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Alessio Del Bue

Publications and source records attributed to Alessio Del Bue.

At least 55 records · Page 3Linked to original sources

DiffAssemble: A Unified Graph-Diffusion Model for 2D and 3D Reassembly

Reassembly tasks play a fundamental role in many fields and multiple approaches exist to solve specific reassembly problems. In this context, we posit that a general unified model can effectively address them all, irrespective of the input data type (images, 3D, etc.). We introduce DiffAssemble, a Graph Neural Network (GNN)-based architecture that learns to solve reassembly tasks using a diffusion model formulation. Our method treats the elements of a set, whether pieces of 2D patch or 3D object fragments, as nodes of a spatial graph. Training is performed by introducing noise into the position and rotation of the elements and iteratively denoising them to reconstruct the coherent initial pose. DiffAssemble achieves state-of-the-art (SOTA) results in most 2D and 3D reassembly tasks and is the first learning-based approach that solves 2D puzzles for both rotation and translation. Furthermore, we highlight its remarkable reduction in run-time, performing 11 times faster than the quickest optimization-based method for puzzle solving. Code available at https://github.com/IIT-PAVIS/DiffAssemble

cs.CV↗

3DoF Localization from a Single Image and an Object Map: the Flatlandia Problem and Dataset

Efficient visual localization is crucial to many applications, such as large-scale deployment of autonomous agents and augmented reality. Traditional visual localization, while achieving remarkable accuracy, relies on extensive 3D models of the scene or large collections of geolocalized images, which are often inefficient to store and to scale to novel environments. In contrast, humans orient themselves using very abstract 2D maps, using the location of clearly identifiable landmarks. Drawing on this and on the success of recent works that explored localization on 2D abstract maps, we propose Flatlandia, a novel visual localization challenge. With Flatlandia, we investigate whether it is possible to localize a visual query by comparing the layout of its common objects detected against the known spatial layout of objects in the map. We formalize the challenge as two tasks at different levels of accuracy to investigate the problem and its possible limitations; for each, we propose initial baseline models and compare them against state-of-the-art 6DoF and 3DoF methods. Code and dataset are publicly available at github.com/IIT-PAVIS/Flatlandia.

cs.CV↗

mmFUSION: Multimodal Fusion for 3D Objects Detection

Multi-sensor fusion is essential for accurate 3D object detection in self-driving systems. Camera and LiDAR are the most commonly used sensors, and usually, their fusion happens at the early or late stages of 3D detectors with the help of regions of interest (RoIs). On the other hand, fusion at the intermediate level is more adaptive because it does not need RoIs from modalities but is complex as the features of both modalities are presented from different points of view. In this paper, we propose a new intermediate-level multi-modal fusion (mmFUSION) approach to overcome these challenges. First, the mmFUSION uses separate encoders for each modality to compute features at a desired lower space volume. Second, these features are fused through cross-modality and multi-modality attention mechanisms proposed in mmFUSION. The mmFUSION framework preserves multi-modal information and learns to complement modalities' deficiencies through attention weights. The strong multi-modal features from the mmFUSION framework are fed to a simple 3D detection head for 3D predictions. We evaluate mmFUSION on the KITTI and NuScenes dataset where it performs better than available early, intermediate, late, and even two-stage based fusion schemes. The code with the mmdetection3D project plugin will be publicly available soon.

cs.CV↗

Leveraging Next-Active Objects for Context-Aware Anticipation in Egocentric Videos

Objects are crucial for understanding human-object interactions. By identifying the relevant objects, one can also predict potential future interactions or actions that may occur with these objects. In this paper, we study the problem of Short-Term Object interaction anticipation (STA) and propose NAOGAT (Next-Active-Object Guided Anticipation Transformer), a multi-modal end-to-end transformer network, that attends to objects in observed frames in order to anticipate the next-active-object (NAO) and, eventually, to guide the model to predict context-aware future actions. The task is challenging since it requires anticipating future action along with the object with which the action occurs and the time after which the interaction will begin, a.k.a. the time to contact (TTC). Compared to existing video modeling architectures for action anticipation, NAOGAT captures the relationship between objects and the global scene context in order to predict detections for the next active object and anticipate relevant future actions given these detections, leveraging the objects' dynamics to improve accuracy. One of the key strengths of our approach, in fact, is its ability to exploit the motion dynamics of objects within a given clip, which is often ignored by other models, and separately decoding the object-centric and motion-centric information. Through our experiments, we show that our model outperforms existing methods on two separate datasets, Ego4D and EpicKitchens-100 ("Unseen Set"), as measured by several additional metrics, such as time to contact, and next-active-object localization. The code will be available upon acceptance.

cs.CV↗

Guided Attention for Next Active Object @ EGO4D STA Challenge

In this technical report, we describe the Guided-Attention mechanism based solution for the short-term anticipation (STA) challenge for the EGO4D challenge. It combines the object detections, and the spatiotemporal features extracted from video clips, enhancing the motion and contextual information, and further decoding the object-centric and motion-centric information to address the problem of STA in egocentric videos. For the challenge, we build our model on top of StillFast with Guided Attention applied on fast network. Our model obtains better performance on the validation set and also achieves state-of-the-art (SOTA) results on the challenge test set for EGO4D Short-Term Object Interaction Anticipation Challenge.

cs.CV↗

Co-Located Human-Human Interaction Analysis using Nonverbal Cues: A Survey

Automated co-located human-human interaction analysis has been addressed by the use of nonverbal communication as measurable evidence of social and psychological phenomena. We survey the computing studies (since 2010) detecting phenomena related to social traits (e.g., leadership, dominance, personality traits), social roles/relations, and interaction dynamics (e.g., group cohesion, engagement, rapport). Our target is to identify the nonverbal cues and computational methodologies resulting in effective performance. This survey differs from its counterparts by involving the widest spectrum of social phenomena and interaction settings (free-standing conversations, meetings, dyads, and crowds). We also present a comprehensive summary of the related datasets and outline future research directions which are regarding the implementation of artificial intelligence, dataset curation, and privacy-preserving interaction analysis. Some major observations are: the most often used nonverbal cue, computational method, interaction environment, and sensing approach are speaking activity, support vector machines, and meetings composed of 3-4 persons equipped with microphones and cameras, respectively; multimodal features are prominently performing better; deep learning architectures showed improved performance in overall, but there exist many phenomena whose detection has never been implemented through deep models. We also identified several limitations such as the lack of scalable benchmarks, annotation reliability tests, cross-dataset experiments, and explainability analysis.

cs.HC↗

Learnable Data Augmentation for One-Shot Unsupervised Domain Adaptation

This paper presents a classification framework based on learnable data augmentation to tackle the One-Shot Unsupervised Domain Adaptation (OS-UDA) problem. OS-UDA is the most challenging setting in Domain Adaptation, as only one single unlabeled target sample is assumed to be available for model adaptation. Driven by such single sample, our method LearnAug-UDA learns how to augment source data, making it perceptually similar to the target. As a result, a classifier trained on such augmented data will generalize well for the target domain. To achieve this, we designed an encoder-decoder architecture that exploits a perceptual loss and style transfer strategies to augment the source data. Our method achieves state-of-the-art performance on two well-known Domain Adaptation benchmarks, DomainNet and VisDA. The project code is available at https://github.com/IIT-PAVIS/LearnAug-UDA

cs.CV↗

Person Re-Identification without Identification via Event Anonymization

Wide-scale use of visual surveillance in public spaces puts individual privacy at stake while increasing resource consumption (energy, bandwidth, and computation). Neuromorphic vision sensors (event-cameras) have been recently considered a valid solution to the privacy issue because they do not capture detailed RGB visual information of the subjects in the scene. However, recent deep learning architectures have been able to reconstruct images from event cameras with high fidelity, reintroducing a potential threat to privacy for event-based vision applications. In this paper, we aim to anonymize event-streams to protect the identity of human subjects against such image reconstruction attacks. To achieve this, we propose an end-to-end network architecture jointly optimized for the twofold objective of preserving privacy and performing a downstream task such as person ReId. Our network learns to scramble events, enforcing the degradation of images recovered from the privacy attacker. In this work, we also bring to the community the first ever event-based person ReId dataset gathered to evaluate the performance of our approach. We validate our approach with extensive experiments and report results on the synthetic event data simulated from the publicly available SoftBio dataset and our proposed Event-ReId dataset.

cs.CV↗

VM-NeRF: Tackling Sparsity in NeRF with View Morphing

NeRF aims to learn a continuous neural scene representation by using a finite set of input images taken from various viewpoints. A well-known limitation of NeRF methods is their reliance on data: the fewer the viewpoints, the higher the likelihood of overfitting. This paper addresses this issue by introducing a novel method to generate geometrically consistent image transitions between viewpoints using View Morphing. Our VM-NeRF approach requires no prior knowledge about the scene structure, as View Morphing is based on the fundamental principles of projective geometry. VM-NeRF tightly integrates this geometric view generation process during the training procedure of standard NeRF approaches. Notably, our method significantly improves novel view synthesis, particularly when only a few views are available. Experimental evaluation reveals consistent improvement over current methods that handle sparse viewpoints in NeRF models. We report an increase in PSNR of up to 1.8dB and 1.0dB when training uses eight and four views, respectively. Source code: \url{https://github.com/mbortolon97/VM-NeRF}

cs.CV↗

SC3K: Self-supervised and Coherent 3D Keypoints Estimation from Rotated, Noisy, and Decimated Point Cloud Data

This paper proposes a new method to infer keypoints from arbitrary object categories in practical scenarios where point cloud data (PCD) are noisy, down-sampled and arbitrarily rotated. Our proposed model adheres to the following principles: i) keypoints inference is fully unsupervised (no annotation given), ii) keypoints position error should be low and resilient to PCD perturbations (robustness), iii) keypoints should not change their indexes for the intra-class objects (semantic coherence), iv) keypoints should be close to or proximal to PCD surface (compactness). We achieve these desiderata by proposing a new self-supervised training strategy for keypoints estimation that does not assume any a priori knowledge of the object class, and a model architecture with coupled auxiliary losses that promotes the desired keypoints properties. We compare the keypoints estimated by the proposed approach with those of the state-of-the-art unsupervised approaches. The experiments show that our approach outperforms by estimating keypoints with improved coverage (+9.41%) while being semantically consistent (+4.66%) that best characterizes the object's 3D shape for downstream tasks. Code and data are available at: https://github.com/IITPAVIS/SC3K

cs.CV↗

Target-driven One-Shot Unsupervised Domain Adaptation

In this paper, we introduce a novel framework for the challenging problem of One-Shot Unsupervised Domain Adaptation (OSUDA), which aims to adapt to a target domain with only a single unlabeled target sample. Unlike existing approaches that rely on large labeled source and unlabeled target data, our Target-driven One-Shot UDA (TOS-UDA) approach employs a learnable augmentation strategy guided by the target sample's style to align the source distribution with the target distribution. Our method consists of three modules: an augmentation module, a style alignment module, and a classifier. Unlike existing methods, our augmentation module allows for strong transformations of the source samples, and the style of the single target sample available is exploited to guide the augmentation by ensuring perceptual similarity. Furthermore, our approach integrates augmentation with style alignment, eliminating the need for separate pre-training on additional datasets. Our method outperforms or performs comparably to existing OS-UDA methods on the Digits and DomainNet benchmarks.

cs.CV↗

Enhancing Next Active Object-based Egocentric Action Anticipation with Guided Attention

Short-term action anticipation (STA) in first-person videos is a challenging task that involves understanding the next active object interactions and predicting future actions. Existing action anticipation methods have primarily focused on utilizing features extracted from video clips, but often overlooked the importance of objects and their interactions. To this end, we propose a novel approach that applies a guided attention mechanism between the objects, and the spatiotemporal features extracted from video clips, enhancing the motion and contextual information, and further decoding the object-centric and motion-centric information to address the problem of STA in egocentric videos. Our method, GANO (Guided Attention for Next active Objects) is a multi-modal, end-to-end, single transformer-based network. The experimental results performed on the largest egocentric dataset demonstrate that GANO outperforms the existing state-of-the-art methods for the prediction of the next active object label, its bounding box location, the corresponding future action, and the time to contact the object. The ablation study shows the positive contribution of the guided attention mechanism compared to other fusion methods. Moreover, it is possible to improve the next active object location and class label prediction results of GANO by just appending the learnable object tokens with the region of interest embeddings.

cs.CV↗

Positional Diffusion: Ordering Unordered Sets with Diffusion Probabilistic Models

Positional reasoning is the process of ordering unsorted parts contained in a set into a consistent structure. We present Positional Diffusion, a plug-and-play graph formulation with Diffusion Probabilistic Models to address positional reasoning. We use the forward process to map elements' positions in a set to random positions in a continuous space. Positional Diffusion learns to reverse the noising process and recover the original positions through an Attention-based Graph Neural Network. We conduct extensive experiments with benchmark datasets including two puzzle datasets, three sentence ordering datasets, and one visual storytelling dataset, demonstrating that our method outperforms long-lasting research on puzzle solving with up to +18% compared to the second-best deep learning method, and performs on par against the state-of-the-art methods on sentence ordering and visual storytelling. Our work highlights the suitability of diffusion models for ordering problems and proposes a novel formulation and method for solving various ordering tasks. Project website at https://iit-pavis.github.io/Positional_Diffusion/

cs.CV↗

Guiding Pseudo-labels with Uncertainty Estimation for Source-free Unsupervised Domain Adaptation

Standard Unsupervised Domain Adaptation (UDA) methods assume the availability of both source and target data during the adaptation. In this work, we investigate Source-free Unsupervised Domain Adaptation (SF-UDA), a specific case of UDA where a model is adapted to a target domain without access to source data. We propose a novel approach for the SF-UDA setting based on a loss reweighting strategy that brings robustness against the noise that inevitably affects the pseudo-labels. The classification loss is reweighted based on the reliability of the pseudo-labels that is measured by estimating their uncertainty. Guided by such reweighting strategy, the pseudo-labels are progressively refined by aggregating knowledge from neighbouring samples. Furthermore, a self-supervised contrastive framework is leveraged as a target space regulariser to enhance such knowledge aggregation. A novel negative pairs exclusion strategy is proposed to identify and exclude negative pairs made of samples sharing the same class, even in presence of some noise in the pseudo-labels. Our method outperforms previous methods on three major benchmarks by a large margin. We set the new SF-UDA state-of-the-art on VisDA-C and DomainNet with a performance gain of +1.8% on both benchmarks and on PACS with +12.3% in the single-source setting and +6.6% in multi-target adaptation. Additional analyses demonstrate that the proposed approach is robust to the noise, which results in significantly more accurate pseudo-labels compared to state-of-the-art approaches.

cs.CV↗

Unsupervised Active Visual Search with Monte Carlo planning under Uncertain Detections

We propose a solution for Active Visual Search of objects in an environment, whose 2D floor map is the only known information. Our solution has three key features that make it more plausible and robust to detector failures compared to state-of-the-art methods: (i) it is unsupervised as it does not need any training sessions. (ii) During the exploration, a probability distribution on the 2D floor map is updated according to an intuitive mechanism, while an improved belief update increases the effectiveness of the agent's exploration. (iii) We incorporate the awareness that an object detector may fail into the aforementioned probability modelling by exploiting the success statistics of a specific detector. Our solution is dubbed POMP-BE-PD (Pomcp-based Online Motion Planning with Belief by Exploration and Probabilistic Detection). It uses the current pose of an agent and an RGB-D observation to learn an optimal search policy, exploiting a POMDP solved by a Monte-Carlo planning approach. On the Active Vision Database benchmark, we increase the average success rate over all the environments by a significant 35% while decreasing the average path length by 4% with respect to competing methods. Thus, our results are state-of-the-art, even without using any training procedure.

cs.RO↗

Self-improving object detection via disagreement reconciliation

Object detectors often experience a drop in performance when new environmental conditions are insufficiently represented in the training data. This paper studies how to automatically fine-tune a pre-existing object detector while exploring and acquiring images in a new environment without relying on human intervention, i.e., in a self-supervised fashion. In our setting, an agent initially explores the environment using a pre-trained off-the-shelf detector to locate objects and associate pseudo-labels. By assuming that pseudo-labels for the same object must be consistent across different views, we devise a novel mechanism for producing refined predictions from the consensus among observations. Our approach improves the off-the-shelf object detector by 2.66% in terms of mAP and outperforms the current state of the art without relying on ground-truth annotations.

cs.CV↗

Leveraging commonsense for object localisation in partial scenes

We propose an end-to-end solution to address the problem of object localisation in partial scenes, where we aim to estimate the position of an object in an unknown area given only a partial 3D scan of the scene. We propose a novel scene representation to facilitate the geometric reasoning, Directed Spatial Commonsense Graph (D-SCG), a spatial scene graph that is enriched with additional concept nodes from a commonsense knowledge base. Specifically, the nodes of D-SCG represent the scene objects and the edges are their relative positions. Each object node is then connected via different commonsense relationships to a set of concept nodes. With the proposed graph-based scene representation, we estimate the unknown position of the target object using a Graph Neural Network that implements a novel attentional message passing mechanism. The network first predicts the relative positions between the target object and each visible object by learning a rich representation of the objects via aggregating both the object nodes and the concept nodes in D-SCG. These relative positions then are merged to obtain the final position. We evaluate our method using Partial ScanNet, improving the state-of-the-art by 5.9% in terms of the localisation accuracy at a 8x faster training speed.

cs.CV↗

Geolocation of Cultural Heritage using Multi-View Knowledge Graph Embedding

Knowledge Graphs (KGs) have proven to be a reliable way of structuring data. They can provide a rich source of contextual information about cultural heritage collections. However, cultural heritage KGs are far from being complete. They are often missing important attributes such as geographical location, especially for sculptures and mobile or indoor entities such as paintings. In this paper, we first present a framework for ingesting knowledge about tangible cultural heritage entities from various data sources and their connected multi-hop knowledge into a geolocalized KG. Secondly, we propose a multi-view learning model for estimating the relative distance between a given pair of cultural heritage entities, based on the geographical as well as the knowledge connections of the entities.

cs.LG↗