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Alexandros A. Voudouris

Publications and source records attributed to Alexandros A. Voudouris.

At least 37 records · Page 2Linked to original sources

Metric Distortion under Group-Fair Objectives

We consider a voting problem in which a set of agents have metric preferences over a set of alternatives, and are also partitioned into disjoint groups. Given information about the preferences of the agents and their groups, our goal is to decide an alternative to approximately minimize an objective function that takes the groups of agents into account. We consider two natural group-fair objectives known as Max-of-Avg and Avg-of-Max which are different combinations of the max and the average cost in and out of the groups. We show tight bounds on the best possible distortion that can be achieved by various classes of mechanisms depending on the amount of information they have access to. In particular, we consider group-oblivious full-information mechanisms that do not know the groups but have access to the exact distances between agents and alternatives in the metric space, group-oblivious ordinal-information mechanisms that again do not know the groups but are given the ordinal preferences of the agents, and group-aware mechanisms that have full knowledge of the structure of the agent groups and also ordinal information about the metric space.

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Diversity-seeking Jump Games in Networks

Recently, strategic games inspired by Schelling's influential model of residential segregation have been studied in the TCS and AI literature. In these games, agents of k different types occupy the nodes of a network topology aiming to maximize their utility, which is a function of the fraction of same-type agents they are adjacent to in the network. As such, the agents exhibit similarity seeking strategic behavior. In this paper, we introduce a class of strategic jump games in which the agents are diversity-seeking: The utility of an agent is defined as the fraction of its neighbors that are of different type than itself. We show that in general it is computationally hard to determine the existence of an equilibrium in such games. However, when the network is a tree, diversity-seeking jump games always admit an equilibrium assignment. For regular graphs and spider graphs with a single empty node, we prove a stronger result: The game is potential, that is, the improving response dynamics always converge to an equilibrium from any initial placement of the agents. We also show (nearly tight) bounds on the price of anarchy and price of stability in terms of the social welfare (the total utility of the agents).

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Truthful Interval Covering

We initiate the study of a novel problem in mechanism design without money, which we term Truthful Interval Covering (TIC). An instance of TIC consists of a set of agents each associated with an individual interval on a line, and the objective is to decide where to place a covering interval to minimize the total social or egalitarian cost of the agents, which is determined by the intersection of this interval with their individual ones. This fundamental problem can model situations of provisioning a public good, such as the use of power generators to prevent or mitigate load shedding in developing countries. In the strategic version of the problem, the agents wish to minimize their individual costs, and might misreport the position and/or length of their intervals to achieve that. Our goal is to design truthful mechanisms to prevent such strategic misreports and achieve good approximations to the best possible social or egalitarian cost. We consider the fundamental setting of known intervals with equal lengths and provide tight bounds on the approximation ratios achieved by truthful deterministic mechanisms. For the social cost, we also design a randomized truthful mechanism that outperforms all possible deterministic ones. Finally, we highlight a plethora of natural extensions of our model for future work, as well as some natural limitations of those settings.

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The Distortion of Threshold Approval Matching

We study matching settings in which a set of agents have private utilities over a set of items. Each agent reports a partition of the items into approval sets of different threshold utility levels. Given this limited information on input, the goal is to compute an assignment of the items to the agents (subject to cardinality constraints depending on the application) that (approximately) maximizes the social welfare (the total utility of the agents for their assigned items). We first consider the well-known, simple one-sided matching problem in which each of $n$ agents is to be assigned exactly one of $n$ items. We show that with $t$ threshold utility levels, the distortion of deterministic matching algorithms is $Θ(\sqrt[t]{n})$ while that of randomized algorithms is $Θ(\sqrt[t+1]{n})$. We then show that our distortion bounds extend to a more general setting in which there are multiple copies of the items, each agent can be assigned a number of items (even copies of the same one) up to a capacity, and the utility of an agent for an item depends on the number of its copies that the agent is given.

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Truthful Two-Facility Location with Candidate Locations

We study a truthful two-facility location problem in which a set of agents have private positions on the line of real numbers and known approval preferences over two different facilities. Given the locations of the two facilities, the cost of an agent is the total distance from the facilities she approves. The goal is to decide where to place the facilities from a given finite set of candidate locations so as to (a) approximately optimize desired social objectives, and (b) incentivize the agents to truthfully report their private positions. We focus on the class of deterministic strategyproof mechanisms and show bounds on their approximation ratio in terms of the social cost (i.e., the total cost of the agents) and the max cost for several classes of instances depending on the preferences of the agents over the facilities.

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On Truthful Constrained Heterogeneous Facility Location with Max-Variant Cost

We consider a problem where agents have private positions on a line, and public approval preferences over two facilities, and their cost is the maximum distance from their approved facilities. The goal is to decide the facility locations to minimize the total and the max cost, while incentivizing the agents to be truthful. We design a strategyproof mechanism that is simultaneously $11$- and $5$-approximate for these two objective functions, thus improving the previously best-known bounds of $2n+1$ and $9$.

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Fair Division of Indivisible Goods: Recent Progress and Open Questions

Allocating resources to individuals in a fair manner has been a topic of interest since ancient times, with most of the early mathematical work on the problem focusing on resources that are infinitely divisible. Over the last decade, there has been a surge of papers studying computational questions regarding the indivisible case, for which exact fairness notions such as envy-freeness and proportionality are hard to satisfy. One main theme in the recent research agenda is to investigate the extent to which their relaxations, like maximin share fairness (MMS) and envy-freeness up to any good (EFX), can be achieved. In this survey, we present a comprehensive review of the recent progress made in the related literature by highlighting different ways to relax fairness notions, common algorithm design techniques, and the most interesting questions for future research.

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Improved Metric Distortion via Threshold Approvals

We consider a social choice setting in which agents and alternatives are represented by points in a metric space, and the cost of an agent for an alternative is the distance between the corresponding points in the space. The goal is to choose a single alternative to (approximately) minimize the social cost (cost of all agents) or the maximum cost of any agent, when only limited information about the preferences of the agents is given. Previous work has shown that the best possible distortion one can hope to achieve is $3$ when access to the ordinal preferences of the agents is given, even when the distances between alternatives in the metric space are known. We improve upon this bound of $3$ by designing deterministic mechanisms that exploit a bit of cardinal information. We show that it is possible to achieve distortion $1+\sqrt{2}$ by using the ordinal preferences of the agents, the distances between alternatives, and a threshold approval set per agent that contains all alternatives for whom her cost is within an appropriately chosen factor of her cost for her most-preferred alternative. We show that this bound is the best possible for any deterministic mechanism in general metric spaces, and also provide improved bounds for the fundamental case of a line metric.

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Revisiting the Distortion of Distributed Voting

We consider a setting with agents that have preferences over alternatives and are partitioned into disjoint districts. The goal is to choose one alternative as the winner using a mechanism which first decides a representative alternative for each district based on a local election with the agents therein as participants, and then chooses one of the district representatives as the winner. Previous work showed bounds on the distortion of a specific class of deterministic plurality-based mechanisms depending on the available information about the preferences of the agents in the districts. In this paper, we first consider the whole class of deterministic mechanisms and show asymptotically tight bounds on their distortion. We then initiate the study of the distortion of randomized mechanisms in distributed voting and show bounds based on several informational assumptions, which in many cases turn out to be tight. Finally, we also experimentally compare the distortion of many different mechanisms of interest using synthetic and real-world data.

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Settling the Distortion of Distributed Facility Location

We study the distributed facility location problem, where a set of agents with positions on the line of real numbers are partitioned into disjoint districts, and the goal is to choose a point to satisfy certain criteria, such as optimize an objective function or avoid strategic behavior. A mechanism in our distributed setting works in two steps: For each district it chooses a point that is representative of the positions reported by the agents in the district, and then decides one of these representative points as the final output. We consider two classes of mechanisms: Unrestricted mechanisms which assume that the agents directly provide their true positions as input, and strategyproof mechanisms which deal with strategic agents and aim to incentivize them to truthfully report their positions. For both classes, we show tight bounds on the best possible approximation in terms of several minimization social objectives, including the well-known social cost (total distance of agents from chosen point) and max cost (maximum distance among all agents from chosen point), as well as other fairness-inspired objectives that are tailor-made for the distributed setting.

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Tight Distortion Bounds for Distributed Single-Winner Metric Voting on a Line

We consider the distributed single-winner metric voting problem on a line, where agents and alternative are represented by points on the line of real numbers, the agents are partitioned into disjoint districts, and the goal is to choose a single winning alternative in a decentralized manner. In particular, the choice is done by a distributed voting mechanism which first selects a representative alternative for each district of agents and then chooses one of these representatives as the winner. In this paper, we design simple distributed mechanisms that achieve distortion at most $2+\sqrt{5}$ for the average-of-max and the max-of-average social cost objectives, matching the corresponding lower bound shown in previous work for these objectives.

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Multi-Agent Systems for Computational Economics and Finance

In this article we survey the main research topics of our group at the University of Essex. Our research interests lie at the intersection of theoretical computer science, artificial intelligence, and economic theory. In particular, we focus on the design and analysis of mechanisms for systems involving multiple strategic agents, both from a theoretical and an applied perspective. We present an overview of our group's activities, as well as its members, and then discuss in detail past, present, and future work in multi-agent systems.

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Don't Roll the Dice, Ask Twice: The Two-Query Distortion of Matching Problems and Beyond

In most social choice settings, the participating agents express their preferences over the different alternatives in the form of linear orderings. While this clearly simplifies preference elicitation, it inevitably leads to poor performance with respect to optimizing a cardinal objective, such as the social welfare, since the values of the agents remain virtually unknown. This loss in performance because of lack of information is measured by the notion of distortion. A recent array of works put forward the agenda of designing mechanisms that learn the values of the agents for a small number of alternatives via queries, and use this limited extra information to make better-informed decisions, thus improving distortion. Following this agenda, in this work we focus on a class of combinatorial problems that includes most well-known matching problems and several of their generalizations, such as One-Sided Matching, Two-Sided Matching, General Graph Matching, and $k$-Constrained Resource Allocation. We design two-query mechanisms that achieve the best-possible worst-case distortion in terms of social welfare, and outperform the best-possible expected distortion achieved by randomized ordinal mechanisms.

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Welfare Guarantees in Schelling Segregation

Schelling's model is an influential model that reveals how individual perceptions and incentives can lead to residential segregation. Inspired by a recent stream of work, we study welfare guarantees and complexity in this model with respect to several welfare measures. First, we show that while maximizing the social welfare is NP-hard, computing an assignment of agents to the nodes of any topology graph with approximately half of the maximum welfare can be done in polynomial time. We then consider Pareto optimality, introduce two new optimality notions based on it, and establish mostly tight bounds on the worst-case welfare loss for assignments satisfying these notions as well as the complexity of computing such assignments. In addition, we show that for tree topologies, it is possible to decide whether there exists an assignment that gives every agent a positive utility in polynomial time; moreover, when every node in the topology has degree at least $2$, such an assignment always exists and can be found efficiently.

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Fair Division of Indivisible Goods: A Survey

Allocating resources to individuals in a fair manner has been a topic of interest since the ancient times, with most of the early rigorous mathematical work on the problem focusing on infinitely divisible resources. Recently, there has been a surge of papers studying computational questions regarding various different notions of fairness for the indivisible case, like maximin share fairness (MMS) and envy-freeness up to any good (EFX). We survey the most important results in the discrete fair division literature, focusing on the case of additive valuation functions and paying particular attention to the progress made in the last 10 years.

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The Metric Distortion of Multiwinner Voting

We extend the recently introduced framework of metric distortion to multiwinner voting. In this framework, $n$ agents and $m$ alternatives are located in an underlying metric space. The exact distances between agents and alternatives are unknown. Instead, each agent provides a ranking of the alternatives, ordered from the closest to the farthest. Typically, the goal is to select a single alternative that approximately minimizes the total distance from the agents, and the worst-case approximation ratio is termed distortion. In the case of multiwinner voting, the goal is to select a committee of $k$ alternatives that (approximately) minimizes the total cost to all agents. We consider the scenario where the cost of an agent for a committee is her distance from the $q$-th closest alternative in the committee. We reveal a surprising trichotomy on the distortion of multiwinner voting rules in terms of $k$ and $q$: The distortion is unbounded when $q \leq k/3$, asymptotically linear in the number of agents when $k/3 < q \leq k/2$, and constant when $q > k/2$.

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On Discrete Truthful Heterogeneous Two-Facility Location

We revisit the discrete heterogeneous two-facility location problem, in which there is a set of agents that occupy nodes of a line graph, and have private approval preferences over two facilities. When the facilities are located at some nodes of the line, each agent derives a cost that is equal to her total distance from the facilities she approves. The goal is to decide where to locate the two facilities, so as to (a) incentivize the agents to truthfully report their preferences, and (b) achieve a good approximation of the minimum total (social) cost or the maximum cost among all agents. For both objectives, we design deterministic strategyproof mechanisms with approximation ratios that significantly outperform the state-of-the-art, and complement these results with (almost) tight lower bounds.

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Approximate mechanism design for distributed facility location

We consider a single-facility location problem, where agents are positioned on the real line and are partitioned into multiple disjoint districts. The goal is to choose a location (where a public facility is to be built) so as to minimize the total distance of the agents from it. This process is distributed: the positions of the agents in each district are first aggregated into a representative location for the district, and then one of the district representatives is chosen as the facility location. This indirect access to the positions of the agents inevitably leads to inefficiency, which is captured by the notion of distortion. We study the discrete version of the problem, where the set of alternative locations is finite, as well as the continuous one, where every point of the line is an alternative, and paint an almost complete picture of the distortion landscape of both general and strategyproof distributed mechanisms.

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