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Alessio Del Bue

Publications and source records attributed to Alessio Del Bue.

At least 91 records · Page 5Linked to original sources

Are Multiple Cross-Correlation Identities better than just Two? Improving the Estimate of Time Differences-of-Arrivals from Blind Audio Signals

Given an unknown audio source, the estimation of time differences-of-arrivals (TDOAs) can be efficiently and robustly solved using blind channel identification and exploiting the cross-correlation identity (CCI). Prior "blind" works have improved the estimate of TDOAs by means of different algorithmic solutions and optimization strategies, while always sticking to the case N = 2 microphones. But what if we can obtain a direct improvement in performance by just increasing N? In this paper we try to investigate this direction, showing that, despite the arguable simplicity, this is capable of (sharply) improving upon state-of-the-art blind channel identification methods based on CCI, without modifying the computational pipeline. Inspired by our results, we seek to warm up the community and the practitioners by paving the way (with two concrete, yet preliminary, examples) towards joint approaches in which advances in the optimization are combined with an increased number of microphones, in order to achieve further improvements.

cs.SD↗

POMP: Pomcp-based Online Motion Planning for active visual search in indoor environments

In this paper we focus on the problem of learning an optimal policy for Active Visual Search (AVS) of objects in known indoor environments with an online setup. Our POMP method uses as input the current pose of an agent (e.g. a robot) and a RGB-D frame. The task is to plan the next move that brings the agent closer to the target object. We model this problem as a Partially Observable Markov Decision Process solved by a Monte-Carlo planning approach. This allows us to make decisions on the next moves by iterating over the known scenario at hand, exploring the environment and searching for the object at the same time. Differently from the current state of the art in Reinforcement Learning, POMP does not require extensive and expensive (in time and computation) labelled data so being very agile in solving AVS in small and medium real scenarios. We only require the information of the floormap of the environment, an information usually available or that can be easily extracted from an a priori single exploration run. We validate our method on the publicly available AVD benchmark, achieving an average success rate of 0.76 with an average path length of 17.1, performing close to the state of the art but without any training needed. Additionally, we show experimentally the robustness of our method when the quality of the object detection goes from ideal to faulty.

cs.RO↗

Subspace Clustering for Action Recognition with Covariance Representations and Temporal Pruning

This paper tackles the problem of human action recognition, defined as classifying which action is displayed in a trimmed sequence, from skeletal data. Albeit state-of-the-art approaches designed for this application are all supervised, in this paper we pursue a more challenging direction: Solving the problem with unsupervised learning. To this end, we propose a novel subspace clustering method, which exploits covariance matrix to enhance the action's discriminability and a timestamp pruning approach that allow us to better handle the temporal dimension of the data. Through a broad experimental validation, we show that our computational pipeline surpasses existing unsupervised approaches but also can result in favorable performances as compared to supervised methods.

cs.CV↗

The Visual Social Distancing Problem

One of the main and most effective measures to contain the recent viral outbreak is the maintenance of the so-called Social Distancing (SD). To comply with this constraint, workplaces, public institutions, transports and schools will likely adopt restrictions over the minimum inter-personal distance between people. Given this actual scenario, it is crucial to massively measure the compliance to such physical constraint in our life, in order to figure out the reasons of the possible breaks of such distance limitations, and understand if this implies a possible threat given the scene context. All of this, complying with privacy policies and making the measurement acceptable. To this end, we introduce the Visual Social Distancing (VSD) problem, defined as the automatic estimation of the inter-personal distance from an image, and the characterization of the related people aggregations. VSD is pivotal for a non-invasive analysis to whether people comply with the SD restriction, and to provide statistics about the level of safety of specific areas whenever this constraint is violated. We then discuss how VSD relates with previous literature in Social Signal Processing and indicate which existing Computer Vision methods can be used to manage such problem. We conclude with future challenges related to the effectiveness of VSD systems, ethical implications and future application scenarios.

cs.CV↗

Complex-Object Visual Inspection via Multiple Lighting Configurations

The design of an automatic visual inspection system is usually performed in two stages. While the first stage consists in selecting the most suitable hardware setup for highlighting most effectively the defects on the surface to be inspected, the second stage concerns the development of algorithmic solutions to exploit the potentials offered by the collected data. In this paper, first, we present a novel illumination setup embedding four illumination configurations to resemble diffused, dark-field, and front lighting techniques. Second, we analyze the contributions brought by deploying the proposed setup in training phase only - mimicking the scenario in which an already developed visual inspection system cannot be modified on the customer site - and in evaluation phase. Along with an exhaustive set of experiments, in this paper, we demonstrate the suitability of the proposed setup for effective illumination of complex-objects, defined as manufactured items with variable surface characteristics that cannot be determined a priori. Moreover, we discuss the importance of multiple light configurations availability during training and their natural boosting effect which, without the need to modify the system design in evaluation phase, lead to improvements in the overall system performance.

cs.CV↗

Weakly Supervised Geodesic Segmentation of Egyptian Mummy CT Scans

In this paper, we tackle the task of automatically analyzing 3D volumetric scans obtained from computed tomography (CT) devices. In particular, we address a particular task for which data is very limited: the segmentation of ancient Egyptian mummies CT scans. We aim at digitally unwrapping the mummy and identify different segments such as body, bandages and jewelry. The problem is complex because of the lack of annotated data for the different semantic regions to segment, thus discouraging the use of strongly supervised approaches. We, therefore, propose a weakly supervised and efficient interactive segmentation method to solve this challenging problem. After segmenting the wrapped mummy from its exterior region using histogram analysis and template matching, we first design a voxel distance measure to find an approximate solution for the body and bandage segments. Here, we use geodesic distances since voxel features as well as spatial relationship among voxels is incorporated in this measure. Next, we refine the solution using a GrabCut based segmentation together with a tracking method on the slices of the scan that assigns labels to different regions in the volume, using limited supervision in the form of scribbles drawn by the user. The efficiency of the proposed method is demonstrated using visualizations and validated through quantitative measures and qualitative unwrapping of the mummy.

cs.CV↗

An integrated light management system with real-time light measurement and human perception

Illumination is important for well-being, productivity and safety across several environments, including offices, retail shops and industrial warehouses. Current techniques for setting up lighting require extensive and expert support and need to be repeated if the scene changes. Here we propose the first fully-automated light management system (LMS) which measures lighting in real-time, leveraging an RGBD sensor and a radiosity-based light propagation model. Thanks to the integration of light distribution and perception curves into the radiosity, we outperform a commercial software (Relux) on a newly introduced dataset. Furthermore, our proposed LMS is the first to estimate both the presence and the attention of the people in the environment, as well as their light perception. Our new LMS adapts therefore lighting to the scene and human activity and it is capable of saving up to 66%, as we experimentally quantify,without compromising the lighting quality.

cs.CV↗

Forecasting People Trajectories and Head Poses by Jointly Reasoning on Tracklets and Vislets

In this work, we explore the correlation between people trajectories and their head orientations. We argue that people trajectory and head pose forecasting can be modelled as a joint problem. Recent approaches on trajectory forecasting leverage short-term trajectories (aka tracklets) of pedestrians to predict their future paths. In addition, sociological cues, such as expected destination or pedestrian interaction, are often combined with tracklets. In this paper, we propose MiXing-LSTM (MX-LSTM) to capture the interplay between positions and head orientations (vislets) thanks to a joint unconstrained optimization of full covariance matrices during the LSTM backpropagation. We additionally exploit the head orientations as a proxy for the visual attention, when modeling social interactions. MX-LSTM predicts future pedestrians location and head pose, increasing the standard capabilities of the current approaches on long-term trajectory forecasting. Compared to the state-of-the-art, our approach shows better performances on an extensive set of public benchmarks. MX-LSTM is particularly effective when people move slowly, i.e. the most challenging scenario for all other models. The proposed approach also allows for accurate predictions on a longer time horizon.

cs.CV↗

re-OBJ: Jointly Learning the Foreground and Background for Object Instance Re-identification

Conventional approaches to object instance re-identification rely on matching appearances of the target objects among a set of frames. However, learning appearances of the objects alone might fail when there are multiple objects with similar appearance or multiple instances of same object class present in the scene. This paper proposes that partial observations of the background can be utilized to aid in the object re-identification task for a rigid scene, especially a rigid environment with a lot of reoccurring identical models of objects. Using an extension to the Mask R-CNN architecture, we learn to encode the important and distinct information in the background jointly with the foreground relevant to rigid real-world scenarios such as an indoor environment where objects are static and the camera moves around the scene. We demonstrate the effectiveness of our joint visual feature in the re-identification of objects in the ScanNet dataset and show a relative improvement of around 28.25% in the rank-1 accuracy over the deepSort method.

cs.CV↗

CvxPnPL: A Unified Convex Solution to the Absolute Pose Estimation Problem from Point and Line Correspondences

We present a new convex method to estimate 3D pose from mixed combinations of 2D-3D point and line correspondences, the Perspective-n-Points-and-Lines problem (PnPL). We merge the contributions of each point and line into a unified Quadratic Constrained Quadratic Problem (QCQP) and then relax it into a Semi Definite Program (SDP) through Shor's relaxation. This makes it possible to gracefully handle mixed configurations of points and lines. Furthermore, the proposed relaxation allows us to recover a finite number of solutions under ambiguous configurations. In such cases, the 3D pose candidates are found by further enforcing geometric constraints on the solution space and then retrieving such poses from the intersections of multiple quadrics. Experiments provide results in line with the best performing state of the art methods while providing the flexibility of solving for an arbitrary number of points and lines.

cs.CV↗

Human-centric light sensing and estimation from RGBD images: The invisible light switch

Lighting design in indoor environments is of primary importance for at least two reasons: 1) people should perceive an adequate light; 2) an effective lighting design means consistent energy saving. We present the Invisible Light Switch (ILS) to address both aspects. ILS dynamically adjusts the room illumination level to save energy while maintaining constant the light level perception of the users. So the energy saving is invisible to them. Our proposed ILS leverages a radiosity model to estimate the light level which is perceived by a person within an indoor environment, taking into account the person position and her/his viewing frustum (head pose). ILS may therefore dim those luminaires, which are not seen by the user, resulting in an effective energy saving, especially in large open offices (where light may otherwise be ON everywhere for a single person). To quantify the system performance, we have collected a new dataset where people wear luxmeter devices while working in office rooms. The luxmeters measure the amount of light (in Lux) reaching the people gaze, which we consider a proxy to their illumination level perception. Our initial results are promising: in a room with 8 LED luminaires, the energy consumption in a day may be reduced from 18585 to 6206 watts with ILS (currently needing 1560 watts for operations). While doing so, the drop in perceived lighting decreases by just 200 lux, a value considered negligible when the original illumination level is above 1200 lux, as is normally the case in offices.

cs.CV↗

RGBD2lux: Dense light intensity estimation with an RGBD sensor

Lighting design and modelling or industrial applications like luminaire planning and commissioning rely heavily on time consuming manual measurements or on physically coherent computational simulations. Regarding the latter,standard approaches are based on CAD modeling simulations and offline rendering, with long processing times and therefore inflexible workflows. Thus, in this paper we pro-pose a computer vision based system to measure lighting with just a single RGBD camera. The proposed method uses both depth data and images from the sensor to provide a dense measure of light intensity in the field of view of the camera. We evaluate our system on novel ground truth data and compare it to state-of-the-art commercial light-planning software. Our system provides improved performance, while being completely automated, given that the CAD model is extracted from the depth and the albedo estimated with the support of RGB images. To the best of our knowledge, this is the first automatic framework for the estimation of lighting in general indoor scenarios from RGBDinput.

cs.CV↗

Visual Graphs from Motion (VGfM): Scene understanding with object geometry reasoning

Recent approaches on visual scene understanding attempt to build a scene graph -- a computational representation of objects and their pairwise relationships. Such rich semantic representation is very appealing, yet difficult to obtain from a single image, especially when considering complex spatial arrangements in the scene. Differently, an image sequence conveys useful information using the multi-view geometric relations arising from camera motion. Indeed, in such cases, object relationships are naturally related to the 3D scene structure. To this end, this paper proposes a system that first computes the geometrical location of objects in a generic scene and then efficiently constructs scene graphs from video by embedding such geometrical reasoning. Such compelling representation is obtained using a new model where geometric and visual features are merged using an RNN framework. We report results on a dataset we created for the task of 3D scene graph generation in multiple views.

cs.CV↗

Objects Localisation from Motion with Constraints

This paper presents a method to estimate the 3D object position and occupancy given a set of object detections in multiple images and calibrated cameras. This problem is modelled as the estimation of a set of quadrics given 2D conics fit to the object bounding boxes. Although a closed form solution has been recently proposed, the resulting quadrics can be inaccurate or even be non valid ellipsoids in presence of noisy and inaccurate detections. This effect is especially important in case of small baselines, resulting in dramatic failures. To cope with this problem, we propose a set of linear constraints by matching the centres of the reprojected quadrics with the centres of the observed conics. These constraints can be solved with a linear system thus providing a more computationally efficient solution with respect to a non-linear alternative. Experiments on real data show that the proposed approach improves significantly the accuracy and the validity of the ellipsoids.

cs.CV↗

MX-LSTM: mixing tracklets and vislets to jointly forecast trajectories and head poses

Recent approaches on trajectory forecasting use tracklets to predict the future positions of pedestrians exploiting Long Short Term Memory (LSTM) architectures. This paper shows that adding vislets, that is, short sequences of head pose estimations, allows to increase significantly the trajectory forecasting performance. We then propose to use vislets in a novel framework called MX-LSTM, capturing the interplay between tracklets and vislets thanks to a joint unconstrained optimization of full covariance matrices during the LSTM backpropagation. At the same time, MX-LSTM predicts the future head poses, increasing the standard capabilities of the long-term trajectory forecasting approaches. With standard head pose estimators and an attentional-based social pooling, MX-LSTM scores the new trajectory forecasting state-of-the-art in all the considered datasets (Zara01, Zara02, UCY, and TownCentre) with a dramatic margin when the pedestrians slow down, a case where most of the forecasting approaches struggle to provide an accurate solution.

cs.CV↗

Manifold Constrained Low-Rank Decomposition

Low-rank decomposition (LRD) is a state-of-the-art method for visual data reconstruction and modelling. However, it is a very challenging problem when the image data contains significant occlusion, noise, illumination variation, and misalignment from rotation or viewpoint changes. We leverage the specific structure of data in order to improve the performance of LRD when the data are not ideal. To this end, we propose a new framework that embeds manifold priors into LRD. To implement the framework, we design an alternating direction method of multipliers (ADMM) method which efficiently integrates the manifold constraints during the optimization process. The proposed approach is successfully used to calculate low-rank models from face images, hand-written digits and planar surface images. The results show a consistent increase of performance when compared to the state-of-the-art over a wide range of realistic image misalignments and corruptions.

cs.CV↗

Uncalibrated 3D Room Reconstruction from Sound

This paper presents a method to reconstruct the 3D structure of generic convex rooms from sound signals. Differently from most of the previous approaches, the method is fully uncalibrated in the sense that no knowledge about the microphones and sources position is needed. Moreover, we demonstrate that it is possible to bypass the well known echo labeling problem, allowing to reconstruct the room shape in a reasonable computation time without the need of additional hypotheses on the echoes order of arrival. Finally, the method is intrinsically robust to outliers and missing data in the echoes detection, allowing to work also in low SNR conditions. The proposed pipeline formalises the problem in different steps such as time of arrival estimation, microphones and sources localization and walls estimation. After providing a solution to these different problems we present a global optimization approach that links together all the problems in a single optimization function. The accuracy and robustness of the method is assessed on a wide set of simulated setups and in a challenging real scenario. Moreover we make freely available for a challenging dataset for 3D room reconstruction with accurate ground truth in a real scenario.

cs.SD↗

3D Pose from Detections

We present a novel method to infer, in closed-form, a general 3D spatial occupancy and orientation of a collection of rigid objects given 2D image detections from a sequence of images. In particular, starting from 2D ellipses fitted to bounding boxes, this novel multi-view problem can be reformulated as the estimation of a quadric (ellipsoid) in 3D. We show that an efficient solution exists in the dual-space using a minimum of three views while a solution with two views is possible through the use of regularization. However, this algebraic solution can be negatively affected in the presence of gross inaccuracies in the bounding boxes estimation. To this end, we also propose a robust ellipse fitting algorithm able to improve performance in the presence of errors in the detected objects. Results on synthetic tests and on different real datasets, involving real challenging scenarios, demonstrate the applicability and potential of our method.

cs.CV↗