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Alexandre Proutiere

Publications and source records attributed to Alexandre Proutiere.

At least 73 records · Page 4Linked to original sources

Combinatorial Bandits Revisited

This paper investigates stochastic and adversarial combinatorial multi-armed bandit problems. In the stochastic setting under semi-bandit feedback, we derive a problem-specific regret lower bound, and discuss its scaling with the dimension of the decision space. We propose ESCB, an algorithm that efficiently exploits the structure of the problem and provide a finite-time analysis of its regret. ESCB has better performance guarantees than existing algorithms, and significantly outperforms these algorithms in practice. In the adversarial setting under bandit feedback, we propose \textsc{CombEXP}, an algorithm with the same regret scaling as state-of-the-art algorithms, but with lower computational complexity for some combinatorial problems.

cs.LG↗

Network Synchronization with Convexity

In this paper, we establish a few new synchronization conditions for complex networks with nonlinear and nonidentical self-dynamics with switching directed communication graphs. In light of the recent works on distributed sub-gradient methods, we impose integral convexity for the nonlinear node self-dynamics in the sense that the self-dynamics of a given node is the gradient of some concave function corresponding to that node. The node couplings are assumed to be linear but with switching directed communication graphs. Several sufficient and/or necessary conditions are established for exact or approximate synchronization over the considered complex networks. These results show when and how nonlinear node self-dynamics may cooperate with the linear diffusive coupling, which eventually leads to network synchronization conditions under relaxed connectivity requirements.

eess.SY↗

The Evolution of Beliefs over Signed Social Networks

We study the evolution of opinions (or beliefs) over a social network modeled as a signed graph. The sign attached to an edge in this graph characterizes whether the corresponding individuals or end nodes are friends (positive links) or enemies (negative links). Pairs of nodes are randomly selected to interact over time, and when two nodes interact, each of them updates its opinion based on the opinion of the other node and the sign of the corresponding link. This model generalizes DeGroot model to account for negative links: when two enemies interact, their opinions go in opposite directions. We provide conditions for convergence and divergence in expectation, in mean-square, and in almost sure sense, and exhibit phase transition phenomena for these notions of convergence depending on the parameters of the opinion update model and on the structure of the underlying graph. We establish a {\it no-survivor} theorem, stating that the difference in opinions of any two nodes diverges whenever opinions in the network diverge as a whole. We also prove a {\it live-or-die} lemma, indicating that almost surely, the opinions either converge to an agreement or diverge. Finally, we extend our analysis to cases where opinions have hard lower and upper limits. In these cases, we study when and how opinions may become asymptotically clustered to the belief boundaries, and highlight the crucial influence of (strong or weak) structural balance of the underlying network on this clustering phenomenon.

cs.SI↗

Streaming, Memory Limited Matrix Completion with Noise

In this paper, we consider the streaming memory-limited matrix completion problem when the observed entries are noisy versions of a small random fraction of the original entries. We are interested in scenarios where the matrix size is very large so the matrix is very hard to store and manipulate. Here, columns of the observed matrix are presented sequentially and the goal is to complete the missing entries after one pass on the data with limited memory space and limited computational complexity. We propose a streaming algorithm which produces an estimate of the original matrix with a vanishing mean square error, uses memory space scaling linearly with the ambient dimension of the matrix, i.e. the memory required to store the output alone, and spends computations as much as the number of non-zero entries of the input matrix.

math.SP↗

Unimodal Bandits without Smoothness

We consider stochastic bandit problems with a continuous set of arms and where the expected reward is a continuous and unimodal function of the arm. No further assumption is made regarding the smoothness and the structure of the expected reward function. For these problems, we propose the Stochastic Pentachotomy (SP) algorithm, and derive finite-time upper bounds on its regret and optimization error. In particular, we show that, for any expected reward function $μ$ that behaves as $μ(x)=μ(x^\star)-C|x-x^\star|^ξ$ locally around its maximizer $x^\star$ for some $ξ, C>0$, the SP algorithm is order-optimal. Namely its regret and optimization error scale as $O(\sqrt{T\log(T)})$ and $O(\sqrt{\log(T)/T})$, respectively, when the time horizon $T$ grows large. These scalings are achieved without the knowledge of $ξ$ and $C$. Our algorithm is based on asymptotically optimal sequential statistical tests used to successively trim an interval that contains the best arm with high probability. To our knowledge, the SP algorithm constitutes the first sequential arm selection rule that achieves a regret and optimization error scaling as $O(\sqrt{T})$ and $O(1/\sqrt{T})$, respectively, up to a logarithmic factor for non-smooth expected reward functions, as well as for smooth functions with unknown smoothness.

cs.LG↗

Spectrum Bandit Optimization

We consider the problem of allocating radio channels to links in a wireless network. Links interact through interference, modelled as a conflict graph (i.e., two interfering links cannot be simultaneously active on the same channel). We aim at identifying the channel allocation maximizing the total network throughput over a finite time horizon. Should we know the average radio conditions on each channel and on each link, an optimal allocation would be obtained by solving an Integer Linear Program (ILP). When radio conditions are unknown a priori, we look for a sequential channel allocation policy that converges to the optimal allocation while minimizing on the way the throughput loss or {\it regret} due to the need for exploring sub-optimal allocations. We formulate this problem as a generic linear bandit problem, and analyze it first in a stochastic setting where radio conditions are driven by a stationary stochastic process, and then in an adversarial setting where radio conditions can evolve arbitrarily. We provide new algorithms in both settings and derive upper bounds on their regrets.

cs.LG↗

Accurate Community Detection in the Stochastic Block Model via Spectral Algorithms

We consider the problem of community detection in the Stochastic Block Model with a finite number $K$ of communities of sizes linearly growing with the network size $n$. This model consists in a random graph such that each pair of vertices is connected independently with probability $p$ within communities and $q$ across communities. One observes a realization of this random graph, and the objective is to reconstruct the communities from this observation. We show that under spectral algorithms, the number of misclassified vertices does not exceed $s$ with high probability as $n$ grows large, whenever $pn=ω(1)$, $s=o(n)$ and \begin{equation*} \lim\inf_{n\to\infty} {n(α_1 p+α_2 q-(α_1 + α_2)p^{\frac{α_1}{α_1 + α_2}}q^{\frac{α_2}{α_1 + α_2}})\over \log (\frac{n}{s})} >1,\quad\quad(1) \end{equation*} where $α_1$ and $α_2$ denote the (fixed) proportions of vertices in the two smallest communities. In view of recent work by Abbe et al. and Mossel et al., this establishes that the proposed spectral algorithms are able to exactly recover communities whenever this is at all possible in the case of networks with two communities with equal sizes. We conjecture that condition (1) is actually necessary to obtain less than $s$ misclassified vertices asymptotically, which would establish the optimality of spectral method in more general scenarios.

cs.SI↗

Distributed Load Balancing in Heterogeneous Systems

We consider the problem of distributed load balancing in heterogenous parallel server systems, where the service rate achieved by a user at a server depends on both the user and the server. Such heterogeneity typically arises in wireless networks (e.g., servers may represent frequency bands, and the service rate of a user varies across bands). Users select servers in a distributed manner. They initially attach to an arbitrary server. However, at random instants of time, they may probe the load at a new server and migrate there to improve their service rate. We analyze the system dynamics under the natural Random Local Search (RLS) migration scheme, introduced in \cite{sig10}. Under this scheme, when a user has the opportunity to switch servers, she does it only if this improves her service rate. The dynamics under RLS may be interpreted as those generated by strategic players updating their strategy in a load balancing game. In closed systems, where the user population is fixed, we show that this game has pure Nash Equilibriums (NEs), and we analyze their efficiency. We further prove that when the user population grows large, pure NEs get closer to a Proportionally Fair (PF) allocation of users to servers, and we characterize the gap between equilibriums and this ideal allocation depending on user population. Under the RLS algorithm, the system converges to pure NEs: we study the time it takes for the system to reach the PF allocation within a certain margin. In open systems, where users randomly enter the system and leave upon service completion, we establish that the RLS algorithm stabilizes the system whenever this it at all possible, i.e., it is throughput-optimal.

cs.GT↗

Emergent Behaviors over Signed Random Dynamical Networks: Relative-State-Flipping Model

We study asymptotic dynamical patterns that emerge among a set of nodes interacting in a dynamically evolving signed random network, where positive links carry out standard consensus and negative links induce relative-state flipping. A sequence of deterministic signed graphs define potential node interactions that take place independently. Each node receives a positive recommendation consistent with the standard consensus algorithm from its positive neighbors, and a negative recommendation defined by relative-state flipping from its negative neighbors. After receiving these recommendations, each node puts a deterministic weight to each recommendation, and then encodes these weighted recommendations in its state update through stochastic attentions defined by two Bernoulli random variables. We establish a number of conditions regarding almost sure convergence and divergence of the node states. We also propose a condition for almost sure state clustering for essentially weakly balanced graphs, with the help of several martingale convergence lemmas. Some fundamental differences on the impact of the deterministic weights and stochastic attentions to the node state evolution are highlighted between the current relative-state-flipping model and the state-flipping model considered in Altafini 2013 and Shi et al. 2014.

cs.SI↗

Streaming, Memory Limited Algorithms for Community Detection

In this paper, we consider sparse networks consisting of a finite number of non-overlapping communities, i.e. disjoint clusters, so that there is higher density within clusters than across clusters. Both the intra- and inter-cluster edge densities vanish when the size of the graph grows large, making the cluster reconstruction problem nosier and hence difficult to solve. We are interested in scenarios where the network size is very large, so that the adjacency matrix of the graph is hard to manipulate and store. The data stream model in which columns of the adjacency matrix are revealed sequentially constitutes a natural framework in this setting. For this model, we develop two novel clustering algorithms that extract the clusters asymptotically accurately. The first algorithm is {\it offline}, as it needs to store and keep the assignments of nodes to clusters, and requires a memory that scales linearly with the network size. The second algorithm is {\it online}, as it may classify a node when the corresponding column is revealed and then discard this information. This algorithm requires a memory growing sub-linearly with the network size. To construct these efficient streaming memory-limited clustering algorithms, we first address the problem of clustering with partial information, where only a small proportion of the columns of the adjacency matrix is observed and develop, for this setting, a new spectral algorithm which is of independent interest.

cs.SI↗

Emergent Behaviors over Signed Random Dynamical Networks: State-Flipping Model

Recent studies from social, biological, and engineering network systems have drawn attention to the dynamics over signed networks, where each link is associated with a positive/negative sign indicating trustful/mistrustful, activator/inhibitor, or secure/malicious interactions. We study asymptotic dynamical patterns that emerge among a set of nodes that interact in a dynamically evolving signed random network. Node interactions take place at random on a sequence of deterministic signed graphs. Each node receives positive or negative recommendations from its neighbors depending on the sign of the interaction arcs, and updates its state accordingly. Recommendations along a positive arc follow the standard consensus update. As in the work by Altafini, negative recommendations use an update where the sign of the neighbor state is flipped. Nodes may weight positive and negative recommendations differently, and random processes are introduced to model the time-varying attention that nodes pay to these recommendations. Conditions for almost sure convergence and divergence of the node states are established. We show that under this so-called state-flipping model, all links contribute to a consensus of the absolute values of the nodes, even under switching sign patterns and dynamically changing environment. A no-survivor property is established, indicating that every node state diverges almost surely if the maximum network state diverges.

cs.SI↗

Feedback Policies for Measurement-based Quantum State Manipulation

In this paper, we propose feedback designs for manipulating a quantum state to a target state by performing sequential measurements. In light of Belavkin's quantum feedback control theory, for a given set of (projective or non-projective) measurements and a given time horizon, we show that finding the measurement selection policy that maximizes the probability of successful state manipulation is an optimal control problem for a controlled Markovian process. The optimal policy is Markovian and can be solved by dynamical programming. Numerical examples indicate that making use of feedback information significantly improves the success probability compared to classical scheme without taking feedback. We also consider other objective functionals including maximizing the expected fidelity to the target state as well as minimizing the expected arrival time. The connections and differences among these objectives are also discussed.

quant-ph↗

Unimodal Bandits: Regret Lower Bounds and Optimal Algorithms

We consider stochastic multi-armed bandits where the expected reward is a unimodal function over partially ordered arms. This important class of problems has been recently investigated in (Cope 2009, Yu 2011). The set of arms is either discrete, in which case arms correspond to the vertices of a finite graph whose structure represents similarity in rewards, or continuous, in which case arms belong to a bounded interval. For discrete unimodal bandits, we derive asymptotic lower bounds for the regret achieved under any algorithm, and propose OSUB, an algorithm whose regret matches this lower bound. Our algorithm optimally exploits the unimodal structure of the problem, and surprisingly, its asymptotic regret does not depend on the number of arms. We also provide a regret upper bound for OSUB in non-stationary environments where the expected rewards smoothly evolve over time. The analytical results are supported by numerical experiments showing that OSUB performs significantly better than the state-of-the-art algorithms. For continuous sets of arms, we provide a brief discussion. We show that combining an appropriate discretization of the set of arms with the UCB algorithm yields an order-optimal regret, and in practice, outperforms recently proposed algorithms designed to exploit the unimodal structure.

cs.LG↗

Lipschitz Bandits: Regret Lower Bounds and Optimal Algorithms

We consider stochastic multi-armed bandit problems where the expected reward is a Lipschitz function of the arm, and where the set of arms is either discrete or continuous. For discrete Lipschitz bandits, we derive asymptotic problem specific lower bounds for the regret satisfied by any algorithm, and propose OSLB and CKL-UCB, two algorithms that efficiently exploit the Lipschitz structure of the problem. In fact, we prove that OSLB is asymptotically optimal, as its asymptotic regret matches the lower bound. The regret analysis of our algorithms relies on a new concentration inequality for weighted sums of KL divergences between the empirical distributions of rewards and their true distributions. For continuous Lipschitz bandits, we propose to first discretize the action space, and then apply OSLB or CKL-UCB, algorithms that provably exploit the structure efficiently. This approach is shown, through numerical experiments, to significantly outperform existing algorithms that directly deal with the continuous set of arms. Finally the results and algorithms are extended to contextual bandits with similarities.

cs.LG↗

Dynamic Rate and Channel Selection in Cognitive Radio Systems

In this paper, we investigate dynamic channel and rate selection in cognitive radio systems which exploit a large number of channels free from primary users. In such systems, transmitters may rapidly change the selected (channel, rate) pair to opportunistically learn and track the pair offering the highest throughput. We formulate the problem of sequential channel and rate selection as an online optimization problem, and show its equivalence to a {\it structured} Multi-Armed Bandit problem. The structure stems from inherent properties of the achieved throughput as a function of the selected channel and rate. We derive fundamental performance limits satisfied by {\it any} channel and rate adaptation algorithm, and propose algorithms that achieve (or approach) these limits. In turn, the proposed algorithms optimally exploit the inherent structure of the throughput. We illustrate the efficiency of our algorithms using both test-bed and simulation experiments, in both stationary and non-stationary radio environments. In stationary environments, the packet successful transmission probabilities at the various channel and rate pairs do not evolve over time, whereas in non-stationary environments, they may evolve. In practical scenarios, the proposed algorithms are able to track the best channel and rate quite accurately without the need of any explicit measurement and feedback of the quality of the various channels.

cs.IT↗

Community Detection via Random and Adaptive Sampling

In this paper, we consider networks consisting of a finite number of non-overlapping communities. To extract these communities, the interaction between pairs of nodes may be sampled from a large available data set, which allows a given node pair to be sampled several times. When a node pair is sampled, the observed outcome is a binary random variable, equal to 1 if nodes interact and to 0 otherwise. The outcome is more likely to be positive if nodes belong to the same communities. For a given budget of node pair samples or observations, we wish to jointly design a sampling strategy (the sequence of sampled node pairs) and a clustering algorithm that recover the hidden communities with the highest possible accuracy. We consider both non-adaptive and adaptive sampling strategies, and for both classes of strategies, we derive fundamental performance limits satisfied by any sampling and clustering algorithm. In particular, we provide necessary conditions for the existence of algorithms recovering the communities accurately as the network size grows large. We also devise simple algorithms that accurately reconstruct the communities when this is at all possible, hence proving that the proposed necessary conditions for accurate community detection are also sufficient. The classical problem of community detection in the stochastic block model can be seen as a particular instance of the problems consider here. But our framework covers more general scenarios where the sequence of sampled node pairs can be designed in an adaptive manner. The paper provides new results for the stochastic block model, and extends the analysis to the case of adaptive sampling.

cs.SI↗

Emergent Behaviors over Signed Random Networks in Dynamical Environments

We study asymptotic dynamical patterns that emerge among a set of nodes that interact in a dynamically evolving signed random network. Node interactions take place at random on a sequence of deterministic signed graphs. Each node receives positive or negative recommendations from its neighbors depending on the sign of the interaction arcs, and updates its state accordingly. Positive recommendations follow the standard consensus update while two types of negative recommendations, each modeling a different type of antagonistic or malicious interaction, are considered. Nodes may weigh positive and negative recommendations differently, and random processes are introduced to model the time-varying attention that nodes pay to the positive and negative recommendations. Various conditions for almost sure convergence, divergence, and clustering of the node states are established. Some fundamental similarities and differences are established for the two notions of negative recommendations.

cs.SI↗

Optimal Rate Sampling in 802.11 Systems

In 802.11 systems, Rate Adaptation (RA) is a fundamental mechanism allowing transmitters to adapt the coding and modulation scheme as well as the MIMO transmission mode to the radio channel conditions, and in turn, to learn and track the (mode, rate) pair providing the highest throughput. So far, the design of RA mechanisms has been mainly driven by heuristics. In contrast, in this paper, we rigorously formulate such design as an online stochastic optimisation problem. We solve this problem and present ORS (Optimal Rate Sampling), a family of (mode, rate) pair adaptation algorithms that provably learn as fast as it is possible the best pair for transmission. We study the performance of ORS algorithms in both stationary radio environments where the successful packet transmission probabilities at the various (mode, rate) pairs do not vary over time, and in non-stationary environments where these probabilities evolve. We show that under ORS algorithms, the throughput loss due to the need to explore sub-optimal (mode, rate) pairs does not depend on the number of available pairs, which is a crucial advantage as evolving 802.11 standards offer an increasingly large number of (mode, rate) pairs. We illustrate the efficiency of ORS algorithms (compared to the state-of-the-art algorithms) using simulations and traces extracted from 802.11 test-beds.

cs.NI↗