Searcharxiv⌕ Search

arXiv subjects

Alexandros A. Voudouris

Publications and source records attributed to Alexandros A. Voudouris.

At least 19 recordsLinked to original sources

Truthful Two-Facility Location with Candidate Locations in Metric Spaces

We study a truthful facility location problem in which agents have private positions in a metric space and known approval preferences over two distinct facilities. Each agent incurs a cost equal to her total distance from the facilities she approves. The goal is to locate the facilities at a given set of candidate locations so as to approximately minimize either the social cost or the max cost, while incentivizing the agents to report their positions truthfully. This problem was previously studied for line metrics and deterministic mechanisms. We first settle the approximation ratio of deterministic mechanisms for the social cost on the line by establishing a lower bound of $7$, matching the upper bound from previous work, and show that randomization leads to a strict improvement. For the max cost, we show that the previously known optimal deterministic guarantee of $3$ remains tight even for universally strategyproof mechanisms. We then turn to general metric spaces. For deterministic strategyproof mechanisms, we obtain tight approximation ratios of $2n-1$ for the social cost and $5$ for the max cost. We also show that randomization yields substantial improvements for both objectives: for the social cost, we obtain a tight characterization, while for the max cost we establish nearly matching upper and lower

cs.GT↗

The Distortion of Threshold Approval Multiwinner Voting

We study multiwinner voting with $n$ voters and $m$ candidates, where the goal is to select a committee of size $k$. Voters have unit-sum cardinal utilities but report only coarse information induced by $t$ utility thresholds. In particular, each voter partitions the candidates into approval sets, with the utilities of all candidates in the same set lying between the same pair of consecutive thresholds. We model the utility of each voter for a committee as a normalized monotone symmetric norm, capturing, among others, additive welfare, best-representative utility, top-$r$ welfare, $\ell_p$ welfare, and normalized non-increasing ordered weighted averages. We design a deterministic rule with distortion at most $2(2m)^{1/t}$ and a randomized rule with distortion at most $2\min\{m^{1/(t+1)},m/k\}$. These guarantees hold for every committee size $k$ and every norm in our framework. Consequently, a single threshold yields distortion $O(m)$ for deterministic rules and $O(\sqrt{m})$ for randomized rules, while $O(\log m)$ thresholds suffice for constant distortion. We complement these results with norm-dependent lower bounds that asymptotically match our upper bounds for constant committee sizes, including the single-winner case.

cs.GT↗

Optimal Rank Lotteries for Truthful Unit-Interval Covering

In truthful interval covering, each agent has a private interval of unit length, and the goal is to decide where to place a public unit interval so as to minimize the total uncovered length while incentivizing the agents to be truthful. Previous work proposed a universally strategyproof lottery over order-statistic mechanisms with approximation ratio at most $5/3$, and established a lower bound of $3/2-o(1)$ for this class of mechanisms. We close this gap by characterizing the approximation ratio of every report-independent lottery over order-statistics. In particular, we show that, for every $n\ge2$, the optimal approximation ratio for this class is $\frac32-\frac{1}{2\lfloor n/2\rfloor}$. Beyond rank lotteries, we show that every universally strategyproof randomized mechanism has approximation ratio at least $9/8$.

cs.GT↗

Group-Fair Metric Distortion of Facility Assignment Problems

We study the group-fair distortion of metric facility assignment problems, where a set of agents, partitioned into unknown groups, must be assigned to a collection of facilities, possibly subject to capacity or other feasibility constraints. Given an assignment, each agent incurs a cost that depends on both its distance to its assigned facility and, via an affinity factor, the average distance of the other members in its group to their assigned facilities. We consider full-information algorithms, which have complete knowledge of the metric space, and ordinal-information algorithms, which know the distances between facilities and only the rankings of the agents over facilities (sorted by increasing distance). We establish worst-case distortion upper bounds in terms of the Max-of-Sum and Sum-of-Max social objectives, which combine the classic utilitarian and egalitarian social cost measures. We also derive informational lower bounds for one-sided matching and clustering, two fundamental and well-studied problems captured by our model, that match our upper bounds exactly for Max-of-Sum and asymptotically for Sum-of-Max.

cs.GT↗

Network Allocation Games with Anonymous Preferences

We study network allocation games in which a set of agents must be allocated to (a subset of) the vertices of a graph topology. The agents are anonymous and strategic: Each of them aims to maximize her utility, which is a function of the number of agents in the neighborhood of their allocated vertex. We focus on the existence and the computation of stable allocations under various notions of stability. More specifically, we study swap-based stability notions, where agents can exchange locations between them, and jump-based stability notions, where agents can jump to an empty vertex of the graph. For almost all stability notions we consider, we provide dichotomies between existence and intractability that depend on the structure of the utility functions of the agents and the topology. In addition, we prove strong intractability results for computing welfare-maximizing allocations and for verifying whether a given allocation is Pareto optimal.

cs.GT↗

Discrete Truthful Heterogeneous Two-Facility Location: The Line and Beyond

We study deterministic strategyproof mechanisms for discrete heterogeneous two-facility location. In our model, $n$ agents occupy distinct nodes of a connected graph and privately report non-empty approval preferences over two facilities, which must be placed at distinct nodes. The cost of an agent is her total distance from the facilities she approves, and the objective is to minimize the social cost (the total cost of the agents). For the line graph, the best possible approximation ratio of deterministic strategyproof mechanisms was previously shown to lie between $4/3$ and $17/4$. We close this gap by designing an optimal $4/3$-approximate mechanism that combines a fixed-parity median rule, which suffices for instances with $n\ge7$, and strategyproof local overrides for the remaining smaller cases. Beyond the line, we design a deterministic strategyproof $2$-approximate mechanism for every connected graph and prove a lower bound of $3/2$ on the graph $K_{1,3}$.

cs.GT↗

Constrained Distributed Heterogeneous Two-Facility Location Problems with Max-Variant Cost

This paper investigates a constrained distributed heterogeneous two-facility location problem under the max-variant cost model. In this setting, a set of agents with private locations on the real line is partitioned into disjoint groups. The constraint stipulates that facilities must be situated within a given multiset of candidate locations, with the restriction that each candidate location can host at most one facility. Under the max-variant model, an agent's individual cost is defined as the distance from their location to the farthest facility. Our objective is to design strategyproof distributed mechanisms that incentivize agents to report their locations truthfully while approximating social objectives. Such mechanisms operate in two stages: first, for each group, a pair of candidate locations is selected as representatives based solely on local reports; subsequently, the mechanism outputs two final facility locations from the set of all representatives. We focus on a class of deterministic strategyproof distributed mechanisms and establish constant lower and upper bounds on the distortion under four social objectives: Average-of-Average, Max-of-Max, Average-of-Max, and Max-of-Average costs.

cs.GT↗

Metric Facility Assignment with Partial Information

We study an assignment problem where a set of agents and a set of facilities lie on a line metric. The goal is to compute an assignment of agents to facilities to approximately minimize the social cost (the total distance of agents from their assigned facilities) given only partial information regarding the metric. Unlike previous work which focused solely on algorithms with access to the ordinal preferences of the agents over the facilities (ORD), we also consider the value of information regarding approval preferences (APP), and inter-facility distances (DIST). For different combinations of these three information types, we establish tight bounds on the distortion of deterministic algorithms, showing that it is possible to improve over the optimal bound of $3$ that can be achieved using only ORD information. Among other results, we show a tight bound of $1+\sqrt{2}$ for APP+DIST which holds even for general metrics, and a tight bound of $2$ for ORD+APP+DIST.

cs.GT↗

Approximate-EFX Allocations with Ordinal and Limited Cardinal Information

We study a discrete fair division problem where $n$ agents have additive valuation functions over a set of $m$ goods. We focus on the well-known $α$-EFX fairness criterion, according to which the envy of an agent for another agent is bounded multiplicatively by $α$, after the removal of any good from the envied agent's bundle. The vast majority of the literature has studied $α$-EFX allocations under the assumption that full knowledge of the valuation functions of the agents is available. Motivated by the established literature on the distortion in social choice, we instead consider $α$-EFX algorithms that operate under limited information on these functions. In particular, we assume that the algorithm has access to the ordinal preference rankings, and is allowed to make a small number of queries to obtain further access to the underlying values of the agents for the goods. We show (near-optimal) tradeoffs between the values of $α$ and the number of queries required to achieve those, with a particular focus on constant EFX approximations. We also consider two interesting special cases, namely instances with a constant number of agents, or with two possible values, and provide improved positive results.

cs.GT↗

Distributed Agent-Constrained Truthful Facility Location

We study a distributed facility location problem in which a set of agents, each with a private position on the real line, is partitioned into a collection of fixed, disjoint groups. The goal is to open $k$ facilities at locations chosen from the set of positions reported by the agents. This decision is made by mechanisms that operate in two phases. In Phase 1, each group selects the position of one of its agents to serve as the group's representative location. In Phase 2, $k$ representatives are chosen as facility locations. Once the facility locations are determined, each agent incurs an individual cost, defined either as the sum of its distances to all facilities (sum-variant) or as the distance to its farthest facility (max-variant). We focus on the class of strategyproof mechanisms, which preclude the agents from benefiting through strategic misreporting, and establish tight bounds on the approximation ratio with respect to the social cost (the total individual agent cost) in both variants.

cs.GT↗

The Price of EF1 for Few Agents with Additive Ternary Valuations

We consider a resource allocation problem with agents that have additive ternary valuations for a set of indivisible items, and bound the price of envy-free up to one item (EF1) allocations. For a large number $n$ of agents, we show a lower bound of $Ω(\sqrt{n})$, implying that the price of EF1 is no better than when the agents have general subadditive valuations. We then focus on instances with few agents and show that the price of EF1 is $12/11$ for $n=2$, and between $1.2$ and $1.256$ for $n=3$.

cs.GT↗

Variety-Seeking Jump Games on Graphs

We consider a class of jump games in which agents of different types occupy the nodes of a graph aiming to maximize the variety of types in their neighborhood. In particular, each agent derives a utility equal to the number of types different from its own in its neighborhood. We show that the jump game induced by the strategic behavior of the agents (who aim to maximize their utility) may in general have improving response cycles, but is a potential game under any of the following four conditions: there are only two types of agents; or exactly one empty node; or the graph is of degree at most 2; or the graph is 3-regular and there are two empty nodes. Additionally, we show that on trees, cylinder graphs, and tori, there is always an equilibrium. Finally, we show tight bounds on the price of anarchy with respect to two different measures of diversity: the social welfare (the total utility of the agents) and the number of colorful edges (that connect agents of different types).

cs.GT↗

Truthful Facility Location with Candidate Locations and Limited Resources

We study a truthful facility location problem where one out of $k\geq2$ available facilities must be built at a location chosen from a set of candidate ones in the interval $[0,1]$. This decision aims to accommodate a set of agents with private positions in $[0,1]$ and approval preferences over the facilities; the agents act strategically and may misreport their private information to maximize their utility, which depends on the chosen facility and their distance from it. We focus on strategyproof mechanisms that incentivize the agents to act truthfully and bound the best possible approximation of the optimal social welfare (the total utility of the agents) they can achieve. We first show that deterministic mechanisms have unbounded approximation ratio, and then present a randomized mechanism with approximation ratio $k$, which is tight even when agents may only misreport their positions. For the restricted setting where agents may only misreport their approval preferences, we design a deterministic mechanism with approximation ratio of roughly $2.325$, and establish lower bounds of $3/2$ and $6/5$ for deterministic and randomized mechanisms, respectively.

cs.GT↗

Agent-Constrained Truthful Facility Location Games

We consider a truthful facility location problem in which there is a set of agents with private locations on the line of real numbers, and the goal is to place a number of facilities at different locations chosen from the set of those reported by the agents. Given a feasible solution, each agent suffers an individual cost that is either its total distance to all facilities (sum-variant) or its distance to the farthest facility (max-variant). For both variants, we show tight bounds on the approximation ratio of strategyproof mechanisms in terms of the social cost, the total individual cost of the agents.

cs.GT↗

Utilitarian Distortion with Predictions

We study the utilitarian distortion of social choice mechanisms under the recently proposed learning-augmented framework where some (possibly unreliable) predicted information about the preferences of the agents is given as input. In particular, we consider two fundamental social choice problems: single-winner voting and one-sided matching. In these settings, the ordinal preferences of the agents over the alternatives (either candidates or items) is known, and some prediction about their underlying cardinal values is also provided. The goal is to leverage the prediction to achieve improved distortion guarantees when it is accurate, while simultaneously still achieving reasonable worst-case bounds when it is not. This leads to the notions of consistency and robustness, and the quest to achieve the best possible tradeoffs between the two. We show tight tradeoffs between the consistency and robustness of ordinal mechanisms for single-winner voting and one-sided matching, for different levels of information provided by as prediction.

cs.GT↗

Optimal Metric Distortion for Matching on the Line

We study the distortion of one-sided and two-sided matching problems on the line. In the one-sided case, $n$ agents need to be matched to $n$ items, and each agent's cost in a matching is their distance from the item they were matched to. We propose an algorithm that is provided only with ordinal information regarding the agents' preferences (each agent's ranking of the items from most- to least-preferred) and returns a matching aiming to minimize the social cost with respect to the agents' true (cardinal) costs. We prove that our algorithm simultaneously achieves the best-possible approximation of $3$ (known as distortion) with respect to a variety of social cost measures which include the utilitarian and egalitarian social cost. In the two-sided case, where the agents need be matched to $n$ other agents and both sides report their ordinal preferences over each other, we show that it is always possible to compute an optimal matching. In fact, we show that this optimal matching can be achieved using even less information, and we provide bounds regarding the sufficient number of queries.

cs.GT↗

Metric Distortion of Obnoxious Distributed Voting

We consider a distributed voting problem with a set of agents that are partitioned into disjoint groups and a set of obnoxious alternatives. Agents and alternatives are represented by points in a metric space. The goal is to compute the alternative that maximizes the total distance from all agents using a two-step mechanism which, given some information about the distances between agents and alternatives, first chooses a representative alternative for each group of agents, and then declares one of them as the overall winner. Due to the restricted nature of the mechanism and the potentially limited information it has to make its decision, it might not be always possible to choose the optimal alternative. We show tight bounds on the distortion of different mechanisms depending on the amount of the information they have access to; in particular, we study full-information and ordinal mechanisms.

cs.GT↗

Constrained Truthful Obnoxious Two-Facility Location with Optional Preferences

We consider a truthful facility location problem with agents that have private positions on the line of real numbers and known optional preferences over two obnoxious facilities that must be placed at locations chosen from a given set of candidate ones. Each agent wants to be as far away as possible from the facilities that affect her, and our goal is to design mechanisms that decide where to place the facilities so as to maximize the total happiness of the agents as well as provide the right incentives to them to truthfully report their positions. We consider separately the setting in which all agents are affected by both facilities (i.e., they have non-optional preferences) and the general optional setting. We show tight bounds on the approximation ratio of deterministic strategyproof mechanisms for both settings, and almost tight bounds for randomized mechanisms.

cs.GT↗