good performance is guiding the action-selection process with domain-dependent policy heuristics which are tailored for the specific application domain. We propose to learn high-quality heuristics from POMDP traces of executions generated by any solver. We convert the belief-action pairs to a logical semantics, and exploit data- and time-efficient Inductive Logic Programming (ILP) to generate interpretable belief-based policy specifications, which are then used as online heuristics. We evaluate thoroughly our methodology on two notoriously challenging POMDP problems, involving large action spaces and long planning horizons, namely, rocksample and pocman. Considering different state-of-the-art online POMDP solvers, including POMCP, DESPOT and AdaOPS, we show that learned heuristics expressed in Answer Set Programming (ASP) yield performance superior to neural networks and similar to optimal handcrafted task-specific heuristics within lower computational time. Moreover, they well generalize to more challenging scenarios not experienced in the training phase (e.g., increasing rocks and grid size in rocksample, incrementing the size of the map and the aggressivity of ghosts in pocman).

cs.AI↗

Enumerating Safe Regions in Deep Neural Networks with Provable Probabilistic Guarantees

Identifying safe areas is a key point to guarantee trust for systems that are based on Deep Neural Networks (DNNs). To this end, we introduce the AllDNN-Verification problem: given a safety property and a DNN, enumerate the set of all the regions of the property input domain which are safe, i.e., where the property does hold. Due to the #P-hardness of the problem, we propose an efficient approximation method called epsilon-ProVe. Our approach exploits a controllable underestimation of the output reachable sets obtained via statistical prediction of tolerance limits, and can provide a tight (with provable probabilistic guarantees) lower estimate of the safe areas. Our empirical evaluation on different standard benchmarks shows the scalability and effectiveness of our method, offering valuable insights for this new type of verification of DNNs.

cs.LG↗

Scaling #DNN-Verification Tools with Efficient Bound Propagation and Parallel Computing

Deep Neural Networks (DNNs) are powerful tools that have shown extraordinary results in many scenarios, ranging from pattern recognition to complex robotic problems. However, their intricate designs and lack of transparency raise safety concerns when applied in real-world applications. In this context, Formal Verification (FV) of DNNs has emerged as a valuable solution to provide provable guarantees on the safety aspect. Nonetheless, the binary answer (i.e., safe or unsafe) could be not informative enough for direct safety interventions such as safety model ranking or selection. To address this limitation, the FV problem has recently been extended to the counting version, called #DNN-Verification, for the computation of the size of the unsafe regions in a given safety property's domain. Still, due to the complexity of the problem, existing solutions struggle to scale on real-world robotic scenarios, where the DNN can be large and complex. To address this limitation, inspired by advances in FV, in this work, we propose a novel strategy based on reachability analysis combined with Symbolic Linear Relaxation and parallel computing to enhance the efficiency of existing exact and approximate FV for DNN counters. The empirical evaluation on standard FV benchmarks and realistic robotic scenarios shows a remarkable improvement in scalability and efficiency, enabling the use of such techniques even for complex robotic applications.

cs.AI↗

Language-enhanced RNR-Map: Querying Renderable Neural Radiance Field maps with natural language

We present Le-RNR-Map, a Language-enhanced Renderable Neural Radiance map for Visual Navigation with natural language query prompts. The recently proposed RNR-Map employs a grid structure comprising latent codes positioned at each pixel. These latent codes, which are derived from image observation, enable: i) image rendering given a camera pose, since they are converted to Neural Radiance Field; ii) image navigation and localization with astonishing accuracy. On top of this, we enhance RNR-Map with CLIP-based embedding latent codes, allowing natural language search without additional label data. We evaluate the effectiveness of this map in single and multi-object searches. We also investigate its compatibility with a Large Language Model as an "affordance query resolver". Code and videos are available at https://intelligolabs.github.io/Le-RNR-Map/

cs.CV↗

Constrained Reinforcement Learning and Formal Verification for Safe Colonoscopy Navigation

The field of robotic Flexible Endoscopes (FEs) has progressed significantly, offering a promising solution to reduce patient discomfort. However, the limited autonomy of most robotic FEs results in non-intuitive and challenging manoeuvres, constraining their application in clinical settings. While previous studies have employed lumen tracking for autonomous navigation, they fail to adapt to the presence of obstructions and sharp turns when the endoscope faces the colon wall. In this work, we propose a Deep Reinforcement Learning (DRL)-based navigation strategy that eliminates the need for lumen tracking. However, the use of DRL methods poses safety risks as they do not account for potential hazards associated with the actions taken. To ensure safety, we exploit a Constrained Reinforcement Learning (CRL) method to restrict the policy in a predefined safety regime. Moreover, we present a model selection strategy that utilises Formal Verification (FV) to choose a policy that is entirely safe before deployment. We validate our approach in a virtual colonoscopy environment and report that out of the 300 trained policies, we could identify three policies that are entirely safe. Our work demonstrates that CRL, combined with model selection through FV, can improve the robustness and safety of robotic behaviour in surgical applications.

cs.RO↗

The #DNN-Verification Problem: Counting Unsafe Inputs for Deep Neural Networks

Deep Neural Networks are increasingly adopted in critical tasks that require a high level of safety, e.g., autonomous driving. While state-of-the-art verifiers can be employed to check whether a DNN is unsafe w.r.t. some given property (i.e., whether there is at least one unsafe input configuration), their yes/no output is not informative enough for other purposes, such as shielding, model selection, or training improvements. In this paper, we introduce the #DNN-Verification problem, which involves counting the number of input configurations of a DNN that result in a violation of a particular safety property. We analyze the complexity of this problem and propose a novel approach that returns the exact count of violations. Due to the #P-completeness of the problem, we also propose a randomized, approximate method that provides a provable probabilistic bound of the correct count while significantly reducing computational requirements. We present experimental results on a set of safety-critical benchmarks that demonstrate the effectiveness of our approximate method and evaluate the tightness of the bound.

cs.AI↗

Learning Logic Specifications for Soft Policy Guidance in POMCP

Partially Observable Monte Carlo Planning (POMCP) is an efficient solver for Partially Observable Markov Decision Processes (POMDPs). It allows scaling to large state spaces by computing an approximation of the optimal policy locally and online, using a Monte Carlo Tree Search based strategy. However, POMCP suffers from sparse reward function, namely, rewards achieved only when the final goal is reached, particularly in environments with large state spaces and long horizons. Recently, logic specifications have been integrated into POMCP to guide exploration and to satisfy safety requirements. However, such policy-related rules require manual definition by domain experts, especially in real-world scenarios. In this paper, we use inductive logic programming to learn logic specifications from traces of POMCP executions, i.e., sets of belief-action pairs generated by the planner. Specifically, we learn rules expressed in the paradigm of answer set programming. We then integrate them inside POMCP to provide soft policy bias toward promising actions. In the context of two benchmark scenarios, rocksample and battery, we show that the integration of learned rules from small task instances can improve performance with fewer Monte Carlo simulations and in larger task instances. We make our modified version of POMCP publicly available at https://github.com/GiuMaz/pomcp_clingo.git.

cs.AI↗

Unsupervised Active Visual Search with Monte Carlo planning under Uncertain Detections

We propose a solution for Active Visual Search of objects in an environment, whose 2D floor map is the only known information. Our solution has three key features that make it more plausible and robust to detector failures compared to state-of-the-art methods: (i) it is unsupervised as it does not need any training sessions. (ii) During the exploration, a probability distribution on the 2D floor map is updated according to an intuitive mechanism, while an improved belief update increases the effectiveness of the agent's exploration. (iii) We incorporate the awareness that an object detector may fail into the aforementioned probability modelling by exploiting the success statistics of a specific detector. Our solution is dubbed POMP-BE-PD (Pomcp-based Online Motion Planning with Belief by Exploration and Probabilistic Detection). It uses the current pose of an agent and an RGB-D observation to learn an optimal search policy, exploiting a POMDP solved by a Monte-Carlo planning approach. On the Active Vision Database benchmark, we increase the average success rate over all the environments by a significant 35% while decreasing the average path length by 4% with respect to competing methods. Thus, our results are state-of-the-art, even without using any training procedure.

cs.RO↗

Safe Deep Reinforcement Learning by Verifying Task-Level Properties

Cost functions are commonly employed in Safe Deep Reinforcement Learning (DRL). However, the cost is typically encoded as an indicator function due to the difficulty of quantifying the risk of policy decisions in the state space. Such an encoding requires the agent to visit numerous unsafe states to learn a cost-value function to drive the learning process toward safety. Hence, increasing the number of unsafe interactions and decreasing sample efficiency. In this paper, we investigate an alternative approach that uses domain knowledge to quantify the risk in the proximity of such states by defining a violation metric. This metric is computed by verifying task-level properties, shaped as input-output conditions, and it is used as a penalty to bias the policy away from unsafe states without learning an additional value function. We investigate the benefits of using the violation metric in standard Safe DRL benchmarks and robotic mapless navigation tasks. The navigation experiments bridge the gap between Safe DRL and robotics, introducing a framework that allows rapid testing on real robots. Our experiments show that policies trained with the violation penalty achieve higher performance over Safe DRL baselines and significantly reduce the number of visited unsafe states.

cs.AI↗

Online Safety Property Collection and Refinement for Safe Deep Reinforcement Learning in Mapless Navigation

Safety is essential for deploying Deep Reinforcement Learning (DRL) algorithms in real-world scenarios. Recently, verification approaches have been proposed to allow quantifying the number of violations of a DRL policy over input-output relationships, called properties. However, such properties are hard-coded and require task-level knowledge, making their application intractable in challenging safety-critical tasks. To this end, we introduce the Collection and Refinement of Online Properties (CROP) framework to design properties at training time. CROP employs a cost signal to identify unsafe interactions and use them to shape safety properties. Hence, we propose a refinement strategy to combine properties that model similar unsafe interactions. Our evaluation compares the benefits of computing the number of violations using standard hard-coded properties and the ones generated with CROP. We evaluate our approach in several robotic mapless navigation tasks and demonstrate that the violation metric computed with CROP allows higher returns and lower violations over previous Safe DRL approaches.

cs.AI↗

Verifying Learning-Based Robotic Navigation Systems

Deep reinforcement learning (DRL) has become a dominant deep-learning paradigm for tasks where complex policies are learned within reactive systems. Unfortunately, these policies are known to be susceptible to bugs. Despite significant progress in DNN verification, there has been little work demonstrating the use of modern verification tools on real-world, DRL-controlled systems. In this case study, we attempt to begin bridging this gap, and focus on the important task of mapless robotic navigation -- a classic robotics problem, in which a robot, usually controlled by a DRL agent, needs to efficiently and safely navigate through an unknown arena towards a target. We demonstrate how modern verification engines can be used for effective model selection, i.e., selecting the best available policy for the robot in question from a pool of candidate policies. Specifically, we use verification to detect and rule out policies that may demonstrate suboptimal behavior, such as collisions and infinite loops. We also apply verification to identify models with overly conservative behavior, thus allowing users to choose superior policies, which might be better at finding shorter paths to a target. To validate our work, we conducted extensive experiments on an actual robot, and confirmed that the suboptimal policies detected by our method were indeed flawed. We also demonstrate the superiority of our verification-driven approach over state-of-the-art, gradient attacks. Our work is the first to establish the usefulness of DNN verification in identifying and filtering out suboptimal DRL policies in real-world robots, and we believe that the methods presented here are applicable to a wide range of systems that incorporate deep-learning-based agents.

cs.RO↗

Constrained Reinforcement Learning for Robotics via Scenario-Based Programming

Deep reinforcement learning (DRL) has achieved groundbreaking successes in a wide variety of robotic applications. A natural consequence is the adoption of this paradigm for safety-critical tasks, where human safety and expensive hardware can be involved. In this context, it is crucial to optimize the performance of DRL-based agents while providing guarantees about their behavior. This paper presents a novel technique for incorporating domain-expert knowledge into a constrained DRL training loop. Our technique exploits the scenario-based programming paradigm, which is designed to allow specifying such knowledge in a simple and intuitive way. We validated our method on the popular robotic mapless navigation problem, in simulation, and on the actual platform. Our experiments demonstrate that using our approach to leverage expert knowledge dramatically improves the safety and the performance of the agent.

cs.RO↗

An attention model for the formation of collectives in real-world domains

We consider the problem of forming collectives of agents for real-world applications aligned with Sustainable Development Goals (e.g., shared mobility, cooperative learning). We propose a general approach for the formation of collectives based on a novel combination of an attention model and an integer linear program (ILP). In more detail, we propose an attention encoder-decoder model that transforms a collective formation instance to a weighted set packing problem, which is then solved by an ILP. Results on two real-world domains (i.e., ridesharing and team formation for cooperative learning) show that our approach provides solutions that are comparable (in terms of quality) to the ones produced by state-of-the-art approaches specific to each domain. Moreover, our solution outperforms the most recent general approach for forming collectives based on Monte Carlo tree search.

cs.AI↗

Curriculum Learning for Safe Mapless Navigation

This work investigates the effects of Curriculum Learning (CL)-based approaches on the agent's performance. In particular, we focus on the safety aspect of robotic mapless navigation, comparing over a standard end-to-end (E2E) training strategy. To this end, we present a CL approach that leverages Transfer of Learning (ToL) and fine-tuning in a Unity-based simulation with the Robotnik Kairos as a robotic agent. For a fair comparison, our evaluation considers an equal computational demand for every learning approach (i.e., the same number of interactions and difficulty of the environments) and confirms that our CL-based method that uses ToL outperforms the E2E methodology. In particular, we improve the average success rate and the safety of the trained policy, resulting in 10% fewer collisions in unseen testing scenarios. To further confirm these results, we employ a formal verification tool to quantify the number of correct behaviors of Reinforcement Learning policies over desired specifications.

cs.AI↗

Centralizing State-Values in Dueling Networks for Multi-Robot Reinforcement Learning Mapless Navigation

We study the problem of multi-robot mapless navigation in the popular Centralized Training and Decentralized Execution (CTDE) paradigm. This problem is challenging when each robot considers its path without explicitly sharing observations with other robots and can lead to non-stationary issues in Deep Reinforcement Learning (DRL). The typical CTDE algorithm factorizes the joint action-value function into individual ones, to favor cooperation and achieve decentralized execution. Such factorization involves constraints (e.g., monotonicity) that limit the emergence of novel behaviors in an individual as each agent is trained starting from a joint action-value. In contrast, we propose a novel architecture for CTDE that uses a centralized state-value network to compute a joint state-value, which is used to inject global state information in the value-based updates of the agents. Consequently, each model computes its gradient update for the weights, considering the overall state of the environment. Our idea follows the insights of Dueling Networks as a separate estimation of the joint state-value has both the advantage of improving sample efficiency, while providing each robot information whether the global state is (or is not) valuable. Experiments in a robotic navigation task with 2 4, and 8 robots, confirm the superior performance of our approach over prior CTDE methods (e.g., VDN, QMIX).

cs.MA↗