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Alexandre Proutiere

Publications and source records attributed to Alexandre Proutiere.

At least 55 records · Page 3Linked to original sources

Optimal Best-arm Identification in Linear Bandits

We study the problem of best-arm identification with fixed confidence in stochastic linear bandits. The objective is to identify the best arm with a given level of certainty while minimizing the sampling budget. We devise a simple algorithm whose sampling complexity matches known instance-specific lower bounds, asymptotically almost surely and in expectation. The algorithm relies on an arm sampling rule that tracks an optimal proportion of arm draws, and that remarkably can be updated as rarely as we wish, without compromising its theoretical guarantees. Moreover, unlike existing best-arm identification strategies, our algorithm uses a stopping rule that does not depend on the number of arms. Experimental results suggest that our algorithm significantly outperforms existing algorithms. The paper further provides a first analysis of the best-arm identification problem in linear bandits with a continuous set of arms.

stat.ML↗

Off-policy Learning for Remote Electrical Tilt Optimization

We address the problem of Remote Electrical Tilt (RET) optimization using off-policy Contextual Multi-Armed-Bandit (CMAB) techniques. The goal in RET optimization is to control the orientation of the vertical tilt angle of the antenna to optimize Key Performance Indicators (KPIs) representing the Quality of Service (QoS) perceived by the users in cellular networks. Learning an improved tilt update policy is hard. On the one hand, coming up with a new policy in an online manner in a real network requires exploring tilt updates that have never been used before, and is operationally too risky. On the other hand, devising this policy via simulations suffers from the simulation-to-reality gap. In this paper, we circumvent these issues by learning an improved policy in an offline manner using existing data collected on real networks. We formulate the problem of devising such a policy using the off-policy CMAB framework. We propose CMAB learning algorithms to extract optimal tilt update policies from the data. We train and evaluate these policies on real-world 4G Long Term Evolution (LTE) cellular network data. Our policies show consistent improvements over the rule-based logging policy used to collect the data.

cs.LG↗

Predictive Bandits

We introduce and study a new class of stochastic bandit problems, referred to as predictive bandits. In each round, the decision maker first decides whether to gather information about the rewards of particular arms (so that their rewards in this round can be predicted). These measurements are costly, and may be corrupted by noise. The decision maker then selects an arm to be actually played in the round. Predictive bandits find applications in many areas; e.g. they can be applied to channel selection problems in radio communication systems. In this paper, we provide the first theoretical results about predictive bandits, and focus on scenarios where the decision maker is allowed to measure at most one arm per round. We derive asymptotic instance-specific regret lower bounds for these problems, and develop algorithms whose regret match these fundamental limits. We illustrate the performance of our algorithms through numerical experiments. In particular, we highlight the gains that can be achieved by using reward predictions, and investigate the impact of the noise in the corresponding measurements.

cs.LG↗

Finite-time Identification of Stable Linear Systems: Optimality of the Least-Squares Estimator

We present a new finite-time analysis of the estimation error of the Ordinary Least Squares (OLS) estimator for stable linear time-invariant systems. We characterize the number of observed samples (the length of the observed trajectory) sufficient for the OLS estimator to be $(\varepsilon,δ)$-PAC, i.e., to yield an estimation error less than $\varepsilon$ with probability at least $1-δ$. We show that this number matches existing sample complexity lower bounds [1,2] up to universal multiplicative factors (independent of ($\varepsilon,δ)$ and of the system). This paper hence establishes the optimality of the OLS estimator for stable systems, a result conjectured in [1]. Our analysis of the performance of the OLS estimator is simpler, sharper, and easier to interpret than existing analyses. It relies on new concentration results for the covariates matrix.

math.ST↗

Distributed Online Optimization with Long-Term Constraints

We consider distributed online convex optimization problems, where the distributed system consists of various computing units connected through a time-varying communication graph. In each time step, each computing unit selects a constrained vector, experiences a loss equal to an arbitrary convex function evaluated at this vector, and may communicate to its neighbors in the graph. The objective is to minimize the system-wide loss accumulated over time. We propose a decentralized algorithm with regret and cumulative constraint violation in $\mathcal{O}(T^{\max\{c,1-c\} })$ and $\mathcal{O}(T^{1-c/2})$, respectively, for any $c\in (0,1)$, where $T$ is the time horizon. When the loss functions are strongly convex, we establish improved regret and constraint violation upper bounds in $\mathcal{O}(\log(T))$ and $\mathcal{O}(\sqrt{T\log(T)})$. These regret scalings match those obtained by state-of-the-art algorithms and fundamental limits in the corresponding centralized online optimization problem (for both convex and strongly convex loss functions). In the case of bandit feedback, the proposed algorithms achieve a regret and constraint violation in $\mathcal{O}(T^{\max\{c,1-c/3 \} })$ and $\mathcal{O}(T^{1-c/2})$ for any $c\in (0,1)$. We numerically illustrate the performance of our algorithms for the particular case of distributed online regularized linear regression problems.

cs.LG↗

An Optimal Algorithm for Multiplayer Multi-Armed Bandits

The paper addresses the Multiplayer Multi-Armed Bandit (MMAB) problem, where $M$ decision makers or players collaborate to maximize their cumulative reward. When several players select the same arm, a collision occurs and no reward is collected on this arm. Players involved in a collision are informed about this collision. We present DPE (Decentralized Parsimonious Exploration), a decentralized algorithm that achieves the same regret as that obtained by an optimal centralized algorithm. Our algorithm has better regret guarantees than the state-of-the-art algorithm SIC-MMAB \cite{boursier2019}. As in SIC-MMAB, players communicate through collisions only. An additional important advantage of DPE is that it requires very little communication. Specifically, the expected number of rounds where players use collisions to communicate is finite.

cs.LG↗

From self-tuning regulators to reinforcement learning and back again

Machine and reinforcement learning (RL) are increasingly being applied to plan and control the behavior of autonomous systems interacting with the physical world. Examples include self-driving vehicles, distributed sensor networks, and agile robots. However, when machine learning is to be applied in these new settings, the algorithms had better come with the same type of reliability, robustness, and safety bounds that are hallmarks of control theory, or failures could be catastrophic. Thus, as learning algorithms are increasingly and more aggressively deployed in safety critical settings, it is imperative that control theorists join the conversation. The goal of this tutorial paper is to provide a starting point for control theorists wishing to work on learning related problems, by covering recent advances bridging learning and control theory, and by placing these results within an appropriate historical context of system identification and adaptive control.

math.OC↗

Learning to Personalize in Appearance-Based Gaze Tracking

Personal variations severely limit the performance of appearance-based gaze tracking. Adapting to these variations using standard neural network model adaptation methods is difficult. The problems range from overfitting, due to small amounts of training data, to underfitting, due to restrictive model architectures. We tackle these problems by introducing the SPatial Adaptive GaZe Estimator (SPAZE). By modeling personal variations as a low-dimensional latent parameter space, SPAZE provides just enough adaptability to capture the range of personal variations without being prone to overfitting. Calibrating SPAZE for a new person reduces to solving a small optimization problem. SPAZE achieves an error of 2.70 degrees with 9 calibration samples on MPIIGaze, improving on the state-of-the-art by 14 %. We contribute to gaze tracking research by empirically showing that personal variations are well-modeled as a 3-dimensional latent parameter space for each eye. We show that this low-dimensionality is expected by examining model-based approaches to gaze tracking. We also show that accurate head pose-free gaze tracking is possible.

cs.CV↗

Optimal Attacks on Reinforcement Learning Policies

Control policies, trained using the Deep Reinforcement Learning, have been recently shown to be vulnerable to adversarial attacks introducing even very small perturbations to the policy input. The attacks proposed so far have been designed using heuristics, and build on existing adversarial example crafting techniques used to dupe classifiers in supervised learning. In contrast, this paper investigates the problem of devising optimal attacks, depending on a well-defined attacker's objective, e.g., to minimize the main agent average reward. When the policy and the system dynamics, as well as rewards, are known to the attacker, a scenario referred to as a white-box attack, designing optimal attacks amounts to solving a Markov Decision Process. For what we call black-box attacks, where neither the policy nor the system is known, optimal attacks can be trained using Reinforcement Learning techniques. Through numerical experiments, we demonstrate the efficiency of our attacks compared to existing attacks (usually based on Gradient methods). We further quantify the potential impact of attacks and establish its connection to the smoothness of the policy under attack. Smooth policies are naturally less prone to attacks (this explains why Lipschitz policies, with respect to the state, are more resilient). Finally, we show that from the main agent perspective, the system uncertainties and the attacker can be modeled as a Partially Observable Markov Decision Process. We actually demonstrate that using Reinforcement Learning techniques tailored to POMDP (e.g. using Recurrent Neural Networks) leads to more resilient policies.

cs.LG↗

Sample Complexity Lower Bounds for Linear System Identification

This paper establishes problem-specific sample complexity lower bounds for linear system identification problems. The sample complexity is defined in the PAC framework: it corresponds to the time it takes to identify the system parameters with prescribed accuracy and confidence levels. By problem-specific, we mean that the lower bound explicitly depends on the system to be identified (which contrasts with minimax lower bounds), and hence really captures the identification hardness specific to the system. We consider both uncontrolled and controlled systems. For uncontrolled systems, the lower bounds are valid for any linear system, stable or not, and only depend of the system finite-time controllability gramian. A simplified lower bound depending on the spectrum of the system only is also derived. In view of recent finitetime analysis of classical estimation methods (e.g. ordinary least squares), our sample complexity lower bounds are tight for many systems. For controlled systems, our lower bounds are not as explicit as in the case of uncontrolled systems, but could well provide interesting insights into the design of control policy with minimal sample complexity.

eess.SY↗

Distributed Online Linear Regression

We study online linear regression problems in a distributed setting, where the data is spread over a network. In each round, each network node proposes a linear predictor, with the objective of fitting the \emph{network-wide} data. It then updates its predictor for the next round according to the received local feedback and information received from neighboring nodes. The predictions made at a given node are assessed through the notion of regret, defined as the difference between their cumulative network-wide square errors and those of the best off-line network-wide linear predictor. Various scenarios are investigated, depending on the nature of the local feedback (full information or bandit feedback), on the set of available predictors (the decision set), and the way data is generated (by an oblivious or adaptive adversary). We propose simple and natural distributed regression algorithms, involving, at each node and in each round, a local gradient descent step and a communication and averaging step where nodes aim at aligning their predictors to those of their neighbors. We establish regret upper bounds typically in ${\cal O}(T^{3/4})$ when the decision set is unbounded and in ${\cal O}(\sqrt{T})$ in case of bounded decision set.

cs.LG↗

Exploration in Structured Reinforcement Learning

We address reinforcement learning problems with finite state and action spaces where the underlying MDP has some known structure that could be potentially exploited to minimize the exploration rates of suboptimal (state, action) pairs. For any arbitrary structure, we derive problem-specific regret lower bounds satisfied by any learning algorithm. These lower bounds are made explicit for unstructured MDPs and for those whose transition probabilities and average reward functions are Lipschitz continuous w.r.t. the state and action. For Lipschitz MDPs, the bounds are shown not to scale with the sizes $S$ and $A$ of the state and action spaces, i.e., they are smaller than $c\log T$ where $T$ is the time horizon and the constant $c$ only depends on the Lipschitz structure, the span of the bias function, and the minimal action sub-optimality gap. This contrasts with unstructured MDPs where the regret lower bound typically scales as $SA\log T$. We devise DEL (Directed Exploration Learning), an algorithm that matches our regret lower bounds. We further simplify the algorithm for Lipschitz MDPs, and show that the simplified version is still able to efficiently exploit the structure.

cs.LG↗

Strategic Arrivals to Queues Offering Priority Service

We consider strategic arrivals to a FCFS service system that starts service at a fixed time and has to serve a fixed number of customers, e.g., an airplane boarding system. Arriving early induces a higher waiting cost (waiting before service begins) while arriving late induces a cost because earlier arrivals take the better seats. We first consider arrivals of heterogeneous customers that choose arrival times to minimize the weighted sum of waiting cost and and cost due to expected number of predecessors. We characterize the unique Nash equilibria for this system. Next, we consider a system offering L levels of priority service with a FCFS queue for each priority level. Higher priorities are charged higher admission prices. Customers make two choices - time of arrival and priority of service. We show that the Nash equilibrium corresponds to the customer types being divided into L intervals and customers belonging to each interval choosing the same priority level. We further analyze the net revenue to the server and consider revenue maximizing strategies - number of priority levels and pricing. Numerical results show that with only three queues the server can attain near maximum revenue.

cs.GT↗

Minimal Exploration in Structured Stochastic Bandits

This paper introduces and addresses a wide class of stochastic bandit problems where the function mapping the arm to the corresponding reward exhibits some known structural properties. Most existing structures (e.g. linear, Lipschitz, unimodal, combinatorial, dueling, ...) are covered by our framework. We derive an asymptotic instance-specific regret lower bound for these problems, and develop OSSB, an algorithm whose regret matches this fundamental limit. OSSB is not based on the classical principle of "optimism in the face of uncertainty" or on Thompson sampling, and rather aims at matching the minimal exploration rates of sub-optimal arms as characterized in the derivation of the regret lower bound. We illustrate the efficiency of OSSB using numerical experiments in the case of the linear bandit problem and show that OSSB outperforms existing algorithms, including Thompson sampling.

stat.ML↗

Boolean Gossip Networks

This paper proposes and investigates a Boolean gossip model as a simplified but non-trivial probabilistic Boolean network. With positive node interactions, in view of standard theories from Markov chains, we prove that the node states asymptotically converge to an agreement at a binary random variable, whose distribution is characterized for large-scale networks by mean-field approximation. Using combinatorial analysis, we also successfully count the number of communication classes of the positive Boolean network explicitly in terms of the topology of the underlying interaction graph, where remarkably minor variation in local structures can drastically change the number of network communication classes. With general Boolean interaction rules, emergence of absorbing network Boolean dynamics is shown to be determined by the network structure with necessary and sufficient conditions established regarding when the Boolean gossip process defines absorbing Markov chains. Particularly, it is shown that for the majority of the Boolean interaction rules, except for nine out of the total $2^{16}-1$ possible nonempty sets of binary Boolean functions, whether the induced chain is absorbing has nothing to do with the topology of the underlying interaction graph, as long as connectivity is assumed. These results illustrate possibilities of {relating dynamical} properties of Boolean networks to graphical properties of the underlying interactions.

cs.SI↗

Stochastic Online Shortest Path Routing: The Value of Feedback

This paper studies online shortest path routing over multi-hop networks. Link costs or delays are time-varying and modeled by independent and identically distributed random processes, whose parameters are initially unknown. The parameters, and hence the optimal path, can only be estimated by routing packets through the network and observing the realized delays. Our aim is to find a routing policy that minimizes the regret (the cumulative difference of expected delay) between the path chosen by the policy and the unknown optimal path. We formulate the problem as a combinatorial bandit optimization problem and consider several scenarios that differ in where routing decisions are made and in the information available when making the decisions. For each scenario, we derive a tight asymptotic lower bound on the regret that has to be satisfied by any online routing policy. These bounds help us to understand the performance improvements we can expect when (i) taking routing decisions at each hop rather than at the source only, and (ii) observing per-link delays rather than end-to-end path delays. In particular, we show that (i) is of no use while (ii) can have a spectacular impact. Three algorithms, with a trade-off between computational complexity and performance, are proposed. The regret upper bounds of these algorithms improve over those of the existing algorithms, and they significantly outperform state-of-the-art algorithms in numerical experiments.

cs.NI↗

Optimal Cluster Recovery in the Labeled Stochastic Block Model

We consider the problem of community detection or clustering in the labeled Stochastic Block Model (LSBM) with a finite number $K$ of clusters of sizes linearly growing with the global population of items $n$. Every pair of items is labeled independently at random, and label $\ell$ appears with probability $p(i,j,\ell)$ between two items in clusters indexed by $i$ and $j$, respectively. The objective is to reconstruct the clusters from the observation of these random labels. Clustering under the SBM and their extensions has attracted much attention recently. Most existing work aimed at characterizing the set of parameters such that it is possible to infer clusters either positively correlated with the true clusters, or with a vanishing proportion of misclassified items, or exactly matching the true clusters. We find the set of parameters such that there exists a clustering algorithm with at most $s$ misclassified items in average under the general LSBM and for any $s=o(n)$, which solves one open problem raised in \cite{abbe2015community}. We further develop an algorithm, based on simple spectral methods, that achieves this fundamental performance limit within $O(n \mbox{polylog}(n))$ computations and without the a-priori knowledge of the model parameters.

math.PR↗

Cluster-Aided Mobility Predictions

Predicting the future location of users in wireless net- works has numerous applications, and can help service providers to improve the quality of service perceived by their clients. The location predictors proposed so far estimate the next location of a specific user by inspecting the past individual trajectories of this user. As a consequence, when the training data collected for a given user is limited, the resulting prediction is inaccurate. In this paper, we develop cluster-aided predictors that exploit past trajectories collected from all users to predict the next location of a given user. These predictors rely on clustering techniques and extract from the training data similarities among the mobility patterns of the various users to improve the prediction accuracy. Specifically, we present CAMP (Cluster-Aided Mobility Predictor), a cluster-aided predictor whose design is based on recent non-parametric bayesian statistical tools. CAMP is robust and adaptive in the sense that it exploits similarities in users' mobility only if such similarities are really present in the training data. We analytically prove the consistency of the predictions provided by CAMP, and investigate its performance using two large-scale datasets. CAMP significantly outperforms existing predictors, and in particular those that only exploit individual past trajectories.

cs.LG↗