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Alessandro Farinelli

Publications and source records attributed to Alessandro Farinelli.

47 records · Page 3Linked to original sources

Benchmarking Safe Deep Reinforcement Learning in Aquatic Navigation

We propose a novel benchmark environment for Safe Reinforcement Learning focusing on aquatic navigation. Aquatic navigation is an extremely challenging task due to the non-stationary environment and the uncertainties of the robotic platform, hence it is crucial to consider the safety aspect of the problem, by analyzing the behavior of the trained network to avoid dangerous situations (e.g., collisions). To this end, we consider a value-based and policy-gradient Deep Reinforcement Learning (DRL) and we propose a crossover-based strategy that combines gradient-based and gradient-free DRL to improve sample-efficiency. Moreover, we propose a verification strategy based on interval analysis that checks the behavior of the trained models over a set of desired properties. Our results show that the crossover-based training outperforms prior DRL approaches, while our verification allows us to quantify the number of configurations that violate the behaviors that are described by the properties. Crucially, this will serve as a benchmark for future research in this domain of applications.

cs.LG↗

POMP++: Pomcp-based Active Visual Search in unknown indoor environments

In this paper we focus on the problem of learning online an optimal policy for Active Visual Search (AVS) of objects in unknown indoor environments. We propose POMP++, a planning strategy that introduces a novel formulation on top of the classic Partially Observable Monte Carlo Planning (POMCP) framework, to allow training-free online policy learning in unknown environments. We present a new belief reinvigoration strategy which allows to use POMCP with a dynamically growing state space to address the online generation of the floor map. We evaluate our method on two public benchmark datasets, AVD that is acquired by real robotic platforms and Habitat ObjectNav that is rendered from real 3D scene scans, achieving the best success rate with an improvement of >10% over the state-of-the-art methods.

cs.RO↗

Towards Hierarchical Task Decomposition using Deep Reinforcement Learning for Pick and Place Subtasks

Deep Reinforcement Learning (DRL) is emerging as a promising approach to generate adaptive behaviors for robotic platforms. However, a major drawback of using DRL is the data-hungry training regime that requires millions of trial and error attempts, which is impractical when running experiments on robotic systems. Learning from Demonstrations (LfD) has been introduced to solve this issue by cloning the behavior of expert demonstrations. However, LfD requires a large number of demonstrations that are difficult to be acquired since dedicated complex setups are required. To overcome these limitations, we propose a multi-subtask reinforcement learning methodology where complex pick and place tasks can be decomposed into low-level subtasks. These subtasks are parametrized as expert networks and learned via DRL methods. Trained subtasks are then combined by a high-level choreographer to accomplish the intended pick and place task considering different initial configurations. As a testbed, we use a pick and place robotic simulator to demonstrate our methodology and show that our method outperforms a benchmark methodology based on LfD in terms of sample-efficiency. We transfer the learned policy to the real robotic system and demonstrate robust grasping using various geometric-shaped objects.

cs.RO↗

Safe Reinforcement Learning using Formal Verification for Tissue Retraction in Autonomous Robotic-Assisted Surgery

Deep Reinforcement Learning (DRL) is a viable solution for automating repetitive surgical subtasks due to its ability to learn complex behaviours in a dynamic environment. This task automation could lead to reduced surgeon's cognitive workload, increased precision in critical aspects of the surgery, and fewer patient-related complications. However, current DRL methods do not guarantee any safety criteria as they maximise cumulative rewards without considering the risks associated with the actions performed. Due to this limitation, the application of DRL in the safety-critical paradigm of robot-assisted Minimally Invasive Surgery (MIS) has been constrained. In this work, we introduce a Safe-DRL framework that incorporates safety constraints for the automation of surgical subtasks via DRL training. We validate our approach in a virtual scene that replicates a tissue retraction task commonly occurring in multiple phases of an MIS. Furthermore, to evaluate the safe behaviour of the robotic arms, we formulate a formal verification tool for DRL methods that provides the probability of unsafe configurations. Our results indicate that a formal analysis guarantees safety with high confidence such that the robotic instruments operate within the safe workspace and avoid hazardous interaction with other anatomical structures.

cs.RO↗

Identification of Unexpected Decisions in Partially Observable Monte-Carlo Planning: a Rule-Based Approach

Partially Observable Monte-Carlo Planning (POMCP) is a powerful online algorithm able to generate approximate policies for large Partially Observable Markov Decision Processes. The online nature of this method supports scalability by avoiding complete policy representation. The lack of an explicit representation however hinders interpretability. In this work, we propose a methodology based on Satisfiability Modulo Theory (SMT) for analyzing POMCP policies by inspecting their traces, namely sequences of belief-action-observation triplets generated by the algorithm. The proposed method explores local properties of policy behavior to identify unexpected decisions. We propose an iterative process of trace analysis consisting of three main steps, i) the definition of a question by means of a parametric logical formula describing (probabilistic) relationships between beliefs and actions, ii) the generation of an answer by computing the parameters of the logical formula that maximize the number of satisfied clauses (solving a MAX-SMT problem), iii) the analysis of the generated logical formula and the related decision boundaries for identifying unexpected decisions made by POMCP with respect to the original question. We evaluate our approach on Tiger, a standard benchmark for POMDPs, and a real-world problem related to mobile robot navigation. Results show that the approach can exploit human knowledge on the domain, outperforming state-of-the-art anomaly detection methods in identifying unexpected decisions. An improvement of the Area Under Curve up to 47\% has been achieved in our tests.

cs.AI↗

Rule-based Shielding for Partially Observable Monte-Carlo Planning

Partially Observable Monte-Carlo Planning (POMCP) is a powerful online algorithm able to generate approximate policies for large Partially Observable Markov Decision Processes. The online nature of this method supports scalability by avoiding complete policy representation. The lack of an explicit representation however hinders policy interpretability and makes policy verification very complex. In this work, we propose two contributions. The first is a method for identifying unexpected actions selected by POMCP with respect to expert prior knowledge of the task. The second is a shielding approach that prevents POMCP from selecting unexpected actions. The first method is based on Satisfiability Modulo Theory (SMT). It inspects traces (i.e., sequences of belief-action-observation triplets) generated by POMCP to compute the parameters of logical formulas about policy properties defined by the expert. The second contribution is a module that uses online the logical formulas to identify anomalous actions selected by POMCP and substitutes those actions with actions that satisfy the logical formulas fulfilling expert knowledge. We evaluate our approach on Tiger, a standard benchmark for POMDPs, and a real-world problem related to velocity regulation in mobile robot navigation. Results show that the shielded POMCP outperforms the standard POMCP in a case study in which a wrong parameter of POMCP makes it select wrong actions from time to time. Moreover, we show that the approach keeps good performance also if the parameters of the logical formula are optimized using trajectories containing some wrong actions.

cs.AI↗

Evaluating the Safety of Deep Reinforcement Learning Models using Semi-Formal Verification

Groundbreaking successes have been achieved by Deep Reinforcement Learning (DRL) in solving practical decision-making problems. Robotics, in particular, can involve high-cost hardware and human interactions. Hence, scrupulous evaluations of trained models are required to avoid unsafe behaviours in the operational environment. However, designing metrics to measure the safety of a neural network is an open problem, since standard evaluation parameters (e.g., total reward) are not informative enough. In this paper, we present a semi-formal verification approach for decision-making tasks, based on interval analysis, that addresses the computational demanding of previous verification frameworks and design metrics to measure the safety of the models. Our method obtains comparable results over standard benchmarks with respect to formal verifiers, while drastically reducing the computation time. Moreover, our approach allows to efficiently evaluate safety properties for decision-making models in practical applications such as mapless navigation for mobile robots and trajectory generation for manipulators.

cs.AI↗

POMP: Pomcp-based Online Motion Planning for active visual search in indoor environments

In this paper we focus on the problem of learning an optimal policy for Active Visual Search (AVS) of objects in known indoor environments with an online setup. Our POMP method uses as input the current pose of an agent (e.g. a robot) and a RGB-D frame. The task is to plan the next move that brings the agent closer to the target object. We model this problem as a Partially Observable Markov Decision Process solved by a Monte-Carlo planning approach. This allows us to make decisions on the next moves by iterating over the known scenario at hand, exploring the environment and searching for the object at the same time. Differently from the current state of the art in Reinforcement Learning, POMP does not require extensive and expensive (in time and computation) labelled data so being very agile in solving AVS in small and medium real scenarios. We only require the information of the floormap of the environment, an information usually available or that can be easily extracted from an a priori single exploration run. We validate our method on the publicly available AVD benchmark, achieving an average success rate of 0.76 with an average path length of 17.1, performing close to the state of the art but without any training needed. Additionally, we show experimentally the robustness of our method when the quality of the object detection goes from ideal to faulty.

cs.RO↗

A QUBO Model for Gaussian Process Variance Reduction

Gaussian Processes are used in many applications to model spatial phenomena. Within this context, a key issue is to decide the set of locations where to take measurements so as to obtain a better approximation of the underlying function. Current state of the art techniques select such set to minimize the posterior variance of the Gaussian process. We explore the feasibility of solving this problem by proposing a novel Quadratic Unconstrained Binary Optimization (QUBO) model. In recent years this QUBO formulation has gained increasing attention since it represents the input for the specialized quantum annealer D-Wave machines. Hence, our contribution takes an important first step towards the sampling optimization of Gaussian processes in the context of quantum computation. Results of our empirical evaluation shows that the optimum of the QUBO objective function we derived represents a good solution for the above mentioned problem. In fact we are able to obtain comparable and in some cases better results than the widely used submodular technique.

cs.ET↗

Cooperative Queuing Policies for Effective Human-Multi-Robot Interaction

We consider multi-robot applications, where a team of robots can ask for the intervention of a human operator to handle difficult situations. As the number of requests grows, team members will have to wait for the operator attention, hence the operator becomes a bottleneck for the system. Our aim in this context is to make the robots learn cooperative strategies to decrease the time spent waiting for the operator. In particular, we consider a queuing model where robots decide whether or not to join the queue and use multi-robot learning to estimate the best cooperative policy. In more detail, we formalize the problem as Decentralized Markov Decision Process and provide a suitable state representation, so to apply an independent learners approach. We evaluate the proposed method in a robotic water monitoring simulation and empirically show that our approach can significantly improve the team performance, while being computationally tractable.

cs.MA↗

Algorithms for Graph-Constrained Coalition Formation in the Real World

Coalition formation typically involves the coming together of multiple, heterogeneous, agents to achieve both their individual and collective goals. In this paper, we focus on a special case of coalition formation known as Graph-Constrained Coalition Formation (GCCF) whereby a network connecting the agents constrains the formation of coalitions. We focus on this type of problem given that in many real-world applications, agents may be connected by a communication network or only trust certain peers in their social network. We propose a novel representation of this problem based on the concept of edge contraction, which allows us to model the search space induced by the GCCF problem as a rooted tree. Then, we propose an anytime solution algorithm (CFSS), which is particularly efficient when applied to a general class of characteristic functions called $m+a$ functions. Moreover, we show how CFSS can be efficiently parallelised to solve GCCF using a non-redundant partition of the search space. We benchmark CFSS on both synthetic and realistic scenarios, using a real-world dataset consisting of the energy consumption of a large number of households in the UK. Our results show that, in the best case, the serial version of CFSS is 4 orders of magnitude faster than the state of the art, while the parallel version is 9.44 times faster than the serial version on a 12-core machine. Moreover, CFSS is the first approach to provide anytime approximate solutions with quality guarantees for very large systems of agents (i.e., with more than 2700 agents).

cs.MA↗