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Alessio Del Bue

Publications and source records attributed to Alessio Del Bue.

At least 73 records · Page 4Linked to original sources

Learning Branched Fusion and Orthogonal Projection for Face-Voice Association

Recent years have seen an increased interest in establishing association between faces and voices of celebrities leveraging audio-visual information from YouTube. Prior works adopt metric learning methods to learn an embedding space that is amenable for associated matching and verification tasks. Albeit showing some progress, such formulations are, however, restrictive due to dependency on distance-dependent margin parameter, poor run-time training complexity, and reliance on carefully crafted negative mining procedures. In this work, we hypothesize that an enriched representation coupled with an effective yet efficient supervision is important towards realizing a discriminative joint embedding space for face-voice association tasks. To this end, we propose a light-weight, plug-and-play mechanism that exploits the complementary cues in both modalities to form enriched fused embeddings and clusters them based on their identity labels via orthogonality constraints. We coin our proposed mechanism as fusion and orthogonal projection (FOP) and instantiate in a two-stream network. The overall resulting framework is evaluated on VoxCeleb1 and MAV-Celeb datasets with a multitude of tasks, including cross-modal verification and matching. Results reveal that our method performs favourably against the current state-of-the-art methods and our proposed formulation of supervision is more effective and efficient than the ones employed by the contemporary methods. In addition, we leverage cross-modal verification and matching tasks to analyze the impact of multiple languages on face-voice association. Code is available: \url{https://github.com/msaadsaeed/FOP}

cs.CV↗

PoserNet: Refining Relative Camera Poses Exploiting Object Detections

The estimation of the camera poses associated with a set of images commonly relies on feature matches between the images. In contrast, we are the first to address this challenge by using objectness regions to guide the pose estimation problem rather than explicit semantic object detections. We propose Pose Refiner Network (PoserNet) a light-weight Graph Neural Network to refine the approximate pair-wise relative camera poses. PoserNet exploits associations between the objectness regions - concisely expressed as bounding boxes - across multiple views to globally refine sparsely connected view graphs. We evaluate on the 7-Scenes dataset across varied sizes of graphs and show how this process can be beneficial to optimisation-based Motion Averaging algorithms improving the median error on the rotation by 62 degrees with respect to the initial estimates obtained based on bounding boxes. Code and data are available at https://github.com/IIT-PAVIS/PoserNet.

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GANzzle: Reframing jigsaw puzzle solving as a retrieval task using a generative mental image

Puzzle solving is a combinatorial challenge due to the difficulty of matching adjacent pieces. Instead, we infer a mental image from all pieces, which a given piece can then be matched against avoiding the combinatorial explosion. Exploiting advancements in Generative Adversarial methods, we learn how to reconstruct the image given a set of unordered pieces, allowing the model to learn a joint embedding space to match an encoding of each piece to the cropped layer of the generator. Therefore we frame the problem as a R@1 retrieval task, and then solve the linear assignment using differentiable Hungarian attention, making the process end-to-end. In doing so our model is puzzle size agnostic, in contrast to prior deep learning methods which are single size. We evaluate on two new large-scale datasets, where our model is on par with deep learning methods, while generalizing to multiple puzzle sizes.

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Unsupervised Human Action Recognition with Skeletal Graph Laplacian and Self-Supervised Viewpoints Invariance

This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the skeletal geometry across the temporal dynamics of actions. Our approach is robust towards viewpoint variations by including a self-supervised gradient reverse layer that ensures generalization across camera views. The proposed method is validated on NTU-60 and NTU-120 large-scale datasets in which it outperforms all prior unsupervised skeleton-based approaches on the cross-subject, cross-view, and cross-setup protocols. Although unsupervised, our learnable representation allows our method even to surpass a few supervised skeleton-based action recognition methods. The code is available in: www.github.com/IIT-PAVIS/UHAR_Skeletal_Laplacian

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Semantically Grounded Visual Embeddings for Zero-Shot Learning

Zero-shot learning methods rely on fixed visual and semantic embeddings, extracted from independent vision and language models, both pre-trained for other large-scale tasks. This is a weakness of current zero-shot learning frameworks as such disjoint embeddings fail to adequately associate visual and textual information to their shared semantic content. Therefore, we propose to learn semantically grounded and enriched visual information by computing a joint image and text model with a two-stream network on a proxy task. To improve this alignment between image and textual representations, provided by attributes, we leverage ancillary captions to provide grounded semantic information. Our method, dubbed joint embeddings for zero-shot learning is evaluated on several benchmark datasets, improving the performance of existing state-of-the-art methods in both standard ($+1.6$\% on aPY, $+2.6\%$ on FLO) and generalized ($+2.1\%$ on AWA$2$, $+2.2\%$ on CUB) zero-shot recognition.

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Spatial Commonsense Graph for Object Localisation in Partial Scenes

We solve object localisation in partial scenes, a new problem of estimating the unknown position of an object (e.g. where is the bag?) given a partial 3D scan of a scene. The proposed solution is based on a novel scene graph model, the Spatial Commonsense Graph (SCG), where objects are the nodes and edges define pairwise distances between them, enriched by concept nodes and relationships from a commonsense knowledge base. This allows SCG to better generalise its spatial inference over unknown 3D scenes. The SCG is used to estimate the unknown position of the target object in two steps: first, we feed the SCG into a novel Proximity Prediction Network, a graph neural network that uses attention to perform distance prediction between the node representing the target object and the nodes representing the observed objects in the SCG; second, we propose a Localisation Module based on circular intersection to estimate the object position using all the predicted pairwise distances in order to be independent of any reference system. We create a new dataset of partially reconstructed scenes to benchmark our method and baselines for object localisation in partial scenes, where our proposed method achieves the best localisation performance.

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Fusion and Orthogonal Projection for Improved Face-Voice Association

We study the problem of learning association between face and voice, which is gaining interest in the computer vision community lately. Prior works adopt pairwise or triplet loss formulations to learn an embedding space amenable for associated matching and verification tasks. Albeit showing some progress, such loss formulations are, however, restrictive due to dependency on distance-dependent margin parameter, poor run-time training complexity, and reliance on carefully crafted negative mining procedures. In this work, we hypothesize that enriched feature representation coupled with an effective yet efficient supervision is necessary in realizing a discriminative joint embedding space for improved face-voice association. To this end, we propose a light-weight, plug-and-play mechanism that exploits the complementary cues in both modalities to form enriched fused embeddings and clusters them based on their identity labels via orthogonality constraints. We coin our proposed mechanism as fusion and orthogonal projection (FOP) and instantiate in a two-stream pipeline. The overall resulting framework is evaluated on a large-scale VoxCeleb dataset with a multitude of tasks, including cross-modal verification and matching. Results show that our method performs favourably against the current state-of-the-art methods and our proposed supervision formulation is more effective and efficient than the ones employed by the contemporary methods.

cs.CV↗

POMP++: Pomcp-based Active Visual Search in unknown indoor environments

In this paper we focus on the problem of learning online an optimal policy for Active Visual Search (AVS) of objects in unknown indoor environments. We propose POMP++, a planning strategy that introduces a novel formulation on top of the classic Partially Observable Monte Carlo Planning (POMCP) framework, to allow training-free online policy learning in unknown environments. We present a new belief reinvigoration strategy which allows to use POMCP with a dynamically growing state space to address the online generation of the floor map. We evaluate our method on two public benchmark datasets, AVD that is acquired by real robotic platforms and Habitat ObjectNav that is rendered from real 3D scene scans, achieving the best success rate with an improvement of >10% over the state-of-the-art methods.

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(Just) A Spoonful of Refinements Helps the Registration Error Go Down

We tackle data-driven 3D point cloud registration. Given point correspondences, the standard Kabsch algorithm provides an optimal rotation estimate. This allows to train registration models in an end-to-end manner by differentiating the SVD operation. However, given the initial rotation estimate supplied by Kabsch, we show we can improve point correspondence learning during model training by extending the original optimization problem. In particular, we linearize the governing constraints of the rotation matrix and solve the resulting linear system of equations. We then iteratively produce new solutions by updating the initial estimate. Our experiments show that, by plugging our differentiable layer to existing learning-based registration methods, we improve the correspondence matching quality. This yields up to a 7% decrease in rotation error for correspondence-based data-driven registration methods.

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Cross-modal Speaker Verification and Recognition: A Multilingual Perspective

Recent years have seen a surge in finding association between faces and voices within a cross-modal biometric application along with speaker recognition. Inspired from this, we introduce a challenging task in establishing association between faces and voices across multiple languages spoken by the same set of persons. The aim of this paper is to answer two closely related questions: "Is face-voice association language independent?" and "Can a speaker be recognised irrespective of the spoken language?". These two questions are very important to understand effectiveness and to boost development of multilingual biometric systems. To answer them, we collected a Multilingual Audio-Visual dataset, containing human speech clips of $154$ identities with $3$ language annotations extracted from various videos uploaded online. Extensive experiments on the three splits of the proposed dataset have been performed to investigate and answer these novel research questions that clearly point out the relevance of the multilingual problem.

cs.CV↗

Lifting Monocular Events to 3D Human Poses

This paper presents a novel 3D human pose estimation approach using a single stream of asynchronous events as input. Most of the state-of-the-art approaches solve this task with RGB cameras, however struggling when subjects are moving fast. On the other hand, event-based 3D pose estimation benefits from the advantages of event-cameras, especially their efficiency and robustness to appearance changes. Yet, finding human poses in asynchronous events is in general more challenging than standard RGB pose estimation, since little or no events are triggered in static scenes. Here we propose the first learning-based method for 3D human pose from a single stream of events. Our method consists of two steps. First, we process the event-camera stream to predict three orthogonal heatmaps per joint; each heatmap is the projection of of the joint onto one orthogonal plane. Next, we fuse the sets of heatmaps to estimate 3D localisation of the body joints. As a further contribution, we make available a new, challenging dataset for event-based human pose estimation by simulating events from the RGB Human3.6m dataset. Experiments demonstrate that our method achieves solid accuracy, narrowing the performance gap between standard RGB and event-based vision. The code is freely available at https://iit-pavis.github.io/lifting_events_to_3d_hpe.

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Consistent Mesh Colors for Multi-View Reconstructed 3D Scenes

We address the issue of creating consistent mesh texture maps captured from scenes without color calibration. We find that the method for aggregation of the multiple views is crucial for creating spatially consistent meshes without the need to explicitly optimize for spatial consistency. We compute a color prior from the cross-correlation of observable view faces and the faces per view to identify an optimal per-face color. We then use this color in a re-weighting ratio for the best-view texture, which is identified by prior mesh texturing work, to create a spatial consistent texture map. Despite our method not explicitly handling spatial consistency, our results show qualitatively more consistent results than other state-of-the-art techniques while being computationally more efficient. We evaluate on prior datasets and additionally Matterport3D showing qualitative improvements.

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LIGHTS: LIGHT Specularity Dataset for specular detection in Multi-view

Specular highlights are commonplace in images, however, methods for detecting them and in turn removing the phenomenon are particularly challenging. A reason for this, is due to the difficulty of creating a dataset for training or evaluation, as in the real-world we lack the necessary control over the environment. Therefore, we propose a novel physically-based rendered LIGHT Specularity (LIGHTS) Dataset for the evaluation of the specular highlight detection task. Our dataset consists of 18 high quality architectural scenes, where each scene is rendered with multiple views. In total we have 2,603 views with an average of 145 views per scene. Additionally we propose a simple aggregation based method for specular highlight detection that outperforms prior work by 3.6% in two orders of magnitude less time on our dataset.

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AIforCOVID: predicting the clinical outcomes in patients with COVID-19 applying AI to chest-X-rays. An Italian multicentre study

Recent epidemiological data report that worldwide more than 53 million people have been infected by SARS-CoV-2, resulting in 1.3 million deaths. The disease has been spreading very rapidly and few months after the identification of the first infected, shortage of hospital resources quickly became a problem. In this work we investigate whether chest X-ray (CXR) can be used as a possible tool for the early identification of patients at risk of severe outcome, like intensive care or death. CXR is a radiological technique that compared to computed tomography (CT) it is simpler, faster, more widespread and it induces lower radiation dose. We present a dataset including data collected from 820 patients by six Italian hospitals in spring 2020 during the first COVID-19 emergency. The dataset includes CXR images, several clinical attributes and clinical outcomes. We investigate the potential of artificial intelligence to predict the prognosis of such patients, distinguishing between severe and mild cases, thus offering a baseline reference for other researchers and practitioners. To this goal, we present three approaches that use features extracted from CXR images, either handcrafted or automatically by convolutional neuronal networks, which are then integrated with the clinical data. Exhaustive evaluation shows promising performance both in 10-fold and leave-one-centre-out cross-validation, implying that clinical data and images have the potential to provide useful information for the management of patients and hospital resources.

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Where to Explore Next? ExHistCNN for History-aware Autonomous 3D Exploration

In this work we address the problem of autonomous 3D exploration of an unknown indoor environment using a depth camera. We cast the problem as the estimation of the Next Best View (NBV) that maximises the coverage of the unknown area. We do this by re-formulating NBV estimation as a classification problem and we propose a novel learning-based metric that encodes both, the current 3D observation (a depth frame) and the history of the ongoing reconstruction. One of the major contributions of this work is about introducing a new representation for the 3D reconstruction history as an auxiliary utility map which is efficiently coupled with the current depth observation. With both pieces of information, we train a light-weight CNN, named ExHistCNN, that estimates the NBV as a set of directions towards which the depth sensor finds most unexplored areas. We perform extensive evaluation on both synthetic and real room scans demonstrating that the proposed ExHistCNN is able to approach the exploration performance of an oracle using the complete knowledge of the 3D environment.

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A Benchmark and Evaluation of Non-Rigid Structure from Motion

Non-Rigid structure from motion (NRSfM), is a long standing and central problem in computer vision and its solution is necessary for obtaining 3D information from multiple images when the scene is dynamic. A main issue regarding the further development of this important computer vision topic, is the lack of high quality data sets. We here address this issue by presenting a data set created for this purpose, which is made publicly available, and considerably larger than the previous state of the art. To validate the applicability of this data set, and provide an investigation into the state of the art of NRSfM, including potential directions forward, we here present a benchmark and a scrupulous evaluation using this data set. This benchmark evaluates 18 different methods with available code that reasonably spans the state of the art in sparse NRSfM. This new public data set and evaluation protocol will provide benchmark tools for further development in this challenging field.

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Single Image Human Proxemics Estimation for Visual Social Distancing

In this work, we address the problem of estimating the so-called "Social Distancing" given a single uncalibrated image in unconstrained scenarios. Our approach proposes a semi-automatic solution to approximate the homography matrix between the scene ground and image plane. With the estimated homography, we then leverage an off-the-shelf pose detector to detect body poses on the image and to reason upon their inter-personal distances using the length of their body-parts. Inter-personal distances are further locally inspected to detect possible violations of the social distancing rules. We validate our proposed method quantitatively and qualitatively against baselines on public domain datasets for which we provided groundtruth on inter-personal distances. Besides, we demonstrate the application of our method deployed in a real testing scenario where statistics on the inter-personal distances are currently used to improve the safety in a critical environment.

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A Versatile Crack Inspection Portable System based on Classifier Ensemble and Controlled Illumination

This paper presents a novel setup for automatic visual inspection of cracks in ceramic tile as well as studies the effect of various classifiers and height-varying illumination conditions for this task. The intuition behind this setup is that cracks can be better visualized under specific lighting conditions than others. Our setup, which is designed for field work with constraints in its maximum dimensions, can acquire images for crack detection with multiple lighting conditions using the illumination sources placed at multiple heights. Crack detection is then performed by classifying patches extracted from the acquired images in a sliding window fashion. We study the effect of lights placed at various heights by training classifiers both on customized as well as state-of-the-art architectures and evaluate their performance both at patch-level and image-level, demonstrating the effectiveness of our setup. More importantly, ours is the first study that demonstrates how height-varying illumination conditions can affect crack detection with the use of existing state-of-the-art classifiers. We provide an insight about the illumination conditions that can help in improving crack detection in a challenging real-world industrial environment.

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